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428 lines
16 KiB
C++
428 lines
16 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_HTTP_HTTP_NETWORK_TRANSACTION_H_
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#define NET_HTTP_HTTP_NETWORK_TRANSACTION_H_
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include "base/gtest_prod_util.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/time/time.h"
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#include "crypto/ec_private_key.h"
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#include "net/base/net_error_details.h"
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#include "net/base/net_export.h"
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#include "net/base/network_throttle_manager.h"
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#include "net/base/request_priority.h"
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#include "net/http/http_auth.h"
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#include "net/http/http_request_headers.h"
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#include "net/http/http_response_info.h"
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#include "net/http/http_stream_factory.h"
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#include "net/http/http_transaction.h"
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#include "net/log/net_log_with_source.h"
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#include "net/proxy/proxy_service.h"
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#include "net/socket/connection_attempts.h"
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#include "net/ssl/channel_id_service.h"
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#include "net/ssl/ssl_config_service.h"
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#include "net/websockets/websocket_handshake_stream_base.h"
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namespace crypto {
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class ECPrivateKey;
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}
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namespace net {
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class BidirectionalStreamImpl;
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class HttpAuthController;
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class HttpNetworkSession;
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class HttpStream;
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class HttpStreamRequest;
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class IOBuffer;
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class ProxyInfo;
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class SSLPrivateKey;
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struct HttpRequestInfo;
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class NET_EXPORT_PRIVATE HttpNetworkTransaction
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: public HttpTransaction,
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public HttpStreamRequest::Delegate,
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public NetworkThrottleManager::ThrottleDelegate {
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public:
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HttpNetworkTransaction(RequestPriority priority,
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HttpNetworkSession* session);
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~HttpNetworkTransaction() override;
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// HttpTransaction methods:
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int Start(const HttpRequestInfo* request_info,
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const CompletionCallback& callback,
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const NetLogWithSource& net_log) override;
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int RestartIgnoringLastError(const CompletionCallback& callback) override;
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int RestartWithCertificate(scoped_refptr<X509Certificate> client_cert,
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scoped_refptr<SSLPrivateKey> client_private_key,
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const CompletionCallback& callback) override;
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int RestartWithAuth(const AuthCredentials& credentials,
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const CompletionCallback& callback) override;
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bool IsReadyToRestartForAuth() override;
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int Read(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback) override;
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void StopCaching() override;
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bool GetFullRequestHeaders(HttpRequestHeaders* headers) const override;
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int64_t GetTotalReceivedBytes() const override;
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int64_t GetTotalSentBytes() const override;
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void DoneReading() override;
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const HttpResponseInfo* GetResponseInfo() const override;
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LoadState GetLoadState() const override;
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void SetQuicServerInfo(QuicServerInfo* quic_server_info) override;
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bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const override;
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bool GetRemoteEndpoint(IPEndPoint* endpoint) const override;
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void PopulateNetErrorDetails(NetErrorDetails* details) const override;
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void SetPriority(RequestPriority priority) override;
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void SetWebSocketHandshakeStreamCreateHelper(
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WebSocketHandshakeStreamBase::CreateHelper* create_helper) override;
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void SetBeforeNetworkStartCallback(
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const BeforeNetworkStartCallback& callback) override;
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void SetBeforeHeadersSentCallback(
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const BeforeHeadersSentCallback& callback) override;
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void SetRequestHeadersCallback(RequestHeadersCallback callback) override;
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void SetResponseHeadersCallback(ResponseHeadersCallback callback) override;
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int ResumeNetworkStart() override;
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// HttpStreamRequest::Delegate methods:
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void OnStreamReady(const SSLConfig& used_ssl_config,
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const ProxyInfo& used_proxy_info,
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std::unique_ptr<HttpStream> stream) override;
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void OnBidirectionalStreamImplReady(
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const SSLConfig& used_ssl_config,
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const ProxyInfo& used_proxy_info,
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std::unique_ptr<BidirectionalStreamImpl> stream) override;
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void OnWebSocketHandshakeStreamReady(
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const SSLConfig& used_ssl_config,
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const ProxyInfo& used_proxy_info,
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std::unique_ptr<WebSocketHandshakeStreamBase> stream) override;
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void OnStreamFailed(int status,
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const NetErrorDetails& net_error_details,
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const SSLConfig& used_ssl_config) override;
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void OnCertificateError(int status,
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const SSLConfig& used_ssl_config,
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const SSLInfo& ssl_info) override;
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void OnNeedsProxyAuth(const HttpResponseInfo& response_info,
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const SSLConfig& used_ssl_config,
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const ProxyInfo& used_proxy_info,
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HttpAuthController* auth_controller) override;
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void OnNeedsClientAuth(const SSLConfig& used_ssl_config,
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SSLCertRequestInfo* cert_info) override;
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void OnHttpsProxyTunnelResponse(const HttpResponseInfo& response_info,
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const SSLConfig& used_ssl_config,
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const ProxyInfo& used_proxy_info,
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std::unique_ptr<HttpStream> stream) override;
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void OnQuicBroken() override;
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void GetConnectionAttempts(ConnectionAttempts* out) const override;
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// NetworkThrottleManager::Delegate methods:
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void OnThrottleUnblocked(NetworkThrottleManager::Throttle* throttle) override;
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private:
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FRIEND_TEST_ALL_PREFIXES(HttpNetworkTransactionTest, ResetStateForRestart);
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FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateReceived);
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FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateSent);
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FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateOverflow);
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FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, FlowControlStallResume);
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FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest,
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FlowControlStallResumeAfterSettings);
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FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest,
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FlowControlNegativeSendWindowSize);
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enum State {
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STATE_THROTTLE,
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STATE_THROTTLE_COMPLETE,
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STATE_NOTIFY_BEFORE_CREATE_STREAM,
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STATE_CREATE_STREAM,
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STATE_CREATE_STREAM_COMPLETE,
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STATE_INIT_STREAM,
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STATE_INIT_STREAM_COMPLETE,
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STATE_GENERATE_PROXY_AUTH_TOKEN,
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STATE_GENERATE_PROXY_AUTH_TOKEN_COMPLETE,
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STATE_GENERATE_SERVER_AUTH_TOKEN,
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STATE_GENERATE_SERVER_AUTH_TOKEN_COMPLETE,
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STATE_GET_PROVIDED_TOKEN_BINDING_KEY,
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STATE_GET_PROVIDED_TOKEN_BINDING_KEY_COMPLETE,
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STATE_GET_REFERRED_TOKEN_BINDING_KEY,
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STATE_GET_REFERRED_TOKEN_BINDING_KEY_COMPLETE,
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STATE_INIT_REQUEST_BODY,
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STATE_INIT_REQUEST_BODY_COMPLETE,
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STATE_BUILD_REQUEST,
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STATE_BUILD_REQUEST_COMPLETE,
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STATE_SEND_REQUEST,
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STATE_SEND_REQUEST_COMPLETE,
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STATE_READ_HEADERS,
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STATE_READ_HEADERS_COMPLETE,
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STATE_READ_BODY,
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STATE_READ_BODY_COMPLETE,
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STATE_DRAIN_BODY_FOR_AUTH_RESTART,
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STATE_DRAIN_BODY_FOR_AUTH_RESTART_COMPLETE,
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STATE_NONE
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};
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bool IsSecureRequest() const;
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bool IsTokenBindingEnabled() const;
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void RecordTokenBindingSupport() const;
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// Returns true if the request is using an HTTP(S) proxy without being
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// tunneled via the CONNECT method.
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bool UsingHttpProxyWithoutTunnel() const;
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void DoCallback(int result);
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void OnIOComplete(int result);
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// Runs the state transition loop.
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int DoLoop(int result);
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// Each of these methods corresponds to a State value. Those with an input
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// argument receive the result from the previous state. If a method returns
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// ERR_IO_PENDING, then the result from OnIOComplete will be passed to the
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// next state method as the result arg.
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int DoThrottle();
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int DoThrottleComplete();
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int DoNotifyBeforeCreateStream();
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int DoCreateStream();
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int DoCreateStreamComplete(int result);
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int DoInitStream();
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int DoInitStreamComplete(int result);
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int DoGenerateProxyAuthToken();
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int DoGenerateProxyAuthTokenComplete(int result);
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int DoGenerateServerAuthToken();
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int DoGenerateServerAuthTokenComplete(int result);
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int DoGetProvidedTokenBindingKey();
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int DoGetProvidedTokenBindingKeyComplete(int result);
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int DoGetReferredTokenBindingKey();
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int DoGetReferredTokenBindingKeyComplete(int result);
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int DoInitRequestBody();
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int DoInitRequestBodyComplete(int result);
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int DoBuildRequest();
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int DoBuildRequestComplete(int result);
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int DoSendRequest();
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int DoSendRequestComplete(int result);
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int DoReadHeaders();
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int DoReadHeadersComplete(int result);
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int DoReadBody();
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int DoReadBodyComplete(int result);
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int DoDrainBodyForAuthRestart();
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int DoDrainBodyForAuthRestartComplete(int result);
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int BuildRequestHeaders(bool using_http_proxy_without_tunnel);
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int BuildTokenBindingHeader(std::string* out);
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// Writes a log message to help debugging in the field when we block a proxy
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// response to a CONNECT request.
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void LogBlockedTunnelResponse(int response_code) const;
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// Called to handle a client certificate request.
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int HandleCertificateRequest(int error);
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// Called wherever ERR_HTTP_1_1_REQUIRED or
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// ERR_PROXY_HTTP_1_1_REQUIRED has to be handled.
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int HandleHttp11Required(int error);
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// Called to possibly handle a client authentication error.
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void HandleClientAuthError(int error);
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// Called to possibly recover from an SSL handshake error. Sets next_state_
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// and returns OK if recovering from the error. Otherwise, the same error
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// code is returned.
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int HandleSSLHandshakeError(int error);
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// Called to possibly recover from the given error. Sets next_state_ and
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// returns OK if recovering from the error. Otherwise, the same error code
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// is returned.
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int HandleIOError(int error);
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// Gets the response headers from the HttpStream.
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HttpResponseHeaders* GetResponseHeaders() const;
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// Called when the socket is unexpectedly closed. Returns true if the request
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// should be resent in case of a socket reuse/close race.
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bool ShouldResendRequest() const;
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// Returns true if there have already been |kMaxRetryAttempts| retries for
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// HTTP2 or QUIC network errors, and no further retries should be attempted.
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bool HasExceededMaxRetries() const;
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// Resets the connection and the request headers for resend. Called when
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// ShouldResendRequest() is true.
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void ResetConnectionAndRequestForResend();
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// Sets up the state machine to restart the transaction with auth.
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void PrepareForAuthRestart(HttpAuth::Target target);
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// Called when we don't need to drain the response body or have drained it.
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// Resets |connection_| unless |keep_alive| is true, then calls
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// ResetStateForRestart. Sets |next_state_| appropriately.
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void DidDrainBodyForAuthRestart(bool keep_alive);
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// Resets the members of the transaction so it can be restarted.
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void ResetStateForRestart();
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// Resets the members of the transaction, except |stream_|, which needs
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// to be maintained for multi-round auth.
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void ResetStateForAuthRestart();
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// Caches network error details from the stream if available
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// and resets the stream.
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void CacheNetErrorDetailsAndResetStream();
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// Returns true if we should try to add a Proxy-Authorization header
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bool ShouldApplyProxyAuth() const;
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// Returns true if we should try to add an Authorization header.
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bool ShouldApplyServerAuth() const;
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// Handles HTTP status code 401 or 407.
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// HandleAuthChallenge() returns a network error code, or OK on success.
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// May update |pending_auth_target_| or |response_.auth_challenge|.
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int HandleAuthChallenge();
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// Returns true if we have auth credentials for the given target.
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bool HaveAuth(HttpAuth::Target target) const;
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// Get the {scheme, host, path, port} for the authentication target
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GURL AuthURL(HttpAuth::Target target) const;
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// Returns true if this transaction is for a WebSocket handshake
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bool ForWebSocketHandshake() const;
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void SetStream(HttpStream* stream);
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void CopyConnectionAttemptsFromStreamRequest();
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// Returns true if response "Content-Encoding" headers respect
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// "Accept-Encoding".
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bool ContentEncodingsValid() const;
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scoped_refptr<HttpAuthController>
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auth_controllers_[HttpAuth::AUTH_NUM_TARGETS];
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// Whether this transaction is waiting for proxy auth, server auth, or is
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// not waiting for any auth at all. |pending_auth_target_| is read and
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// cleared by RestartWithAuth().
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HttpAuth::Target pending_auth_target_;
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CompletionCallback io_callback_;
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CompletionCallback callback_;
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HttpNetworkSession* session_;
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NetLogWithSource net_log_;
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// Reset to null at the start of the Read state machine.
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const HttpRequestInfo* request_;
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// The requested URL.
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GURL url_;
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RequestPriority priority_;
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HttpResponseInfo response_;
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// |proxy_info_| is the ProxyInfo used by the HttpStreamRequest.
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ProxyInfo proxy_info_;
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std::unique_ptr<HttpStreamRequest> stream_request_;
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std::unique_ptr<HttpStream> stream_;
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// True if we've validated the headers that the stream parser has returned.
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bool headers_valid_;
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SSLConfig server_ssl_config_;
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SSLConfig proxy_ssl_config_;
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// Keys to use for signing message in Token Binding header.
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std::unique_ptr<crypto::ECPrivateKey> provided_token_binding_key_;
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std::unique_ptr<crypto::ECPrivateKey> referred_token_binding_key_;
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// Object to manage lookup of |provided_token_binding_key_| and
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// |referred_token_binding_key_|.
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ChannelIDService::Request token_binding_request_;
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HttpRequestHeaders request_headers_;
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// The size in bytes of the buffer we use to drain the response body that
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// we want to throw away. The response body is typically a small error
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// page just a few hundred bytes long.
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static const int kDrainBodyBufferSize = 1024;
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// User buffer and length passed to the Read method.
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scoped_refptr<IOBuffer> read_buf_;
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int read_buf_len_;
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// Total number of bytes received on all destroyed HttpStreams for this
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// transaction.
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int64_t total_received_bytes_;
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// Total number of bytes sent on all destroyed HttpStreams for this
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// transaction.
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int64_t total_sent_bytes_;
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// When the transaction started / finished sending the request, including
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// the body, if present.
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base::TimeTicks send_start_time_;
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base::TimeTicks send_end_time_;
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// The next state in the state machine.
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State next_state_;
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// True when the tunnel is in the process of being established - we can't
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// read from the socket until the tunnel is done.
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bool establishing_tunnel_;
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// Enable pooling to a SpdySession with matching IP and certificate
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// even if the SpdySessionKey is different.
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bool enable_ip_based_pooling_;
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// Enable using alternative services for the request.
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bool enable_alternative_services_;
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// When a request is retried because of errors with the alternative service,
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// this will store the alternative service used.
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AlternativeService retried_alternative_service_;
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// The helper object to use to create WebSocketHandshakeStreamBase
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// objects. Only relevant when establishing a WebSocket connection.
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WebSocketHandshakeStreamBase::CreateHelper*
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websocket_handshake_stream_base_create_helper_;
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BeforeNetworkStartCallback before_network_start_callback_;
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BeforeHeadersSentCallback before_headers_sent_callback_;
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RequestHeadersCallback request_headers_callback_;
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ResponseHeadersCallback response_headers_callback_;
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ConnectionAttempts connection_attempts_;
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IPEndPoint remote_endpoint_;
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// Network error details for this transaction.
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NetErrorDetails net_error_details_;
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// Communicate lifetime of transaction to the throttler, and
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// throttled state to the transaction.
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std::unique_ptr<NetworkThrottleManager::Throttle> throttle_;
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// Number of retries made for network errors like ERR_SPDY_PING_FAILED,
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// ERR_SPDY_SERVER_REFUSED_STREAM, ERR_QUIC_HANDSHAKE_FAILED and
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// ERR_QUIC_PROTOCOL_ERROR. Currently we stop after 3 tries
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// (including the initial request) and fail the request.
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// This count excludes retries on reused sockets since a well
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// behaved server may time those out and thus the number
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// of times we can retry a request on reused sockets is limited.
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size_t retry_attempts_;
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DISALLOW_COPY_AND_ASSIGN(HttpNetworkTransaction);
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};
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} // namespace net
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#endif // NET_HTTP_HTTP_NETWORK_TRANSACTION_H_
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