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66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_INPUT_FILE_H_
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#define TOOLS_GN_INPUT_FILE_H_
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#include <string>
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#include "base/files/file_path.h"
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#include "base/logging.h"
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#include "base/macros.h"
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#include "tools/gn/source_dir.h"
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#include "tools/gn/source_file.h"
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class InputFile {
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public:
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explicit InputFile(const SourceFile& name);
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~InputFile();
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// The virtual name passed into the constructor. This does not take into
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// account whether the file was loaded from the secondary source tree (see
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// BuildSettings secondary_source_path).
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const SourceFile& name() const { return name_; }
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// The directory is just a cached version of name()->GetDir() but we get this
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// a lot so computing it once up front saves a bunch of work.
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const SourceDir& dir() const { return dir_; }
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// The physical name tells the actual name on disk, if there is one.
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const base::FilePath& physical_name() const { return physical_name_; }
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// The friendly name can be set to override the name() in cases where there
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// is no name (like SetContents is used instead) or if the name doesn't
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// make sense. This will be displayed in error messages.
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const std::string& friendly_name() const { return friendly_name_; }
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void set_friendly_name(const std::string& f) { friendly_name_ = f; }
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const std::string& contents() const {
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DCHECK(contents_loaded_);
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return contents_;
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}
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// For testing and in cases where this input doesn't actually refer to
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// "a file".
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void SetContents(const std::string& c);
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// Loads the given file synchronously, returning true on success. This
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bool Load(const base::FilePath& system_path);
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private:
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SourceFile name_;
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SourceDir dir_;
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base::FilePath physical_name_;
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std::string friendly_name_;
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bool contents_loaded_;
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std::string contents_;
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DISALLOW_COPY_AND_ASSIGN(InputFile);
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};
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#endif // TOOLS_GN_INPUT_FILE_H_
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