mirror of
https://github.com/klzgrad/naiveproxy.git
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79 lines
2.2 KiB
Plaintext
79 lines
2.2 KiB
Plaintext
# Copyright 2015 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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import("//build_overrides/build.gni")
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import("//build/config/ui.gni") # import the use_x11 variable
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import("//build/config/sanitizers/sanitizers.gni")
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if (is_android) {
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import("//build/config/android/config.gni")
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}
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if (build_with_chromium) {
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angle_root = "//third_party/angle"
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import("//ui/ozone/ozone.gni")
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} else {
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angle_root = "//"
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declare_args() {
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ozone_platform_gbm = false
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}
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}
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# Subdirectory to place data files (e.g. layer JSON files).
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data_dir = "angledata"
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declare_args() {
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if (current_cpu == "arm64" || current_cpu == "x64" ||
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current_cpu == "mips64el") {
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angle_64bit_current_cpu = true
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} else if (current_cpu == "arm" || current_cpu == "x86" ||
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current_cpu == "mipsel") {
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angle_64bit_current_cpu = false
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} else {
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assert(false, "Unknown current CPU: $current_cpu")
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}
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}
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declare_args() {
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if (!is_android) {
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ndk_supports_vulkan = false
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ndk_supports_nativewindow = false
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} else {
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ndk_supports_vulkan =
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(!angle_64bit_current_cpu && android32_ndk_api_level >= 24) ||
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(angle_64bit_current_cpu && android64_ndk_api_level >= 24)
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ndk_supports_nativewindow =
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(!angle_64bit_current_cpu && android32_ndk_api_level >= 26) ||
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(angle_64bit_current_cpu && android64_ndk_api_level >= 26)
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}
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angle_shared_libvulkan = false
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angle_libs_suffix = ""
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}
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declare_args() {
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angle_enable_d3d9 = is_win
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angle_enable_d3d11 = is_win
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angle_enable_gl = ozone_platform_gbm || !is_linux || (use_x11 && !is_chromeos)
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angle_enable_vulkan = is_win || (is_linux && use_x11 && !is_chromeos) ||
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(is_android && ndk_supports_vulkan)
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angle_enable_null = true
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angle_enable_essl = true
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angle_enable_glsl = true
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}
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declare_args() {
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angle_enable_gl_null = angle_enable_gl
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angle_enable_hlsl = angle_enable_d3d9 || angle_enable_d3d11
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# Disable the layers in ubsan builds because of really slow builds.
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angle_enable_vulkan_validation_layers =
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angle_enable_vulkan && !is_ubsan && !is_tsan && !is_asan
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}
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if (is_win) {
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import("//build/config/win/visual_studio_version.gni")
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}
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