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283 lines
11 KiB
C++
283 lines
11 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
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#define NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
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#include <list>
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/weak_ptr.h"
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#include "base/time/time.h"
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#include "base/timer/timer.h"
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#include "net/base/net_export.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/client_socket_pool.h"
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#include "net/socket/client_socket_pool_base.h"
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#include "net/socket/transport_client_socket_pool.h"
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namespace base {
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class DictionaryValue;
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}
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namespace net {
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class ClientSocketFactory;
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class HostResolver;
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class NetLog;
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class WebSocketEndpointLockManager;
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class WebSocketTransportConnectSubJob;
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// WebSocketTransportConnectJob handles the host resolution necessary for socket
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// creation and the TCP connect. WebSocketTransportConnectJob also has fallback
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// logic for IPv6 connect() timeouts (which may happen due to networks / routers
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// with broken IPv6 support). Those timeouts take 20s, so rather than make the
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// user wait 20s for the timeout to fire, we use a fallback timer
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// (kIPv6FallbackTimerInMs) and start a connect() to an IPv4 address if the
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// timer fires. Then we race the IPv4 connect(s) against the IPv6 connect(s) and
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// use the socket that completes successfully first or fails last.
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class NET_EXPORT_PRIVATE WebSocketTransportConnectJob : public ConnectJob {
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public:
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WebSocketTransportConnectJob(
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const std::string& group_name,
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RequestPriority priority,
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ClientSocketPool::RespectLimits respect_limits,
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const scoped_refptr<TransportSocketParams>& params,
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base::TimeDelta timeout_duration,
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const CompletionCallback& callback,
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ClientSocketFactory* client_socket_factory,
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HostResolver* host_resolver,
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ClientSocketHandle* handle,
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Delegate* delegate,
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WebSocketEndpointLockManager* websocket_endpoint_lock_manager,
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NetLog* pool_net_log,
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const NetLogWithSource& request_net_log);
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~WebSocketTransportConnectJob() override;
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// Unlike normal socket pools, the WebSocketTransportClientPool uses
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// early-binding of sockets.
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ClientSocketHandle* handle() const { return handle_; }
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// Stash the callback from RequestSocket() here for convenience.
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const CompletionCallback& callback() const { return callback_; }
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const NetLogWithSource& request_net_log() const { return request_net_log_; }
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// ConnectJob methods.
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LoadState GetLoadState() const override;
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private:
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friend class WebSocketTransportConnectSubJob;
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enum State {
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STATE_RESOLVE_HOST,
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STATE_RESOLVE_HOST_COMPLETE,
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STATE_TRANSPORT_CONNECT,
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STATE_TRANSPORT_CONNECT_COMPLETE,
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STATE_NONE,
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};
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// Although it is not strictly necessary, it makes the code simpler if each
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// subjob knows what type it is.
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enum SubJobType { SUB_JOB_IPV4, SUB_JOB_IPV6 };
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void OnIOComplete(int result);
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int DoLoop(int result);
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int DoResolveHost();
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int DoResolveHostComplete(int result);
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int DoTransportConnect();
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int DoTransportConnectComplete(int result);
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// Called back from a SubJob when it completes.
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void OnSubJobComplete(int result, WebSocketTransportConnectSubJob* job);
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// Called from |fallback_timer_|.
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void StartIPv4JobAsync();
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// Begins the host resolution and the TCP connect. Returns OK on success
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// and ERR_IO_PENDING if it cannot immediately service the request.
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// Otherwise, it returns a net error code.
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int ConnectInternal() override;
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scoped_refptr<TransportSocketParams> params_;
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HostResolver* resolver_;
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std::unique_ptr<HostResolver::Request> request_;
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ClientSocketFactory* const client_socket_factory_;
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State next_state_;
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AddressList addresses_;
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// The addresses are divided into IPv4 and IPv6, which are performed partially
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// in parallel. If the list of IPv6 addresses is non-empty, then the IPv6 jobs
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// go first, followed after |kIPv6FallbackTimerInMs| by the IPv4
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// addresses. First sub-job to establish a connection wins.
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std::unique_ptr<WebSocketTransportConnectSubJob> ipv4_job_;
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std::unique_ptr<WebSocketTransportConnectSubJob> ipv6_job_;
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base::OneShotTimer fallback_timer_;
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TransportConnectJob::RaceResult race_result_;
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ClientSocketHandle* const handle_;
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WebSocketEndpointLockManager* const websocket_endpoint_lock_manager_;
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CompletionCallback callback_;
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NetLogWithSource request_net_log_;
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bool had_ipv4_;
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bool had_ipv6_;
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DISALLOW_COPY_AND_ASSIGN(WebSocketTransportConnectJob);
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};
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class NET_EXPORT_PRIVATE WebSocketTransportClientSocketPool
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: public TransportClientSocketPool {
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public:
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WebSocketTransportClientSocketPool(
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int max_sockets,
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int max_sockets_per_group,
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HostResolver* host_resolver,
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ClientSocketFactory* client_socket_factory,
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WebSocketEndpointLockManager* websocket_endpoint_lock_manager,
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NetLog* net_log);
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~WebSocketTransportClientSocketPool() override;
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// Allow another connection to be started to the IPEndPoint that this |handle|
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// is connected to. Used when the WebSocket handshake completes successfully.
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// This only works if the socket is connected, however the caller does not
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// need to explicitly check for this. Instead, ensure that dead sockets are
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// returned to ReleaseSocket() in a timely fashion.
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static void UnlockEndpoint(
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ClientSocketHandle* handle,
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WebSocketEndpointLockManager* websocket_endpoint_lock_manager);
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// ClientSocketPool implementation.
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int RequestSocket(const std::string& group_name,
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const void* resolve_info,
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RequestPriority priority,
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const SocketTag& socket_tag,
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RespectLimits respect_limits,
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ClientSocketHandle* handle,
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const CompletionCallback& callback,
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const NetLogWithSource& net_log) override;
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void RequestSockets(const std::string& group_name,
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const void* params,
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int num_sockets,
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const NetLogWithSource& net_log) override;
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void SetPriority(const std::string& group_name,
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ClientSocketHandle* handle,
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RequestPriority priority) override;
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void CancelRequest(const std::string& group_name,
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ClientSocketHandle* handle) override;
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void ReleaseSocket(const std::string& group_name,
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std::unique_ptr<StreamSocket> socket,
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int id) override;
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void FlushWithError(int error) override;
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void CloseIdleSockets() override;
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void CloseIdleSocketsInGroup(const std::string& group_name) override;
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int IdleSocketCount() const override;
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int IdleSocketCountInGroup(const std::string& group_name) const override;
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LoadState GetLoadState(const std::string& group_name,
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const ClientSocketHandle* handle) const override;
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std::unique_ptr<base::DictionaryValue> GetInfoAsValue(
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const std::string& name,
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const std::string& type,
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bool include_nested_pools) const override;
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base::TimeDelta ConnectionTimeout() const override;
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// HigherLayeredPool implementation.
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bool IsStalled() const override;
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private:
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class ConnectJobDelegate : public ConnectJob::Delegate {
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public:
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explicit ConnectJobDelegate(WebSocketTransportClientSocketPool* owner);
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~ConnectJobDelegate() override;
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void OnConnectJobComplete(int result, ConnectJob* job) override;
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private:
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WebSocketTransportClientSocketPool* owner_;
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DISALLOW_COPY_AND_ASSIGN(ConnectJobDelegate);
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};
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// Store the arguments from a call to RequestSocket() that has stalled so we
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// can replay it when there are available socket slots.
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struct StalledRequest {
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StalledRequest(const scoped_refptr<TransportSocketParams>& params,
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RequestPriority priority,
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ClientSocketHandle* handle,
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const CompletionCallback& callback,
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const NetLogWithSource& net_log);
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StalledRequest(const StalledRequest& other);
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~StalledRequest();
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const scoped_refptr<TransportSocketParams> params;
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const RequestPriority priority;
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ClientSocketHandle* const handle;
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const CompletionCallback callback;
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const NetLogWithSource net_log;
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};
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friend class ConnectJobDelegate;
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typedef std::map<const ClientSocketHandle*, WebSocketTransportConnectJob*>
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PendingConnectsMap;
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// This is a list so that we can remove requests from the middle, and also
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// so that iterators are not invalidated unless the corresponding request is
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// removed.
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typedef std::list<StalledRequest> StalledRequestQueue;
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typedef std::map<const ClientSocketHandle*, StalledRequestQueue::iterator>
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StalledRequestMap;
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// Tries to hand out the socket connected by |job|. |result| must be (async)
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// result of WebSocketTransportConnectJob::Connect(). Returns true iff it has
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// handed out a socket.
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bool TryHandOutSocket(int result, WebSocketTransportConnectJob* job);
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void OnConnectJobComplete(int result, WebSocketTransportConnectJob* job);
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void InvokeUserCallbackLater(ClientSocketHandle* handle,
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const CompletionCallback& callback,
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int rv);
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void InvokeUserCallback(ClientSocketHandle* handle,
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const CompletionCallback& callback,
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int rv);
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bool ReachedMaxSocketsLimit() const;
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void HandOutSocket(std::unique_ptr<StreamSocket> socket,
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const LoadTimingInfo::ConnectTiming& connect_timing,
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ClientSocketHandle* handle,
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const NetLogWithSource& net_log);
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void AddJob(ClientSocketHandle* handle,
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std::unique_ptr<WebSocketTransportConnectJob> connect_job);
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bool DeleteJob(ClientSocketHandle* handle);
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const WebSocketTransportConnectJob* LookupConnectJob(
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const ClientSocketHandle* handle) const;
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void ActivateStalledRequest();
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bool DeleteStalledRequest(ClientSocketHandle* handle);
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ConnectJobDelegate connect_job_delegate_;
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std::set<const ClientSocketHandle*> pending_callbacks_;
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PendingConnectsMap pending_connects_;
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StalledRequestQueue stalled_request_queue_;
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StalledRequestMap stalled_request_map_;
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NetLog* const pool_net_log_;
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ClientSocketFactory* const client_socket_factory_;
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HostResolver* const host_resolver_;
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WebSocketEndpointLockManager* websocket_endpoint_lock_manager_;
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const int max_sockets_;
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int handed_out_socket_count_;
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bool flushing_;
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base::WeakPtrFactory<WebSocketTransportClientSocketPool> weak_factory_;
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DISALLOW_COPY_AND_ASSIGN(WebSocketTransportClientSocketPool);
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};
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} // namespace net
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#endif // NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
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