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139 lines
5.3 KiB
C++
139 lines
5.3 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_DER_INPUT_H_
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#define NET_DER_INPUT_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <string>
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#include "base/compiler_specific.h"
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#include "base/strings/string_piece.h"
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#include "net/base/net_export.h"
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namespace net {
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namespace der {
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// An opaque class that represents a fixed buffer of data of a fixed length,
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// to be used as an input to other operations. An Input object does not own
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// the data it references, so callers are responsible for making sure that
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// the data outlives the Input object and any other associated objects.
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//
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// All data access for an Input should be done through the ByteReader class.
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// This class and associated classes are designed with safety in mind to make it
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// difficult to read memory outside of an Input. ByteReader provides a simple
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// API for reading through the Input sequentially. For more complicated uses,
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// multiple instances of a ByteReader for a particular Input can be created.
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class NET_EXPORT_PRIVATE Input {
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public:
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// Creates an empty Input, one from which no data can be read.
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Input();
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// Creates an Input from a constant array |data|.
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template <size_t N>
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explicit Input(const uint8_t(&data)[N])
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: data_(data), len_(N) {}
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// Creates an Input from the given |data| and |len|.
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explicit Input(const uint8_t* data, size_t len);
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// Creates an Input from a base::StringPiece.
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explicit Input(const base::StringPiece& sp);
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// Creates an Input from a std::string. The lifetimes are a bit subtle when
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// using this function: The constructed Input is only valid so long as |s| is
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// still alive and not mutated.
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Input(const std::string* s);
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// Returns the length in bytes of an Input's data.
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size_t Length() const { return len_; }
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// Returns a pointer to the Input's data. This method is marked as "unsafe"
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// because access to the Input's data should be done through ByteReader
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// instead. This method should only be used where using a ByteReader truly
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// is not an option.
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const uint8_t* UnsafeData() const { return data_; }
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// Returns a copy of the data represented by this object as a std::string.
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std::string AsString() const;
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// Returns a StringPiece pointing to the same data as the Input. The resulting
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// StringPiece must not outlive the data that was used to construct this
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// Input.
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base::StringPiece AsStringPiece() const;
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private:
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// This constructor is deleted to prevent constructing an Input from a
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// std::string r-value. Since the Input points to memory owned by another
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// object, such an Input would point to invalid memory. Without this deleted
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// constructor, a std::string could be passed in to the base::StringPiece
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// constructor because of StringPiece's implicit constructor.
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Input(std::string) = delete;
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const uint8_t* data_;
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size_t len_;
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};
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// Return true if |lhs|'s data and |rhs|'s data are byte-wise equal.
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NET_EXPORT_PRIVATE bool operator==(const Input& lhs, const Input& rhs);
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// Return true if |lhs|'s data and |rhs|'s data are not byte-wise equal.
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NET_EXPORT_PRIVATE bool operator!=(const Input& lhs, const Input& rhs);
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// Returns true if |lhs|'s data is lexicographically less than |rhs|'s data.
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NET_EXPORT_PRIVATE bool operator<(const Input& lhs, const Input& rhs);
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// This class provides ways to read data from an Input in a bounds-checked way.
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// The ByteReader is designed to read through the input sequentially. Once a
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// byte has been read with a ByteReader, the caller can't go back and re-read
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// that byte with the same reader. Of course, the caller can create multiple
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// ByteReaders for the same input (or copy an existing ByteReader).
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//
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// For something simple like a single byte lookahead, the easiest way to do
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// that is to copy the ByteReader and call ReadByte() on the copy - the original
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// ByteReader will be unaffected and the peeked byte will be read through
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// ReadByte(). For other read patterns, it can be useful to mark where one is
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// in a ByteReader to be able to return to that spot.
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//
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// Some operations using Mark can also be done by creating a copy of the
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// ByteReader. By using a Mark instead, you use less memory, but more
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// importantly, you end up with an immutable object that matches the semantics
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// of what is intended.
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class NET_EXPORT_PRIVATE ByteReader {
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public:
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// Creates a ByteReader to read the data represented by an Input.
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explicit ByteReader(const Input& in);
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// Reads a single byte from the input source, putting the byte read in
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// |*byte_p|. If a byte cannot be read from the input (because there is
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// no input left), then this method returns false.
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bool ReadByte(uint8_t* out) WARN_UNUSED_RESULT;
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// Reads |len| bytes from the input source, and initializes an Input to
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// point to that data. If there aren't enough bytes left in the input source,
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// then this method returns false.
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bool ReadBytes(size_t len, Input* out) WARN_UNUSED_RESULT;
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// Returns how many bytes are left to read.
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size_t BytesLeft() const { return len_; }
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// Returns whether there is any more data to be read.
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bool HasMore();
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private:
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void Advance(size_t len);
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const uint8_t* data_;
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size_t len_;
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};
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} // namespace der
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} // namespace net
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#endif // NET_DER_INPUT_H_
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