mirror of
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304 lines
8.2 KiB
C++
304 lines
8.2 KiB
C++
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/socket/fuzzed_socket.h"
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#include <algorithm>
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#include "base/bind.h"
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#include "base/location.h"
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#include "base/logging.h"
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#include "base/test/fuzzed_data_provider.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "net/base/io_buffer.h"
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#include "net/log/net_log_source_type.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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namespace net {
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namespace {
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const int kMaxAsyncReadsAndWrites = 1000;
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// Some of the socket errors that can be returned by normal socket connection
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// attempts.
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const Error kConnectErrors[] = {
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ERR_CONNECTION_RESET, ERR_CONNECTION_CLOSED, ERR_FAILED,
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ERR_CONNECTION_TIMED_OUT, ERR_ACCESS_DENIED, ERR_CONNECTION_REFUSED,
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ERR_ADDRESS_UNREACHABLE};
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// Some of the socket errors that can be returned by normal socket reads /
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// writes. The first one is returned when no more input data remains, so it's
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// one of the most common ones.
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const Error kReadWriteErrors[] = {ERR_CONNECTION_CLOSED, ERR_FAILED,
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ERR_TIMED_OUT, ERR_CONNECTION_RESET};
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} // namespace
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FuzzedSocket::FuzzedSocket(base::FuzzedDataProvider* data_provider,
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net::NetLog* net_log)
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: data_provider_(data_provider),
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net_log_(NetLogWithSource::Make(net_log, NetLogSourceType::SOCKET)),
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remote_address_(IPEndPoint(IPAddress::IPv4Localhost(), 80)),
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weak_factory_(this) {}
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FuzzedSocket::~FuzzedSocket() = default;
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int FuzzedSocket::Read(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) {
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DCHECK(!connect_pending_);
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DCHECK(!read_pending_);
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bool sync;
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int result;
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if (net_error_ != OK) {
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// If an error has already been generated, use it to determine what to do.
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result = net_error_;
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sync = !error_pending_;
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} else {
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// Otherwise, use |data_provider_|. Always consume a bool, even when
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// ForceSync() is true, to behave more consistently against input mutations.
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sync = data_provider_->ConsumeBool() || ForceSync();
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num_async_reads_and_writes_ += static_cast<int>(!sync);
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std::string data = data_provider_->ConsumeRandomLengthString(buf_len);
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result = data.size();
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if (result > 0) {
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std::copy(data.data(), data.data() + result, buf->data());
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} else {
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result = ConsumeReadWriteErrorFromData();
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net_error_ = result;
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if (!sync)
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error_pending_ = true;
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}
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}
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// Graceful close of a socket returns OK, at least in theory. This doesn't
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// perfectly reflect real socket behavior, but close enough.
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if (result == ERR_CONNECTION_CLOSED)
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result = 0;
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if (sync) {
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if (result > 0)
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total_bytes_read_ += result;
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return result;
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}
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read_pending_ = true;
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base::ThreadTaskRunnerHandle::Get()->PostTask(
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FROM_HERE,
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base::BindOnce(&FuzzedSocket::OnReadComplete, weak_factory_.GetWeakPtr(),
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std::move(callback), result));
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return ERR_IO_PENDING;
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}
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int FuzzedSocket::Write(
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IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& /* traffic_annotation */) {
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DCHECK(!connect_pending_);
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DCHECK(!write_pending_);
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bool sync;
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int result;
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if (net_error_ != OK) {
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// If an error has already been generated, use it to determine what to do.
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result = net_error_;
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sync = !error_pending_;
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} else {
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// Otherwise, use |data_provider_|. Always consume a bool, even when
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// ForceSync() is true, to behave more consistently against input mutations.
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sync = data_provider_->ConsumeBool() || ForceSync();
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num_async_reads_and_writes_ += static_cast<int>(!sync);
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result = data_provider_->ConsumeUint8();
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if (result > buf_len)
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result = buf_len;
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if (result == 0) {
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net_error_ = ConsumeReadWriteErrorFromData();
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result = net_error_;
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if (!sync)
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error_pending_ = true;
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}
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}
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if (sync) {
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if (result > 0)
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total_bytes_written_ += result;
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return result;
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}
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write_pending_ = true;
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base::ThreadTaskRunnerHandle::Get()->PostTask(
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FROM_HERE,
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base::BindOnce(&FuzzedSocket::OnWriteComplete, weak_factory_.GetWeakPtr(),
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std::move(callback), result));
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return ERR_IO_PENDING;
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}
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int FuzzedSocket::SetReceiveBufferSize(int32_t size) {
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return OK;
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}
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int FuzzedSocket::SetSendBufferSize(int32_t size) {
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return OK;
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}
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int FuzzedSocket::Bind(const net::IPEndPoint& local_addr) {
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NOTREACHED();
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return ERR_NOT_IMPLEMENTED;
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}
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int FuzzedSocket::Connect(CompletionOnceCallback callback) {
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// Sockets can normally be reused, but don't support it here.
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DCHECK_NE(net_error_, OK);
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DCHECK(!connect_pending_);
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DCHECK(!read_pending_);
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DCHECK(!write_pending_);
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DCHECK(!error_pending_);
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DCHECK(!total_bytes_read_);
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DCHECK(!total_bytes_written_);
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bool sync = true;
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Error result = OK;
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if (fuzz_connect_result_) {
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// Decide if sync or async. Use async, if no data is left.
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sync = data_provider_->ConsumeBool();
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// Decide if the connect succeeds or not, and if so, pick an error code.
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if (data_provider_->ConsumeBool())
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result = data_provider_->PickValueInArray(kConnectErrors);
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}
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if (sync) {
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net_error_ = result;
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return result;
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}
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connect_pending_ = true;
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if (result != OK)
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error_pending_ = true;
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base::ThreadTaskRunnerHandle::Get()->PostTask(
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FROM_HERE,
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base::BindOnce(&FuzzedSocket::OnConnectComplete,
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weak_factory_.GetWeakPtr(), std::move(callback), result));
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return ERR_IO_PENDING;
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}
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void FuzzedSocket::Disconnect() {
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net_error_ = ERR_CONNECTION_CLOSED;
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weak_factory_.InvalidateWeakPtrs();
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connect_pending_ = false;
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read_pending_ = false;
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write_pending_ = false;
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error_pending_ = false;
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}
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bool FuzzedSocket::IsConnected() const {
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return net_error_ == OK && !error_pending_;
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}
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bool FuzzedSocket::IsConnectedAndIdle() const {
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return IsConnected();
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}
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int FuzzedSocket::GetPeerAddress(IPEndPoint* address) const {
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if (!IsConnected())
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return ERR_SOCKET_NOT_CONNECTED;
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*address = remote_address_;
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return OK;
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}
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int FuzzedSocket::GetLocalAddress(IPEndPoint* address) const {
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if (!IsConnected())
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return ERR_SOCKET_NOT_CONNECTED;
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*address = IPEndPoint(IPAddress(127, 0, 0, 1), 43434);
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return OK;
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}
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const NetLogWithSource& FuzzedSocket::NetLog() const {
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return net_log_;
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}
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bool FuzzedSocket::WasEverUsed() const {
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return total_bytes_written_ != 0 || total_bytes_read_ != 0;
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}
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void FuzzedSocket::EnableTCPFastOpenIfSupported() {}
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bool FuzzedSocket::WasAlpnNegotiated() const {
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return false;
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}
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NextProto FuzzedSocket::GetNegotiatedProtocol() const {
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return kProtoUnknown;
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}
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bool FuzzedSocket::GetSSLInfo(SSLInfo* ssl_info) {
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return false;
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}
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void FuzzedSocket::GetConnectionAttempts(ConnectionAttempts* out) const {
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out->clear();
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}
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void FuzzedSocket::ClearConnectionAttempts() {}
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void FuzzedSocket::AddConnectionAttempts(const ConnectionAttempts& attempts) {}
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int64_t FuzzedSocket::GetTotalReceivedBytes() const {
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return total_bytes_read_;
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}
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void FuzzedSocket::ApplySocketTag(const net::SocketTag& tag) {}
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Error FuzzedSocket::ConsumeReadWriteErrorFromData() {
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return data_provider_->PickValueInArray(kReadWriteErrors);
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}
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void FuzzedSocket::OnReadComplete(CompletionOnceCallback callback, int result) {
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CHECK(read_pending_);
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read_pending_ = false;
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if (result <= 0) {
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error_pending_ = false;
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} else {
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total_bytes_read_ += result;
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}
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std::move(callback).Run(result);
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}
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void FuzzedSocket::OnWriteComplete(CompletionOnceCallback callback,
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int result) {
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CHECK(write_pending_);
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write_pending_ = false;
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if (result <= 0) {
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error_pending_ = false;
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} else {
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total_bytes_written_ += result;
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}
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std::move(callback).Run(result);
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}
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void FuzzedSocket::OnConnectComplete(CompletionOnceCallback callback,
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int result) {
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CHECK(connect_pending_);
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connect_pending_ = false;
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if (result < 0)
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error_pending_ = false;
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net_error_ = result;
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std::move(callback).Run(result);
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}
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bool FuzzedSocket::ForceSync() const {
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return (num_async_reads_and_writes_ >= kMaxAsyncReadsAndWrites);
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}
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} // namespace net
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