mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-12-01 01:36:09 +03:00
394 lines
14 KiB
C++
394 lines
14 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
// OneShotTimer, RepeatingTimer and RetainingOneShotTimer provide a simple timer
|
|
// API. As the names suggest, OneShotTimer calls you back once after a time
|
|
// delay expires.
|
|
// RepeatingTimer on the other hand calls you back periodically with the
|
|
// prescribed time interval.
|
|
// RetainingOneShotTimer doesn't repeat the task itself like OneShotTimer, but
|
|
// retains the given task after the time out. You can restart it with Reset
|
|
// again without giving new task to Start.
|
|
//
|
|
// All of OneShotTimer, RepeatingTimer and RetainingOneShotTimer cancel the
|
|
// timer when they go out of scope, which makes it easy to ensure that you do
|
|
// not get called when your object has gone out of scope. Just instantiate a
|
|
// timer as a member variable of the class for which you wish to receive timer
|
|
// events.
|
|
//
|
|
// Sample RepeatingTimer usage:
|
|
//
|
|
// class MyClass {
|
|
// public:
|
|
// void StartDoingStuff() {
|
|
// timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1),
|
|
// this, &MyClass::DoStuff);
|
|
// }
|
|
// void StopDoingStuff() {
|
|
// timer_.Stop();
|
|
// }
|
|
// private:
|
|
// void DoStuff() {
|
|
// // This method is called every second to do stuff.
|
|
// ...
|
|
// }
|
|
// base::RepeatingTimer timer_;
|
|
// };
|
|
//
|
|
// Timers also support a Reset method, which allows you to easily defer the
|
|
// timer event until the timer delay passes once again. So, in the above
|
|
// example, if 0.5 seconds have already passed, calling Reset on |timer_|
|
|
// would postpone DoStuff by another 1 second. In other words, Reset is
|
|
// shorthand for calling Stop and then Start again with the same arguments.
|
|
//
|
|
// These APIs are not thread safe. All methods must be called from the same
|
|
// sequence (not necessarily the construction sequence), except for the
|
|
// destructor and SetTaskRunner().
|
|
// - The destructor may be called from any sequence when the timer is not
|
|
// running and there is no scheduled task active, i.e. when Start() has never
|
|
// been called or after AbandonAndStop() has been called.
|
|
// - SetTaskRunner() may be called from any sequence when the timer is not
|
|
// running, i.e. when Start() has never been called or Stop() has been called
|
|
// since the last Start().
|
|
//
|
|
// By default, the scheduled tasks will be run on the same sequence that the
|
|
// Timer was *started on*, but this can be changed *prior* to Start() via
|
|
// SetTaskRunner().
|
|
|
|
#ifndef BASE_TIMER_TIMER_H_
|
|
#define BASE_TIMER_TIMER_H_
|
|
|
|
// IMPORTANT: If you change timer code, make sure that all tests (including
|
|
// disabled ones) from timer_unittests.cc pass locally. Some are disabled
|
|
// because they're flaky on the buildbot, but when you run them locally you
|
|
// should be able to tell the difference.
|
|
|
|
#include <memory>
|
|
|
|
#include "base/base_export.h"
|
|
#include "base/bind.h"
|
|
#include "base/bind_helpers.h"
|
|
#include "base/callback.h"
|
|
#include "base/location.h"
|
|
#include "base/macros.h"
|
|
#include "base/sequence_checker_impl.h"
|
|
#include "base/sequenced_task_runner.h"
|
|
#include "base/time/time.h"
|
|
|
|
namespace base {
|
|
|
|
class TickClock;
|
|
|
|
namespace internal {
|
|
|
|
class BaseTimerTaskInternal;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This class wraps TaskRunner::PostDelayedTask to manage delayed and repeating
|
|
// tasks. See meta comment above for thread-safety requirements.
|
|
// Do not use this class directly. Use one of OneShotTimer, RepeatingTimer or
|
|
// RetainingOneShotTimer.
|
|
//
|
|
class BASE_EXPORT TimerBase {
|
|
public:
|
|
// Constructs a timer. Start must be called later to set task info.
|
|
// If |tick_clock| is provided, it is used instead of TimeTicks::Now() to get
|
|
// TimeTicks when scheduling tasks.
|
|
TimerBase();
|
|
explicit TimerBase(const TickClock* tick_clock);
|
|
|
|
// Construct a timer with task info.
|
|
// If |tick_clock| is provided, it is used instead of TimeTicks::Now() to get
|
|
// TimeTicks when scheduling tasks.
|
|
TimerBase(const Location& posted_from, TimeDelta delay);
|
|
TimerBase(const Location& posted_from,
|
|
TimeDelta delay,
|
|
const TickClock* tick_clock);
|
|
|
|
virtual ~TimerBase();
|
|
|
|
// Returns true if the timer is running (i.e., not stopped).
|
|
bool IsRunning() const;
|
|
|
|
// Returns the current delay for this timer.
|
|
TimeDelta GetCurrentDelay() const;
|
|
|
|
// Set the task runner on which the task should be scheduled. This method can
|
|
// only be called before any tasks have been scheduled. If |task_runner| runs
|
|
// tasks on a different sequence than the sequence owning this Timer, the user
|
|
// task will be posted to it when the Timer fires (note that this means the
|
|
// user task can run after ~Timer() and should support that).
|
|
virtual void SetTaskRunner(scoped_refptr<SequencedTaskRunner> task_runner);
|
|
|
|
// Call this method to stop and cancel the timer. It is a no-op if the timer
|
|
// is not running.
|
|
virtual void Stop();
|
|
|
|
// Stop running task (if any) and abandon scheduled task (if any).
|
|
void AbandonAndStop() {
|
|
AbandonScheduledTask();
|
|
|
|
Stop();
|
|
// No more member accesses here: |this| could be deleted at this point.
|
|
}
|
|
|
|
// Call this method to reset the timer delay. The user task must be set. If
|
|
// the timer is not running, this will start it by posting a task.
|
|
virtual void Reset();
|
|
|
|
const TimeTicks& desired_run_time() const { return desired_run_time_; }
|
|
|
|
protected:
|
|
virtual void OnStop() = 0;
|
|
virtual void RunUserTask() = 0;
|
|
|
|
// Returns the current tick count.
|
|
TimeTicks Now() const;
|
|
|
|
void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; }
|
|
void set_is_running(bool running) { is_running_ = running; }
|
|
|
|
const Location& posted_from() const { return posted_from_; }
|
|
|
|
// The task runner on which the task should be scheduled. If it is null, the
|
|
// task runner for the current sequence will be used.
|
|
scoped_refptr<SequencedTaskRunner> task_runner_;
|
|
|
|
// Timer isn't thread-safe and must only be used on its origin sequence
|
|
// (sequence on which it was started). Once fully Stop()'ed it may be
|
|
// destroyed or restarted on another sequence.
|
|
SequenceChecker origin_sequence_checker_;
|
|
|
|
// Allocates a new |scheduled_task_| and posts it on the current sequence with
|
|
// the given |delay|. |scheduled_task_| must be null. |scheduled_run_time_|
|
|
// and |desired_run_time_| are reset to Now() + delay.
|
|
void PostNewScheduledTask(TimeDelta delay);
|
|
|
|
void StartInternal(const Location& posted_from, TimeDelta delay);
|
|
|
|
private:
|
|
friend class BaseTimerTaskInternal;
|
|
|
|
// Returns the task runner on which the task should be scheduled. If the
|
|
// corresponding |task_runner_| field is null, the task runner for the current
|
|
// sequence is returned.
|
|
scoped_refptr<SequencedTaskRunner> GetTaskRunner();
|
|
|
|
// Disable |scheduled_task_| and abandon it so that it no longer refers back
|
|
// to this object.
|
|
void AbandonScheduledTask();
|
|
|
|
// Called by BaseTimerTaskInternal when the delayed task fires.
|
|
void RunScheduledTask();
|
|
|
|
// When non-null, the |scheduled_task_| was posted to call RunScheduledTask()
|
|
// at |scheduled_run_time_|.
|
|
BaseTimerTaskInternal* scheduled_task_;
|
|
|
|
// Location in user code.
|
|
Location posted_from_;
|
|
// Delay requested by user.
|
|
TimeDelta delay_;
|
|
|
|
// The time at which |scheduled_task_| is expected to fire. This time can be a
|
|
// "zero" TimeTicks if the task must be run immediately.
|
|
TimeTicks scheduled_run_time_;
|
|
|
|
// The desired run time of |user_task_|. The user may update this at any time,
|
|
// even if their previous request has not run yet. If |desired_run_time_| is
|
|
// greater than |scheduled_run_time_|, a continuation task will be posted to
|
|
// wait for the remaining time. This allows us to reuse the pending task so as
|
|
// not to flood the delayed queues with orphaned tasks when the user code
|
|
// excessively Stops and Starts the timer. This time can be a "zero" TimeTicks
|
|
// if the task must be run immediately.
|
|
TimeTicks desired_run_time_;
|
|
|
|
// The tick clock used to calculate the run time for scheduled tasks.
|
|
const TickClock* const tick_clock_;
|
|
|
|
// If true, |user_task_| is scheduled to run sometime in the future.
|
|
bool is_running_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(TimerBase);
|
|
};
|
|
|
|
} // namespace internal
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// A simple, one-shot timer. See usage notes at the top of the file.
|
|
class BASE_EXPORT OneShotTimer : public internal::TimerBase {
|
|
public:
|
|
OneShotTimer();
|
|
explicit OneShotTimer(const TickClock* tick_clock);
|
|
~OneShotTimer() override;
|
|
|
|
// Start the timer to run at the given |delay| from now. If the timer is
|
|
// already running, it will be replaced to call the given |user_task|.
|
|
virtual void Start(const Location& posted_from,
|
|
TimeDelta delay,
|
|
OnceClosure user_task);
|
|
|
|
// Start the timer to run at the given |delay| from now. If the timer is
|
|
// already running, it will be replaced to call a task formed from
|
|
// |reviewer->*method|.
|
|
template <class Receiver>
|
|
void Start(const Location& posted_from,
|
|
TimeDelta delay,
|
|
Receiver* receiver,
|
|
void (Receiver::*method)()) {
|
|
Start(posted_from, delay, BindOnce(method, Unretained(receiver)));
|
|
}
|
|
|
|
// Run the scheduled task immediately, and stop the timer. The timer needs to
|
|
// be running.
|
|
void FireNow();
|
|
|
|
private:
|
|
void OnStop() final;
|
|
void RunUserTask() final;
|
|
|
|
OnceClosure user_task_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(OneShotTimer);
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// A simple, repeating timer. See usage notes at the top of the file.
|
|
class BASE_EXPORT RepeatingTimer : public internal::TimerBase {
|
|
public:
|
|
RepeatingTimer();
|
|
explicit RepeatingTimer(const TickClock* tick_clock);
|
|
~RepeatingTimer() override;
|
|
|
|
RepeatingTimer(const Location& posted_from,
|
|
TimeDelta delay,
|
|
RepeatingClosure user_task);
|
|
RepeatingTimer(const Location& posted_from,
|
|
TimeDelta delay,
|
|
RepeatingClosure user_task,
|
|
const TickClock* tick_clock);
|
|
|
|
// Start the timer to run at the given |delay| from now. If the timer is
|
|
// already running, it will be replaced to call the given |user_task|.
|
|
virtual void Start(const Location& posted_from,
|
|
TimeDelta delay,
|
|
RepeatingClosure user_task);
|
|
|
|
// Start the timer to run at the given |delay| from now. If the timer is
|
|
// already running, it will be replaced to call a task formed from
|
|
// |reviewer->*method|.
|
|
template <class Receiver>
|
|
void Start(const Location& posted_from,
|
|
TimeDelta delay,
|
|
Receiver* receiver,
|
|
void (Receiver::*method)()) {
|
|
Start(posted_from, delay, BindRepeating(method, Unretained(receiver)));
|
|
}
|
|
|
|
const RepeatingClosure& user_task() const { return user_task_; }
|
|
|
|
private:
|
|
// Mark this final, so that the destructor can call this safely.
|
|
void OnStop() final;
|
|
|
|
void RunUserTask() override;
|
|
|
|
RepeatingClosure user_task_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(RepeatingTimer);
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// A simple, one-shot timer with the retained user task. See usage notes at the
|
|
// top of the file.
|
|
class BASE_EXPORT RetainingOneShotTimer : public internal::TimerBase {
|
|
public:
|
|
RetainingOneShotTimer();
|
|
explicit RetainingOneShotTimer(const TickClock* tick_clock);
|
|
~RetainingOneShotTimer() override;
|
|
|
|
RetainingOneShotTimer(const Location& posted_from,
|
|
TimeDelta delay,
|
|
RepeatingClosure user_task);
|
|
RetainingOneShotTimer(const Location& posted_from,
|
|
TimeDelta delay,
|
|
RepeatingClosure user_task,
|
|
const TickClock* tick_clock);
|
|
|
|
// Start the timer to run at the given |delay| from now. If the timer is
|
|
// already running, it will be replaced to call the given |user_task|.
|
|
virtual void Start(const Location& posted_from,
|
|
TimeDelta delay,
|
|
RepeatingClosure user_task);
|
|
|
|
// Start the timer to run at the given |delay| from now. If the timer is
|
|
// already running, it will be replaced to call a task formed from
|
|
// |reviewer->*method|.
|
|
template <class Receiver>
|
|
void Start(const Location& posted_from,
|
|
TimeDelta delay,
|
|
Receiver* receiver,
|
|
void (Receiver::*method)()) {
|
|
Start(posted_from, delay, BindRepeating(method, Unretained(receiver)));
|
|
}
|
|
|
|
const RepeatingClosure& user_task() const { return user_task_; }
|
|
|
|
protected:
|
|
void set_user_task(const RepeatingClosure& task) { user_task_ = task; }
|
|
|
|
private:
|
|
// Mark this final, so that the destructor can call this safely.
|
|
void OnStop() final;
|
|
|
|
void RunUserTask() override;
|
|
|
|
RepeatingClosure user_task_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(RetainingOneShotTimer);
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// A Delay timer is like The Button from Lost. Once started, you have to keep
|
|
// calling Reset otherwise it will call the given method on the sequence it was
|
|
// initially Reset() from.
|
|
//
|
|
// Once created, it is inactive until Reset is called. Once |delay| seconds have
|
|
// passed since the last call to Reset, the callback is made. Once the callback
|
|
// has been made, it's inactive until Reset is called again.
|
|
//
|
|
// If destroyed, the timeout is canceled and will not occur even if already
|
|
// inflight.
|
|
class DelayTimer {
|
|
public:
|
|
template <class Receiver>
|
|
DelayTimer(const Location& posted_from,
|
|
TimeDelta delay,
|
|
Receiver* receiver,
|
|
void (Receiver::*method)())
|
|
: DelayTimer(posted_from, delay, receiver, method, nullptr) {}
|
|
|
|
template <class Receiver>
|
|
DelayTimer(const Location& posted_from,
|
|
TimeDelta delay,
|
|
Receiver* receiver,
|
|
void (Receiver::*method)(),
|
|
const TickClock* tick_clock)
|
|
: timer_(posted_from,
|
|
delay,
|
|
BindRepeating(method, Unretained(receiver)),
|
|
tick_clock) {}
|
|
|
|
void Reset() { timer_.Reset(); }
|
|
|
|
private:
|
|
RetainingOneShotTimer timer_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(DelayTimer);
|
|
};
|
|
|
|
} // namespace base
|
|
|
|
#endif // BASE_TIMER_TIMER_H_
|