mirror of
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216 lines
7.8 KiB
C++
216 lines
7.8 KiB
C++
// Copyright (c) 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// A base class for the toy client, which connects to a specified port and sends
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// QUIC request to that endpoint.
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#ifndef NET_TOOLS_QUIC_QUIC_SPDY_CLIENT_BASE_H_
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#define NET_TOOLS_QUIC_QUIC_SPDY_CLIENT_BASE_H_
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#include <string>
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#include "base/macros.h"
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#include "net/quic/core/crypto/crypto_handshake.h"
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#include "net/quic/core/quic_client_push_promise_index.h"
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#include "net/quic/core/quic_config.h"
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#include "net/quic/platform/api/quic_socket_address.h"
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#include "net/quic/platform/api/quic_string_piece.h"
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#include "net/tools/quic/quic_client_base.h"
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#include "net/tools/quic/quic_spdy_client_session.h"
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#include "net/tools/quic/quic_spdy_client_stream.h"
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namespace net {
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class ProofVerifier;
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class QuicServerId;
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class QuicSpdyClientBase : public QuicClientBase,
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public QuicClientPushPromiseIndex::Delegate,
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public QuicSpdyStream::Visitor {
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public:
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// A ResponseListener is notified when a complete response is received.
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class ResponseListener {
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public:
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ResponseListener() {}
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virtual ~ResponseListener() {}
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virtual void OnCompleteResponse(QuicStreamId id,
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const SpdyHeaderBlock& response_headers,
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const std::string& response_body) = 0;
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};
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// The client uses these objects to keep track of any data to resend upon
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// receipt of a stateless reject. Recall that the client API allows callers
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// to optimistically send data to the server prior to handshake-confirmation.
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// If the client subsequently receives a stateless reject, it must tear down
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// its existing session, create a new session, and resend all previously sent
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// data. It uses these objects to keep track of all the sent data, and to
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// resend the data upon a subsequent connection.
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class QuicDataToResend {
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public:
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// |headers| may be null, since it's possible to send data without headers.
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QuicDataToResend(std::unique_ptr<SpdyHeaderBlock> headers,
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QuicStringPiece body,
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bool fin);
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virtual ~QuicDataToResend();
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// Must be overridden by specific classes with the actual method for
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// re-sending data.
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virtual void Resend() = 0;
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protected:
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std::unique_ptr<SpdyHeaderBlock> headers_;
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QuicStringPiece body_;
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bool fin_;
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private:
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DISALLOW_COPY_AND_ASSIGN(QuicDataToResend);
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};
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QuicSpdyClientBase(const QuicServerId& server_id,
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const QuicTransportVersionVector& supported_versions,
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const QuicConfig& config,
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QuicConnectionHelperInterface* helper,
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QuicAlarmFactory* alarm_factory,
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std::unique_ptr<NetworkHelper> network_helper,
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std::unique_ptr<ProofVerifier> proof_verifier);
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~QuicSpdyClientBase() override;
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// QuicSpdyStream::Visitor
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void OnClose(QuicSpdyStream* stream) override;
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// A spdy session has to call CryptoConnect on top of the regular
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// initialization.
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void InitializeSession() override;
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// Sends an HTTP request and does not wait for response before returning.
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void SendRequest(const SpdyHeaderBlock& headers,
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QuicStringPiece body,
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bool fin);
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// Sends an HTTP request and waits for response before returning.
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void SendRequestAndWaitForResponse(const SpdyHeaderBlock& headers,
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QuicStringPiece body,
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bool fin);
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// Sends a request simple GET for each URL in |url_list|, and then waits for
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// each to complete.
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void SendRequestsAndWaitForResponse(const std::vector<std::string>& url_list);
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// Returns a newly created QuicSpdyClientStream.
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QuicSpdyClientStream* CreateClientStream();
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// Returns a the session used for this client downcasted to a
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// QuicSpdyClientSession.
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QuicSpdyClientSession* client_session();
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QuicClientPushPromiseIndex* push_promise_index() {
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return &push_promise_index_;
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}
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bool CheckVary(const SpdyHeaderBlock& client_request,
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const SpdyHeaderBlock& promise_request,
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const SpdyHeaderBlock& promise_response) override;
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void OnRendezvousResult(QuicSpdyStream*) override;
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// If the crypto handshake has not yet been confirmed, adds the data to the
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// queue of data to resend if the client receives a stateless reject.
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// Otherwise, deletes the data.
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void MaybeAddQuicDataToResend(
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std::unique_ptr<QuicDataToResend> data_to_resend);
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void set_store_response(bool val) { store_response_ = val; }
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size_t latest_response_code() const;
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const std::string& latest_response_headers() const;
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const std::string& preliminary_response_headers() const;
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const SpdyHeaderBlock& latest_response_header_block() const;
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const std::string& latest_response_body() const;
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const std::string& latest_response_trailers() const;
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void set_response_listener(std::unique_ptr<ResponseListener> listener) {
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response_listener_ = std::move(listener);
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}
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protected:
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int GetNumSentClientHellosFromSession() override;
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int GetNumReceivedServerConfigUpdatesFromSession() override;
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// Takes ownership of |connection|.
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std::unique_ptr<QuicSession> CreateQuicClientSession(
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QuicConnection* connection) override;
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// If the crypto handshake has not yet been confirmed, adds the data to the
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// queue of data to resend if the client receives a stateless reject.
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// Otherwise, deletes the data.
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void MaybeAddDataToResend(const SpdyHeaderBlock& headers,
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QuicStringPiece body,
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bool fin);
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void ClearDataToResend() override;
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void ResendSavedData() override;
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void AddPromiseDataToResend(const SpdyHeaderBlock& headers,
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QuicStringPiece body,
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bool fin);
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private:
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// Specific QuicClient class for storing data to resend.
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class ClientQuicDataToResend : public QuicDataToResend {
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public:
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ClientQuicDataToResend(std::unique_ptr<SpdyHeaderBlock> headers,
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QuicStringPiece body,
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bool fin,
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QuicSpdyClientBase* client)
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: QuicDataToResend(std::move(headers), body, fin), client_(client) {
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DCHECK(headers_);
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DCHECK(client);
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}
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~ClientQuicDataToResend() override {}
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void Resend() override;
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private:
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QuicSpdyClientBase* client_;
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DISALLOW_COPY_AND_ASSIGN(ClientQuicDataToResend);
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};
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// Index of pending promised streams. Must outlive |session_|.
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QuicClientPushPromiseIndex push_promise_index_;
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// If true, store the latest response code, headers, and body.
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bool store_response_;
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// HTTP response code from most recent response.
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int latest_response_code_;
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// HTTP/2 headers from most recent response.
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std::string latest_response_headers_;
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// preliminary 100 Continue HTTP/2 headers from most recent response, if any.
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std::string preliminary_response_headers_;
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// HTTP/2 headers from most recent response.
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SpdyHeaderBlock latest_response_header_block_;
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// Body of most recent response.
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std::string latest_response_body_;
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// HTTP/2 trailers from most recent response.
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std::string latest_response_trailers_;
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// Listens for full responses.
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std::unique_ptr<ResponseListener> response_listener_;
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// Keeps track of any data that must be resent upon a subsequent successful
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// connection, in case the client receives a stateless reject.
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std::vector<std::unique_ptr<QuicDataToResend>> data_to_resend_on_connect_;
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std::unique_ptr<ClientQuicDataToResend> push_promise_data_to_resend_;
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DISALLOW_COPY_AND_ASSIGN(QuicSpdyClientBase);
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};
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} // namespace net
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#endif // NET_TOOLS_QUIC_QUIC_SPDY_CLIENT_BASE_H_
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