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127 lines
3.8 KiB
C++
127 lines
3.8 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// A toy server, which listens on a specified address for QUIC traffic and
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// handles incoming responses.
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#ifndef NET_TOOLS_QUIC_QUIC_SIMPLE_SERVER_H_
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#define NET_TOOLS_QUIC_QUIC_SIMPLE_SERVER_H_
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#include <memory>
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#include "base/macros.h"
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#include "net/base/io_buffer.h"
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#include "net/base/ip_endpoint.h"
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#include "net/log/net_log.h"
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#include "net/quic/chromium/quic_chromium_alarm_factory.h"
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#include "net/quic/chromium/quic_chromium_connection_helper.h"
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#include "net/quic/core/crypto/quic_crypto_server_config.h"
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#include "net/quic/core/quic_config.h"
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#include "net/quic/core/quic_version_manager.h"
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#include "net/quic/platform/impl/quic_chromium_clock.h"
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#include "net/tools/quic/quic_http_response_cache.h"
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namespace net {
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class UDPServerSocket;
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class QuicDispatcher;
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namespace test {
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class QuicSimpleServerPeer;
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} // namespace test
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class QuicSimpleServer {
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public:
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QuicSimpleServer(
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std::unique_ptr<ProofSource> proof_source,
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const QuicConfig& config,
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const QuicCryptoServerConfig::ConfigOptions& crypto_config_options,
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const QuicTransportVersionVector& supported_versions,
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QuicHttpResponseCache* response_cache);
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virtual ~QuicSimpleServer();
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// Start listening on the specified address. Returns an error code.
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int Listen(const IPEndPoint& address);
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// Server deletion is imminent. Start cleaning up.
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void Shutdown();
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// Start reading on the socket. On asynchronous reads, this registers
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// OnReadComplete as the callback, which will then call StartReading again.
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void StartReading();
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// Called on reads that complete asynchronously. Dispatches the packet and
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// continues the read loop.
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void OnReadComplete(int result);
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QuicDispatcher* dispatcher() { return dispatcher_.get(); }
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IPEndPoint server_address() const { return server_address_; }
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private:
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friend class test::QuicSimpleServerPeer;
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// Initialize the internal state of the server.
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void Initialize();
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QuicVersionManager version_manager_;
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// Accepts data from the framer and demuxes clients to sessions.
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std::unique_ptr<QuicDispatcher> dispatcher_;
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// Used by the helper_ to time alarms.
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QuicChromiumClock clock_;
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// Used to manage the message loop. Owned by dispatcher_.
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QuicChromiumConnectionHelper* helper_;
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// Used to manage the message loop. Owned by dispatcher_.
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QuicChromiumAlarmFactory* alarm_factory_;
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// Listening socket. Also used for outbound client communication.
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std::unique_ptr<UDPServerSocket> socket_;
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// config_ contains non-crypto parameters that are negotiated in the crypto
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// handshake.
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QuicConfig config_;
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// crypto_config_ contains crypto parameters that are negotiated in the crypto
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// handshake.
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QuicCryptoServerConfig::ConfigOptions crypto_config_options_;
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// crypto_config_ contains crypto parameters for the handshake.
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QuicCryptoServerConfig crypto_config_;
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// The address that the server listens on.
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IPEndPoint server_address_;
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// Keeps track of whether a read is currently in flight, after which
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// OnReadComplete will be called.
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bool read_pending_;
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// The number of iterations of the read loop that have completed synchronously
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// and without posting a new task to the message loop.
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int synchronous_read_count_;
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// The target buffer of the current read.
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scoped_refptr<IOBufferWithSize> read_buffer_;
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// The source address of the current read.
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IPEndPoint client_address_;
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// The log to use for the socket.
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NetLog net_log_;
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QuicHttpResponseCache* response_cache_;
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base::WeakPtrFactory<QuicSimpleServer> weak_factory_;
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DISALLOW_COPY_AND_ASSIGN(QuicSimpleServer);
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};
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} // namespace net
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#endif // NET_TOOLS_QUIC_QUIC_SIMPLE_SERVER_H_
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