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246 lines
7.3 KiB
C++
246 lines
7.3 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_THREADING_THREAD_COLLISION_WARNER_H_
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#define BASE_THREADING_THREAD_COLLISION_WARNER_H_
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#include <memory>
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#include "base/atomicops.h"
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#include "base/base_export.h"
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#include "base/compiler_specific.h"
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#include "base/macros.h"
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// A helper class alongside macros to be used to verify assumptions about thread
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// safety of a class.
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//
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// Example: Queue implementation non thread-safe but still usable if clients
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// are synchronized somehow.
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//
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// In this case the macro DFAKE_SCOPED_LOCK has to be
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// used, it checks that if a thread is inside the push/pop then
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// noone else is still inside the pop/push
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//
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// class NonThreadSafeQueue {
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// public:
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// ...
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// void push(int) { DFAKE_SCOPED_LOCK(push_pop_); ... }
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// int pop() { DFAKE_SCOPED_LOCK(push_pop_); ... }
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// ...
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// private:
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// DFAKE_MUTEX(push_pop_);
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// };
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//
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//
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// Example: Queue implementation non thread-safe but still usable if clients
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// are synchronized somehow, it calls a method to "protect" from
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// a "protected" method
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//
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// In this case the macro DFAKE_SCOPED_RECURSIVE_LOCK
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// has to be used, it checks that if a thread is inside the push/pop
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// then noone else is still inside the pop/push
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//
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// class NonThreadSafeQueue {
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// public:
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// void push(int) {
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// DFAKE_SCOPED_LOCK(push_pop_);
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// ...
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// }
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// int pop() {
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// DFAKE_SCOPED_RECURSIVE_LOCK(push_pop_);
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// bar();
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// ...
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// }
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// void bar() { DFAKE_SCOPED_RECURSIVE_LOCK(push_pop_); ... }
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// ...
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// private:
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// DFAKE_MUTEX(push_pop_);
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// };
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//
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//
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// Example: Queue implementation not usable even if clients are synchronized,
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// so only one thread in the class life cycle can use the two members
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// push/pop.
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//
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// In this case the macro DFAKE_SCOPED_LOCK_THREAD_LOCKED pins the
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// specified
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// critical section the first time a thread enters push or pop, from
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// that time on only that thread is allowed to execute push or pop.
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//
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// class NonThreadSafeQueue {
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// public:
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// ...
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// void push(int) { DFAKE_SCOPED_LOCK_THREAD_LOCKED(push_pop_); ... }
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// int pop() { DFAKE_SCOPED_LOCK_THREAD_LOCKED(push_pop_); ... }
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// ...
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// private:
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// DFAKE_MUTEX(push_pop_);
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// };
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//
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//
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// Example: Class that has to be contructed/destroyed on same thread, it has
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// a "shareable" method (with external synchronization) and a not
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// shareable method (even with external synchronization).
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//
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// In this case 3 Critical sections have to be defined
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//
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// class ExoticClass {
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// public:
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// ExoticClass() { DFAKE_SCOPED_LOCK_THREAD_LOCKED(ctor_dtor_); ... }
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// ~ExoticClass() { DFAKE_SCOPED_LOCK_THREAD_LOCKED(ctor_dtor_); ... }
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//
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// void Shareable() { DFAKE_SCOPED_LOCK(shareable_section_); ... }
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// void NotShareable() { DFAKE_SCOPED_LOCK_THREAD_LOCKED(ctor_dtor_); ... }
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// ...
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// private:
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// DFAKE_MUTEX(ctor_dtor_);
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// DFAKE_MUTEX(shareable_section_);
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// };
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#if !defined(NDEBUG)
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// Defines a class member that acts like a mutex. It is used only as a
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// verification tool.
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#define DFAKE_MUTEX(obj) \
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mutable base::ThreadCollisionWarner obj
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// Asserts the call is never called simultaneously in two threads. Used at
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// member function scope.
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#define DFAKE_SCOPED_LOCK(obj) \
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base::ThreadCollisionWarner::ScopedCheck s_check_##obj(&obj)
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// Asserts the call is never called simultaneously in two threads. Used at
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// member function scope. Same as DFAKE_SCOPED_LOCK but allows recursive locks.
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#define DFAKE_SCOPED_RECURSIVE_LOCK(obj) \
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base::ThreadCollisionWarner::ScopedRecursiveCheck sr_check_##obj(&obj)
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// Asserts the code is always executed in the same thread.
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#define DFAKE_SCOPED_LOCK_THREAD_LOCKED(obj) \
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base::ThreadCollisionWarner::Check check_##obj(&obj)
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#else
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#define DFAKE_MUTEX(obj) typedef void InternalFakeMutexType##obj
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#define DFAKE_SCOPED_LOCK(obj) ((void)0)
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#define DFAKE_SCOPED_RECURSIVE_LOCK(obj) ((void)0)
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#define DFAKE_SCOPED_LOCK_THREAD_LOCKED(obj) ((void)0)
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#endif
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namespace base {
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// The class ThreadCollisionWarner uses an Asserter to notify the collision
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// AsserterBase is the interfaces and DCheckAsserter is the default asserter
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// used. During the unit tests is used another class that doesn't "DCHECK"
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// in case of collision (check thread_collision_warner_unittests.cc)
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struct BASE_EXPORT AsserterBase {
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virtual ~AsserterBase() {}
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virtual void warn() = 0;
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};
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struct BASE_EXPORT DCheckAsserter : public AsserterBase {
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~DCheckAsserter() override {}
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void warn() override;
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};
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class BASE_EXPORT ThreadCollisionWarner {
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public:
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// The parameter asserter is there only for test purpose
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explicit ThreadCollisionWarner(AsserterBase* asserter = new DCheckAsserter())
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: valid_thread_id_(0),
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counter_(0),
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asserter_(asserter) {}
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~ThreadCollisionWarner() {
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delete asserter_;
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}
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// This class is meant to be used through the macro
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// DFAKE_SCOPED_LOCK_THREAD_LOCKED
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// it doesn't leave the critical section, as opposed to ScopedCheck,
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// because the critical section being pinned is allowed to be used only
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// from one thread
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class BASE_EXPORT Check {
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public:
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explicit Check(ThreadCollisionWarner* warner)
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: warner_(warner) {
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warner_->EnterSelf();
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}
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~Check() {}
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private:
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ThreadCollisionWarner* warner_;
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DISALLOW_COPY_AND_ASSIGN(Check);
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};
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// This class is meant to be used through the macro
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// DFAKE_SCOPED_LOCK
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class BASE_EXPORT ScopedCheck {
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public:
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explicit ScopedCheck(ThreadCollisionWarner* warner)
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: warner_(warner) {
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warner_->Enter();
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}
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~ScopedCheck() {
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warner_->Leave();
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}
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private:
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ThreadCollisionWarner* warner_;
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DISALLOW_COPY_AND_ASSIGN(ScopedCheck);
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};
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// This class is meant to be used through the macro
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// DFAKE_SCOPED_RECURSIVE_LOCK
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class BASE_EXPORT ScopedRecursiveCheck {
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public:
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explicit ScopedRecursiveCheck(ThreadCollisionWarner* warner)
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: warner_(warner) {
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warner_->EnterSelf();
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}
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~ScopedRecursiveCheck() {
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warner_->Leave();
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}
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private:
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ThreadCollisionWarner* warner_;
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DISALLOW_COPY_AND_ASSIGN(ScopedRecursiveCheck);
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};
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private:
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// This method stores the current thread identifier and does a DCHECK
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// if a another thread has already done it, it is safe if same thread
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// calls this multiple time (recursion allowed).
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void EnterSelf();
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// Same as EnterSelf but recursion is not allowed.
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void Enter();
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// Removes the thread_id stored in order to allow other threads to
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// call EnterSelf or Enter.
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void Leave();
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// This stores the thread id that is inside the critical section, if the
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// value is 0 then no thread is inside.
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volatile subtle::Atomic32 valid_thread_id_;
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// Counter to trace how many time a critical section was "pinned"
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// (when allowed) in order to unpin it when counter_ reaches 0.
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volatile subtle::Atomic32 counter_;
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// Here only for class unit tests purpose, during the test I need to not
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// DCHECK but notify the collision with something else.
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AsserterBase* asserter_;
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DISALLOW_COPY_AND_ASSIGN(ThreadCollisionWarner);
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};
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} // namespace base
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#endif // BASE_THREADING_THREAD_COLLISION_WARNER_H_
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