mirror of
https://github.com/klzgrad/naiveproxy.git
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216 lines
6.9 KiB
C++
216 lines
6.9 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_POOL_H_
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#define NET_SOCKET_SOCKS_CLIENT_SOCKET_POOL_H_
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#include <memory>
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#include <string>
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#include "base/compiler_specific.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/time/time.h"
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#include "net/base/host_port_pair.h"
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#include "net/base/net_export.h"
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#include "net/dns/host_resolver.h"
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#include "net/socket/client_socket_pool.h"
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#include "net/socket/client_socket_pool_base.h"
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namespace net {
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class ConnectJobFactory;
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class SocketPerformanceWatcherFactory;
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class TransportClientSocketPool;
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class TransportSocketParams;
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class NET_EXPORT_PRIVATE SOCKSSocketParams
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: public base::RefCounted<SOCKSSocketParams> {
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public:
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SOCKSSocketParams(const scoped_refptr<TransportSocketParams>& proxy_server,
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bool socks_v5, const HostPortPair& host_port_pair);
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const scoped_refptr<TransportSocketParams>& transport_params() const {
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return transport_params_;
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}
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const HostResolver::RequestInfo& destination() const { return destination_; }
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bool is_socks_v5() const { return socks_v5_; }
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private:
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friend class base::RefCounted<SOCKSSocketParams>;
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~SOCKSSocketParams();
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// The transport (likely TCP) connection must point toward the proxy server.
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const scoped_refptr<TransportSocketParams> transport_params_;
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// This is the HTTP destination.
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HostResolver::RequestInfo destination_;
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const bool socks_v5_;
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DISALLOW_COPY_AND_ASSIGN(SOCKSSocketParams);
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};
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// SOCKSConnectJob handles the handshake to a socks server after setting up
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// an underlying transport socket.
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class SOCKSConnectJob : public ConnectJob {
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public:
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SOCKSConnectJob(const std::string& group_name,
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RequestPriority priority,
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ClientSocketPool::RespectLimits respect_limits,
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const scoped_refptr<SOCKSSocketParams>& params,
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const base::TimeDelta& timeout_duration,
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TransportClientSocketPool* transport_pool,
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HostResolver* host_resolver,
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Delegate* delegate,
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NetLog* net_log);
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~SOCKSConnectJob() override;
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// ConnectJob methods.
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LoadState GetLoadState() const override;
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private:
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enum State {
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STATE_TRANSPORT_CONNECT,
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STATE_TRANSPORT_CONNECT_COMPLETE,
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STATE_SOCKS_CONNECT,
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STATE_SOCKS_CONNECT_COMPLETE,
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STATE_NONE,
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};
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void OnIOComplete(int result);
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// Runs the state transition loop.
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int DoLoop(int result);
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int DoTransportConnect();
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int DoTransportConnectComplete(int result);
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int DoSOCKSConnect();
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int DoSOCKSConnectComplete(int result);
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// Begins the transport connection and the SOCKS handshake. Returns OK on
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// success and ERR_IO_PENDING if it cannot immediately service the request.
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// Otherwise, it returns a net error code.
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int ConnectInternal() override;
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scoped_refptr<SOCKSSocketParams> socks_params_;
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TransportClientSocketPool* const transport_pool_;
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HostResolver* const resolver_;
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State next_state_;
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CompletionCallback callback_;
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std::unique_ptr<ClientSocketHandle> transport_socket_handle_;
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std::unique_ptr<StreamSocket> socket_;
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DISALLOW_COPY_AND_ASSIGN(SOCKSConnectJob);
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};
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class NET_EXPORT_PRIVATE SOCKSClientSocketPool
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: public ClientSocketPool, public HigherLayeredPool {
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public:
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typedef SOCKSSocketParams SocketParams;
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SOCKSClientSocketPool(int max_sockets,
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int max_sockets_per_group,
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HostResolver* host_resolver,
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TransportClientSocketPool* transport_pool,
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SocketPerformanceWatcherFactory*,
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NetLog* net_log);
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~SOCKSClientSocketPool() override;
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// ClientSocketPool implementation.
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int RequestSocket(const std::string& group_name,
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const void* connect_params,
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RequestPriority priority,
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RespectLimits respect_limits,
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ClientSocketHandle* handle,
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const CompletionCallback& callback,
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const NetLogWithSource& net_log) override;
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void RequestSockets(const std::string& group_name,
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const void* params,
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int num_sockets,
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const NetLogWithSource& net_log,
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HttpRequestInfo::RequestMotivation motivation) override;
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void SetPriority(const std::string& group_name,
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ClientSocketHandle* handle,
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RequestPriority priority) override;
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void CancelRequest(const std::string& group_name,
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ClientSocketHandle* handle) override;
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void ReleaseSocket(const std::string& group_name,
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std::unique_ptr<StreamSocket> socket,
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int id) override;
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void FlushWithError(int error) override;
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void CloseIdleSockets() override;
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void CloseIdleSocketsInGroup(const std::string& group_name) override;
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int IdleSocketCount() const override;
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int IdleSocketCountInGroup(const std::string& group_name) const override;
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LoadState GetLoadState(const std::string& group_name,
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const ClientSocketHandle* handle) const override;
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std::unique_ptr<base::DictionaryValue> GetInfoAsValue(
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const std::string& name,
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const std::string& type,
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bool include_nested_pools) const override;
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base::TimeDelta ConnectionTimeout() const override;
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// LowerLayeredPool implementation.
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bool IsStalled() const override;
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void AddHigherLayeredPool(HigherLayeredPool* higher_pool) override;
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void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) override;
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// HigherLayeredPool implementation.
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bool CloseOneIdleConnection() override;
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private:
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typedef ClientSocketPoolBase<SOCKSSocketParams> PoolBase;
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class SOCKSConnectJobFactory : public PoolBase::ConnectJobFactory {
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public:
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SOCKSConnectJobFactory(TransportClientSocketPool* transport_pool,
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HostResolver* host_resolver,
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NetLog* net_log)
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: transport_pool_(transport_pool),
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host_resolver_(host_resolver),
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net_log_(net_log) {}
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~SOCKSConnectJobFactory() override {}
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// ClientSocketPoolBase::ConnectJobFactory methods.
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std::unique_ptr<ConnectJob> NewConnectJob(
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const std::string& group_name,
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const PoolBase::Request& request,
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ConnectJob::Delegate* delegate) const override;
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base::TimeDelta ConnectionTimeout() const override;
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private:
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TransportClientSocketPool* const transport_pool_;
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HostResolver* const host_resolver_;
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NetLog* net_log_;
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DISALLOW_COPY_AND_ASSIGN(SOCKSConnectJobFactory);
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};
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TransportClientSocketPool* const transport_pool_;
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PoolBase base_;
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DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocketPool);
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};
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} // namespace net
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#endif // NET_SOCKET_SOCKS_CLIENT_SOCKET_POOL_H_
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