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207 lines
9.4 KiB
C++
207 lines
9.4 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// HttpStream provides an abstraction for a basic http streams, SPDY, and QUIC.
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// The HttpStream subtype is expected to manage the underlying transport
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// appropriately. For example, a basic http stream will return the transport
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// socket to the pool for reuse. SPDY streams on the other hand leave the
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// transport socket management to the SpdySession.
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#ifndef NET_HTTP_HTTP_STREAM_H_
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#define NET_HTTP_HTTP_STREAM_H_
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#include <stdint.h>
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#include <memory>
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#include <vector>
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#include "base/macros.h"
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#include "net/base/completion_callback.h"
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#include "net/base/net_error_details.h"
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#include "net/base/net_errors.h"
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#include "net/base/net_export.h"
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#include "net/base/request_priority.h"
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#include "net/http/http_raw_request_headers.h"
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#include "net/ssl/token_binding.h"
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namespace crypto {
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class ECPrivateKey;
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}
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namespace net {
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struct AlternativeService;
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class HttpNetworkSession;
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class HttpRequestHeaders;
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struct HttpRequestInfo;
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class HttpResponseInfo;
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class IOBuffer;
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class IPEndPoint;
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struct LoadTimingInfo;
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class NetLogWithSource;
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class SSLCertRequestInfo;
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class SSLInfo;
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class NET_EXPORT_PRIVATE HttpStream {
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public:
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HttpStream() {}
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virtual ~HttpStream() {}
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// Initialize stream. Must be called before calling SendRequest().
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// The consumer should ensure that request_info points to a valid value till
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// final response headers are received; after that point, the HttpStream
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// will not access |*request_info| and it may be deleted.
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// Returns a net error code, possibly ERR_IO_PENDING.
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virtual int InitializeStream(const HttpRequestInfo* request_info,
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RequestPriority priority,
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const NetLogWithSource& net_log,
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const CompletionCallback& callback) = 0;
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// Writes the headers and uploads body data to the underlying socket.
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// ERR_IO_PENDING is returned if the operation could not be completed
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// synchronously, in which case the result will be passed to the callback
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// when available. Returns OK on success.
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//
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// The callback will only be invoked once the first full set of headers have
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// been received, at which point |response| will have been populated with that
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// set of headers, and is safe to read, until/unless ReadResponseHeaders is
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// called.
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//
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// |response| must remain valid until all sets of headers has been read, or
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// the HttpStream is destroyed. There's typically only one set of
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// headers, except in the case of 1xx responses (See ReadResponseHeaders).
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virtual int SendRequest(const HttpRequestHeaders& request_headers,
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HttpResponseInfo* response,
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const CompletionCallback& callback) = 0;
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// Reads from the underlying socket until the next set of response headers
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// have been completely received. This may only be called on 1xx responses
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// after SendRequest has completed successfully, to read the next set of
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// headers.
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//
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// ERR_IO_PENDING is returned if the operation could not be completed
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// synchronously, in which case the result will be passed to the callback when
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// available. Returns OK on success. The response headers are available in
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// the HttpResponseInfo passed in to original call to SendRequest.
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virtual int ReadResponseHeaders(const CompletionCallback& callback) = 0;
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// Reads response body data, up to |buf_len| bytes. |buf_len| should be a
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// reasonable size (<2MB). The number of bytes read is returned, or an
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// error is returned upon failure. 0 indicates that the request has been
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// fully satisfied and there is no more data to read.
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// ERR_CONNECTION_CLOSED is returned when the connection has been closed
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// prematurely. ERR_IO_PENDING is returned if the operation could not be
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// completed synchronously, in which case the result will be passed to the
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// callback when available. If the operation is not completed immediately,
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// the socket acquires a reference to the provided buffer until the callback
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// is invoked or the socket is destroyed.
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virtual int ReadResponseBody(IOBuffer* buf, int buf_len,
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const CompletionCallback& callback) = 0;
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// Closes the stream.
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// |not_reusable| indicates if the stream can be used for further requests.
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// In the case of HTTP, where we re-use the byte-stream (e.g. the connection)
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// this means we need to close the connection; in the case of SPDY, where the
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// underlying stream is never reused, it has no effect.
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// TODO(mmenke): We should fold the |not_reusable| flag into the stream
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// implementation itself so that the caller does not need to
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// pass it at all. Ideally we'd be able to remove
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// CanReuseConnection() and IsResponseBodyComplete().
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// TODO(mmenke): We should try and merge Drain() into this method as well.
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virtual void Close(bool not_reusable) = 0;
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// Indicates if the response body has been completely read.
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virtual bool IsResponseBodyComplete() const = 0;
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// A stream exists on top of a connection. If the connection has been used
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// to successfully exchange data in the past, error handling for the
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// stream is done differently. This method returns true if the underlying
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// connection is reused or has been connected and idle for some time.
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virtual bool IsConnectionReused() const = 0;
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// TODO(mmenke): We should fold this into RenewStreamForAuth(), and make that
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// method drain the stream as well, if needed (And return asynchronously).
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virtual void SetConnectionReused() = 0;
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// Checks whether the underlying connection can be reused. The stream's
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// connection can be reused if the response headers allow for it, the socket
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// is still connected, and the stream exclusively owns the underlying
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// connection. SPDY and QUIC streams don't own their own connections, so
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// always return false.
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virtual bool CanReuseConnection() const = 0;
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// Get the total number of bytes received from network for this stream.
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virtual int64_t GetTotalReceivedBytes() const = 0;
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// Get the total number of bytes sent over the network for this stream.
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virtual int64_t GetTotalSentBytes() const = 0;
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// Populates the connection establishment part of |load_timing_info|, and
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// socket ID. |load_timing_info| must have all null times when called.
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// Returns false and does nothing if there is no underlying connection, either
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// because one has yet to be assigned to the stream, or because the underlying
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// socket has been closed.
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//
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// In practice, this means that this function will always succeed any time
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// between when the full headers have been received and the stream has been
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// closed.
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virtual bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const = 0;
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// Get the SSLInfo associated with this stream's connection. This should
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// only be called for streams over SSL sockets, otherwise the behavior is
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// undefined.
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virtual void GetSSLInfo(SSLInfo* ssl_info) = 0;
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// Returns true and populates |alternative_service| if an alternative service
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// was used to for this stream. Otherwise returns false.
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virtual bool GetAlternativeService(
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AlternativeService* alternative_service) const = 0;
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// Get the SSLCertRequestInfo associated with this stream's connection.
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// This should only be called for streams over SSL sockets, otherwise the
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// behavior is undefined.
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virtual void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) = 0;
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// Gets the remote endpoint of the socket that the HTTP stream is using, if
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// any. Returns true and fills in |endpoint| if it is available; returns false
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// and does not modify |endpoint| if it is unavailable.
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virtual bool GetRemoteEndpoint(IPEndPoint* endpoint) = 0;
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// Generates the signature used in Token Binding using |*key| and for a Token
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// Binding of type |tb_type|, putting the signature in |*out|. Returns OK or
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// ERR_FAILED.
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virtual Error GetTokenBindingSignature(crypto::ECPrivateKey* key,
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TokenBindingType tb_type,
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std::vector<uint8_t>* out) = 0;
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// In the case of an HTTP error or redirect, flush the response body (usually
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// a simple error or "this page has moved") so that we can re-use the
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// underlying connection. This stream is responsible for deleting itself when
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// draining is complete.
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virtual void Drain(HttpNetworkSession* session) = 0;
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// Get the network error details this stream is encountering.
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// Fills in |details| if it is available; leaves |details| unchanged if it
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// is unavailable.
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virtual void PopulateNetErrorDetails(NetErrorDetails* details) = 0;
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// Called when the priority of the parent transaction changes.
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virtual void SetPriority(RequestPriority priority) = 0;
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// Returns a new (not initialized) stream using the same underlying
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// connection and invalidates the old stream - no further methods should be
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// called on the old stream. The caller should ensure that the response body
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// from the previous request is drained before calling this method. If the
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// subclass does not support renewing the stream, NULL is returned.
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virtual HttpStream* RenewStreamForAuth() = 0;
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virtual void SetRequestHeadersCallback(RequestHeadersCallback callback) = 0;
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private:
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DISALLOW_COPY_AND_ASSIGN(HttpStream);
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};
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} // namespace net
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#endif // NET_HTTP_HTTP_STREAM_H_
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