mirror of
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163 lines
6.0 KiB
C++
163 lines
6.0 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_WEBSOCKETS_WEBSOCKET_BASIC_HANDSHAKE_STREAM_H_
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#define NET_WEBSOCKETS_WEBSOCKET_BASIC_HANDSHAKE_STREAM_H_
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include "base/feature_list.h"
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#include "base/macros.h"
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#include "base/optional.h"
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#include "net/base/completion_once_callback.h"
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#include "net/base/net_export.h"
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#include "net/http/http_basic_state.h"
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#include "net/websockets/websocket_handshake_stream_base.h"
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#include "url/gurl.h"
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namespace net {
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class ClientSocketHandle;
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class HttpResponseHeaders;
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class HttpResponseInfo;
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class HttpStreamParser;
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class WebSocketEndpointLockManager;
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struct WebSocketExtensionParams;
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class WebSocketStreamRequestAPI;
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class NET_EXPORT_PRIVATE WebSocketBasicHandshakeStream final
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: public WebSocketHandshakeStreamBase {
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public:
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// Feature to enable connection reuse.
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static const base::Feature kWebSocketHandshakeReuseConnection;
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// |connect_delegate| and |failure_message| must out-live this object.
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WebSocketBasicHandshakeStream(
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std::unique_ptr<ClientSocketHandle> connection,
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WebSocketStream::ConnectDelegate* connect_delegate,
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bool using_proxy,
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std::vector<std::string> requested_sub_protocols,
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std::vector<std::string> requested_extensions,
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WebSocketStreamRequestAPI* request,
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WebSocketEndpointLockManager* websocket_endpoint_lock_manager);
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~WebSocketBasicHandshakeStream() override;
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// HttpStreamBase methods
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int InitializeStream(const HttpRequestInfo* request_info,
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bool can_send_early,
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RequestPriority priority,
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const NetLogWithSource& net_log,
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CompletionOnceCallback callback) override;
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int SendRequest(const HttpRequestHeaders& request_headers,
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HttpResponseInfo* response,
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CompletionOnceCallback callback) override;
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int ReadResponseHeaders(CompletionOnceCallback callback) override;
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int ReadResponseBody(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) override;
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void Close(bool not_reusable) override;
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bool IsResponseBodyComplete() const override;
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bool IsConnectionReused() const override;
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void SetConnectionReused() override;
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bool CanReuseConnection() const override;
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int64_t GetTotalReceivedBytes() const override;
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int64_t GetTotalSentBytes() const override;
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bool GetAlternativeService(
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AlternativeService* alternative_service) const override;
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bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const override;
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void GetSSLInfo(SSLInfo* ssl_info) override;
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void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) override;
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bool GetRemoteEndpoint(IPEndPoint* endpoint) override;
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Error GetTokenBindingSignature(crypto::ECPrivateKey* key,
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TokenBindingType tb_type,
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std::vector<uint8_t>* out) override;
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void Drain(HttpNetworkSession* session) override;
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void SetPriority(RequestPriority priority) override;
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void PopulateNetErrorDetails(NetErrorDetails* details) override;
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HttpStream* RenewStreamForAuth() override;
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// This is called from the top level once correct handshake response headers
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// have been received. It creates an appropriate subclass of WebSocketStream
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// depending on what extensions were negotiated. This object is unusable after
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// Upgrade() has been called and should be disposed of as soon as possible.
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std::unique_ptr<WebSocketStream> Upgrade() override;
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// Set the value used for the next Sec-WebSocket-Key header
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// deterministically. The key is only used once, and then discarded.
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// For tests only.
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void SetWebSocketKeyForTesting(const std::string& key);
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private:
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// A wrapper for the ReadResponseHeaders callback that checks whether or not
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// the connection has been accepted.
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void ReadResponseHeadersCallback(CompletionOnceCallback callback, int result);
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void OnFinishOpeningHandshake();
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// Validates the response and sends the finished handshake event.
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int ValidateResponse(int rv);
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// Check that the headers are well-formed for a 101 response, and returns
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// OK if they are, otherwise returns ERR_INVALID_RESPONSE.
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int ValidateUpgradeResponse(const HttpResponseHeaders* headers);
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void OnFailure(const std::string& message);
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HttpStreamParser* parser() const { return state_.parser(); }
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HandshakeResult result_;
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// The request URL.
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GURL url_;
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// HttpBasicState holds most of the handshake-related state.
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HttpBasicState state_;
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// Owned by another object.
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// |connect_delegate| will live during the lifetime of this object.
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WebSocketStream::ConnectDelegate* const connect_delegate_;
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// This is stored in SendRequest() for use by ReadResponseHeaders().
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HttpResponseInfo* http_response_info_;
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// The key to be sent in the next Sec-WebSocket-Key header. Usually NULL (the
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// key is generated on the fly).
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base::Optional<std::string> handshake_challenge_for_testing_;
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// The required value for the Sec-WebSocket-Accept header.
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std::string handshake_challenge_response_;
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// The sub-protocols we requested.
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std::vector<std::string> requested_sub_protocols_;
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// The extensions we requested.
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std::vector<std::string> requested_extensions_;
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// The sub-protocol selected by the server.
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std::string sub_protocol_;
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// The extension(s) selected by the server.
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std::string extensions_;
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// The extension parameters. The class is defined in the implementation file
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// to avoid including extension-related header files here.
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std::unique_ptr<WebSocketExtensionParams> extension_params_;
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WebSocketStreamRequestAPI* const stream_request_;
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WebSocketEndpointLockManager* const websocket_endpoint_lock_manager_;
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DISALLOW_COPY_AND_ASSIGN(WebSocketBasicHandshakeStream);
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};
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} // namespace net
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#endif // NET_WEBSOCKETS_WEBSOCKET_BASIC_HANDSHAKE_STREAM_H_
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