mirror of
https://github.com/klzgrad/naiveproxy.git
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1459 lines
49 KiB
C++
1459 lines
49 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/socket/client_socket_pool_base.h"
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#include <algorithm>
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#include <utility>
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#include "base/compiler_specific.h"
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#include "base/format_macros.h"
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#include "base/location.h"
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#include "base/logging.h"
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#include "base/metrics/histogram_macros.h"
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#include "base/single_thread_task_runner.h"
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#include "base/strings/string_util.h"
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#include "base/strings/stringprintf.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "base/time/time.h"
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#include "base/trace_event/memory_allocator_dump.h"
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#include "base/trace_event/process_memory_dump.h"
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#include "base/trace_event/trace_event.h"
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#include "base/values.h"
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#include "net/base/net_errors.h"
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#include "net/base/trace_constants.h"
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#include "net/log/net_log.h"
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#include "net/log/net_log_event_type.h"
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#include "net/log/net_log_source.h"
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using base::TimeDelta;
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namespace net {
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namespace {
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// Indicate whether or not we should establish a new transport layer connection
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// after a certain timeout has passed without receiving an ACK.
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bool g_connect_backup_jobs_enabled = true;
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} // namespace
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ConnectJob::ConnectJob(const std::string& group_name,
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base::TimeDelta timeout_duration,
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RequestPriority priority,
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const SocketTag& socket_tag,
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ClientSocketPool::RespectLimits respect_limits,
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Delegate* delegate,
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const NetLogWithSource& net_log)
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: group_name_(group_name),
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timeout_duration_(timeout_duration),
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priority_(priority),
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socket_tag_(socket_tag),
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respect_limits_(respect_limits),
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delegate_(delegate),
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net_log_(net_log),
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idle_(true) {
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DCHECK(!group_name.empty());
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DCHECK(delegate);
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net_log.BeginEvent(NetLogEventType::SOCKET_POOL_CONNECT_JOB,
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NetLog::StringCallback("group_name", &group_name_));
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}
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ConnectJob::~ConnectJob() {
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net_log().EndEvent(NetLogEventType::SOCKET_POOL_CONNECT_JOB);
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}
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std::unique_ptr<StreamSocket> ConnectJob::PassSocket() {
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return std::move(socket_);
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}
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int ConnectJob::Connect() {
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if (!timeout_duration_.is_zero())
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timer_.Start(FROM_HERE, timeout_duration_, this, &ConnectJob::OnTimeout);
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idle_ = false;
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LogConnectStart();
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int rv = ConnectInternal();
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if (rv != ERR_IO_PENDING) {
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LogConnectCompletion(rv);
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delegate_ = NULL;
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}
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return rv;
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}
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void ConnectJob::SetSocket(std::unique_ptr<StreamSocket> socket) {
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if (socket) {
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net_log().AddEvent(NetLogEventType::CONNECT_JOB_SET_SOCKET,
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socket->NetLog().source().ToEventParametersCallback());
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}
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socket_ = std::move(socket);
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}
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void ConnectJob::NotifyDelegateOfCompletion(int rv) {
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TRACE_EVENT0(kNetTracingCategory, "ConnectJob::NotifyDelegateOfCompletion");
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// The delegate will own |this|.
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Delegate* delegate = delegate_;
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delegate_ = NULL;
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LogConnectCompletion(rv);
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delegate->OnConnectJobComplete(rv, this);
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}
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void ConnectJob::ResetTimer(base::TimeDelta remaining_time) {
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timer_.Stop();
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timer_.Start(FROM_HERE, remaining_time, this, &ConnectJob::OnTimeout);
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}
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void ConnectJob::LogConnectStart() {
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connect_timing_.connect_start = base::TimeTicks::Now();
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net_log().BeginEvent(NetLogEventType::SOCKET_POOL_CONNECT_JOB_CONNECT);
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}
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void ConnectJob::LogConnectCompletion(int net_error) {
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connect_timing_.connect_end = base::TimeTicks::Now();
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net_log().EndEventWithNetErrorCode(
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NetLogEventType::SOCKET_POOL_CONNECT_JOB_CONNECT, net_error);
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}
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void ConnectJob::OnTimeout() {
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// Make sure the socket is NULL before calling into |delegate|.
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SetSocket(std::unique_ptr<StreamSocket>());
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net_log_.AddEvent(NetLogEventType::SOCKET_POOL_CONNECT_JOB_TIMED_OUT);
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NotifyDelegateOfCompletion(ERR_TIMED_OUT);
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}
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namespace internal {
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ClientSocketPoolBaseHelper::Request::Request(
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ClientSocketHandle* handle,
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CompletionOnceCallback callback,
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RequestPriority priority,
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const SocketTag& socket_tag,
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ClientSocketPool::RespectLimits respect_limits,
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Flags flags,
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const NetLogWithSource& net_log)
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: handle_(handle),
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callback_(std::move(callback)),
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priority_(priority),
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respect_limits_(respect_limits),
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flags_(flags),
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net_log_(net_log),
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socket_tag_(socket_tag) {
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if (respect_limits_ == ClientSocketPool::RespectLimits::DISABLED)
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DCHECK_EQ(priority_, MAXIMUM_PRIORITY);
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}
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ClientSocketPoolBaseHelper::Request::~Request() {
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liveness_ = DEAD;
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}
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void ClientSocketPoolBaseHelper::Request::CrashIfInvalid() const {
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CHECK_EQ(liveness_, ALIVE);
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}
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ClientSocketPoolBaseHelper::ClientSocketPoolBaseHelper(
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HigherLayeredPool* pool,
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int max_sockets,
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int max_sockets_per_group,
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base::TimeDelta unused_idle_socket_timeout,
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base::TimeDelta used_idle_socket_timeout,
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ConnectJobFactory* connect_job_factory)
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: idle_socket_count_(0),
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connecting_socket_count_(0),
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handed_out_socket_count_(0),
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max_sockets_(max_sockets),
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max_sockets_per_group_(max_sockets_per_group),
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unused_idle_socket_timeout_(unused_idle_socket_timeout),
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used_idle_socket_timeout_(used_idle_socket_timeout),
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connect_job_factory_(connect_job_factory),
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connect_backup_jobs_enabled_(false),
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pool_generation_number_(0),
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pool_(pool),
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weak_factory_(this) {
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DCHECK_LE(0, max_sockets_per_group);
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DCHECK_LE(max_sockets_per_group, max_sockets);
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NetworkChangeNotifier::AddIPAddressObserver(this);
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}
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ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() {
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// Clean up any idle sockets and pending connect jobs. Assert that we have no
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// remaining active sockets or pending requests. They should have all been
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// cleaned up prior to |this| being destroyed.
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FlushWithError(ERR_ABORTED);
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DCHECK(group_map_.empty());
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DCHECK(pending_callback_map_.empty());
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DCHECK_EQ(0, connecting_socket_count_);
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CHECK(higher_pools_.empty());
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NetworkChangeNotifier::RemoveIPAddressObserver(this);
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// Remove from lower layer pools.
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for (std::set<LowerLayeredPool*>::iterator it = lower_pools_.begin();
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it != lower_pools_.end();
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++it) {
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(*it)->RemoveHigherLayeredPool(pool_);
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}
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}
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ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair()
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: result(OK) {
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}
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ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair(
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CompletionOnceCallback callback_in,
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int result_in)
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: callback(std::move(callback_in)), result(result_in) {}
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ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair(
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ClientSocketPoolBaseHelper::CallbackResultPair&& other) = default;
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ClientSocketPoolBaseHelper::CallbackResultPair&
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ClientSocketPoolBaseHelper::CallbackResultPair::operator=(
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ClientSocketPoolBaseHelper::CallbackResultPair&& other) = default;
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ClientSocketPoolBaseHelper::CallbackResultPair::~CallbackResultPair() = default;
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bool ClientSocketPoolBaseHelper::IsStalled() const {
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// If a lower layer pool is stalled, consider |this| stalled as well.
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for (std::set<LowerLayeredPool*>::const_iterator it = lower_pools_.begin();
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it != lower_pools_.end();
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++it) {
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if ((*it)->IsStalled())
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return true;
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}
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// If fewer than |max_sockets_| are in use, then clearly |this| is not
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// stalled.
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if ((handed_out_socket_count_ + connecting_socket_count_) < max_sockets_)
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return false;
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// So in order to be stalled, |this| must be using at least |max_sockets_| AND
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// |this| must have a request that is actually stalled on the global socket
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// limit. To find such a request, look for a group that has more requests
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// than jobs AND where the number of sockets is less than
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// |max_sockets_per_group_|. (If the number of sockets is equal to
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// |max_sockets_per_group_|, then the request is stalled on the group limit,
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// which does not count.)
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for (GroupMap::const_iterator it = group_map_.begin();
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it != group_map_.end(); ++it) {
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if (it->second->CanUseAdditionalSocketSlot(max_sockets_per_group_))
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return true;
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}
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return false;
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}
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void ClientSocketPoolBaseHelper::AddLowerLayeredPool(
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LowerLayeredPool* lower_pool) {
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DCHECK(pool_);
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CHECK(!base::ContainsKey(lower_pools_, lower_pool));
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lower_pools_.insert(lower_pool);
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lower_pool->AddHigherLayeredPool(pool_);
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}
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void ClientSocketPoolBaseHelper::AddHigherLayeredPool(
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HigherLayeredPool* higher_pool) {
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CHECK(higher_pool);
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CHECK(!base::ContainsKey(higher_pools_, higher_pool));
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higher_pools_.insert(higher_pool);
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}
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void ClientSocketPoolBaseHelper::RemoveHigherLayeredPool(
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HigherLayeredPool* higher_pool) {
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CHECK(higher_pool);
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CHECK(base::ContainsKey(higher_pools_, higher_pool));
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higher_pools_.erase(higher_pool);
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}
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int ClientSocketPoolBaseHelper::RequestSocket(
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const std::string& group_name,
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std::unique_ptr<Request> request) {
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CHECK(request->has_callback());
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CHECK(request->handle());
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// Cleanup any timed-out idle sockets.
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CleanupIdleSockets(false);
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request->net_log().BeginEvent(NetLogEventType::SOCKET_POOL);
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int rv = RequestSocketInternal(group_name, *request);
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if (rv != ERR_IO_PENDING) {
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if (rv == OK) {
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request->handle()->socket()->ApplySocketTag(request->socket_tag());
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}
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request->net_log().EndEventWithNetErrorCode(NetLogEventType::SOCKET_POOL,
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rv);
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CHECK(!request->handle()->is_initialized());
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request.reset();
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} else {
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Group* group = GetOrCreateGroup(group_name);
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group->InsertPendingRequest(std::move(request));
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// Have to do this asynchronously, as closing sockets in higher level pools
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// call back in to |this|, which will cause all sorts of fun and exciting
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// re-entrancy issues if the socket pool is doing something else at the
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// time.
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if (group->CanUseAdditionalSocketSlot(max_sockets_per_group_)) {
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base::ThreadTaskRunnerHandle::Get()->PostTask(
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FROM_HERE,
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base::Bind(
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&ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools,
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weak_factory_.GetWeakPtr()));
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}
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}
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return rv;
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}
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void ClientSocketPoolBaseHelper::RequestSockets(const std::string& group_name,
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const Request& request,
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int num_sockets) {
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DCHECK(!request.has_callback());
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DCHECK(!request.handle());
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// Cleanup any timed-out idle sockets.
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CleanupIdleSockets(false);
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if (num_sockets > max_sockets_per_group_) {
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num_sockets = max_sockets_per_group_;
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}
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request.net_log().BeginEvent(
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NetLogEventType::SOCKET_POOL_CONNECTING_N_SOCKETS,
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NetLog::IntCallback("num_sockets", num_sockets));
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Group* group = GetOrCreateGroup(group_name);
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// RequestSocketsInternal() may delete the group.
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bool deleted_group = false;
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int rv = OK;
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for (int num_iterations_left = num_sockets;
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group->NumActiveSocketSlots() < num_sockets &&
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num_iterations_left > 0 ; num_iterations_left--) {
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rv = RequestSocketInternal(group_name, request);
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if (rv < 0 && rv != ERR_IO_PENDING) {
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// We're encountering a synchronous error. Give up.
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if (!base::ContainsKey(group_map_, group_name))
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deleted_group = true;
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break;
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}
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if (!base::ContainsKey(group_map_, group_name)) {
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// Unexpected. The group should only be getting deleted on synchronous
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// error.
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NOTREACHED();
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deleted_group = true;
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break;
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}
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}
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if (!deleted_group && group->IsEmpty())
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RemoveGroup(group_name);
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if (rv == ERR_IO_PENDING)
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rv = OK;
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request.net_log().EndEventWithNetErrorCode(
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NetLogEventType::SOCKET_POOL_CONNECTING_N_SOCKETS, rv);
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}
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int ClientSocketPoolBaseHelper::RequestSocketInternal(
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const std::string& group_name,
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const Request& request) {
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ClientSocketHandle* const handle = request.handle();
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const bool preconnecting = !handle;
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Group* group = nullptr;
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GroupMap::iterator group_it = group_map_.find(group_name);
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if (group_it != group_map_.end()) {
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group = group_it->second;
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if (!(request.flags() & NO_IDLE_SOCKETS)) {
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// Try to reuse a socket.
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if (AssignIdleSocketToRequest(request, group))
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return OK;
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}
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// If there are more ConnectJobs than pending requests, don't need to do
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// anything. Can just wait for the extra job to connect, and then assign it
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// to the request.
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if (!preconnecting && group->TryToUseUnassignedConnectJob())
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return ERR_IO_PENDING;
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// Can we make another active socket now?
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if (!group->HasAvailableSocketSlot(max_sockets_per_group_) &&
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request.respect_limits() == ClientSocketPool::RespectLimits::ENABLED) {
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// TODO(willchan): Consider whether or not we need to close a socket in a
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// higher layered group. I don't think this makes sense since we would
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// just reuse that socket then if we needed one and wouldn't make it down
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// to this layer.
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request.net_log().AddEvent(
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NetLogEventType::SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP);
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return ERR_IO_PENDING;
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}
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}
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if (ReachedMaxSocketsLimit() &&
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request.respect_limits() == ClientSocketPool::RespectLimits::ENABLED) {
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// NOTE(mmenke): Wonder if we really need different code for each case
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// here. Only reason for them now seems to be preconnects.
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if (idle_socket_count() > 0) {
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// There's an idle socket in this pool. Either that's because there's
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// still one in this group, but we got here due to preconnecting
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// bypassing idle sockets, or because there's an idle socket in another
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// group.
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bool closed = CloseOneIdleSocketExceptInGroup(group);
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if (preconnecting && !closed)
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return ERR_PRECONNECT_MAX_SOCKET_LIMIT;
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} else {
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// We could check if we really have a stalled group here, but it
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// requires a scan of all groups, so just flip a flag here, and do the
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// check later.
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request.net_log().AddEvent(
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NetLogEventType::SOCKET_POOL_STALLED_MAX_SOCKETS);
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return ERR_IO_PENDING;
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}
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}
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// We couldn't find a socket to reuse, and there's space to allocate one,
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// so allocate and connect a new one.
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std::unique_ptr<ConnectJob> connect_job(
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connect_job_factory_->NewConnectJob(group_name, request, this));
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int rv = connect_job->Connect();
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if (rv == OK) {
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LogBoundConnectJobToRequest(connect_job->net_log().source(), request);
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if (!preconnecting) {
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HandOutSocket(connect_job->PassSocket(), ClientSocketHandle::UNUSED,
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connect_job->connect_timing(), handle, base::TimeDelta(),
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GetOrCreateGroup(group_name), request.net_log());
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} else {
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AddIdleSocket(connect_job->PassSocket(), GetOrCreateGroup(group_name));
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}
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} else if (rv == ERR_IO_PENDING) {
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// If we don't have any sockets in this group, set a timer for potentially
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// creating a new one. If the SYN is lost, this backup socket may complete
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// before the slow socket, improving end user latency.
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Group* group = GetOrCreateGroup(group_name);
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if (connect_backup_jobs_enabled_ && group->IsEmpty()) {
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group->StartBackupJobTimer(group_name, this);
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}
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connecting_socket_count_++;
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group->AddJob(std::move(connect_job), preconnecting);
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} else {
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LogBoundConnectJobToRequest(connect_job->net_log().source(), request);
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std::unique_ptr<StreamSocket> error_socket;
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if (!preconnecting) {
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DCHECK(handle);
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connect_job->GetAdditionalErrorState(handle);
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error_socket = connect_job->PassSocket();
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}
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Group* group = GetOrCreateGroup(group_name);
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if (error_socket) {
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HandOutSocket(std::move(error_socket), ClientSocketHandle::UNUSED,
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connect_job->connect_timing(), handle, base::TimeDelta(),
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group, request.net_log());
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} else if (group->IsEmpty()) {
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RemoveGroup(group_name);
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}
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}
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return rv;
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}
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bool ClientSocketPoolBaseHelper::AssignIdleSocketToRequest(
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const Request& request, Group* group) {
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std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets();
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std::list<IdleSocket>::iterator idle_socket_it = idle_sockets->end();
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// Iterate through the idle sockets forwards (oldest to newest)
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// * Delete any disconnected ones.
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// * If we find a used idle socket, assign to |idle_socket|. At the end,
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// the |idle_socket_it| will be set to the newest used idle socket.
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for (std::list<IdleSocket>::iterator it = idle_sockets->begin();
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it != idle_sockets->end();) {
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// Check whether socket is usable. Note that it's unlikely that the socket
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// is not usuable because this function is always invoked after a
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// reusability check, but in theory socket can be closed asynchronously.
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if (!it->IsUsable()) {
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DecrementIdleCount();
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delete it->socket;
|
|
it = idle_sockets->erase(it);
|
|
continue;
|
|
}
|
|
|
|
if (it->socket->WasEverUsed()) {
|
|
// We found one we can reuse!
|
|
idle_socket_it = it;
|
|
}
|
|
|
|
++it;
|
|
}
|
|
|
|
// If we haven't found an idle socket, that means there are no used idle
|
|
// sockets. Pick the oldest (first) idle socket (FIFO).
|
|
|
|
if (idle_socket_it == idle_sockets->end() && !idle_sockets->empty())
|
|
idle_socket_it = idle_sockets->begin();
|
|
|
|
if (idle_socket_it != idle_sockets->end()) {
|
|
DecrementIdleCount();
|
|
base::TimeDelta idle_time =
|
|
base::TimeTicks::Now() - idle_socket_it->start_time;
|
|
IdleSocket idle_socket = *idle_socket_it;
|
|
idle_sockets->erase(idle_socket_it);
|
|
// TODO(davidben): If |idle_time| is under some low watermark, consider
|
|
// treating as UNUSED rather than UNUSED_IDLE. This will avoid
|
|
// HttpNetworkTransaction retrying on some errors.
|
|
ClientSocketHandle::SocketReuseType reuse_type =
|
|
idle_socket.socket->WasEverUsed() ?
|
|
ClientSocketHandle::REUSED_IDLE :
|
|
ClientSocketHandle::UNUSED_IDLE;
|
|
|
|
// If this socket took multiple attempts to obtain, don't report those
|
|
// every time it's reused, just to the first user.
|
|
if (idle_socket.socket->WasEverUsed())
|
|
idle_socket.socket->ClearConnectionAttempts();
|
|
|
|
HandOutSocket(std::unique_ptr<StreamSocket>(idle_socket.socket), reuse_type,
|
|
LoadTimingInfo::ConnectTiming(), request.handle(), idle_time,
|
|
group, request.net_log());
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// static
|
|
void ClientSocketPoolBaseHelper::LogBoundConnectJobToRequest(
|
|
const NetLogSource& connect_job_source,
|
|
const Request& request) {
|
|
request.net_log().AddEvent(NetLogEventType::SOCKET_POOL_BOUND_TO_CONNECT_JOB,
|
|
connect_job_source.ToEventParametersCallback());
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::SetPriority(const std::string& group_name,
|
|
ClientSocketHandle* handle,
|
|
RequestPriority priority) {
|
|
GroupMap::iterator group_it = group_map_.find(group_name);
|
|
if (group_it == group_map_.end()) {
|
|
DCHECK(base::ContainsKey(pending_callback_map_, handle));
|
|
// The Request has already completed and been destroyed; nothing to
|
|
// reprioritize.
|
|
return;
|
|
}
|
|
|
|
group_it->second->SetPriority(handle, priority);
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::CancelRequest(
|
|
const std::string& group_name, ClientSocketHandle* handle) {
|
|
PendingCallbackMap::iterator callback_it = pending_callback_map_.find(handle);
|
|
if (callback_it != pending_callback_map_.end()) {
|
|
int result = callback_it->second.result;
|
|
pending_callback_map_.erase(callback_it);
|
|
std::unique_ptr<StreamSocket> socket = handle->PassSocket();
|
|
if (socket) {
|
|
if (result != OK)
|
|
socket->Disconnect();
|
|
ReleaseSocket(handle->group_name(), std::move(socket), handle->id());
|
|
}
|
|
return;
|
|
}
|
|
|
|
CHECK(base::ContainsKey(group_map_, group_name));
|
|
|
|
Group* group = GetOrCreateGroup(group_name);
|
|
|
|
// Search pending_requests for matching handle.
|
|
std::unique_ptr<Request> request = group->FindAndRemovePendingRequest(handle);
|
|
if (request) {
|
|
request->net_log().AddEvent(NetLogEventType::CANCELLED);
|
|
request->net_log().EndEvent(NetLogEventType::SOCKET_POOL);
|
|
|
|
// We let the job run, unless we're at the socket limit and there is
|
|
// not another request waiting on the job.
|
|
if (group->jobs().size() > group->pending_request_count() &&
|
|
ReachedMaxSocketsLimit()) {
|
|
RemoveConnectJob(group->jobs().begin()->get(), group);
|
|
CheckForStalledSocketGroups();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ClientSocketPoolBaseHelper::HasGroup(const std::string& group_name) const {
|
|
return base::ContainsKey(group_map_, group_name);
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::CloseIdleSockets() {
|
|
CleanupIdleSockets(true);
|
|
DCHECK_EQ(0, idle_socket_count_);
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::CloseIdleSocketsInGroup(
|
|
const std::string& group_name) {
|
|
if (idle_socket_count_ == 0)
|
|
return;
|
|
GroupMap::iterator it = group_map_.find(group_name);
|
|
if (it == group_map_.end())
|
|
return;
|
|
CleanupIdleSocketsInGroup(true, it->second, base::TimeTicks::Now());
|
|
if (it->second->IsEmpty())
|
|
RemoveGroup(it);
|
|
}
|
|
|
|
int ClientSocketPoolBaseHelper::IdleSocketCountInGroup(
|
|
const std::string& group_name) const {
|
|
GroupMap::const_iterator i = group_map_.find(group_name);
|
|
CHECK(i != group_map_.end());
|
|
|
|
return i->second->idle_sockets().size();
|
|
}
|
|
|
|
LoadState ClientSocketPoolBaseHelper::GetLoadState(
|
|
const std::string& group_name,
|
|
const ClientSocketHandle* handle) const {
|
|
if (base::ContainsKey(pending_callback_map_, handle))
|
|
return LOAD_STATE_CONNECTING;
|
|
|
|
GroupMap::const_iterator group_it = group_map_.find(group_name);
|
|
if (group_it == group_map_.end()) {
|
|
// TODO(mmenke): This is actually reached in the wild, for unknown reasons.
|
|
// Would be great to understand why, and if it's a bug, fix it. If not,
|
|
// should have a test for that case.
|
|
NOTREACHED();
|
|
return LOAD_STATE_IDLE;
|
|
}
|
|
|
|
const Group& group = *group_it->second;
|
|
if (group.HasConnectJobForHandle(handle)) {
|
|
// Just return the state of the oldest ConnectJob.
|
|
return (*group.jobs().begin())->GetLoadState();
|
|
}
|
|
|
|
if (group.CanUseAdditionalSocketSlot(max_sockets_per_group_))
|
|
return LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL;
|
|
return LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET;
|
|
}
|
|
|
|
std::unique_ptr<base::DictionaryValue>
|
|
ClientSocketPoolBaseHelper::GetInfoAsValue(const std::string& name,
|
|
const std::string& type) const {
|
|
auto dict = std::make_unique<base::DictionaryValue>();
|
|
dict->SetString("name", name);
|
|
dict->SetString("type", type);
|
|
dict->SetInteger("handed_out_socket_count", handed_out_socket_count_);
|
|
dict->SetInteger("connecting_socket_count", connecting_socket_count_);
|
|
dict->SetInteger("idle_socket_count", idle_socket_count_);
|
|
dict->SetInteger("max_socket_count", max_sockets_);
|
|
dict->SetInteger("max_sockets_per_group", max_sockets_per_group_);
|
|
dict->SetInteger("pool_generation_number", pool_generation_number_);
|
|
|
|
if (group_map_.empty())
|
|
return dict;
|
|
|
|
auto all_groups_dict = std::make_unique<base::DictionaryValue>();
|
|
for (GroupMap::const_iterator it = group_map_.begin();
|
|
it != group_map_.end(); it++) {
|
|
const Group* group = it->second;
|
|
auto group_dict = std::make_unique<base::DictionaryValue>();
|
|
|
|
group_dict->SetInteger("pending_request_count",
|
|
group->pending_request_count());
|
|
if (group->has_pending_requests()) {
|
|
group_dict->SetString(
|
|
"top_pending_priority",
|
|
RequestPriorityToString(group->TopPendingPriority()));
|
|
}
|
|
|
|
group_dict->SetInteger("active_socket_count", group->active_socket_count());
|
|
|
|
auto idle_socket_list = std::make_unique<base::ListValue>();
|
|
std::list<IdleSocket>::const_iterator idle_socket;
|
|
for (idle_socket = group->idle_sockets().begin();
|
|
idle_socket != group->idle_sockets().end();
|
|
idle_socket++) {
|
|
int source_id = idle_socket->socket->NetLog().source().id;
|
|
idle_socket_list->AppendInteger(source_id);
|
|
}
|
|
group_dict->Set("idle_sockets", std::move(idle_socket_list));
|
|
|
|
auto connect_jobs_list = std::make_unique<base::ListValue>();
|
|
for (auto job = group->jobs().begin(); job != group->jobs().end(); job++) {
|
|
int source_id = (*job)->net_log().source().id;
|
|
connect_jobs_list->AppendInteger(source_id);
|
|
}
|
|
group_dict->Set("connect_jobs", std::move(connect_jobs_list));
|
|
|
|
group_dict->SetBoolean("is_stalled", group->CanUseAdditionalSocketSlot(
|
|
max_sockets_per_group_));
|
|
group_dict->SetBoolean("backup_job_timer_is_running",
|
|
group->BackupJobTimerIsRunning());
|
|
|
|
all_groups_dict->SetWithoutPathExpansion(it->first, std::move(group_dict));
|
|
}
|
|
dict->Set("groups", std::move(all_groups_dict));
|
|
return dict;
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::DumpMemoryStats(
|
|
base::trace_event::ProcessMemoryDump* pmd,
|
|
const std::string& parent_dump_absolute_name) const {
|
|
size_t socket_count = 0;
|
|
size_t total_size = 0;
|
|
size_t buffer_size = 0;
|
|
size_t cert_count = 0;
|
|
size_t cert_size = 0;
|
|
for (const auto& kv : group_map_) {
|
|
for (const auto& socket : kv.second->idle_sockets()) {
|
|
StreamSocket::SocketMemoryStats stats;
|
|
socket.socket->DumpMemoryStats(&stats);
|
|
total_size += stats.total_size;
|
|
buffer_size += stats.buffer_size;
|
|
cert_count += stats.cert_count;
|
|
cert_size += stats.cert_size;
|
|
++socket_count;
|
|
}
|
|
}
|
|
// Only create a MemoryAllocatorDump if there is at least one idle socket
|
|
if (socket_count > 0) {
|
|
base::trace_event::MemoryAllocatorDump* socket_pool_dump =
|
|
pmd->CreateAllocatorDump(base::StringPrintf(
|
|
"%s/socket_pool", parent_dump_absolute_name.c_str()));
|
|
socket_pool_dump->AddScalar(
|
|
base::trace_event::MemoryAllocatorDump::kNameSize,
|
|
base::trace_event::MemoryAllocatorDump::kUnitsBytes, total_size);
|
|
socket_pool_dump->AddScalar(
|
|
base::trace_event::MemoryAllocatorDump::kNameObjectCount,
|
|
base::trace_event::MemoryAllocatorDump::kUnitsObjects, socket_count);
|
|
socket_pool_dump->AddScalar(
|
|
"buffer_size", base::trace_event::MemoryAllocatorDump::kUnitsBytes,
|
|
buffer_size);
|
|
socket_pool_dump->AddScalar(
|
|
"cert_count", base::trace_event::MemoryAllocatorDump::kUnitsObjects,
|
|
cert_count);
|
|
socket_pool_dump->AddScalar(
|
|
"cert_size", base::trace_event::MemoryAllocatorDump::kUnitsBytes,
|
|
cert_size);
|
|
}
|
|
}
|
|
|
|
bool ClientSocketPoolBaseHelper::IdleSocket::IsUsable() const {
|
|
if (socket->WasEverUsed())
|
|
return socket->IsConnectedAndIdle();
|
|
return socket->IsConnected();
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::CleanupIdleSockets(bool force) {
|
|
if (idle_socket_count_ == 0)
|
|
return;
|
|
|
|
// Current time value. Retrieving it once at the function start rather than
|
|
// inside the inner loop, since it shouldn't change by any meaningful amount.
|
|
base::TimeTicks now = base::TimeTicks::Now();
|
|
|
|
for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end();) {
|
|
Group* group = i->second;
|
|
CleanupIdleSocketsInGroup(force, group, now);
|
|
// Delete group if no longer needed.
|
|
if (group->IsEmpty()) {
|
|
GroupMap::iterator old = i++;
|
|
RemoveGroup(old);
|
|
} else {
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::CleanupIdleSocketsInGroup(
|
|
bool force,
|
|
Group* group,
|
|
const base::TimeTicks& now) {
|
|
auto idle_socket_it = group->mutable_idle_sockets()->begin();
|
|
while (idle_socket_it != group->idle_sockets().end()) {
|
|
base::TimeDelta timeout = idle_socket_it->socket->WasEverUsed()
|
|
? used_idle_socket_timeout_
|
|
: unused_idle_socket_timeout_;
|
|
bool timed_out = (now - idle_socket_it->start_time) >= timeout;
|
|
bool should_clean_up = force || timed_out || !idle_socket_it->IsUsable();
|
|
if (should_clean_up) {
|
|
delete idle_socket_it->socket;
|
|
idle_socket_it = group->mutable_idle_sockets()->erase(idle_socket_it);
|
|
DecrementIdleCount();
|
|
} else {
|
|
++idle_socket_it;
|
|
}
|
|
}
|
|
}
|
|
|
|
ClientSocketPoolBaseHelper::Group* ClientSocketPoolBaseHelper::GetOrCreateGroup(
|
|
const std::string& group_name) {
|
|
GroupMap::iterator it = group_map_.find(group_name);
|
|
if (it != group_map_.end())
|
|
return it->second;
|
|
Group* group = new Group;
|
|
group_map_[group_name] = group;
|
|
return group;
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::RemoveGroup(const std::string& group_name) {
|
|
GroupMap::iterator it = group_map_.find(group_name);
|
|
CHECK(it != group_map_.end());
|
|
|
|
RemoveGroup(it);
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::RemoveGroup(GroupMap::iterator it) {
|
|
delete it->second;
|
|
group_map_.erase(it);
|
|
}
|
|
|
|
// static
|
|
bool ClientSocketPoolBaseHelper::connect_backup_jobs_enabled() {
|
|
return g_connect_backup_jobs_enabled;
|
|
}
|
|
|
|
// static
|
|
bool ClientSocketPoolBaseHelper::set_connect_backup_jobs_enabled(bool enabled) {
|
|
bool old_value = g_connect_backup_jobs_enabled;
|
|
g_connect_backup_jobs_enabled = enabled;
|
|
return old_value;
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::EnableConnectBackupJobs() {
|
|
connect_backup_jobs_enabled_ = g_connect_backup_jobs_enabled;
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::IncrementIdleCount() {
|
|
++idle_socket_count_;
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::DecrementIdleCount() {
|
|
--idle_socket_count_;
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::ReleaseSocket(
|
|
const std::string& group_name,
|
|
std::unique_ptr<StreamSocket> socket,
|
|
int id) {
|
|
GroupMap::iterator i = group_map_.find(group_name);
|
|
CHECK(i != group_map_.end());
|
|
|
|
Group* group = i->second;
|
|
|
|
CHECK_GT(handed_out_socket_count_, 0);
|
|
handed_out_socket_count_--;
|
|
|
|
CHECK_GT(group->active_socket_count(), 0);
|
|
group->DecrementActiveSocketCount();
|
|
|
|
const bool can_reuse = socket->IsConnectedAndIdle() &&
|
|
id == pool_generation_number_;
|
|
if (can_reuse) {
|
|
// Add it to the idle list.
|
|
AddIdleSocket(std::move(socket), group);
|
|
OnAvailableSocketSlot(group_name, group);
|
|
} else {
|
|
socket.reset();
|
|
}
|
|
|
|
CheckForStalledSocketGroups();
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::CheckForStalledSocketGroups() {
|
|
// Loop until there's nothing more to do.
|
|
while (true) {
|
|
// If we have idle sockets, see if we can give one to the top-stalled group.
|
|
std::string top_group_name;
|
|
Group* top_group = NULL;
|
|
if (!FindTopStalledGroup(&top_group, &top_group_name)) {
|
|
// There may still be a stalled group in a lower level pool.
|
|
for (std::set<LowerLayeredPool*>::iterator it = lower_pools_.begin();
|
|
it != lower_pools_.end(); ++it) {
|
|
if ((*it)->IsStalled()) {
|
|
CloseOneIdleSocket();
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (ReachedMaxSocketsLimit()) {
|
|
if (idle_socket_count() > 0) {
|
|
CloseOneIdleSocket();
|
|
} else {
|
|
// We can't activate more sockets since we're already at our global
|
|
// limit.
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Note that this may delete top_group.
|
|
OnAvailableSocketSlot(top_group_name, top_group);
|
|
}
|
|
}
|
|
|
|
// Search for the highest priority pending request, amongst the groups that
|
|
// are not at the |max_sockets_per_group_| limit. Note: for requests with
|
|
// the same priority, the winner is based on group hash ordering (and not
|
|
// insertion order).
|
|
bool ClientSocketPoolBaseHelper::FindTopStalledGroup(
|
|
Group** group,
|
|
std::string* group_name) const {
|
|
CHECK((group && group_name) || (!group && !group_name));
|
|
Group* top_group = NULL;
|
|
const std::string* top_group_name = NULL;
|
|
bool has_stalled_group = false;
|
|
for (GroupMap::const_iterator i = group_map_.begin();
|
|
i != group_map_.end(); ++i) {
|
|
Group* curr_group = i->second;
|
|
if (!curr_group->has_pending_requests())
|
|
continue;
|
|
if (curr_group->CanUseAdditionalSocketSlot(max_sockets_per_group_)) {
|
|
if (!group)
|
|
return true;
|
|
has_stalled_group = true;
|
|
bool has_higher_priority = !top_group ||
|
|
curr_group->TopPendingPriority() > top_group->TopPendingPriority();
|
|
if (has_higher_priority) {
|
|
top_group = curr_group;
|
|
top_group_name = &i->first;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (top_group) {
|
|
CHECK(group);
|
|
*group = top_group;
|
|
*group_name = *top_group_name;
|
|
} else {
|
|
CHECK(!has_stalled_group);
|
|
}
|
|
return has_stalled_group;
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::OnConnectJobComplete(
|
|
int result, ConnectJob* job) {
|
|
DCHECK_NE(ERR_IO_PENDING, result);
|
|
const std::string group_name = job->group_name();
|
|
GroupMap::iterator group_it = group_map_.find(group_name);
|
|
CHECK(group_it != group_map_.end());
|
|
Group* group = group_it->second;
|
|
|
|
std::unique_ptr<StreamSocket> socket = job->PassSocket();
|
|
|
|
// Copies of these are needed because |job| may be deleted before they are
|
|
// accessed.
|
|
NetLogWithSource job_log = job->net_log();
|
|
LoadTimingInfo::ConnectTiming connect_timing = job->connect_timing();
|
|
|
|
// RemoveConnectJob(job, _) must be called by all branches below;
|
|
// otherwise, |job| will be leaked.
|
|
|
|
if (result == OK) {
|
|
DCHECK(socket.get());
|
|
RemoveConnectJob(job, group);
|
|
std::unique_ptr<Request> request = group->PopNextPendingRequest();
|
|
if (request) {
|
|
LogBoundConnectJobToRequest(job_log.source(), *request);
|
|
HandOutSocket(std::move(socket), ClientSocketHandle::UNUSED,
|
|
connect_timing, request->handle(), base::TimeDelta(), group,
|
|
request->net_log());
|
|
request->net_log().EndEvent(NetLogEventType::SOCKET_POOL);
|
|
InvokeUserCallbackLater(request->handle(), request->release_callback(),
|
|
result, request->socket_tag());
|
|
} else {
|
|
AddIdleSocket(std::move(socket), group);
|
|
OnAvailableSocketSlot(group_name, group);
|
|
CheckForStalledSocketGroups();
|
|
}
|
|
} else {
|
|
// If we got a socket, it must contain error information so pass that
|
|
// up so that the caller can retrieve it.
|
|
bool handed_out_socket = false;
|
|
std::unique_ptr<Request> request = group->PopNextPendingRequest();
|
|
if (request) {
|
|
LogBoundConnectJobToRequest(job_log.source(), *request);
|
|
job->GetAdditionalErrorState(request->handle());
|
|
RemoveConnectJob(job, group);
|
|
if (socket.get()) {
|
|
handed_out_socket = true;
|
|
HandOutSocket(std::move(socket), ClientSocketHandle::UNUSED,
|
|
connect_timing, request->handle(), base::TimeDelta(),
|
|
group, request->net_log());
|
|
}
|
|
request->net_log().EndEventWithNetErrorCode(NetLogEventType::SOCKET_POOL,
|
|
result);
|
|
InvokeUserCallbackLater(request->handle(), request->release_callback(),
|
|
result, request->socket_tag());
|
|
} else {
|
|
RemoveConnectJob(job, group);
|
|
}
|
|
if (!handed_out_socket) {
|
|
OnAvailableSocketSlot(group_name, group);
|
|
CheckForStalledSocketGroups();
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::OnIPAddressChanged() {
|
|
FlushWithError(ERR_NETWORK_CHANGED);
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::FlushWithError(int error) {
|
|
pool_generation_number_++;
|
|
CancelAllConnectJobs();
|
|
CloseIdleSockets();
|
|
CancelAllRequestsWithError(error);
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob* job,
|
|
Group* group) {
|
|
CHECK_GT(connecting_socket_count_, 0);
|
|
connecting_socket_count_--;
|
|
|
|
DCHECK(group);
|
|
group->RemoveJob(job);
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::OnAvailableSocketSlot(
|
|
const std::string& group_name, Group* group) {
|
|
DCHECK(base::ContainsKey(group_map_, group_name));
|
|
if (group->IsEmpty()) {
|
|
RemoveGroup(group_name);
|
|
} else if (group->has_pending_requests()) {
|
|
ProcessPendingRequest(group_name, group);
|
|
}
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::ProcessPendingRequest(
|
|
const std::string& group_name, Group* group) {
|
|
const Request* next_request = group->GetNextPendingRequest();
|
|
DCHECK(next_request);
|
|
|
|
// If the group has no idle sockets, and can't make use of an additional slot,
|
|
// either because it's at the limit or because it's at the socket per group
|
|
// limit, then there's nothing to do.
|
|
if (group->idle_sockets().empty() &&
|
|
!group->CanUseAdditionalSocketSlot(max_sockets_per_group_)) {
|
|
return;
|
|
}
|
|
|
|
int rv = RequestSocketInternal(group_name, *next_request);
|
|
if (rv != ERR_IO_PENDING) {
|
|
std::unique_ptr<Request> request = group->PopNextPendingRequest();
|
|
DCHECK(request);
|
|
if (group->IsEmpty())
|
|
RemoveGroup(group_name);
|
|
|
|
request->net_log().EndEventWithNetErrorCode(NetLogEventType::SOCKET_POOL,
|
|
rv);
|
|
InvokeUserCallbackLater(request->handle(), request->release_callback(), rv,
|
|
request->socket_tag());
|
|
}
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::HandOutSocket(
|
|
std::unique_ptr<StreamSocket> socket,
|
|
ClientSocketHandle::SocketReuseType reuse_type,
|
|
const LoadTimingInfo::ConnectTiming& connect_timing,
|
|
ClientSocketHandle* handle,
|
|
base::TimeDelta idle_time,
|
|
Group* group,
|
|
const NetLogWithSource& net_log) {
|
|
DCHECK(socket);
|
|
handle->SetSocket(std::move(socket));
|
|
handle->set_reuse_type(reuse_type);
|
|
handle->set_idle_time(idle_time);
|
|
handle->set_pool_id(pool_generation_number_);
|
|
handle->set_connect_timing(connect_timing);
|
|
|
|
if (reuse_type == ClientSocketHandle::REUSED_IDLE) {
|
|
net_log.AddEvent(
|
|
NetLogEventType::SOCKET_POOL_REUSED_AN_EXISTING_SOCKET,
|
|
NetLog::IntCallback("idle_ms",
|
|
static_cast<int>(idle_time.InMilliseconds())));
|
|
}
|
|
|
|
if (reuse_type != ClientSocketHandle::UNUSED) {
|
|
// The socket being handed out is no longer considered idle, but was
|
|
// considered idle until just before this method was called.
|
|
UMA_HISTOGRAM_CUSTOM_COUNTS("Net.Socket.NumIdleSockets",
|
|
idle_socket_count() + 1, 1, 256, 50);
|
|
}
|
|
|
|
net_log.AddEvent(
|
|
NetLogEventType::SOCKET_POOL_BOUND_TO_SOCKET,
|
|
handle->socket()->NetLog().source().ToEventParametersCallback());
|
|
|
|
handed_out_socket_count_++;
|
|
group->IncrementActiveSocketCount();
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::AddIdleSocket(
|
|
std::unique_ptr<StreamSocket> socket,
|
|
Group* group) {
|
|
DCHECK(socket);
|
|
IdleSocket idle_socket;
|
|
idle_socket.socket = socket.release();
|
|
idle_socket.start_time = base::TimeTicks::Now();
|
|
|
|
group->mutable_idle_sockets()->push_back(idle_socket);
|
|
IncrementIdleCount();
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::CancelAllConnectJobs() {
|
|
for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end();) {
|
|
Group* group = i->second;
|
|
connecting_socket_count_ -= group->jobs().size();
|
|
group->RemoveAllJobs();
|
|
|
|
// Delete group if no longer needed.
|
|
if (group->IsEmpty()) {
|
|
GroupMap::iterator old = i++;
|
|
RemoveGroup(old);
|
|
} else {
|
|
++i;
|
|
}
|
|
}
|
|
DCHECK_EQ(0, connecting_socket_count_);
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::CancelAllRequestsWithError(int error) {
|
|
for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end();) {
|
|
Group* group = i->second;
|
|
|
|
while (true) {
|
|
std::unique_ptr<Request> request = group->PopNextPendingRequest();
|
|
if (!request)
|
|
break;
|
|
InvokeUserCallbackLater(request->handle(), request->release_callback(),
|
|
error, request->socket_tag());
|
|
}
|
|
|
|
// Delete group if no longer needed.
|
|
if (group->IsEmpty()) {
|
|
GroupMap::iterator old = i++;
|
|
RemoveGroup(old);
|
|
} else {
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ClientSocketPoolBaseHelper::ReachedMaxSocketsLimit() const {
|
|
// Each connecting socket will eventually connect and be handed out.
|
|
int total = handed_out_socket_count_ + connecting_socket_count_ +
|
|
idle_socket_count();
|
|
// There can be more sockets than the limit since some requests can ignore
|
|
// the limit
|
|
if (total < max_sockets_)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool ClientSocketPoolBaseHelper::CloseOneIdleSocket() {
|
|
if (idle_socket_count() == 0)
|
|
return false;
|
|
return CloseOneIdleSocketExceptInGroup(NULL);
|
|
}
|
|
|
|
bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup(
|
|
const Group* exception_group) {
|
|
CHECK_GT(idle_socket_count(), 0);
|
|
|
|
for (GroupMap::iterator i = group_map_.begin(); i != group_map_.end(); ++i) {
|
|
Group* group = i->second;
|
|
if (exception_group == group)
|
|
continue;
|
|
std::list<IdleSocket>* idle_sockets = group->mutable_idle_sockets();
|
|
|
|
if (!idle_sockets->empty()) {
|
|
delete idle_sockets->front().socket;
|
|
idle_sockets->pop_front();
|
|
DecrementIdleCount();
|
|
if (group->IsEmpty())
|
|
RemoveGroup(i);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ClientSocketPoolBaseHelper::CloseOneIdleConnectionInHigherLayeredPool() {
|
|
// This pool doesn't have any idle sockets. It's possible that a pool at a
|
|
// higher layer is holding one of this sockets active, but it's actually idle.
|
|
// Query the higher layers.
|
|
for (std::set<HigherLayeredPool*>::const_iterator it = higher_pools_.begin();
|
|
it != higher_pools_.end(); ++it) {
|
|
if ((*it)->CloseOneIdleConnection())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::InvokeUserCallbackLater(
|
|
ClientSocketHandle* handle,
|
|
CompletionOnceCallback callback,
|
|
int rv,
|
|
const SocketTag& socket_tag) {
|
|
CHECK(!base::ContainsKey(pending_callback_map_, handle));
|
|
pending_callback_map_[handle] = CallbackResultPair(std::move(callback), rv);
|
|
if (rv == OK) {
|
|
handle->socket()->ApplySocketTag(socket_tag);
|
|
}
|
|
base::ThreadTaskRunnerHandle::Get()->PostTask(
|
|
FROM_HERE, base::Bind(&ClientSocketPoolBaseHelper::InvokeUserCallback,
|
|
weak_factory_.GetWeakPtr(), handle));
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::InvokeUserCallback(
|
|
ClientSocketHandle* handle) {
|
|
PendingCallbackMap::iterator it = pending_callback_map_.find(handle);
|
|
|
|
// Exit if the request has already been cancelled.
|
|
if (it == pending_callback_map_.end())
|
|
return;
|
|
|
|
CHECK(!handle->is_initialized());
|
|
CompletionOnceCallback callback = std::move(it->second.callback);
|
|
int result = it->second.result;
|
|
pending_callback_map_.erase(it);
|
|
std::move(callback).Run(result);
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools() {
|
|
while (IsStalled()) {
|
|
// Closing a socket will result in calling back into |this| to use the freed
|
|
// socket slot, so nothing else is needed.
|
|
if (!CloseOneIdleConnectionInHigherLayeredPool())
|
|
return;
|
|
}
|
|
}
|
|
|
|
ClientSocketPoolBaseHelper::Group::Group()
|
|
: unassigned_job_count_(0),
|
|
pending_requests_(NUM_PRIORITIES),
|
|
active_socket_count_(0) {}
|
|
|
|
ClientSocketPoolBaseHelper::Group::~Group() {
|
|
DCHECK_EQ(0u, unassigned_job_count_);
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::Group::StartBackupJobTimer(
|
|
const std::string& group_name,
|
|
ClientSocketPoolBaseHelper* pool) {
|
|
// Only allow one timer to run at a time.
|
|
if (BackupJobTimerIsRunning())
|
|
return;
|
|
|
|
// Unretained here is okay because |backup_job_timer_| is
|
|
// automatically cancelled when it's destroyed.
|
|
backup_job_timer_.Start(
|
|
FROM_HERE, pool->ConnectRetryInterval(),
|
|
base::Bind(&Group::OnBackupJobTimerFired, base::Unretained(this),
|
|
group_name, pool));
|
|
}
|
|
|
|
bool ClientSocketPoolBaseHelper::Group::BackupJobTimerIsRunning() const {
|
|
return backup_job_timer_.IsRunning();
|
|
}
|
|
|
|
bool ClientSocketPoolBaseHelper::Group::TryToUseUnassignedConnectJob() {
|
|
SanityCheck();
|
|
|
|
if (unassigned_job_count_ == 0)
|
|
return false;
|
|
--unassigned_job_count_;
|
|
return true;
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::Group::AddJob(std::unique_ptr<ConnectJob> job,
|
|
bool is_preconnect) {
|
|
SanityCheck();
|
|
|
|
if (is_preconnect)
|
|
++unassigned_job_count_;
|
|
jobs_.push_back(std::move(job));
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::Group::RemoveJob(ConnectJob* job) {
|
|
SanityCheck();
|
|
|
|
// Check that |job| is in the list.
|
|
auto it = std::find_if(jobs_.begin(), jobs_.end(),
|
|
[job](const std::unique_ptr<ConnectJob>& ptr) {
|
|
return ptr.get() == job;
|
|
});
|
|
DCHECK(it != jobs_.end());
|
|
std::unique_ptr<ConnectJob> owned_job = std::move(*it);
|
|
jobs_.erase(it);
|
|
size_t job_count = jobs_.size();
|
|
if (job_count < unassigned_job_count_)
|
|
unassigned_job_count_ = job_count;
|
|
|
|
// If we've got no more jobs for this group, then we no longer need a
|
|
// backup job either.
|
|
if (jobs_.empty())
|
|
backup_job_timer_.Stop();
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::Group::OnBackupJobTimerFired(
|
|
std::string group_name,
|
|
ClientSocketPoolBaseHelper* pool) {
|
|
// If there are no more jobs pending, there is no work to do.
|
|
// If we've done our cleanups correctly, this should not happen.
|
|
if (jobs_.empty()) {
|
|
NOTREACHED();
|
|
return;
|
|
}
|
|
|
|
// If our old job is waiting on DNS, or if we can't create any sockets
|
|
// right now due to limits, just reset the timer.
|
|
if (pool->ReachedMaxSocketsLimit() ||
|
|
!HasAvailableSocketSlot(pool->max_sockets_per_group_) ||
|
|
(*jobs_.begin())->GetLoadState() == LOAD_STATE_RESOLVING_HOST) {
|
|
StartBackupJobTimer(group_name, pool);
|
|
return;
|
|
}
|
|
|
|
if (pending_requests_.empty())
|
|
return;
|
|
|
|
std::unique_ptr<ConnectJob> backup_job =
|
|
pool->connect_job_factory_->NewConnectJob(
|
|
group_name, *pending_requests_.FirstMax().value(), pool);
|
|
backup_job->net_log().AddEvent(NetLogEventType::BACKUP_CONNECT_JOB_CREATED);
|
|
int rv = backup_job->Connect();
|
|
pool->connecting_socket_count_++;
|
|
ConnectJob* raw_backup_job = backup_job.get();
|
|
AddJob(std::move(backup_job), false);
|
|
if (rv != ERR_IO_PENDING)
|
|
pool->OnConnectJobComplete(rv, raw_backup_job);
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::Group::SanityCheck() {
|
|
DCHECK_LE(unassigned_job_count_, jobs_.size());
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::Group::RemoveAllJobs() {
|
|
SanityCheck();
|
|
|
|
// Delete active jobs.
|
|
jobs_.clear();
|
|
unassigned_job_count_ = 0;
|
|
|
|
// Stop backup job timer.
|
|
backup_job_timer_.Stop();
|
|
}
|
|
|
|
const ClientSocketPoolBaseHelper::Request*
|
|
ClientSocketPoolBaseHelper::Group::GetNextPendingRequest() const {
|
|
return
|
|
pending_requests_.empty() ? NULL : pending_requests_.FirstMax().value();
|
|
}
|
|
|
|
bool ClientSocketPoolBaseHelper::Group::HasConnectJobForHandle(
|
|
const ClientSocketHandle* handle) const {
|
|
// Search the first |jobs_.size()| pending requests for |handle|.
|
|
// If it's farther back in the deque than that, it doesn't have a
|
|
// corresponding ConnectJob.
|
|
size_t i = 0;
|
|
for (RequestQueue::Pointer pointer = pending_requests_.FirstMax();
|
|
!pointer.is_null() && i < jobs_.size();
|
|
pointer = pending_requests_.GetNextTowardsLastMin(pointer), ++i) {
|
|
if (pointer.value()->handle() == handle)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::Group::InsertPendingRequest(
|
|
std::unique_ptr<Request> request) {
|
|
// This value must be cached before we release |request|.
|
|
RequestPriority priority = request->priority();
|
|
if (request->respect_limits() == ClientSocketPool::RespectLimits::DISABLED) {
|
|
// Put requests with RespectLimits::DISABLED (which should have
|
|
// priority == MAXIMUM_PRIORITY) ahead of other requests with
|
|
// MAXIMUM_PRIORITY.
|
|
DCHECK_EQ(priority, MAXIMUM_PRIORITY);
|
|
pending_requests_.InsertAtFront(request.release(), priority);
|
|
} else {
|
|
pending_requests_.Insert(request.release(), priority);
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<ClientSocketPoolBaseHelper::Request>
|
|
ClientSocketPoolBaseHelper::Group::PopNextPendingRequest() {
|
|
if (pending_requests_.empty())
|
|
return std::unique_ptr<ClientSocketPoolBaseHelper::Request>();
|
|
return RemovePendingRequest(pending_requests_.FirstMax());
|
|
}
|
|
|
|
std::unique_ptr<ClientSocketPoolBaseHelper::Request>
|
|
ClientSocketPoolBaseHelper::Group::FindAndRemovePendingRequest(
|
|
ClientSocketHandle* handle) {
|
|
for (RequestQueue::Pointer pointer = pending_requests_.FirstMax();
|
|
!pointer.is_null();
|
|
pointer = pending_requests_.GetNextTowardsLastMin(pointer)) {
|
|
if (pointer.value()->handle() == handle) {
|
|
DCHECK_EQ(static_cast<RequestPriority>(pointer.priority()),
|
|
pointer.value()->priority());
|
|
std::unique_ptr<Request> request = RemovePendingRequest(pointer);
|
|
return request;
|
|
}
|
|
}
|
|
return std::unique_ptr<ClientSocketPoolBaseHelper::Request>();
|
|
}
|
|
|
|
void ClientSocketPoolBaseHelper::Group::SetPriority(ClientSocketHandle* handle,
|
|
RequestPriority priority) {
|
|
for (RequestQueue::Pointer pointer = pending_requests_.FirstMax();
|
|
!pointer.is_null();
|
|
pointer = pending_requests_.GetNextTowardsLastMin(pointer)) {
|
|
if (pointer.value()->handle() == handle) {
|
|
if (pointer.value()->priority() == priority)
|
|
return;
|
|
|
|
std::unique_ptr<Request> request = RemovePendingRequest(pointer);
|
|
|
|
// Requests that ignore limits much be created and remain at the highest
|
|
// priority, and should not be reprioritized.
|
|
DCHECK_EQ(request->respect_limits(),
|
|
ClientSocketPool::RespectLimits::ENABLED);
|
|
|
|
request->set_priority(priority);
|
|
InsertPendingRequest(std::move(request));
|
|
return;
|
|
}
|
|
}
|
|
|
|
// This function must be called with a valid ClientSocketHandle.
|
|
NOTREACHED();
|
|
}
|
|
|
|
std::unique_ptr<ClientSocketPoolBaseHelper::Request>
|
|
ClientSocketPoolBaseHelper::Group::RemovePendingRequest(
|
|
const RequestQueue::Pointer& pointer) {
|
|
// TODO(eroman): Temporary for debugging http://crbug.com/467797.
|
|
CHECK(!pointer.is_null());
|
|
std::unique_ptr<Request> request(pointer.value());
|
|
pending_requests_.Erase(pointer);
|
|
// If there are no more requests, kill the backup timer.
|
|
if (pending_requests_.empty())
|
|
backup_job_timer_.Stop();
|
|
request->CrashIfInvalid();
|
|
return request;
|
|
}
|
|
|
|
} // namespace internal
|
|
|
|
} // namespace net
|