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426 lines
18 KiB
C++
426 lines
18 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
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#define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include "base/callback.h"
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#include "base/compiler_specific.h" // for WARN_UNUSED_RESULT
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#include "base/containers/queue.h"
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#include "base/i18n/streaming_utf8_validator.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/time/time.h"
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#include "base/timer/timer.h"
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#include "net/base/net_export.h"
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#include "net/websockets/websocket_event_interface.h"
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#include "net/websockets/websocket_frame.h"
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#include "net/websockets/websocket_stream.h"
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#include "url/gurl.h"
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namespace url {
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class Origin;
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} // namespace url
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namespace net {
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class NetLogWithSource;
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class IOBuffer;
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class URLRequest;
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class URLRequestContext;
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struct WebSocketHandshakeRequestInfo;
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struct WebSocketHandshakeResponseInfo;
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class WebSocketHandshakeStreamCreateHelper;
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// Transport-independent implementation of WebSockets. Implements protocol
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// semantics that do not depend on the underlying transport. Provides the
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// interface to the content layer. Some WebSocket concepts are used here without
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// definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for
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// clarification.
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class NET_EXPORT WebSocketChannel {
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public:
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// The type of a WebSocketStream creator callback. Must match the signature of
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// WebSocketStream::CreateAndConnectStream().
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typedef base::Callback<std::unique_ptr<WebSocketStreamRequest>(
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const GURL&,
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std::unique_ptr<WebSocketHandshakeStreamCreateHelper>,
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const url::Origin&,
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const GURL&,
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const std::string&,
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URLRequestContext*,
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const NetLogWithSource&,
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std::unique_ptr<WebSocketStream::ConnectDelegate>)>
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WebSocketStreamRequestCreationCallback;
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// Methods which return a value of type ChannelState may delete |this|. If the
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// return value is CHANNEL_DELETED, then the caller must return without making
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// any further access to member variables or methods.
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using ChannelState = WebSocketEventInterface::ChannelState;
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// Creates a new WebSocketChannel in an idle state.
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// SendAddChannelRequest() must be called immediately afterwards to start the
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// connection process.
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WebSocketChannel(std::unique_ptr<WebSocketEventInterface> event_interface,
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URLRequestContext* url_request_context);
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virtual ~WebSocketChannel();
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// Starts the connection process.
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void SendAddChannelRequest(
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const GURL& socket_url,
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const std::vector<std::string>& requested_protocols,
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const url::Origin& origin,
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const GURL& site_for_cookies,
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const std::string& additional_headers);
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// Sends a data frame to the remote side. It is the responsibility of the
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// caller to ensure that they have sufficient send quota to send this data,
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// otherwise the connection will be closed without sending. |fin| indicates
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// the last frame in a message, equivalent to "FIN" as specified in section
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// 5.2 of RFC6455. |buffer->data()| is the "Payload Data". If |op_code| is
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// kOpCodeText, or it is kOpCodeContinuation and the type the message is
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// Text, then |buffer->data()| must be a chunk of a valid UTF-8 message,
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// however there is no requirement for |buffer->data()| to be split on
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// character boundaries. Calling SendFrame may result in synchronous calls to
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// |event_interface_| which may result in this object being deleted. In that
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// case, the return value will be CHANNEL_DELETED.
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ChannelState SendFrame(bool fin,
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WebSocketFrameHeader::OpCode op_code,
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scoped_refptr<IOBuffer> buffer,
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size_t buffer_size);
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// Sends |quota| units of flow control to the remote side. If the underlying
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// transport has a concept of |quota|, then it permits the remote server to
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// send up to |quota| units of data.
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//
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// Calling this function may result in synchronous calls to |event_interface_|
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// which may result in this object being deleted. In that case, the return
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// value will be CHANNEL_DELETED.
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ChannelState SendFlowControl(int64_t quota) WARN_UNUSED_RESULT;
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// Starts the closing handshake for a client-initiated shutdown of the
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// connection. There is no API to close the connection without a closing
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// handshake, but destroying the WebSocketChannel object while connected will
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// effectively do that. |code| must be in the range 1000-4999. |reason| should
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// be a valid UTF-8 string or empty.
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//
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// Calling this function may result in synchronous calls to |event_interface_|
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// which may result in this object being deleted. In that case, the return
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// value will be CHANNEL_DELETED.
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ChannelState StartClosingHandshake(uint16_t code, const std::string& reason)
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WARN_UNUSED_RESULT;
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// Returns the current send quota. This value is unsafe to use outside of the
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// browser IO thread because it changes asynchronously. The value is only
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// valid for the execution of the current Task or until SendFrame() is called,
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// whichever happens sooner.
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int current_send_quota() const { return current_send_quota_; }
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// Starts the connection process, using a specified creator callback rather
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// than the default. This is exposed for testing.
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void SendAddChannelRequestForTesting(
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const GURL& socket_url,
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const std::vector<std::string>& requested_protocols,
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const url::Origin& origin,
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const GURL& site_for_cookies,
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const std::string& additional_headers,
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const WebSocketStreamRequestCreationCallback& callback);
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// The default timout for the closing handshake is a sensible value (see
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// kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can
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// set it to a very small value for testing purposes.
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void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay);
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// The default timout for the underlying connection close is a sensible value
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// (see kUnderlyingConnectionCloseTimeoutSeconds in websocket_channel.cc).
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// However, we can set it to a very small value for testing purposes.
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void SetUnderlyingConnectionCloseTimeoutForTesting(base::TimeDelta delay);
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// Called when the stream starts the WebSocket Opening Handshake.
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// This method is public for testing.
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void OnStartOpeningHandshake(
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std::unique_ptr<WebSocketHandshakeRequestInfo> request);
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// Called when the stream ends the WebSocket Opening Handshake.
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// This method is public for testing.
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void OnFinishOpeningHandshake(
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std::unique_ptr<WebSocketHandshakeResponseInfo> response);
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private:
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class HandshakeNotificationSender;
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class PendingReceivedFrame;
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// The object passes through a linear progression of states from
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// FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED
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// states may be skipped in case of error.
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enum State {
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FRESHLY_CONSTRUCTED,
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CONNECTING,
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CONNECTED,
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SEND_CLOSED, // A Close frame has been sent but not received.
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RECV_CLOSED, // Used briefly between receiving a Close frame and sending
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// the response. Once the response is sent, the state changes
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// to CLOSED.
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CLOSE_WAIT, // The Closing Handshake has completed, but the remote server
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// has not yet closed the connection.
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CLOSED, // The Closing Handshake has completed and the connection
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// has been closed; or the connection is failed.
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};
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// Implementation of WebSocketStream::ConnectDelegate for
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// WebSocketChannel. WebSocketChannel does not inherit from
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// WebSocketStream::ConnectDelegate directly to avoid cluttering the public
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// interface with the implementation of those methods, and because the
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// lifetime of a WebSocketChannel is longer than the lifetime of the
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// connection process.
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class ConnectDelegate;
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// Starts the connection process, using the supplied stream request creation
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// callback.
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void SendAddChannelRequestWithSuppliedCallback(
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const GURL& socket_url,
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const std::vector<std::string>& requested_protocols,
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const url::Origin& origin,
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const GURL& site_for_cookies,
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const std::string& additional_headers,
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const WebSocketStreamRequestCreationCallback& callback);
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// Called when a URLRequest is created for handshaking.
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void OnCreateURLRequest(URLRequest* request);
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// Success callback from WebSocketStream::CreateAndConnectStream(). Reports
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// success to the event interface. May delete |this|.
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void OnConnectSuccess(std::unique_ptr<WebSocketStream> stream);
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// Failure callback from WebSocketStream::CreateAndConnectStream(). Reports
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// failure to the event interface. May delete |this|.
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void OnConnectFailure(const std::string& message);
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// SSL certificate error callback from
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// WebSocketStream::CreateAndConnectStream(). Forwards the request to the
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// event interface.
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void OnSSLCertificateError(
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std::unique_ptr<WebSocketEventInterface::SSLErrorCallbacks>
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ssl_error_callbacks,
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const SSLInfo& ssl_info,
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bool fatal);
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// Posts a task that sends pending notifications relating WebSocket Opening
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// Handshake to the renderer.
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void ScheduleOpeningHandshakeNotification();
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// Sets |state_| to |new_state| and updates UMA if necessary.
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void SetState(State new_state);
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// Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED.
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bool InClosingState() const;
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// Calls WebSocketStream::WriteFrames() with the appropriate arguments
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ChannelState WriteFrames() WARN_UNUSED_RESULT;
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// Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts
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// the send quota of the renderer channel as appropriate. |result| is a net
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// error code, usually OK. If |synchronous| is true, then OnWriteDone() is
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// being called from within the WriteFrames() loop and does not need to call
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// WriteFrames() itself.
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ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT;
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// Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops
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// calling ReadFrames if current_receive_quota_ is 0.
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ChannelState ReadFrames() WARN_UNUSED_RESULT;
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// Callback from WebSocketStream::ReadFrames. Handles any errors and processes
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// the returned chunks appropriately to their type. |result| is a net error
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// code. If |synchronous| is true, then OnReadDone() is being called from
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// within the ReadFrames() loop and does not need to call ReadFrames() itself.
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ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT;
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// Handles a single frame that the object has received enough of to process.
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// May call |event_interface_| methods, send responses to the server, and
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// change the value of |state_|.
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//
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// This method performs sanity checks on the frame that are needed regardless
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// of the current state. Then, calls the HandleFrameByState() method below
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// which performs the appropriate action(s) depending on the current state.
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ChannelState HandleFrame(std::unique_ptr<WebSocketFrame> frame)
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WARN_UNUSED_RESULT;
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// Handles a single frame depending on the current state. It's used by the
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// HandleFrame() method.
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ChannelState HandleFrameByState(const WebSocketFrameHeader::OpCode opcode,
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bool final,
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scoped_refptr<IOBuffer> data_buffer,
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uint64_t size) WARN_UNUSED_RESULT;
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// Forwards a received data frame to the renderer, if connected. If
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// |expecting_continuation| is not equal to |expecting_to_read_continuation_|,
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// will fail the channel. Also checks the UTF-8 validity of text frames.
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ChannelState HandleDataFrame(WebSocketFrameHeader::OpCode opcode,
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bool final,
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scoped_refptr<IOBuffer> data_buffer,
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uint64_t size) WARN_UNUSED_RESULT;
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// Handles an incoming close frame with |code| and |reason|.
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ChannelState HandleCloseFrame(uint16_t code,
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const std::string& reason) WARN_UNUSED_RESULT;
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// Responds to a closing handshake initiated by the server.
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ChannelState RespondToClosingHandshake() WARN_UNUSED_RESULT;
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// Low-level method to send a single frame. Used for both data and control
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// frames. Either sends the frame immediately or buffers it to be scheduled
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// when the current write finishes. |fin| and |op_code| are defined as for
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// SendFrame() above, except that |op_code| may also be a control frame
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// opcode.
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ChannelState SendFrameInternal(bool fin,
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WebSocketFrameHeader::OpCode op_code,
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scoped_refptr<IOBuffer> buffer,
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uint64_t buffer_size) WARN_UNUSED_RESULT;
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// Performs the "Fail the WebSocket Connection" operation as defined in
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// RFC6455. A NotifyFailure message is sent to the renderer with |message|.
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// The renderer will log the message to the console but not expose it to
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// Javascript. Javascript will see a Close code of AbnormalClosure (1006) with
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// an empty reason string. If state_ is CONNECTED then a Close message is sent
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// to the remote host containing the supplied |code| and |reason|. If the
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// stream is open, closes it and sets state_ to CLOSED. FailChannel() always
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// returns CHANNEL_DELETED. It is not valid to access any member variables or
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// methods after calling FailChannel().
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ChannelState FailChannel(const std::string& message,
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uint16_t code,
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const std::string& reason) WARN_UNUSED_RESULT;
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// Sends a Close frame to Start the WebSocket Closing Handshake, or to respond
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// to a Close frame from the server. As a special case, setting |code| to
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// kWebSocketErrorNoStatusReceived will create a Close frame with no payload;
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// this is symmetric with the behaviour of ParseClose.
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ChannelState SendClose(uint16_t code,
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const std::string& reason) WARN_UNUSED_RESULT;
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// Parses a Close frame payload. If no status code is supplied, then |code| is
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// set to 1005 (No status code) with empty |reason|. If the reason text is not
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// valid UTF-8, then |reason| is set to an empty string. If the payload size
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// is 1, or the supplied code is not permitted to be sent over the network,
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// then false is returned and |message| is set to an appropriate console
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// message.
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bool ParseClose(scoped_refptr<IOBuffer> buffer,
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uint64_t size,
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uint16_t* code,
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std::string* reason,
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std::string* message);
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// Drop this channel.
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// If there are pending opening handshake notifications, notify them
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// before dropping.
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//
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// Always returns CHANNEL_DELETED.
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ChannelState DoDropChannel(bool was_clean,
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uint16_t code,
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const std::string& reason);
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// Called if the closing handshake times out. Closes the connection and
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// informs the |event_interface_| if appropriate.
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void CloseTimeout();
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// The URL of the remote server.
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GURL socket_url_;
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// The object receiving events.
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const std::unique_ptr<WebSocketEventInterface> event_interface_;
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// The URLRequestContext to pass to the WebSocketStream creator.
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URLRequestContext* const url_request_context_;
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// The WebSocketStream on which to send and receive data.
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std::unique_ptr<WebSocketStream> stream_;
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// A data structure containing a vector of frames to be sent and the total
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// number of bytes contained in the vector.
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class SendBuffer;
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// Data that is currently pending write, or NULL if no write is pending.
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std::unique_ptr<SendBuffer> data_being_sent_;
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// Data that is queued up to write after the current write completes.
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// Only non-NULL when such data actually exists.
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std::unique_ptr<SendBuffer> data_to_send_next_;
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// Destination for the current call to WebSocketStream::ReadFrames
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std::vector<std::unique_ptr<WebSocketFrame>> read_frames_;
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// Frames that have been read but not yet forwarded to the renderer due to
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// lack of quota.
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base::queue<PendingReceivedFrame> pending_received_frames_;
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// Handle to an in-progress WebSocketStream creation request. Only non-NULL
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// during the connection process.
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std::unique_ptr<WebSocketStreamRequest> stream_request_;
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// If the renderer's send quota reaches this level, it is sent a quota
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// refresh. "quota units" are currently bytes. TODO(ricea): Update the
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// definition of quota units when necessary.
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int send_quota_low_water_mark_;
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// The level the quota is refreshed to when it reaches the low_water_mark
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// (quota units).
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int send_quota_high_water_mark_;
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// The current amount of quota that the renderer has available for sending
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// on this logical channel (quota units).
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int current_send_quota_;
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// The remaining amount of quota that the renderer will allow us to send on
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// this logical channel (quota units).
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uint64_t current_receive_quota_;
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// Timer for the closing handshake.
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base::OneShotTimer close_timer_;
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// Timeout for the closing handshake.
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base::TimeDelta closing_handshake_timeout_;
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// Timeout for the underlying connection close after completion of closing
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// handshake.
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base::TimeDelta underlying_connection_close_timeout_;
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// Storage for the status code and reason from the time the Close frame
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// arrives until the connection is closed and they are passed to
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// OnDropChannel().
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bool has_received_close_frame_;
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uint16_t received_close_code_;
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std::string received_close_reason_;
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// The current state of the channel. Mainly used for sanity checking, but also
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// used to track the close state.
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State state_;
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// |notification_sender_| is owned by this object.
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std::unique_ptr<HandshakeNotificationSender> notification_sender_;
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// UTF-8 validator for outgoing Text messages.
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base::StreamingUtf8Validator outgoing_utf8_validator_;
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bool sending_text_message_;
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// UTF-8 validator for incoming Text messages.
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base::StreamingUtf8Validator incoming_utf8_validator_;
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bool receiving_text_message_;
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// True if we are in the middle of receiving a message.
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bool expecting_to_handle_continuation_;
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// True if we have already sent the type (Text or Binary) of the current
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// message to the renderer. This can be false if the message is empty so far.
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bool initial_frame_forwarded_;
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// For UMA. The time when OnConnectSuccess() method was called and |stream_|
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// was set.
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base::TimeTicks established_on_;
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DISALLOW_COPY_AND_ASSIGN(WebSocketChannel);
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};
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} // namespace net
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#endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
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