mirror of
https://github.com/klzgrad/naiveproxy.git
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464 lines
16 KiB
Plaintext
464 lines
16 KiB
Plaintext
# Copyright (c) 2013 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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import("//build/config/clang/clang.gni")
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import("//build/config/compiler/compiler.gni")
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import("//build/config/sanitizers/sanitizers.gni")
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import("//build/config/win/visual_studio_version.gni")
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import("//build/toolchain/clang_static_analyzer.gni")
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import("//build/toolchain/goma.gni")
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import("//build/toolchain/toolchain.gni")
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# Should only be running on Windows.
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assert(is_win)
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# Setup the Visual Studio state.
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#
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# Its arguments are the VS path and the compiler wrapper tool. It will write
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# "environment.x86" and "environment.x64" to the build directory and return a
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# list to us.
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# This tool will is used as a wrapper for various commands below.
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tool_wrapper_path = rebase_path("tool_wrapper.py", root_build_dir)
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if (use_goma) {
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if (host_os == "win") {
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goma_prefix = "$goma_dir/gomacc.exe "
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} else {
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goma_prefix = "$goma_dir/gomacc "
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}
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} else {
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goma_prefix = ""
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}
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# Copy the VS runtime DLL for the default toolchain to the root build directory
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# so things will run.
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if (current_toolchain == default_toolchain) {
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if (is_debug) {
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configuration_name = "Debug"
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} else {
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configuration_name = "Release"
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}
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exec_script("../../vs_toolchain.py",
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[
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"copy_dlls",
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rebase_path(root_build_dir),
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configuration_name,
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target_cpu,
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])
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}
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# Parameters:
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# environment: File name of environment file.
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#
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# You would also define a toolchain_args variable with at least these set:
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# current_cpu: current_cpu to pass as a build arg
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# current_os: current_os to pass as a build arg
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template("msvc_toolchain") {
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toolchain(target_name) {
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# When invoking this toolchain not as the default one, these args will be
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# passed to the build. They are ignored when this is the default toolchain.
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assert(defined(invoker.toolchain_args))
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toolchain_args = {
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if (defined(invoker.toolchain_args)) {
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forward_variables_from(invoker.toolchain_args, "*")
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}
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# This value needs to be passed through unchanged.
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host_toolchain = host_toolchain
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current_os = "win"
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}
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# Make these apply to all tools below.
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lib_switch = ""
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lib_dir_switch = "/LIBPATH:"
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# Object files go in this directory.
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object_subdir = "{{target_out_dir}}/{{label_name}}"
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env = invoker.environment
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# When the invoker has explicitly overridden use_goma or cc_wrapper in the
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# toolchain args, use those values, otherwise default to the global one.
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# This works because the only reasonable override that toolchains might
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# supply for these values are to force-disable them.
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if (defined(toolchain_args.is_clang)) {
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toolchain_uses_clang = toolchain_args.is_clang
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} else {
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toolchain_uses_clang = is_clang
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}
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if (toolchain_uses_clang && host_os != "win") {
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# This toolchain definition uses response files for compilations. GN uses
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# the quoting rules of the host OS, while clang-cl always defaults to
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# cmd.exe quoting rules for parsing response files. Tell clang-cl to use
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# POSIX quoting rules, so it can understand what GN generates.
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cl = "${invoker.cl} --rsp-quoting=posix"
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} else {
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cl = invoker.cl
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}
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if (toolchain_uses_clang && use_clang_static_analyzer) {
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analyzer_prefix =
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"$python_path " +
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rebase_path("//build/toolchain/clang_static_analyzer_wrapper.py",
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root_build_dir) + " --mode=cl"
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cl = "${analyzer_prefix} ${cl}"
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}
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if (use_lld) {
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if (host_os == "win") {
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lld_link = "lld-link.exe"
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} else {
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lld_link = "lld-link"
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}
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prefix = rebase_path("$clang_base_path/bin", root_build_dir)
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# lld-link includes a replacement for lib.exe that can produce thin
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# archives and understands bitcode (for lto builds).
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lib = "$prefix/$lld_link /lib /llvmlibthin"
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link = "$prefix/$lld_link"
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if (host_os != "win") {
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# See comment adding --rsp-quoting to $cl above for more information.
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link = "$link --rsp-quoting=posix"
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}
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} else {
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lib = "lib.exe"
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link = "link.exe"
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}
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# If possible, pass system includes as flags to the compiler. When that's
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# not possible, load a full environment file (containing %INCLUDE% and
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# %PATH%) -- e.g. 32-bit MSVS builds require %PATH% to be set and just
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# passing in a list of include directories isn't enough.
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if (defined(invoker.sys_include_flags)) {
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env_wrapper = ""
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sys_include_flags = "${invoker.sys_include_flags} " # Note trailing space.
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} else {
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# clang-cl doesn't need this env hoop, so omit it there.
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assert(!toolchain_uses_clang)
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env_wrapper = "ninja -t msvc -e $env -- " # Note trailing space.
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sys_include_flags = ""
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}
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clflags = ""
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# Pass /FC flag to the compiler if needed.
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if (msvc_use_absolute_paths) {
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clflags += "/FC "
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}
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tool("cc") {
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rspfile = "{{output}}.rsp"
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precompiled_header_type = "msvc"
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pdbname = "{{target_out_dir}}/{{label_name}}_c.pdb"
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# Label names may have spaces in them so the pdbname must be quoted. The
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# source and output don't need to be quoted because GN knows they're a
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# full file name and will quote automatically when necessary.
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command = "$env_wrapper$cl /nologo /showIncludes ${clflags} @$rspfile /c {{source}} /Fo{{output}} /Fd\"$pdbname\""
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depsformat = "msvc"
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description = "CC {{output}}"
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outputs = [
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"$object_subdir/{{source_name_part}}.obj",
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]
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rspfile_content = "$sys_include_flags{{defines}} {{include_dirs}} {{cflags}} {{cflags_c}}"
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}
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tool("cxx") {
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rspfile = "{{output}}.rsp"
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precompiled_header_type = "msvc"
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# The PDB name needs to be different between C and C++ compiled files.
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pdbname = "{{target_out_dir}}/{{label_name}}_cc.pdb"
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# See comment in CC tool about quoting.
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command = "$env_wrapper$cl /nologo /showIncludes ${clflags} @$rspfile /c {{source}} /Fo{{output}} /Fd\"$pdbname\""
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depsformat = "msvc"
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description = "CXX {{output}}"
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outputs = [
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"$object_subdir/{{source_name_part}}.obj",
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]
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rspfile_content = "$sys_include_flags{{defines}} {{include_dirs}} {{cflags}} {{cflags_cc}}"
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}
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tool("rc") {
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command = "$python_path $tool_wrapper_path rc-wrapper $env rc.exe {{defines}} {{include_dirs}} /fo{{output}} {{source}}"
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outputs = [
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"$object_subdir/{{source_name_part}}.res",
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]
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description = "RC {{output}}"
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}
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tool("asm") {
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if (toolchain_args.current_cpu == "x64") {
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ml = "ml64.exe"
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} else {
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ml = "ml.exe"
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}
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command = "$python_path $tool_wrapper_path asm-wrapper $env $ml {{defines}} {{include_dirs}} {{asmflags}} /c /Fo{{output}} {{source}}"
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description = "ASM {{output}}"
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outputs = [
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"$object_subdir/{{source_name_part}}.obj",
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]
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}
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tool("alink") {
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rspfile = "{{output}}.rsp"
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command = "$python_path $tool_wrapper_path link-wrapper $env False $lib /nologo {{arflags}} /OUT:{{output}} @$rspfile"
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description = "LIB {{output}}"
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outputs = [
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# Ignore {{output_extension}} and always use .lib, there's no reason to
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# allow targets to override this extension on Windows.
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"{{output_dir}}/{{target_output_name}}.lib",
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]
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default_output_extension = ".lib"
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default_output_dir = "{{target_out_dir}}"
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# The use of inputs_newline is to work around a fixed per-line buffer
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# size in the linker.
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rspfile_content = "{{inputs_newline}}"
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}
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tool("solink") {
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dllname = "{{output_dir}}/{{target_output_name}}{{output_extension}}" # e.g. foo.dll
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libname = "${dllname}.lib" # e.g. foo.dll.lib
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pdbname = "${dllname}.pdb"
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rspfile = "${dllname}.rsp"
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pool = "//build/toolchain:link_pool($default_toolchain)"
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command = "$python_path $tool_wrapper_path link-wrapper $env False $link /nologo /IMPLIB:$libname /DLL /OUT:$dllname /PDB:$pdbname @$rspfile"
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default_output_extension = ".dll"
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default_output_dir = "{{root_out_dir}}"
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description = "LINK(DLL) {{output}}"
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outputs = [
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dllname,
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libname,
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]
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link_output = libname
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depend_output = libname
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runtime_outputs = [ dllname ]
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if (symbol_level != 0) {
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outputs += [ pdbname ]
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runtime_outputs += [ pdbname ]
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}
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# Since the above commands only updates the .lib file when it changes, ask
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# Ninja to check if the timestamp actually changed to know if downstream
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# dependencies should be recompiled.
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restat = true
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# The use of inputs_newline is to work around a fixed per-line buffer
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# size in the linker.
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rspfile_content = "{{libs}} {{solibs}} {{inputs_newline}} {{ldflags}}"
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}
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tool("solink_module") {
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dllname = "{{output_dir}}/{{target_output_name}}{{output_extension}}" # e.g. foo.dll
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pdbname = "${dllname}.pdb"
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rspfile = "${dllname}.rsp"
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pool = "//build/toolchain:link_pool($default_toolchain)"
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command = "$python_path $tool_wrapper_path link-wrapper $env False $link /nologo /DLL /OUT:$dllname /PDB:$pdbname @$rspfile"
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default_output_extension = ".dll"
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default_output_dir = "{{root_out_dir}}"
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description = "LINK_MODULE(DLL) {{output}}"
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outputs = [
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dllname,
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]
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if (symbol_level != 0) {
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outputs += [ pdbname ]
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}
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runtime_outputs = outputs
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# The use of inputs_newline is to work around a fixed per-line buffer
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# size in the linker.
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rspfile_content = "{{libs}} {{solibs}} {{inputs_newline}} {{ldflags}}"
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}
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tool("link") {
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exename = "{{output_dir}}/{{target_output_name}}{{output_extension}}"
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pdbname = "$exename.pdb"
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rspfile = "$exename.rsp"
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pool = "//build/toolchain:link_pool($default_toolchain)"
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command = "$python_path $tool_wrapper_path link-wrapper $env False $link /nologo /OUT:$exename /PDB:$pdbname @$rspfile"
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if (is_official_build) {
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# On bots, the binary's PDB grow and eventually exceed 4G, causing the
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# link to fail. As there's no utility to keeping the PDB around
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# incrementally anyway in this config (because we're doing
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# non-incremental LTCG builds), delete it before linking.
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command = "cmd /c $python_path $tool_wrapper_path delete-file $pdbname && $command"
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}
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if (linkrepro_root_dir != "") {
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# Create the directory that will receive the link repro for this target
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# if needed. Note that this will create one directory per link target
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# even if this target doesn't generate a link repro. This is necessary
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# because the linker doesn't generate the directory specified to the
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# /LINKREPRO flag if it doesn't exist.
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linkrepro_dir = "$linkrepro_root_dir\\{{target_output_name}}"
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command = "cmd /c mkdir $linkrepro_dir && $command"
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}
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default_output_extension = ".exe"
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default_output_dir = "{{root_out_dir}}"
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description = "LINK {{output}}"
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outputs = [
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exename,
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]
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if (symbol_level != 0) {
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outputs += [ pdbname ]
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}
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runtime_outputs = outputs
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# The use of inputs_newline is to work around a fixed per-line buffer
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# size in the linker.
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rspfile_content = "{{inputs_newline}} {{libs}} {{solibs}} {{ldflags}}"
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}
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# These two are really entirely generic, but have to be repeated in
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# each toolchain because GN doesn't allow a template to be used here.
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# See //build/toolchain/toolchain.gni for details.
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tool("stamp") {
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command = stamp_command
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description = stamp_description
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}
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tool("copy") {
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command = copy_command
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description = copy_description
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}
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}
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}
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if (host_os == "win") {
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clang_cl = "clang-cl.exe"
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} else {
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clang_cl = "clang-cl"
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}
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# 32-bit toolchains. Only define these when the target architecture is 32-bit
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# since we don't do any 32-bit cross compiles when targeting 64-bit (the
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# build does generate some 64-bit stuff from 32-bit target builds).
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if (target_cpu == "x86") {
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x86_toolchain_data = exec_script("setup_toolchain.py",
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[
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visual_studio_path,
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windows_sdk_path,
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visual_studio_runtime_dirs,
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"x86",
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],
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"scope")
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msvc_toolchain("x86") {
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environment = "environment.x86"
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cl = "${goma_prefix}\"${x86_toolchain_data.vc_bin_dir}/cl.exe\""
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toolchain_args = {
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current_cpu = "x86"
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is_clang = false
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}
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}
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msvc_toolchain("win_clang_x86") {
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environment = "environment.x86"
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prefix = rebase_path("$clang_base_path/bin", root_build_dir)
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cl = "${goma_prefix}$prefix/${clang_cl}"
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sys_include_flags = "${x86_toolchain_data.include_flags_imsvc}"
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toolchain_args = {
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current_cpu = "x86"
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is_clang = true
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}
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}
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}
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# 64-bit toolchains.
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x64_toolchain_data = exec_script("setup_toolchain.py",
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[
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visual_studio_path,
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windows_sdk_path,
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visual_studio_runtime_dirs,
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"x64",
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],
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"scope")
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template("win_x64_toolchains") {
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msvc_toolchain(target_name) {
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environment = "environment.x64"
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cl = "${goma_prefix}\"${x64_toolchain_data.vc_bin_dir}/cl.exe\""
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toolchain_args = {
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if (defined(invoker.toolchain_args)) {
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forward_variables_from(invoker.toolchain_args, "*")
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}
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is_clang = false
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current_cpu = "x64"
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}
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}
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msvc_toolchain("win_clang_" + target_name) {
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environment = "environment.x64"
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prefix = rebase_path("$clang_base_path/bin", root_build_dir)
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cl = "${goma_prefix}$prefix/${clang_cl}"
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sys_include_flags = "${x64_toolchain_data.include_flags_imsvc}"
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toolchain_args = {
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if (defined(invoker.toolchain_args)) {
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forward_variables_from(invoker.toolchain_args, "*")
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}
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is_clang = true
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current_cpu = "x64"
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}
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}
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}
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win_x64_toolchains("x64") {
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toolchain_args = {
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# Use the defaults.
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}
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}
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# The nacl_win64 toolchain is nearly identical to the plain x64 toolchain.
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# It's used solely for building nacl64.exe (//components/nacl/broker:nacl64).
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# The only reason it's a separate toolchain is so that it can force
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# is_component_build to false in the toolchain_args() block, because
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# building nacl64.exe in component style does not work.
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win_x64_toolchains("nacl_win64") {
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toolchain_args = {
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is_component_build = false
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}
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}
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# WinRT toolchains. Only define these when targeting them.
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#
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# NOTE: This is currently broken because it references vc_bin_dir. brettw@
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# changed this around a bit, and I don't know what this should be set to
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# in terms of what setup_toolchain returns for a certain CPU architecture.
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if (target_os == "winrt_81" || target_os == "winrt_81_phone" ||
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target_os == "winrt_10") {
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msvc_toolchain("winrt_x86") {
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environment = "environment.winrt_x86"
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cl = "${goma_prefix}\"${vc_bin_dir}/cl.exe\""
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toolchain_args = {
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is_clang = false
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current_cpu = "x86"
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}
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}
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msvc_toolchain("winrt_x64") {
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environment = "environment.winrt_x64"
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cl = "${goma_prefix}\"${vc_bin_dir}/cl.exe\""
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toolchain_args = {
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is_clang = false
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current_cpu = "x64"
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}
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}
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}
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