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100 lines
4.3 KiB
C++
100 lines
4.3 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_BASE_PATHS_H_
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#define BASE_BASE_PATHS_H_
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// This file declares path keys for the base module. These can be used with
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// the PathService to access various special directories and files.
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#include "build/build_config.h"
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#if BUILDFLAG(IS_WIN)
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#include "base/base_paths_win.h"
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#elif BUILDFLAG(IS_MAC)
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#include "base/base_paths_mac.h"
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#elif BUILDFLAG(IS_IOS)
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#include "base/base_paths_ios.h"
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#elif BUILDFLAG(IS_ANDROID)
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#include "base/base_paths_android.h"
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#endif
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#if BUILDFLAG(IS_POSIX)
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#include "base/base_paths_posix.h"
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#endif
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namespace base {
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enum BasePathKey {
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PATH_START = 0,
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// The following refer to the current application.
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FILE_EXE, // Path and filename of the current executable.
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#if !BUILDFLAG(IS_FUCHSIA) && !BUILDFLAG(IS_IOS)
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// Prefer keys (e.g., DIR_ASSETS) that are specific to the use case as the
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// module location may not work as expected on some platforms. For this
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// reason, this key is not defined on Fuchsia. See crbug.com/1263691 for
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// details.
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FILE_MODULE, // Path and filename of the module containing the code for
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// the PathService (which could differ from FILE_EXE if the
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// PathService were compiled into a shared object, for
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// example).
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#endif
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DIR_EXE, // Directory containing FILE_EXE.
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#if !BUILDFLAG(IS_FUCHSIA) && !BUILDFLAG(IS_IOS)
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// Prefer keys (e.g., DIR_ASSETS) that are specific to the use case as the
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// module location may not work as expected on some platforms. For this
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// reason, this key is not defined on Fuchsia. See crbug.com/1263691 for
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// details.
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DIR_MODULE, // Directory containing FILE_MODULE.
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#endif
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DIR_ASSETS, // Directory that contains application assets.
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// The following refer to system and system user directories.
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DIR_TEMP, // Temporary directory for the system and/or user.
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DIR_HOME, // User's root home directory. On Windows this will look
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// like "C:\Users\<user>" which isn't necessarily a great
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// place to put files.
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#if !BUILDFLAG(IS_IOS)
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DIR_USER_DESKTOP, // The current user's Desktop.
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#endif
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// The following refer to the applications current environment.
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DIR_CURRENT, // Current directory.
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// The following are only for use in tests.
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// On some platforms, such as Android and Fuchsia, tests do not have access to
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// the build file system so the necessary files are bundled with the test
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// binary. On such platforms, these will return an appropriate path inside the
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// bundle.
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DIR_SRC_TEST_DATA_ROOT, // The root of files in the source tree that are
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// made available to tests. Useful for tests that use
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// resources that exist in the source tree.
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// On posix and windows platform, this can be
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// overridden using the CR_SOURCE_ROOT environment
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// variable. If it contains a relative path, it will
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// be appended to the DIR_EXE directory path.
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DIR_OUT_TEST_DATA_ROOT, // Path of build outputs available to tests. Build
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// output files are normally placed directly in the
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// build output directory on platforms that do not
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// "package" tests. On platforms that "package"
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// tests this will instead return a package-local
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// path to copies of the relevant files.
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DIR_GEN_TEST_DATA_ROOT, // Path of generated intermediate files available to
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// tests. Build-intermediate files are normally
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// placed in the "gen" sub-directory of the build
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// output directory. On platforms that "package"
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// tests this will instead return a package-local
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// path to copies of the relevant files.
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DIR_TEST_DATA, // Directory containing test data for //base tests.
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// Only for use in base_unittests. Equivalent to
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// DIR_SRC_TEST_DATA_ROOT + "/base/test/data".
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PATH_END
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};
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} // namespace base
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#endif // BASE_BASE_PATHS_H_
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