mirror of
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194 lines
5.9 KiB
C++
194 lines
5.9 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "tools/gn/pattern.h"
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#include "tools/gn/value.h"
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namespace {
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void ParsePattern(const std::string& s, std::vector<Pattern::Subrange>* out) {
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// Set when the last subrange is a literal so we can just append when we
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// find another literal.
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Pattern::Subrange* last_literal = nullptr;
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for (size_t i = 0; i < s.size(); i++) {
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if (s[i] == '*') {
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// Don't allow two **.
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if (out->size() == 0 ||
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(*out)[out->size() - 1].type != Pattern::Subrange::ANYTHING)
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out->push_back(Pattern::Subrange(Pattern::Subrange::ANYTHING));
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last_literal = nullptr;
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} else if (s[i] == '\\') {
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if (i < s.size() - 1 && s[i + 1] == 'b') {
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// "\b" means path boundary.
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i++;
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out->push_back(Pattern::Subrange(Pattern::Subrange::PATH_BOUNDARY));
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last_literal = nullptr;
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} else {
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// Backslash + anything else means that literal char.
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if (!last_literal) {
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out->push_back(Pattern::Subrange(Pattern::Subrange::LITERAL));
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last_literal = &(*out)[out->size() - 1];
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}
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if (i < s.size() - 1) {
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i++;
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last_literal->literal.push_back(s[i]);
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} else {
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// Single backslash at end, use literal backslash.
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last_literal->literal.push_back('\\');
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}
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}
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} else {
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if (!last_literal) {
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out->push_back(Pattern::Subrange(Pattern::Subrange::LITERAL));
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last_literal = &(*out)[out->size() - 1];
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}
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last_literal->literal.push_back(s[i]);
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}
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}
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}
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} // namespace
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Pattern::Pattern(const std::string& s) {
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ParsePattern(s, &subranges_);
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is_suffix_ =
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(subranges_.size() == 2 &&
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subranges_[0].type == Subrange::ANYTHING &&
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subranges_[1].type == Subrange::LITERAL);
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}
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Pattern::Pattern(const Pattern& other) = default;
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Pattern::~Pattern() {
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}
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bool Pattern::MatchesString(const std::string& s) const {
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// Empty pattern matches only empty string.
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if (subranges_.empty())
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return s.empty();
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if (is_suffix_) {
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const std::string& suffix = subranges_[1].literal;
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if (suffix.size() > s.size())
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return false; // Too short.
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return s.compare(s.size() - suffix.size(), suffix.size(), suffix) == 0;
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}
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return RecursiveMatch(s, 0, 0, true);
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}
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// We assume the number of ranges is small so recursive is always reasonable.
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// Could be optimized to only be recursive for *.
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bool Pattern::RecursiveMatch(const std::string& s,
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size_t begin_char,
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size_t subrange_index,
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bool allow_implicit_path_boundary) const {
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if (subrange_index >= subranges_.size()) {
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// Hit the end of our subranges, the text should also be at the end for a
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// match.
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return begin_char == s.size();
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}
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const Subrange& sr = subranges_[subrange_index];
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switch (sr.type) {
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case Subrange::LITERAL: {
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if (s.size() - begin_char < sr.literal.size())
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return false; // Not enough room.
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if (s.compare(begin_char, sr.literal.size(), sr.literal) != 0)
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return false; // Literal doesn't match.
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// Recursively check the next one.
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return RecursiveMatch(s, begin_char + sr.literal.size(),
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subrange_index + 1, true);
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}
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case Subrange::PATH_BOUNDARY: {
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// When we can accept an implicit path boundary, we have to check both
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// a match of the literal and the implicit one.
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if (allow_implicit_path_boundary &&
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(begin_char == 0 || begin_char == s.size())) {
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// At implicit path boundary, see if the rest of the pattern matches.
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if (RecursiveMatch(s, begin_char, subrange_index + 1, false))
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return true;
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}
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// Check for a literal "/".
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if (begin_char < s.size() && s[begin_char] == '/') {
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// At explicit boundary, see if the rest of the pattern matches.
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if (RecursiveMatch(s, begin_char + 1, subrange_index + 1, true))
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return true;
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}
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return false;
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}
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case Subrange::ANYTHING: {
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if (subrange_index == subranges_.size() - 1)
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return true; // * at the end, consider it matching.
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size_t min_next_size = sr.MinSize();
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// We don't care about exactly what matched as long as there was a match,
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// so we can do this front-to-back. If we needed the match, we would
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// normally want "*" to be greedy so would work backwards.
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for (size_t i = begin_char; i < s.size() - min_next_size; i++) {
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// Note: this could probably be faster by detecting the type of the
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// next match in advance and checking for a match in this loop rather
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// than doing a full recursive call for each character.
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if (RecursiveMatch(s, i, subrange_index + 1, true))
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return true;
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}
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return false;
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}
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default:
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NOTREACHED();
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}
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return false;
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}
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PatternList::PatternList() {
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}
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PatternList::PatternList(const PatternList& other) = default;
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PatternList::~PatternList() {
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}
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void PatternList::Append(const Pattern& pattern) {
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patterns_.push_back(pattern);
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}
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void PatternList::SetFromValue(const Value& v, Err* err) {
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patterns_.clear();
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if (v.type() != Value::LIST) {
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*err = Err(v.origin(), "This value must be a list.");
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return;
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}
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const std::vector<Value>& list = v.list_value();
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for (const auto& elem : list) {
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if (!elem.VerifyTypeIs(Value::STRING, err))
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return;
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patterns_.push_back(Pattern(elem.string_value()));
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}
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}
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bool PatternList::MatchesString(const std::string& s) const {
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for (const auto& pattern : patterns_) {
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if (pattern.MatchesString(s))
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return true;
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}
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return false;
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}
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bool PatternList::MatchesValue(const Value& v) const {
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if (v.type() == Value::STRING)
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return MatchesString(v.string_value());
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return false;
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}
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