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429 lines
14 KiB
C++
429 lines
14 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "tools/gn/loader.h"
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#include "base/bind.h"
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#include "base/memory/ptr_util.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "tools/gn/build_settings.h"
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#include "tools/gn/err.h"
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#include "tools/gn/filesystem_utils.h"
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#include "tools/gn/input_file_manager.h"
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#include "tools/gn/parse_tree.h"
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#include "tools/gn/scheduler.h"
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#include "tools/gn/scope_per_file_provider.h"
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#include "tools/gn/settings.h"
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#include "tools/gn/source_dir.h"
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#include "tools/gn/source_file.h"
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#include "tools/gn/trace.h"
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namespace {
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struct SourceFileAndOrigin {
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SourceFileAndOrigin(const SourceFile& f, const LocationRange& o)
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: file(f),
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origin(o) {
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}
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SourceFile file;
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LocationRange origin;
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};
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} // namespace
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// Identifies one time a file is loaded in a given toolchain so we don't load
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// it more than once.
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struct LoaderImpl::LoadID {
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LoadID() {}
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LoadID(const SourceFile& f, const Label& tc_name)
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: file(f),
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toolchain_name(tc_name) {
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}
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bool operator<(const LoadID& other) const {
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if (file.value() == other.file.value())
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return toolchain_name < other.toolchain_name;
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return file < other.file;
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}
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SourceFile file;
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Label toolchain_name;
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};
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// Our tracking information for a toolchain.
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struct LoaderImpl::ToolchainRecord {
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// The default toolchain label can be empty for the first time the default
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// toolchain is loaded, since we don't know it yet. This will be fixed up
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// later. It should be valid in all other cases.
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ToolchainRecord(const BuildSettings* build_settings,
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const Label& toolchain_label,
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const Label& default_toolchain_label)
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: settings(build_settings,
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GetOutputSubdirName(toolchain_label,
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toolchain_label == default_toolchain_label)),
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is_toolchain_loaded(false),
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is_config_loaded(false) {
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settings.set_default_toolchain_label(default_toolchain_label);
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settings.set_toolchain_label(toolchain_label);
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}
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Settings settings;
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bool is_toolchain_loaded;
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bool is_config_loaded;
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std::vector<SourceFileAndOrigin> waiting_on_me;
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};
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// -----------------------------------------------------------------------------
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const void* const Loader::kDefaultToolchainKey = &kDefaultToolchainKey;
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Loader::Loader() {
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}
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Loader::~Loader() {
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}
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void Loader::Load(const Label& label, const LocationRange& origin) {
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Load(BuildFileForLabel(label), origin, label.GetToolchainLabel());
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}
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// static
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SourceFile Loader::BuildFileForLabel(const Label& label) {
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return SourceFile(label.dir().value() + "BUILD.gn");
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}
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// -----------------------------------------------------------------------------
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LoaderImpl::LoaderImpl(const BuildSettings* build_settings)
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: pending_loads_(0), build_settings_(build_settings) {
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// There may not be an active TaskRunner at this point. When that's the case,
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// the calling code is expected to call set_task_runner().
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if (base::ThreadTaskRunnerHandle::IsSet())
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task_runner_ = base::ThreadTaskRunnerHandle::Get();
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}
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LoaderImpl::~LoaderImpl() {
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}
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void LoaderImpl::Load(const SourceFile& file,
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const LocationRange& origin,
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const Label& in_toolchain_name) {
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const Label& toolchain_name = in_toolchain_name.is_null()
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? default_toolchain_label_ : in_toolchain_name;
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LoadID load_id(file, toolchain_name);
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if (!invocations_.insert(load_id).second)
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return; // Already in set, so this file was already loaded or schedulerd.
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if (toolchain_records_.empty()) {
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// Nothing loaded, need to load the default build config. The initial load
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// should not specify a toolchain.
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DCHECK(toolchain_name.is_null());
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std::unique_ptr<ToolchainRecord> new_record(
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new ToolchainRecord(build_settings_, Label(), Label()));
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ToolchainRecord* record = new_record.get();
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toolchain_records_[Label()] = std::move(new_record);
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// The default build config is no dependent on the toolchain definition,
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// since we need to load the build config before we know what the default
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// toolchain name is.
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record->is_toolchain_loaded = true;
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record->waiting_on_me.push_back(SourceFileAndOrigin(file, origin));
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ScheduleLoadBuildConfig(&record->settings, Scope::KeyValueMap());
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return;
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}
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ToolchainRecord* record;
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if (toolchain_name.is_null())
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record = toolchain_records_[default_toolchain_label_].get();
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else
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record = toolchain_records_[toolchain_name].get();
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if (!record) {
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DCHECK(!default_toolchain_label_.is_null());
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// No reference to this toolchain found yet, make one.
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std::unique_ptr<ToolchainRecord> new_record(new ToolchainRecord(
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build_settings_, toolchain_name, default_toolchain_label_));
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record = new_record.get();
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toolchain_records_[toolchain_name] = std::move(new_record);
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// Schedule a load of the toolchain using the default one.
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Load(BuildFileForLabel(toolchain_name), origin, default_toolchain_label_);
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}
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if (record->is_config_loaded)
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ScheduleLoadFile(&record->settings, origin, file);
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else
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record->waiting_on_me.push_back(SourceFileAndOrigin(file, origin));
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}
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void LoaderImpl::ToolchainLoaded(const Toolchain* toolchain) {
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ToolchainRecord* record = toolchain_records_[toolchain->label()].get();
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if (!record) {
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DCHECK(!default_toolchain_label_.is_null());
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std::unique_ptr<ToolchainRecord> new_record(new ToolchainRecord(
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build_settings_, toolchain->label(), default_toolchain_label_));
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record = new_record.get();
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toolchain_records_[toolchain->label()] = std::move(new_record);
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}
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record->is_toolchain_loaded = true;
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// The default build config is loaded first, then its toolchain. Secondary
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// ones are loaded in the opposite order so we can pass toolchain parameters
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// to the build config. So we may or may not have a config at this point.
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if (!record->is_config_loaded) {
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ScheduleLoadBuildConfig(&record->settings, toolchain->args());
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} else {
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// There should be nobody waiting on this if the build config is already
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// loaded.
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DCHECK(record->waiting_on_me.empty());
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}
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}
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Label LoaderImpl::GetDefaultToolchain() const {
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return default_toolchain_label_;
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}
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const Settings* LoaderImpl::GetToolchainSettings(const Label& label) const {
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ToolchainRecordMap::const_iterator found_toolchain;
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if (label.is_null()) {
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if (default_toolchain_label_.is_null())
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return nullptr;
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found_toolchain = toolchain_records_.find(default_toolchain_label_);
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} else {
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found_toolchain = toolchain_records_.find(label);
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}
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if (found_toolchain == toolchain_records_.end())
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return nullptr;
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return &found_toolchain->second->settings;
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}
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void LoaderImpl::ScheduleLoadFile(const Settings* settings,
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const LocationRange& origin,
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const SourceFile& file) {
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Err err;
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pending_loads_++;
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if (!AsyncLoadFile(origin, settings->build_settings(), file,
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base::Bind(&LoaderImpl::BackgroundLoadFile, this,
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settings, file, origin),
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&err)) {
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g_scheduler->FailWithError(err);
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DecrementPendingLoads();
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}
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}
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void LoaderImpl::ScheduleLoadBuildConfig(
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Settings* settings,
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const Scope::KeyValueMap& toolchain_overrides) {
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Err err;
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pending_loads_++;
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if (!AsyncLoadFile(LocationRange(), settings->build_settings(),
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settings->build_settings()->build_config_file(),
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base::Bind(&LoaderImpl::BackgroundLoadBuildConfig,
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this, settings, toolchain_overrides),
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&err)) {
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g_scheduler->FailWithError(err);
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DecrementPendingLoads();
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}
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}
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void LoaderImpl::BackgroundLoadFile(const Settings* settings,
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const SourceFile& file_name,
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const LocationRange& origin,
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const ParseNode* root) {
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if (!root) {
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task_runner_->PostTask(
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FROM_HERE, base::Bind(&LoaderImpl::DecrementPendingLoads, this));
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return;
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}
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if (g_scheduler->verbose_logging()) {
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g_scheduler->Log("Running", file_name.value() + " with toolchain " +
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settings->toolchain_label().GetUserVisibleName(false));
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}
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Scope our_scope(settings->base_config());
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ScopePerFileProvider per_file_provider(&our_scope, true);
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our_scope.set_source_dir(file_name.GetDir());
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// Targets, etc. generated as part of running this file will end up here.
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Scope::ItemVector collected_items;
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our_scope.set_item_collector(&collected_items);
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ScopedTrace trace(TraceItem::TRACE_FILE_EXECUTE, file_name.value());
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trace.SetToolchain(settings->toolchain_label());
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Err err;
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root->Execute(&our_scope, &err);
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if (!err.has_error())
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our_scope.CheckForUnusedVars(&err);
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if (err.has_error()) {
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if (!origin.is_null())
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err.AppendSubErr(Err(origin, "which caused the file to be included."));
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g_scheduler->FailWithError(err);
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}
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// Pass all of the items that were defined off to the builder.
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for (auto& item : collected_items)
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settings->build_settings()->ItemDefined(std::move(item));
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trace.Done();
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task_runner_->PostTask(FROM_HERE, base::Bind(&LoaderImpl::DidLoadFile, this));
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}
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void LoaderImpl::BackgroundLoadBuildConfig(
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Settings* settings,
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const Scope::KeyValueMap& toolchain_overrides,
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const ParseNode* root) {
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if (!root) {
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task_runner_->PostTask(
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FROM_HERE, base::Bind(&LoaderImpl::DecrementPendingLoads, this));
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return;
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}
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Scope* base_config = settings->base_config();
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base_config->set_source_dir(SourceDir("//"));
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settings->build_settings()->build_args().SetupRootScope(
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base_config, toolchain_overrides);
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base_config->SetProcessingBuildConfig();
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// See kDefaultToolchainKey in the header.
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Label default_toolchain_label;
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if (settings->is_default())
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base_config->SetProperty(kDefaultToolchainKey, &default_toolchain_label);
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ScopedTrace trace(TraceItem::TRACE_FILE_EXECUTE,
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settings->build_settings()->build_config_file().value());
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trace.SetToolchain(settings->toolchain_label());
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Err err;
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root->Execute(base_config, &err);
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// Clear all private variables left in the scope. We want the root build
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// config to be like a .gni file in that variables beginning with an
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// underscore aren't exported.
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base_config->RemovePrivateIdentifiers();
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trace.Done();
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if (err.has_error())
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g_scheduler->FailWithError(err);
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base_config->ClearProcessingBuildConfig();
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if (settings->is_default()) {
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// The default toolchain must have been set in the default build config
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// file.
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if (default_toolchain_label.is_null()) {
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g_scheduler->FailWithError(Err(Location(),
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"The default build config file did not call set_default_toolchain()",
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"If you don't call this, I can't figure out what toolchain to use\n"
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"for all of this code."));
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} else {
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DCHECK(settings->toolchain_label().is_null());
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settings->set_toolchain_label(default_toolchain_label);
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}
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}
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task_runner_->PostTask(FROM_HERE,
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base::Bind(&LoaderImpl::DidLoadBuildConfig, this,
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settings->toolchain_label()));
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}
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void LoaderImpl::DidLoadFile() {
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DecrementPendingLoads();
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}
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void LoaderImpl::DidLoadBuildConfig(const Label& label) {
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// Do not return early, we must call DecrementPendingLoads() at the bottom.
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ToolchainRecordMap::iterator found_toolchain = toolchain_records_.find(label);
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ToolchainRecord* record = nullptr;
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if (found_toolchain == toolchain_records_.end()) {
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// When loading the default build config, we'll insert it into the record
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// map with an empty label since we don't yet know what to call it.
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//
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// In this case, we should have exactly one entry in the map with an empty
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// label. We now need to fix up the naming so it refers to the "real" one.
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CHECK_EQ(1U, toolchain_records_.size());
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ToolchainRecordMap::iterator empty_label = toolchain_records_.find(Label());
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CHECK(empty_label != toolchain_records_.end());
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// Fix up the toolchain record.
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std::unique_ptr<ToolchainRecord> moved_record =
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std::move(empty_label->second);
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record = moved_record.get();
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toolchain_records_[label] = std::move(moved_record);
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toolchain_records_.erase(empty_label);
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// Save the default toolchain label.
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default_toolchain_label_ = label;
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DCHECK(record->settings.default_toolchain_label().is_null());
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record->settings.set_default_toolchain_label(label);
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// The settings object should have the toolchain label already set.
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DCHECK(!record->settings.toolchain_label().is_null());
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// Update any stored invocations that refer to the empty toolchain label.
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// This will normally only be one, for the root build file, so brute-force
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// is OK.
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LoadIDSet old_loads;
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invocations_.swap(old_loads);
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for (const auto& load : old_loads) {
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if (load.toolchain_name.is_null()) {
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// Fix up toolchain label
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invocations_.insert(LoadID(load.file, label));
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} else {
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// Can keep the old one.
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invocations_.insert(load);
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}
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}
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} else {
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record = found_toolchain->second.get();
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}
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DCHECK(!record->is_config_loaded);
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DCHECK(record->is_toolchain_loaded);
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record->is_config_loaded = true;
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// Schedule all waiting file loads.
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for (const auto& waiting : record->waiting_on_me)
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ScheduleLoadFile(&record->settings, waiting.origin, waiting.file);
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record->waiting_on_me.clear();
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DecrementPendingLoads();
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}
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void LoaderImpl::DecrementPendingLoads() {
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DCHECK_GT(pending_loads_, 0);
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pending_loads_--;
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if (pending_loads_ == 0 && !complete_callback_.is_null())
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complete_callback_.Run();
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}
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bool LoaderImpl::AsyncLoadFile(
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const LocationRange& origin,
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const BuildSettings* build_settings,
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const SourceFile& file_name,
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const base::Callback<void(const ParseNode*)>& callback,
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Err* err) {
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if (async_load_file_.is_null()) {
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return g_scheduler->input_file_manager()->AsyncLoadFile(
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origin, build_settings, file_name, callback, err);
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}
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return async_load_file_.Run(
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origin, build_settings, file_name, callback, err);
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}
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