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268 lines
8.5 KiB
C++
268 lines
8.5 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "tools/gn/label_pattern.h"
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#include <stddef.h>
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#include "base/strings/string_util.h"
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#include "build/build_config.h"
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#include "tools/gn/err.h"
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#include "tools/gn/filesystem_utils.h"
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#include "tools/gn/value.h"
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const char kLabelPattern_Help[] =
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R"*(Label patterns
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A label pattern is a way of expressing one or more labels in a portion of the
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source tree. They are not general regular expressions.
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They can take the following forms only:
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- Explicit (no wildcard):
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"//foo/bar:baz"
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":baz"
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- Wildcard target names:
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"//foo/bar:*" (all targets in the //foo/bar/BUILD.gn file)
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":*" (all targets in the current build file)
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- Wildcard directory names ("*" is only supported at the end)
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"*" (all targets)
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"//foo/bar/*" (all targets in any subdir of //foo/bar)
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"./*" (all targets in the current build file or sub dirs)
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Any of the above forms can additionally take an explicit toolchain. In this
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case, the toolchain must be fully qualified (no wildcards are supported in
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the toolchain name).
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"//foo:bar(//build/toochain:mac)"
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An explicit target in an explicit toolchain.
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":*(//build/toolchain/linux:32bit)"
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All targets in the current build file using the 32-bit Linux toolchain.
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"//foo/*(//build/toolchain:win)"
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All targets in //foo and any subdirectory using the Windows
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toolchain.
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)*";
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LabelPattern::LabelPattern() : type_(MATCH) {
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}
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LabelPattern::LabelPattern(Type type,
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const SourceDir& dir,
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const base::StringPiece& name,
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const Label& toolchain_label)
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: toolchain_(toolchain_label),
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type_(type),
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dir_(dir) {
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name.CopyToString(&name_);
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}
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LabelPattern::LabelPattern(const LabelPattern& other) = default;
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LabelPattern::~LabelPattern() {
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}
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// static
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LabelPattern LabelPattern::GetPattern(const SourceDir& current_dir,
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const Value& value,
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Err* err) {
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if (!value.VerifyTypeIs(Value::STRING, err))
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return LabelPattern();
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base::StringPiece str(value.string_value());
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if (str.empty()) {
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*err = Err(value, "Label pattern must not be empty.");
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return LabelPattern();
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}
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// If there's no wildcard, this is specifying an exact label, use the
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// label resolution code to get all the implicit name stuff.
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size_t star = str.find('*');
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if (star == std::string::npos) {
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Label label = Label::Resolve(current_dir, Label(), value, err);
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if (err->has_error())
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return LabelPattern();
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// Toolchain.
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Label toolchain_label;
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if (!label.toolchain_dir().is_null() || !label.toolchain_name().empty())
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toolchain_label = label.GetToolchainLabel();
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return LabelPattern(MATCH, label.dir(), label.name(), toolchain_label);
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}
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// Wildcard case, need to split apart the label to see what it specifies.
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Label toolchain_label;
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size_t open_paren = str.find('(');
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if (open_paren != std::string::npos) {
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// Has a toolchain definition, extract inside the parens.
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size_t close_paren = str.find(')', open_paren);
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if (close_paren == std::string::npos) {
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*err = Err(value, "No close paren when looking for toolchain name.");
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return LabelPattern();
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}
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std::string toolchain_string =
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str.substr(open_paren + 1, close_paren - open_paren - 1).as_string();
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if (toolchain_string.find('*') != std::string::npos) {
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*err = Err(value, "Can't have a wildcard in the toolchain.");
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return LabelPattern();
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}
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// Parse the inside of the parens as a label for a toolchain.
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Value value_for_toolchain(value.origin(), toolchain_string);
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toolchain_label =
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Label::Resolve(current_dir, Label(), value_for_toolchain, err);
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if (err->has_error())
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return LabelPattern();
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// Trim off the toolchain for the processing below.
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str = str.substr(0, open_paren);
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}
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// Extract path and name.
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base::StringPiece path;
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base::StringPiece name;
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size_t offset = 0;
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#if defined(OS_WIN)
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if (IsPathAbsolute(str)) {
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size_t drive_letter_pos = str[0] == '/' ? 1 : 0;
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if (str.size() > drive_letter_pos + 2 && str[drive_letter_pos + 1] == ':' &&
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IsSlash(str[drive_letter_pos + 2]) &&
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base::IsAsciiAlpha(str[drive_letter_pos])) {
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// Skip over the drive letter colon.
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offset = drive_letter_pos + 2;
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}
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}
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#endif
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size_t colon = str.find(':', offset);
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if (colon == std::string::npos) {
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path = base::StringPiece(str);
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} else {
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path = str.substr(0, colon);
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name = str.substr(colon + 1);
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}
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// The path can have these forms:
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// 1. <empty> (use current dir)
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// 2. <non wildcard stuff> (send through directory resolution)
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// 3. <non wildcard stuff>* (send stuff through dir resolution, note star)
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// 4. * (matches anything)
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SourceDir dir;
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bool has_path_star = false;
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if (path.empty()) {
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// Looks like ":foo".
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dir = current_dir;
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} else if (path[path.size() - 1] == '*') {
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// Case 3 or 4 above.
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has_path_star = true;
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// Adjust path to contain everything but the star.
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path = path.substr(0, path.size() - 1);
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if (!path.empty() && path[path.size() - 1] != '/') {
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// The input was "foo*" which is invalid.
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*err = Err(value, "'*' must match full directories in a label pattern.",
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"You did \"foo*\" but this thing doesn't do general pattern\n"
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"matching. Instead, you have to add a slash: \"foo/*\" to match\n"
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"all targets in a directory hierarchy.");
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return LabelPattern();
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}
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}
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// Resolve the part of the path that's not the wildcard.
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if (!path.empty()) {
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// The non-wildcard stuff better not have a wildcard.
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if (path.find('*') != base::StringPiece::npos) {
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*err = Err(value, "Label patterns only support wildcard suffixes.",
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"The pattern contained a '*' that wasn't at the end.");
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return LabelPattern();
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}
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// Resolve the non-wildcard stuff.
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dir = current_dir.ResolveRelativeDir(value, path, err);
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if (err->has_error())
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return LabelPattern();
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}
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// Resolve the name. At this point, we're doing wildcard matches so the
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// name should either be empty ("foo/*") or a wildcard ("foo:*");
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if (colon != std::string::npos && name != "*") {
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*err = Err(value, "Invalid label pattern.",
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"You seem to be using the wildcard more generally that is supported.\n"
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"Did you mean \"foo:*\" to match everything in the file, or\n"
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"\"./*\" to recursively match everything in the currend subtree.");
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return LabelPattern();
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}
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Type type;
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if (has_path_star) {
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// We know there's a wildcard, so if the name is empty it looks like
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// "foo/*".
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type = RECURSIVE_DIRECTORY;
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} else {
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// Everything else should be of the form "foo:*".
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type = DIRECTORY;
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}
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// When we're doing wildcard matching, the name is always empty.
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return LabelPattern(type, dir, base::StringPiece(), toolchain_label);
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}
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bool LabelPattern::HasWildcard(const std::string& str) {
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// Just look for a star. In the future, we may want to handle escaping or
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// other types of patterns.
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return str.find('*') != std::string::npos;
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}
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bool LabelPattern::Matches(const Label& label) const {
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if (!toolchain_.is_null()) {
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// Toolchain must match exactly.
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if (toolchain_.dir() != label.toolchain_dir() ||
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toolchain_.name() != label.toolchain_name())
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return false;
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}
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switch (type_) {
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case MATCH:
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return label.name() == name_ && label.dir() == dir_;
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case DIRECTORY:
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// The directories must match exactly.
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return label.dir() == dir_;
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case RECURSIVE_DIRECTORY:
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// Our directory must be a prefix of the input label for recursive.
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return label.dir().value().compare(0, dir_.value().size(), dir_.value())
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== 0;
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default:
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NOTREACHED();
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return false;
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}
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}
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std::string LabelPattern::Describe() const {
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std::string result;
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switch (type()) {
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case MATCH:
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result = DirectoryWithNoLastSlash(dir()) + ":" + name();
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break;
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case DIRECTORY:
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result = DirectoryWithNoLastSlash(dir()) + ":*";
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break;
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case RECURSIVE_DIRECTORY:
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result = dir().value() + "*";
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break;
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}
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if (!toolchain_.is_null()) {
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result.push_back('(');
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result.append(toolchain_.GetUserVisibleName(false));
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result.push_back(')');
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}
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return result;
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}
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