mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-12-01 01:36:09 +03:00
800 lines
28 KiB
C++
800 lines
28 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "tools/gn/functions.h"
|
|
|
|
#include "tools/gn/config_values_generator.h"
|
|
#include "tools/gn/err.h"
|
|
#include "tools/gn/parse_tree.h"
|
|
#include "tools/gn/scope.h"
|
|
#include "tools/gn/target_generator.h"
|
|
#include "tools/gn/template.h"
|
|
#include "tools/gn/value.h"
|
|
#include "tools/gn/variables.h"
|
|
|
|
#define DEPENDENT_CONFIG_VARS \
|
|
" Dependent configs: all_dependent_configs, public_configs\n"
|
|
#define DEPS_VARS \
|
|
" Deps: data_deps, deps, public_deps\n"
|
|
#define GENERAL_TARGET_VARS \
|
|
" General: check_includes, configs, data, inputs, output_name,\n" \
|
|
" output_extension, public, sources, testonly, visibility\n"
|
|
|
|
namespace functions {
|
|
|
|
namespace {
|
|
|
|
Value ExecuteGenericTarget(const char* target_type,
|
|
Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
NonNestableBlock non_nestable(scope, function, "target");
|
|
if (!non_nestable.Enter(err))
|
|
return Value();
|
|
|
|
if (!EnsureNotProcessingImport(function, scope, err) ||
|
|
!EnsureNotProcessingBuildConfig(function, scope, err))
|
|
return Value();
|
|
Scope block_scope(scope);
|
|
if (!FillTargetBlockScope(scope, function, target_type, block,
|
|
args, &block_scope, err))
|
|
return Value();
|
|
|
|
block->Execute(&block_scope, err);
|
|
if (err->has_error())
|
|
return Value();
|
|
|
|
TargetGenerator::GenerateTarget(&block_scope, function, args,
|
|
target_type, err);
|
|
if (err->has_error())
|
|
return Value();
|
|
|
|
block_scope.CheckForUnusedVars(err);
|
|
return Value();
|
|
}
|
|
|
|
} // namespace
|
|
|
|
// action ----------------------------------------------------------------------
|
|
|
|
// Common help paragraph on script runtime execution directories.
|
|
#define SCRIPT_EXECUTION_CONTEXT \
|
|
" The script will be executed with the given arguments with the current\n"\
|
|
" directory being that of the root build directory. If you pass files\n"\
|
|
" to your script, see \"gn help rebase_path\" for how to convert\n" \
|
|
" file names to be relative to the build directory (file names in the\n" \
|
|
" sources, outputs, and inputs will be all treated as relative to the\n" \
|
|
" current build file and converted as needed automatically).\n"
|
|
|
|
// Common help paragraph on script output directories.
|
|
#define SCRIPT_EXECUTION_OUTPUTS \
|
|
" All output files must be inside the output directory of the build.\n" \
|
|
" You would generally use |$target_out_dir| or |$target_gen_dir| to\n" \
|
|
" reference the output or generated intermediate file directories,\n" \
|
|
" respectively.\n"
|
|
|
|
#define ACTION_DEPS \
|
|
" The \"deps\" and \"public_deps\" for an action will always be\n" \
|
|
" completed before any part of the action is run so it can depend on\n" \
|
|
" the output of previous steps. The \"data_deps\" will be built if the\n" \
|
|
" action is built, but may not have completed before all steps of the\n" \
|
|
" action are started. This can give additional parallelism in the build\n"\
|
|
" for runtime-only dependencies.\n"
|
|
|
|
const char kAction[] = "action";
|
|
const char kAction_HelpShort[] =
|
|
"action: Declare a target that runs a script a single time.";
|
|
const char kAction_Help[] =
|
|
R"(action: Declare a target that runs a script a single time.
|
|
|
|
This target type allows you to run a script a single time to produce one or
|
|
more output files. If you want to run a script once for each of a set of
|
|
input files, see "gn help action_foreach".
|
|
|
|
Inputs
|
|
|
|
In an action the "sources" and "inputs" are treated the same: they're both
|
|
input dependencies on script execution with no special handling. If you want
|
|
to pass the sources to your script, you must do so explicitly by including
|
|
them in the "args". Note also that this means there is no special handling of
|
|
paths since GN doesn't know which of the args are paths and not. You will
|
|
want to use rebase_path() to convert paths to be relative to the
|
|
root_build_dir.
|
|
|
|
You can dynamically write input dependencies (for incremental rebuilds if an
|
|
input file changes) by writing a depfile when the script is run (see "gn help
|
|
depfile"). This is more flexible than "inputs".
|
|
|
|
If the command line length is very long, you can use response files to pass
|
|
args to your script. See "gn help response_file_contents".
|
|
|
|
It is recommended you put inputs to your script in the "sources" variable,
|
|
and stuff like other Python files required to run your script in the "inputs"
|
|
variable.
|
|
)"
|
|
|
|
ACTION_DEPS
|
|
|
|
R"(
|
|
Outputs
|
|
|
|
You should specify files created by your script by specifying them in the
|
|
"outputs".
|
|
)"
|
|
|
|
SCRIPT_EXECUTION_CONTEXT
|
|
|
|
R"(
|
|
File name handling
|
|
)"
|
|
|
|
SCRIPT_EXECUTION_OUTPUTS
|
|
|
|
R"(
|
|
Variables
|
|
|
|
args, data, data_deps, depfile, deps, inputs, outputs*, pool,
|
|
response_file_contents, script*, sources
|
|
* = required
|
|
|
|
Example
|
|
|
|
action("run_this_guy_once") {
|
|
script = "doprocessing.py"
|
|
sources = [ "my_configuration.txt" ]
|
|
outputs = [ "$target_gen_dir/insightful_output.txt" ]
|
|
|
|
# Our script imports this Python file so we want to rebuild if it changes.
|
|
inputs = [ "helper_library.py" ]
|
|
|
|
# Note that we have to manually pass the sources to our script if the
|
|
# script needs them as inputs.
|
|
args = [ "--out", rebase_path(target_gen_dir, root_build_dir) ] +
|
|
rebase_path(sources, root_build_dir)
|
|
}
|
|
)";
|
|
|
|
Value RunAction(Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
return ExecuteGenericTarget(functions::kAction, scope, function, args,
|
|
block, err);
|
|
}
|
|
|
|
// action_foreach --------------------------------------------------------------
|
|
|
|
const char kActionForEach[] = "action_foreach";
|
|
const char kActionForEach_HelpShort[] =
|
|
"action_foreach: Declare a target that runs a script over a set of files.";
|
|
const char kActionForEach_Help[] =
|
|
R"(action_foreach: Declare a target that runs a script over a set of files.
|
|
|
|
This target type allows you to run a script once-per-file over a set of
|
|
sources. If you want to run a script once that takes many files as input, see
|
|
"gn help action".
|
|
|
|
Inputs
|
|
|
|
The script will be run once per file in the "sources" variable. The "outputs"
|
|
variable should specify one or more files with a source expansion pattern in
|
|
it (see "gn help source_expansion"). The output file(s) for each script
|
|
invocation should be unique. Normally you use "{{source_name_part}}" in each
|
|
output file.
|
|
|
|
If your script takes additional data as input, such as a shared configuration
|
|
file or a Python module it uses, those files should be listed in the "inputs"
|
|
variable. These files are treated as dependencies of each script invocation.
|
|
|
|
If the command line length is very long, you can use response files to pass
|
|
args to your script. See "gn help response_file_contents".
|
|
|
|
You can dynamically write input dependencies (for incremental rebuilds if an
|
|
input file changes) by writing a depfile when the script is run (see "gn help
|
|
depfile"). This is more flexible than "inputs".
|
|
)"
|
|
ACTION_DEPS
|
|
R"(
|
|
Outputs
|
|
)"
|
|
SCRIPT_EXECUTION_CONTEXT
|
|
R"(
|
|
File name handling
|
|
)"
|
|
SCRIPT_EXECUTION_OUTPUTS
|
|
R"(
|
|
Variables
|
|
|
|
args, data, data_deps, depfile, deps, inputs, outputs*, pool,
|
|
response_file_contents, script*, sources*
|
|
* = required
|
|
|
|
Example
|
|
|
|
# Runs the script over each IDL file. The IDL script will generate both a .cc
|
|
# and a .h file for each input.
|
|
action_foreach("my_idl") {
|
|
script = "idl_processor.py"
|
|
sources = [ "foo.idl", "bar.idl" ]
|
|
|
|
# Our script reads this file each time, so we need to list is as a
|
|
# dependency so we can rebuild if it changes.
|
|
inputs = [ "my_configuration.txt" ]
|
|
|
|
# Transformation from source file name to output file names.
|
|
outputs = [ "$target_gen_dir/{{source_name_part}}.h",
|
|
"$target_gen_dir/{{source_name_part}}.cc" ]
|
|
|
|
# Note that since "args" is opaque to GN, if you specify paths here, you
|
|
# will need to convert it to be relative to the build directory using
|
|
# rebase_path().
|
|
args = [
|
|
"{{source}}",
|
|
"-o",
|
|
rebase_path(relative_target_gen_dir, root_build_dir) +
|
|
"/{{source_name_part}}.h" ]
|
|
}
|
|
)";
|
|
|
|
Value RunActionForEach(Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
return ExecuteGenericTarget(functions::kActionForEach, scope, function, args,
|
|
block, err);
|
|
}
|
|
|
|
// bundle_data -----------------------------------------------------------------
|
|
|
|
const char kBundleData[] = "bundle_data";
|
|
const char kBundleData_HelpShort[] =
|
|
"bundle_data: [iOS/macOS] Declare a target without output.";
|
|
const char kBundleData_Help[] =
|
|
R"(bundle_data: [iOS/macOS] Declare a target without output.
|
|
|
|
This target type allows to declare data that is required at runtime. It is
|
|
used to inform "create_bundle" targets of the files to copy into generated
|
|
bundle, see "gn help create_bundle" for help.
|
|
|
|
The target must define a list of files as "sources" and a single "outputs".
|
|
If there are multiple files, source expansions must be used to express the
|
|
output. The output must reference a file inside of {{bundle_root_dir}}.
|
|
|
|
This target can be used on all platforms though it is designed only to
|
|
generate iOS/macOS bundle. In cross-platform projects, it is advised to put it
|
|
behind iOS/macOS conditionals.
|
|
|
|
See "gn help create_bundle" for more information.
|
|
|
|
Variables
|
|
|
|
sources*, outputs*, deps, data_deps, public_deps, visibility
|
|
* = required
|
|
|
|
Examples
|
|
|
|
bundle_data("icudata") {
|
|
sources = [ "sources/data/in/icudtl.dat" ]
|
|
outputs = [ "{{bundle_resources_dir}}/{{source_file_part}}" ]
|
|
}
|
|
|
|
bundle_data("base_unittests_bundle_data]") {
|
|
sources = [ "test/data" ]
|
|
outputs = [
|
|
"{{bundle_resources_dir}}/{{source_root_relative_dir}}/" +
|
|
"{{source_file_part}}"
|
|
]
|
|
}
|
|
|
|
bundle_data("material_typography_bundle_data") {
|
|
sources = [
|
|
"src/MaterialTypography.bundle/Roboto-Bold.ttf",
|
|
"src/MaterialTypography.bundle/Roboto-Italic.ttf",
|
|
"src/MaterialTypography.bundle/Roboto-Regular.ttf",
|
|
"src/MaterialTypography.bundle/Roboto-Thin.ttf",
|
|
]
|
|
outputs = [
|
|
"{{bundle_resources_dir}}/MaterialTypography.bundle/"
|
|
"{{source_file_part}}"
|
|
]
|
|
}
|
|
)";
|
|
|
|
Value RunBundleData(Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
return ExecuteGenericTarget(functions::kBundleData, scope, function, args,
|
|
block, err);
|
|
}
|
|
|
|
// create_bundle ---------------------------------------------------------------
|
|
|
|
const char kCreateBundle[] = "create_bundle";
|
|
const char kCreateBundle_HelpShort[] =
|
|
"create_bundle: [iOS/macOS] Build an iOS or macOS bundle.";
|
|
const char kCreateBundle_Help[] =
|
|
R"(create_bundle: [ios/macOS] Build an iOS or macOS bundle.
|
|
|
|
This target generates an iOS or macOS bundle (which is a directory with a
|
|
well-know structure). This target does not define any sources, instead they
|
|
are computed from all "bundle_data" target this one depends on transitively
|
|
(the recursion stops at "create_bundle" targets).
|
|
|
|
The "bundle_*_dir" properties must be defined. They will be used for the
|
|
expansion of {{bundle_*_dir}} rules in "bundle_data" outputs.
|
|
|
|
This target can be used on all platforms though it is designed only to
|
|
generate iOS or macOS bundle. In cross-platform projects, it is advised to put
|
|
it behind iOS/macOS conditionals.
|
|
|
|
If a create_bundle is specified as a data_deps for another target, the bundle
|
|
is considered a leaf, and its public and private dependencies will not
|
|
contribute to any data or data_deps. Required runtime dependencies should be
|
|
placed in the bundle. A create_bundle can declare its own explicit data and
|
|
data_deps, however.
|
|
|
|
Code signing
|
|
|
|
Some bundle needs to be code signed as part of the build (on iOS all
|
|
application needs to be code signed to run on a device). The code signature
|
|
can be configured via the code_signing_script variable.
|
|
|
|
If set, code_signing_script is the path of a script that invoked after all
|
|
files have been moved into the bundle. The script must not change any file in
|
|
the bundle, but may add new files.
|
|
|
|
If code_signing_script is defined, then code_signing_outputs must also be
|
|
defined and non-empty to inform when the script needs to be re-run. The
|
|
code_signing_args will be passed as is to the script (so path have to be
|
|
rebased) and additional inputs may be listed with the variable
|
|
code_signing_sources.
|
|
|
|
Variables
|
|
|
|
bundle_root_dir*, bundle_contents_dir*, bundle_resources_dir*,
|
|
bundle_executable_dir*, bundle_plugins_dir*, bundle_deps_filter, deps,
|
|
data_deps, public_deps, visibility, product_type, code_signing_args,
|
|
code_signing_script, code_signing_sources, code_signing_outputs,
|
|
xcode_extra_attributes, xcode_test_application_name, partial_info_plist
|
|
* = required
|
|
|
|
Example
|
|
|
|
# Defines a template to create an application. On most platform, this is just
|
|
# an alias for an "executable" target, but on iOS/macOS, it builds an
|
|
# application bundle.
|
|
template("app") {
|
|
if (!is_ios && !is_mac) {
|
|
executable(target_name) {
|
|
forward_variables_from(invoker, "*")
|
|
}
|
|
} else {
|
|
app_name = target_name
|
|
gen_path = target_gen_dir
|
|
|
|
action("${app_name}_generate_info_plist") {
|
|
script = [ "//build/ios/ios_gen_plist.py" ]
|
|
sources = [ "templates/Info.plist" ]
|
|
outputs = [ "$gen_path/Info.plist" ]
|
|
args = rebase_path(sources, root_build_dir) +
|
|
rebase_path(outputs, root_build_dir)
|
|
}
|
|
|
|
bundle_data("${app_name}_bundle_info_plist") {
|
|
deps = [ ":${app_name}_generate_info_plist" ]
|
|
sources = [ "$gen_path/Info.plist" ]
|
|
outputs = [ "{{bundle_contents_dir}}/Info.plist" ]
|
|
}
|
|
|
|
executable("${app_name}_generate_executable") {
|
|
forward_variables_from(invoker, "*", [
|
|
"output_name",
|
|
"visibility",
|
|
])
|
|
output_name =
|
|
rebase_path("$gen_path/$app_name", root_build_dir)
|
|
}
|
|
|
|
code_signing =
|
|
defined(invoker.code_signing) && invoker.code_signing
|
|
|
|
if (is_ios && !code_signing) {
|
|
bundle_data("${app_name}_bundle_executable") {
|
|
deps = [ ":${app_name}_generate_executable" ]
|
|
sources = [ "$gen_path/$app_name" ]
|
|
outputs = [ "{{bundle_executable_dir}}/$app_name" ]
|
|
}
|
|
}
|
|
|
|
create_bundle("${app_name}.app") {
|
|
product_type = "com.apple.product-type.application"
|
|
|
|
if (is_ios) {
|
|
bundle_root_dir = "${root_build_dir}/$target_name"
|
|
bundle_contents_dir = bundle_root_dir
|
|
bundle_resources_dir = bundle_contents_dir
|
|
bundle_executable_dir = bundle_contents_dir
|
|
bundle_plugins_dir = "${bundle_contents_dir}/Plugins"
|
|
|
|
extra_attributes = {
|
|
ONLY_ACTIVE_ARCH = "YES"
|
|
DEBUG_INFORMATION_FORMAT = "dwarf"
|
|
}
|
|
} else {
|
|
bundle_root_dir = "${root_build_dir}/target_name"
|
|
bundle_contents_dir = "${bundle_root_dir}/Contents"
|
|
bundle_resources_dir = "${bundle_contents_dir}/Resources"
|
|
bundle_executable_dir = "${bundle_contents_dir}/MacOS"
|
|
bundle_plugins_dir = "${bundle_contents_dir}/Plugins"
|
|
}
|
|
deps = [ ":${app_name}_bundle_info_plist" ]
|
|
if (is_ios && code_signing) {
|
|
deps += [ ":${app_name}_generate_executable" ]
|
|
code_signing_script = "//build/config/ios/codesign.py"
|
|
code_signing_sources = [
|
|
invoker.entitlements_path,
|
|
"$target_gen_dir/$app_name",
|
|
]
|
|
code_signing_outputs = [
|
|
"$bundle_root_dir/$app_name",
|
|
"$bundle_root_dir/_CodeSignature/CodeResources",
|
|
"$bundle_root_dir/embedded.mobileprovision",
|
|
"$target_gen_dir/$app_name.xcent",
|
|
]
|
|
code_signing_args = [
|
|
"-i=" + ios_code_signing_identity,
|
|
"-b=" + rebase_path(
|
|
"$target_gen_dir/$app_name", root_build_dir),
|
|
"-e=" + rebase_path(
|
|
invoker.entitlements_path, root_build_dir),
|
|
"-e=" + rebase_path(
|
|
"$target_gen_dir/$app_name.xcent", root_build_dir),
|
|
rebase_path(bundle_root_dir, root_build_dir),
|
|
]
|
|
} else {
|
|
deps += [ ":${app_name}_bundle_executable" ]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
)";
|
|
|
|
Value RunCreateBundle(Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
return ExecuteGenericTarget(functions::kCreateBundle, scope, function, args,
|
|
block, err);
|
|
}
|
|
|
|
// copy ------------------------------------------------------------------------
|
|
|
|
const char kCopy[] = "copy";
|
|
const char kCopy_HelpShort[] =
|
|
"copy: Declare a target that copies files.";
|
|
const char kCopy_Help[] =
|
|
R"(copy: Declare a target that copies files.
|
|
|
|
File name handling
|
|
|
|
All output files must be inside the output directory of the build. You would
|
|
generally use |$target_out_dir| or |$target_gen_dir| to reference the output
|
|
or generated intermediate file directories, respectively.
|
|
|
|
Both "sources" and "outputs" must be specified. Sources can include as many
|
|
files as you want, but there can only be one item in the outputs list (plural
|
|
is used for the name for consistency with other target types).
|
|
|
|
If there is more than one source file, your output name should specify a
|
|
mapping from each source file to an output file name using source expansion
|
|
(see "gn help source_expansion"). The placeholders will look like
|
|
"{{source_name_part}}", for example.
|
|
|
|
Examples
|
|
|
|
# Write a rule that copies a checked-in DLL to the output directory.
|
|
copy("mydll") {
|
|
sources = [ "mydll.dll" ]
|
|
outputs = [ "$target_out_dir/mydll.dll" ]
|
|
}
|
|
|
|
# Write a rule to copy several files to the target generated files directory.
|
|
copy("myfiles") {
|
|
sources = [ "data1.dat", "data2.dat", "data3.dat" ]
|
|
|
|
# Use source expansion to generate output files with the corresponding file
|
|
# names in the gen dir. This will just copy each file.
|
|
outputs = [ "$target_gen_dir/{{source_file_part}}" ]
|
|
}
|
|
)";
|
|
|
|
Value RunCopy(const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
Scope* scope,
|
|
Err* err) {
|
|
if (!EnsureNotProcessingImport(function, scope, err) ||
|
|
!EnsureNotProcessingBuildConfig(function, scope, err))
|
|
return Value();
|
|
TargetGenerator::GenerateTarget(scope, function, args, functions::kCopy, err);
|
|
return Value();
|
|
}
|
|
|
|
// executable ------------------------------------------------------------------
|
|
|
|
const char kExecutable[] = "executable";
|
|
const char kExecutable_HelpShort[] =
|
|
"executable: Declare an executable target.";
|
|
const char kExecutable_Help[] =
|
|
R"(executable: Declare an executable target.
|
|
|
|
Variables
|
|
|
|
)"
|
|
CONFIG_VALUES_VARS_HELP
|
|
DEPS_VARS
|
|
DEPENDENT_CONFIG_VARS
|
|
GENERAL_TARGET_VARS;
|
|
|
|
Value RunExecutable(Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
return ExecuteGenericTarget(functions::kExecutable, scope, function, args,
|
|
block, err);
|
|
}
|
|
|
|
// group -----------------------------------------------------------------------
|
|
|
|
const char kGroup[] = "group";
|
|
const char kGroup_HelpShort[] =
|
|
"group: Declare a named group of targets.";
|
|
const char kGroup_Help[] =
|
|
R"(group: Declare a named group of targets.
|
|
|
|
This target type allows you to create meta-targets that just collect a set of
|
|
dependencies into one named target. Groups can additionally specify configs
|
|
that apply to their dependents.
|
|
|
|
Variables
|
|
|
|
)"
|
|
DEPS_VARS
|
|
DEPENDENT_CONFIG_VARS
|
|
|
|
R"(
|
|
Example
|
|
|
|
group("all") {
|
|
deps = [
|
|
"//project:runner",
|
|
"//project:unit_tests",
|
|
]
|
|
}
|
|
)";
|
|
|
|
Value RunGroup(Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
return ExecuteGenericTarget(functions::kGroup, scope, function, args,
|
|
block, err);
|
|
}
|
|
|
|
// loadable_module -------------------------------------------------------------
|
|
|
|
const char kLoadableModule[] = "loadable_module";
|
|
const char kLoadableModule_HelpShort[] =
|
|
"loadable_module: Declare a loadable module target.";
|
|
const char kLoadableModule_Help[] =
|
|
R"(loadable_module: Declare a loadable module target.
|
|
|
|
This target type allows you to create an object file that is (and can only
|
|
be) loaded and unloaded at runtime.
|
|
|
|
A loadable module will be specified on the linker line for targets listing
|
|
the loadable module in its "deps". If you don't want this (if you don't need
|
|
to dynamically load the library at runtime), then you should use a
|
|
"shared_library" target type instead.
|
|
|
|
Variables
|
|
|
|
)"
|
|
CONFIG_VALUES_VARS_HELP
|
|
DEPS_VARS
|
|
DEPENDENT_CONFIG_VARS
|
|
GENERAL_TARGET_VARS;
|
|
|
|
Value RunLoadableModule(Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
return ExecuteGenericTarget(functions::kLoadableModule, scope, function, args,
|
|
block, err);
|
|
}
|
|
|
|
// shared_library --------------------------------------------------------------
|
|
|
|
const char kSharedLibrary[] = "shared_library";
|
|
const char kSharedLibrary_HelpShort[] =
|
|
"shared_library: Declare a shared library target.";
|
|
const char kSharedLibrary_Help[] =
|
|
R"(shared_library: Declare a shared library target.
|
|
|
|
A shared library will be specified on the linker line for targets listing the
|
|
shared library in its "deps". If you don't want this (say you dynamically
|
|
load the library at runtime), then you should depend on the shared library
|
|
via "data_deps" or, on Darwin platforms, use a "loadable_module" target type
|
|
instead.
|
|
|
|
Variables
|
|
|
|
)"
|
|
CONFIG_VALUES_VARS_HELP
|
|
DEPS_VARS
|
|
DEPENDENT_CONFIG_VARS
|
|
GENERAL_TARGET_VARS;
|
|
|
|
Value RunSharedLibrary(Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
return ExecuteGenericTarget(functions::kSharedLibrary, scope, function, args,
|
|
block, err);
|
|
}
|
|
|
|
// source_set ------------------------------------------------------------------
|
|
|
|
extern const char kSourceSet[] = "source_set";
|
|
extern const char kSourceSet_HelpShort[] =
|
|
"source_set: Declare a source set target.";
|
|
extern const char kSourceSet_Help[] =
|
|
R"(source_set: Declare a source set target.
|
|
|
|
A source set is a collection of sources that get compiled, but are not linked
|
|
to produce any kind of library. Instead, the resulting object files are
|
|
implicitly added to the linker line of all targets that depend on the source
|
|
set.
|
|
|
|
In most cases, a source set will behave like a static library, except no
|
|
actual library file will be produced. This will make the build go a little
|
|
faster by skipping creation of a large static library, while maintaining the
|
|
organizational benefits of focused build targets.
|
|
|
|
The main difference between a source set and a static library is around
|
|
handling of exported symbols. Most linkers assume declaring a function
|
|
exported means exported from the static library. The linker can then do dead
|
|
code elimination to delete code not reachable from exported functions.
|
|
|
|
A source set will not do this code elimination since there is no link step.
|
|
This allows you to link many sources sets into a shared library and have the
|
|
"exported symbol" notation indicate "export from the final shared library and
|
|
not from the intermediate targets." There is no way to express this concept
|
|
when linking multiple static libraries into a shared library.
|
|
|
|
Variables
|
|
|
|
)"
|
|
CONFIG_VALUES_VARS_HELP
|
|
DEPS_VARS
|
|
DEPENDENT_CONFIG_VARS
|
|
GENERAL_TARGET_VARS;
|
|
|
|
Value RunSourceSet(Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
return ExecuteGenericTarget(functions::kSourceSet, scope, function, args,
|
|
block, err);
|
|
}
|
|
|
|
// static_library --------------------------------------------------------------
|
|
|
|
const char kStaticLibrary[] = "static_library";
|
|
const char kStaticLibrary_HelpShort[] =
|
|
"static_library: Declare a static library target.";
|
|
const char kStaticLibrary_Help[] =
|
|
R"(static_library: Declare a static library target.
|
|
|
|
Make a ".a" / ".lib" file.
|
|
|
|
If you only need the static library for intermediate results in the build,
|
|
you should consider a source_set instead since it will skip the (potentially
|
|
slow) step of creating the intermediate library file.
|
|
|
|
Variables
|
|
|
|
complete_static_lib
|
|
)"
|
|
CONFIG_VALUES_VARS_HELP
|
|
DEPS_VARS
|
|
DEPENDENT_CONFIG_VARS
|
|
GENERAL_TARGET_VARS;
|
|
|
|
Value RunStaticLibrary(Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
return ExecuteGenericTarget(functions::kStaticLibrary, scope, function, args,
|
|
block, err);
|
|
}
|
|
|
|
// target ---------------------------------------------------------------------
|
|
|
|
const char kTarget[] = "target";
|
|
const char kTarget_HelpShort[] =
|
|
"target: Declare an target with the given programmatic type.";
|
|
const char kTarget_Help[] =
|
|
R"(target: Declare an target with the given programmatic type.
|
|
|
|
target(target_type_string, target_name_string) { ... }
|
|
|
|
The target() function is a way to invoke a built-in target or template with a
|
|
type determined at runtime. This is useful for cases where the type of a
|
|
target might not be known statically.
|
|
|
|
Only templates and built-in target functions are supported for the
|
|
target_type_string parameter. Arbitrary functions, configs, and toolchains
|
|
are not supported.
|
|
|
|
The call:
|
|
target("source_set", "doom_melon") {
|
|
Is equivalent to:
|
|
source_set("doom_melon") {
|
|
|
|
Example
|
|
|
|
if (foo_build_as_shared) {
|
|
my_type = "shared_library"
|
|
} else {
|
|
my_type = "source_set"
|
|
}
|
|
|
|
target(my_type, "foo") {
|
|
...
|
|
}
|
|
)";
|
|
Value RunTarget(Scope* scope,
|
|
const FunctionCallNode* function,
|
|
const std::vector<Value>& args,
|
|
BlockNode* block,
|
|
Err* err) {
|
|
if (args.size() != 2) {
|
|
*err = Err(function, "Expected two arguments.", "Try \"gn help target\".");
|
|
return Value();
|
|
}
|
|
|
|
// The first argument must be a string (the target type). Don't type-check
|
|
// the second argument since the target-specific function will do that.
|
|
if (!args[0].VerifyTypeIs(Value::STRING, err))
|
|
return Value();
|
|
const std::string& target_type = args[0].string_value();
|
|
|
|
// The rest of the args are passed to the function.
|
|
std::vector<Value> sub_args(args.begin() + 1, args.end());
|
|
|
|
// Run a template if it is one.
|
|
const Template* templ = scope->GetTemplate(target_type);
|
|
if (templ)
|
|
return templ->Invoke(scope, function, target_type, sub_args, block, err);
|
|
|
|
// Otherwise, assume the target is a built-in target type.
|
|
return ExecuteGenericTarget(target_type.c_str(), scope, function, sub_args,
|
|
block, err);
|
|
}
|
|
|
|
} // namespace functions
|