mirror of
https://github.com/klzgrad/naiveproxy.git
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397 lines
11 KiB
C++
397 lines
11 KiB
C++
// Copyright 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/process/process.h"
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#include <errno.h>
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#include <signal.h>
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#include <stdint.h>
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#include <sys/resource.h>
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#include <sys/wait.h>
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#include "base/debug/activity_tracker.h"
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#include "base/files/scoped_file.h"
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#include "base/logging.h"
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#include "base/posix/eintr_wrapper.h"
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#include "base/process/kill.h"
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#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
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#include "build/build_config.h"
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#if defined(OS_MACOSX)
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#include <sys/event.h>
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#endif
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namespace {
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#if !defined(OS_NACL_NONSFI)
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bool WaitpidWithTimeout(base::ProcessHandle handle,
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int* status,
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base::TimeDelta wait) {
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// This POSIX version of this function only guarantees that we wait no less
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// than |wait| for the process to exit. The child process may
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// exit sometime before the timeout has ended but we may still block for up
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// to 256 milliseconds after the fact.
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//
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// waitpid() has no direct support on POSIX for specifying a timeout, you can
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// either ask it to block indefinitely or return immediately (WNOHANG).
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// When a child process terminates a SIGCHLD signal is sent to the parent.
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// Catching this signal would involve installing a signal handler which may
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// affect other parts of the application and would be difficult to debug.
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//
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// Our strategy is to call waitpid() once up front to check if the process
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// has already exited, otherwise to loop for |wait|, sleeping for
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// at most 256 milliseconds each time using usleep() and then calling
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// waitpid(). The amount of time we sleep starts out at 1 milliseconds, and
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// we double it every 4 sleep cycles.
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//
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// usleep() is speced to exit if a signal is received for which a handler
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// has been installed. This means that when a SIGCHLD is sent, it will exit
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// depending on behavior external to this function.
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//
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// This function is used primarily for unit tests, if we want to use it in
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// the application itself it would probably be best to examine other routes.
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if (wait == base::TimeDelta::Max()) {
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return HANDLE_EINTR(waitpid(handle, status, 0)) > 0;
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}
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pid_t ret_pid = HANDLE_EINTR(waitpid(handle, status, WNOHANG));
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static const int64_t kMaxSleepInMicroseconds = 1 << 18; // ~256 milliseconds.
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int64_t max_sleep_time_usecs = 1 << 10; // ~1 milliseconds.
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int64_t double_sleep_time = 0;
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// If the process hasn't exited yet, then sleep and try again.
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base::TimeTicks wakeup_time = base::TimeTicks::Now() + wait;
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while (ret_pid == 0) {
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base::TimeTicks now = base::TimeTicks::Now();
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if (now > wakeup_time)
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break;
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// Guaranteed to be non-negative!
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int64_t sleep_time_usecs = (wakeup_time - now).InMicroseconds();
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// Sleep for a bit while we wait for the process to finish.
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if (sleep_time_usecs > max_sleep_time_usecs)
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sleep_time_usecs = max_sleep_time_usecs;
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// usleep() will return 0 and set errno to EINTR on receipt of a signal
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// such as SIGCHLD.
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usleep(sleep_time_usecs);
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ret_pid = HANDLE_EINTR(waitpid(handle, status, WNOHANG));
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if ((max_sleep_time_usecs < kMaxSleepInMicroseconds) &&
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(double_sleep_time++ % 4 == 0)) {
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max_sleep_time_usecs *= 2;
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}
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}
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return ret_pid > 0;
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}
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#if defined(OS_MACOSX)
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// Using kqueue on Mac so that we can wait on non-child processes.
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// We can't use kqueues on child processes because we need to reap
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// our own children using wait.
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static bool WaitForSingleNonChildProcess(base::ProcessHandle handle,
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base::TimeDelta wait) {
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DCHECK_GT(handle, 0);
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base::ScopedFD kq(kqueue());
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if (!kq.is_valid()) {
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DPLOG(ERROR) << "kqueue";
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return false;
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}
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struct kevent change = {0};
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EV_SET(&change, handle, EVFILT_PROC, EV_ADD, NOTE_EXIT, 0, NULL);
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int result = HANDLE_EINTR(kevent(kq.get(), &change, 1, NULL, 0, NULL));
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if (result == -1) {
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if (errno == ESRCH) {
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// If the process wasn't found, it must be dead.
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return true;
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}
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DPLOG(ERROR) << "kevent (setup " << handle << ")";
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return false;
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}
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// Keep track of the elapsed time to be able to restart kevent if it's
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// interrupted.
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bool wait_forever = (wait == base::TimeDelta::Max());
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base::TimeDelta remaining_delta;
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base::TimeTicks deadline;
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if (!wait_forever) {
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remaining_delta = wait;
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deadline = base::TimeTicks::Now() + remaining_delta;
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}
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result = -1;
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struct kevent event = {0};
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do {
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struct timespec remaining_timespec;
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struct timespec* remaining_timespec_ptr;
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if (wait_forever) {
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remaining_timespec_ptr = NULL;
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} else {
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remaining_timespec = remaining_delta.ToTimeSpec();
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remaining_timespec_ptr = &remaining_timespec;
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}
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result = kevent(kq.get(), NULL, 0, &event, 1, remaining_timespec_ptr);
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if (result == -1 && errno == EINTR) {
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if (!wait_forever) {
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remaining_delta = deadline - base::TimeTicks::Now();
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}
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result = 0;
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} else {
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break;
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}
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} while (wait_forever || remaining_delta > base::TimeDelta());
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if (result < 0) {
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DPLOG(ERROR) << "kevent (wait " << handle << ")";
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return false;
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} else if (result > 1) {
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DLOG(ERROR) << "kevent (wait " << handle << "): unexpected result "
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<< result;
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return false;
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} else if (result == 0) {
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// Timed out.
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return false;
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}
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DCHECK_EQ(result, 1);
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if (event.filter != EVFILT_PROC ||
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(event.fflags & NOTE_EXIT) == 0 ||
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event.ident != static_cast<uintptr_t>(handle)) {
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DLOG(ERROR) << "kevent (wait " << handle
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<< "): unexpected event: filter=" << event.filter
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<< ", fflags=" << event.fflags
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<< ", ident=" << event.ident;
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return false;
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}
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return true;
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}
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#endif // OS_MACOSX
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bool WaitForExitWithTimeoutImpl(base::ProcessHandle handle,
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int* exit_code,
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base::TimeDelta timeout) {
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const base::ProcessHandle our_pid = base::GetCurrentProcessHandle();
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if (handle == our_pid) {
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// We won't be able to wait for ourselves to exit.
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return false;
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}
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const base::ProcessHandle parent_pid = base::GetParentProcessId(handle);
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const bool exited = (parent_pid < 0);
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if (!exited && parent_pid != our_pid) {
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#if defined(OS_MACOSX)
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// On Mac we can wait on non child processes.
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return WaitForSingleNonChildProcess(handle, timeout);
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#else
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// Currently on Linux we can't handle non child processes.
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NOTIMPLEMENTED();
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#endif // OS_MACOSX
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}
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int status;
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if (!WaitpidWithTimeout(handle, &status, timeout))
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return exited;
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if (WIFSIGNALED(status)) {
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if (exit_code)
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*exit_code = -1;
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return true;
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}
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if (WIFEXITED(status)) {
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if (exit_code)
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*exit_code = WEXITSTATUS(status);
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return true;
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}
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return exited;
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}
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#endif // !defined(OS_NACL_NONSFI)
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} // namespace
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namespace base {
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Process::Process(ProcessHandle handle) : process_(handle) {
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}
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Process::~Process() {
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}
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Process::Process(Process&& other) : process_(other.process_) {
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other.Close();
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}
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Process& Process::operator=(Process&& other) {
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process_ = other.process_;
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other.Close();
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return *this;
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}
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// static
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Process Process::Current() {
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return Process(GetCurrentProcessHandle());
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}
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// static
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Process Process::Open(ProcessId pid) {
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if (pid == GetCurrentProcId())
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return Current();
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// On POSIX process handles are the same as PIDs.
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return Process(pid);
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}
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// static
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Process Process::OpenWithExtraPrivileges(ProcessId pid) {
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// On POSIX there are no privileges to set.
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return Open(pid);
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}
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// static
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Process Process::DeprecatedGetProcessFromHandle(ProcessHandle handle) {
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DCHECK_NE(handle, GetCurrentProcessHandle());
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return Process(handle);
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}
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#if !defined(OS_LINUX) && !defined(OS_MACOSX) && !defined(OS_AIX)
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// static
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bool Process::CanBackgroundProcesses() {
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return false;
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}
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#endif // !defined(OS_LINUX) && !defined(OS_MACOSX) && !defined(OS_AIX)
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// static
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void Process::TerminateCurrentProcessImmediately(int exit_code) {
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_exit(exit_code);
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}
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bool Process::IsValid() const {
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return process_ != kNullProcessHandle;
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}
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ProcessHandle Process::Handle() const {
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return process_;
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}
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Process Process::Duplicate() const {
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if (is_current())
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return Current();
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return Process(process_);
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}
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ProcessId Process::Pid() const {
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DCHECK(IsValid());
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return GetProcId(process_);
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}
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bool Process::is_current() const {
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return process_ == GetCurrentProcessHandle();
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}
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void Process::Close() {
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process_ = kNullProcessHandle;
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// if the process wasn't terminated (so we waited) or the state
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// wasn't already collected w/ a wait from process_utils, we're gonna
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// end up w/ a zombie when it does finally exit.
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}
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#if !defined(OS_NACL_NONSFI)
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bool Process::Terminate(int exit_code, bool wait) const {
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// exit_code isn't supportable.
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DCHECK(IsValid());
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CHECK_GT(process_, 0);
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bool result = kill(process_, SIGTERM) == 0;
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if (result && wait) {
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int tries = 60;
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if (RunningOnValgrind()) {
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// Wait for some extra time when running under Valgrind since the child
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// processes may take some time doing leak checking.
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tries *= 2;
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}
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unsigned sleep_ms = 4;
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// The process may not end immediately due to pending I/O
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bool exited = false;
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while (tries-- > 0) {
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pid_t pid = HANDLE_EINTR(waitpid(process_, NULL, WNOHANG));
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if (pid == process_) {
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exited = true;
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break;
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}
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if (pid == -1) {
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if (errno == ECHILD) {
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// The wait may fail with ECHILD if another process also waited for
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// the same pid, causing the process state to get cleaned up.
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exited = true;
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break;
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}
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DPLOG(ERROR) << "Error waiting for process " << process_;
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}
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usleep(sleep_ms * 1000);
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const unsigned kMaxSleepMs = 1000;
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if (sleep_ms < kMaxSleepMs)
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sleep_ms *= 2;
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}
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// If we're waiting and the child hasn't died by now, force it
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// with a SIGKILL.
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if (!exited)
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result = kill(process_, SIGKILL) == 0;
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}
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if (!result)
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DPLOG(ERROR) << "Unable to terminate process " << process_;
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return result;
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}
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#endif // !defined(OS_NACL_NONSFI)
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bool Process::WaitForExit(int* exit_code) const {
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return WaitForExitWithTimeout(TimeDelta::Max(), exit_code);
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}
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bool Process::WaitForExitWithTimeout(TimeDelta timeout, int* exit_code) const {
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// Record the event that this thread is blocking upon (for hang diagnosis).
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base::debug::ScopedProcessWaitActivity process_activity(this);
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return WaitForExitWithTimeoutImpl(Handle(), exit_code, timeout);
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}
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#if !defined(OS_LINUX) && !defined(OS_MACOSX) && !defined(OS_AIX)
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bool Process::IsProcessBackgrounded() const {
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// See SetProcessBackgrounded().
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DCHECK(IsValid());
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return false;
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}
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bool Process::SetProcessBackgrounded(bool value) {
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// Not implemented for POSIX systems other than Linux and Mac. With POSIX, if
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// we were to lower the process priority we wouldn't be able to raise it back
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// to its initial priority.
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NOTIMPLEMENTED();
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return false;
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}
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#endif // !defined(OS_LINUX) && !defined(OS_MACOSX) && !defined(OS_AIX)
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int Process::GetPriority() const {
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DCHECK(IsValid());
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return getpriority(PRIO_PROCESS, process_);
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}
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} // namespace base
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