mirror of
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131 lines
3.9 KiB
Plaintext
131 lines
3.9 KiB
Plaintext
# Copyright 2014 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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import("//build/config/coverage/coverage.gni")
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import("//build/config/ios/ios_sdk.gni")
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import("//build/config/sysroot.gni")
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import("//build/toolchain/toolchain.gni")
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declare_args() {
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# Enabling this option makes clang compile to an intermediate
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# representation ("bitcode"), and not to native code. This is preferred
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# when including WebRTC in the apps that will be sent to Apple's App Store
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# and mandatory for the apps that run on watchOS or tvOS.
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# The option only works when building with Xcode (use_xcode_clang = true).
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# Mimicking how Xcode handles it, the production builds (is_debug = false)
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# get real bitcode sections added, while the debug builds (is_debug = true)
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# only get bitcode-section "markers" added in them.
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# NOTE: This option is ignored when building versions for the iOS simulator,
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# where a part of libvpx is compiled from the assembly code written using
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# Intel assembly syntax; Yasm / Nasm do not support emitting bitcode parts.
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# That is not a limitation for now as Xcode mandates the presence of bitcode
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# only when building bitcode-enabled projects for real devices (ARM CPUs).
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enable_ios_bitcode = false
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}
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# This is included by reference in the //build/config/compiler config that
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# is applied to all targets. It is here to separate out the logic.
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config("compiler") {
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# These flags are shared between the C compiler and linker.
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common_ios_flags = []
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# CPU architecture.
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if (current_cpu == "x64") {
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common_ios_flags += [
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"-arch",
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"x86_64",
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]
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} else if (current_cpu == "x86") {
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common_ios_flags += [
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"-arch",
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"i386",
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]
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} else if (current_cpu == "armv7" || current_cpu == "arm") {
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common_ios_flags += [
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"-arch",
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"armv7",
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]
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} else if (current_cpu == "arm64") {
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common_ios_flags += [
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"-arch",
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"arm64",
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]
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}
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# This is here so that all files get recompiled after an Xcode update.
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# (defines are passed via the command line, and build system rebuild things
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# when their commandline changes). Nothing should ever read this define.
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defines = [ "CR_XCODE_VERSION=$xcode_version" ]
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asmflags = common_ios_flags
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cflags = common_ios_flags
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# Without this, the constructors and destructors of a C++ object inside
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# an Objective C struct won't be called, which is very bad.
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cflags_objcc = [ "-fobjc-call-cxx-cdtors" ]
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ldflags = common_ios_flags
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}
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# This is included by reference in the //build/config/compiler:runtime_library
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# config that is applied to all targets. It is here to separate out the logic
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# that is iOS-only. Please see that target for advice on what should go in
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# :runtime_library vs. :compiler.
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config("runtime_library") {
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common_flags = [
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"-isysroot",
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sysroot,
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"-stdlib=libc++",
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]
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if (use_ios_simulator) {
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common_flags += [ "-mios-simulator-version-min=$ios_deployment_target" ]
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} else {
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common_flags += [ "-miphoneos-version-min=$ios_deployment_target" ]
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}
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if (use_xcode_clang && enable_ios_bitcode && !use_ios_simulator) {
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if (is_debug) {
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common_flags += [ "-fembed-bitcode-marker" ]
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} else {
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common_flags += [ "-fembed-bitcode" ]
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}
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}
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asmflags = common_flags
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cflags = common_flags
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ldflags = common_flags
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if (use_clang_coverage) {
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configs = [ "//build/config/coverage:default_coverage" ]
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}
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}
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config("ios_executable_flags") {
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}
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config("ios_dynamic_flags") {
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ldflags = [ "-Wl,-ObjC" ] # Always load Objective-C categories and class.
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}
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config("xctest_config") {
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common_flags = [
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"-F",
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"$ios_sdk_platform_path/Developer/Library/Frameworks",
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]
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cflags = common_flags
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ldflags = common_flags
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libs = [
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"Foundation.framework",
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"XCTest.framework",
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]
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}
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group("xctest") {
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public_configs = [ ":xctest_config" ]
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}
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