mirror of
https://github.com/klzgrad/naiveproxy.git
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159 lines
6.0 KiB
C++
159 lines
6.0 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_SYNC_SOCKET_H_
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#define BASE_SYNC_SOCKET_H_
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// A socket abstraction used for sending and receiving plain
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// data. Because the receiving is blocking, they can be used to perform
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// rudimentary cross-process synchronization with low latency.
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#include <stddef.h>
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#include "base/base_export.h"
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#include "base/containers/span.h"
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#include "base/files/platform_file.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/time/time.h"
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#include "build/build_config.h"
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#if BUILDFLAG(IS_WIN)
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#include <windows.h>
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#endif
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#include <sys/types.h>
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namespace base {
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class BASE_EXPORT SyncSocket {
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public:
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using Handle = PlatformFile;
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using ScopedHandle = ScopedPlatformFile;
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static const Handle kInvalidHandle;
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SyncSocket();
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// Creates a SyncSocket from a Handle.
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explicit SyncSocket(Handle handle);
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explicit SyncSocket(ScopedHandle handle);
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SyncSocket(const SyncSocket&) = delete;
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SyncSocket& operator=(const SyncSocket&) = delete;
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virtual ~SyncSocket();
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// Initializes and connects a pair of sockets.
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// |socket_a| and |socket_b| must not hold a valid handle. Upon successful
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// return, the sockets will both be valid and connected.
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static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b);
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// Closes the SyncSocket.
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virtual void Close();
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// Sends the message to the remote peer of the SyncSocket.
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// Note it is not safe to send messages from the same socket handle by
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// multiple threads simultaneously.
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// `data` must be non-empty.
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// Returns the number of bytes sent, or 0 upon failure.
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virtual size_t Send(span<const uint8_t> data);
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// Same as above, but with the following parameters:
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// `buffer` is a pointer to the data to send.
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// `length` is the length of the data to send (must be non-zero).
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// TODO(https://crbug.com/1490484): Migrate callers to the span version.
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virtual size_t Send(const void* buffer, size_t length);
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// Receives a message from an SyncSocket.
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// The data will be received in `buffer`, which must be non-empty.
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// Returns the number of bytes received, or 0 upon failure.
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virtual size_t Receive(span<uint8_t> buffer);
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// Same as above, but with the following parameters:
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// `buffer` is a pointer to the buffer to receive data.
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// `length` is the number of bytes of data to receive (must be non-zero).
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// TODO(https://crbug.com/1490484): Migrate callers to the span version.
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virtual size_t Receive(void* buffer, size_t length);
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// Same as Receive() but only blocks for data until `timeout` has elapsed or
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// `buffer` is exhausted. Currently only timeouts less than one second are
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// allowed. Returns the number of bytes read.
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virtual size_t ReceiveWithTimeout(span<uint8_t> buffer, TimeDelta timeout);
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// TODO(https://crbug.com/1490484): Migrate callers to the span version.
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virtual size_t ReceiveWithTimeout(void* buffer,
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size_t length,
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TimeDelta timeout);
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// Returns the number of bytes available. If non-zero, Receive() will not
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// not block when called.
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virtual size_t Peek();
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// Returns true if the Handle is valid, and false if it is not.
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bool IsValid() const;
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// Extracts the contained handle. Used for transferring between
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// processes.
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Handle handle() const;
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// Extracts and takes ownership of the contained handle.
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Handle Release();
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ScopedHandle Take();
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protected:
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ScopedHandle handle_;
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};
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// Derives from SyncSocket and adds support for shutting down the socket from
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// another thread while a blocking Receive or Send is being done from the
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// thread that owns the socket.
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class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
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public:
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CancelableSyncSocket();
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explicit CancelableSyncSocket(Handle handle);
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explicit CancelableSyncSocket(ScopedHandle handle);
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CancelableSyncSocket(const CancelableSyncSocket&) = delete;
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CancelableSyncSocket& operator=(const CancelableSyncSocket&) = delete;
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~CancelableSyncSocket() override = default;
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// Initializes a pair of cancelable sockets. See documentation for
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// SyncSocket::CreatePair for more details.
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static bool CreatePair(CancelableSyncSocket* socket_a,
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CancelableSyncSocket* socket_b);
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// A way to shut down a socket even if another thread is currently performing
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// a blocking Receive or Send.
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bool Shutdown();
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#if BUILDFLAG(IS_WIN)
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// Since the Linux and Mac implementations actually use a socket, shutting
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// them down from another thread is pretty simple - we can just call
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// shutdown(). However, the Windows implementation relies on named pipes
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// and there isn't a way to cancel a blocking synchronous Read that is
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// supported on <Vista. So, for Windows only, we override these
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// SyncSocket methods in order to support shutting down the 'socket'.
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void Close() override;
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size_t Receive(span<uint8_t> buffer) override;
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// TODO(https://crbug.com/1490484): Migrate callers to the span version.
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size_t Receive(void* buffer, size_t length) override;
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size_t ReceiveWithTimeout(span<uint8_t> buffer, TimeDelta timeout) override;
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// TODO(https://crbug.com/1490484): Migrate callers to the span version.
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size_t ReceiveWithTimeout(void* buffer,
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size_t length,
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TimeDelta timeout) override;
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#endif
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// Send() is overridden to catch cases where the remote end is not responding
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// and we fill the local socket buffer. When `data` is full, this
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// implementation of Send() will not block indefinitely as
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// SyncSocket::Send will, but instead return 0, as no bytes could be sent.
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// Note that the socket will not be closed in this case.
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size_t Send(span<const uint8_t> data) override;
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// TODO(https://crbug.com/1490484): Migrate callers to the span version.
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size_t Send(const void* buffer, size_t length) override;
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private:
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#if BUILDFLAG(IS_WIN)
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WaitableEvent shutdown_event_;
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WaitableEvent file_operation_;
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#endif
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};
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} // namespace base
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#endif // BASE_SYNC_SOCKET_H_
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