naiveproxy/third_party/blink/public/web/devtools_agent.mojom
2018-12-09 21:59:24 -05:00

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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
module blink.mojom;
import "mojo/public/mojom/base/big_string.mojom";
import "ui/gfx/geometry/mojo/geometry.mojom";
// Debugging interactions are defined in Remote Debugging Protocol.
// See https://chromedevtools.github.io/devtools-protocol/ for more
// information on the protocol itself.
//
// All interfaces defined here serve as a transport level for the
// remote debugging protocol, passing messages opaquely between debugging
// client (like DevTools frontend) and debugging agent (like core/inspector).
// Implemented by debugging targets which expose remote debugging protocol.
// Examples are local frame roots and service workers.
//
// Note that frame instances of this interface must be associated with
// navigation-related interface, since we should reattach sessions before
// the navigation commits in the frame.
//
// This interface is implemented in renderer hosting entity under debug.
// Note that this interface just provides a mean to start a debugging session,
// so the presence of it does not mean the entity is under debug just yet.
interface DevToolsAgent {
// Attaches a new debugging session. This session speaks remote debugging
// protocol and restores all the changes to original state once destroyed.
//
// Associated |session| receives messages on UI thread and guarantees
// relative ordering with e.g. navigations.
//
// Non-associated |io_session| receives messages on IO thread and may
// interrupt long running JavaScript on the main thread. It should be used
// for debugging messages which are intended to interrupt execution,
// e.g. requesting a pause. There is no ordering guarantee relative to
// regular |session|.
//
// If |reattach_session_state| is present, restores the state of the session
// to previously saved one (see DevToolsSessionHost). This is useful when
// transferring a session from one agent to another while preserving the
// state. For example, cross-process navigation in a frame creates a new
// DevToolsAgent (in a different process), but we can preserve the state of
// debugging session by copying it from one agent to another.
//
// ------ Why separate sessions? ------
//
// To guarantee ordering with legacy IPC channel, we must bind session
// synchronously on the UI thread. Otherwise there is a time window
// when the request is not yet bound, but the messages may already come.
// In this case, messages will be sent to UI hoping that interface
// is bound there, and get incorrectly dispatched.
//
// On the other hand, we need to handle some of the messages on IO without
// going to UI first (as described above). This means an interface bound
// on IO thread. Thus a session per thread.
//
// Note that |io_session| is not associated with DevToolsAgent, and so
// there is no ordering guarantee for commands send to |io_session|
// relative to anything coming over regular |session|.
// For example, |session| may be already detached (interface unbound),
// while commands are still coming to |io_session|, and vice versa.
AttachDevToolsSession(associated DevToolsSessionHost host,
associated DevToolsSession& session,
DevToolsSession& io_session,
DevToolsSessionState? reattach_session_state);
// Requests an element at specific position to be inspected in every
// attached session (or the next attached one if none yet).
//
// Note that inspecting element does not start/stop any debugging sessions
// by itself, and has no effect unless a debugging session is
// or will be attached.
InspectElement(gfx.mojom.Point point);
};
// Represents an attached session which exposes remote debugging protocol.
// This interface is implemented in renderer hosting entity under debug.
//
// Lifetime of the session exactly matches the debugging time span. In other
// words, the entity is under debug if and only if there is at least one
// session.
interface DevToolsSession {
// Dispatches protocol command from a client to a debugging target.
// |method| is a method name as defined in protocol (e.g. "Runtime.evaluate").
// |call_id| is a command id as defined in protocol, and is going to be
// reported back to host in a response message (see DevToolsSessionHost).
DispatchProtocolCommand(int32 call_id, string method, string message);
};
// A peer of DevToolsSession representing a remote debugging client
// which receives notifications and responses from a session.
// This interface is implemented in browser.
interface DevToolsSessionHost {
// Dispatches protocol command response to a remote debugging client.
// |call_id| is a command id as defined in protocol.
// |updates| are the session state deltas for future reattach (see
// DevToolsAgent), may be missing if the state did not change since
// last time.
DispatchProtocolResponse(mojo_base.mojom.BigString message,
int32 call_id,
DevToolsSessionState? updates);
// Dispatches protocol notification to a remote debugging client.
DispatchProtocolNotification(mojo_base.mojom.BigString message,
DevToolsSessionState? updates);
};
// The session state is a mapping from keys to either values or missing
// values. Missing values are only used when updates are sent; that's
// in DispatchProtocolResponse and DispatchProtocolNotification. The
// DevToolsSession will then interpret these missing values by deleting
// the respective key when its applying the updates in
// DevToolsSession::ApplySessionStateUpdates.
struct DevToolsSessionState {
map<string, string?> entries;
};