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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_UDP_SOCKET_H_
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#define NET_SOCKET_UDP_SOCKET_H_
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#include "build/build_config.h"
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#if defined(OS_WIN)
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#include "net/socket/udp_socket_win.h"
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#elif defined(OS_POSIX)
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#include "net/socket/udp_socket_posix.h"
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#endif
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namespace net {
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// UDPSocket
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// Accessor API for a UDP socket in either client or server form.
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//
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// Client form:
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// In this case, we're connecting to a specific server, so the client will
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// usually use:
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// Open(address_family) // Open a socket.
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// Connect(address) // Connect to a UDP server
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// Read/Write // Reads/Writes all go to a single destination
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//
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// Server form:
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// In this case, we want to read/write to many clients which are connecting
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// to this server. First the server 'binds' to an addres, then we read from
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// clients and write responses to them.
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// Example:
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// Open(address_family) // Open a socket.
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// Bind(address/port) // Binds to port for reading from clients
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// RecvFrom/SendTo // Each read can come from a different client
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// // Writes need to be directed to a specific
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// // address.
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#if defined(OS_WIN)
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typedef UDPSocketWin UDPSocket;
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#elif defined(OS_POSIX)
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typedef UDPSocketPosix UDPSocket;
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#endif
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} // namespace net
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#endif // NET_SOCKET_UDP_SOCKET_H_
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