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298 lines
11 KiB
C++
298 lines
11 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
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#define NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
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#include <memory>
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#include <string>
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/time/time.h"
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#include "base/timer/timer.h"
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#include "net/base/host_port_pair.h"
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#include "net/base/net_export.h"
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#include "net/dns/host_resolver.h"
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#include "net/socket/client_socket_pool.h"
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#include "net/socket/client_socket_pool_base.h"
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#include "net/socket/connection_attempts.h"
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#include "net/socket/socket_tag.h"
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namespace net {
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class ClientSocketFactory;
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class SocketPerformanceWatcherFactory;
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class NetLog;
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class NetLogWithSource;
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typedef base::Callback<int(const AddressList&, const NetLogWithSource& net_log)>
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OnHostResolutionCallback;
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class NET_EXPORT_PRIVATE TransportSocketParams
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: public base::RefCounted<TransportSocketParams> {
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public:
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// CombineConnectAndWrite currently translates to using TCP FastOpen.
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// TCP FastOpen should not be used if the first write to the socket may
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// be non-idempotent, as the underlying socket could retransmit the data
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// on failure of the first transmission.
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enum CombineConnectAndWritePolicy {
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COMBINE_CONNECT_AND_WRITE_DEFAULT, // Default policy, don't combine.
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COMBINE_CONNECT_AND_WRITE_DESIRED, // Combine if supported by socket.
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};
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// |host_resolution_callback| will be invoked after the the hostname is
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// resolved. If |host_resolution_callback| does not return OK, then the
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// connection will be aborted with that value. |combine_connect_and_write|
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// defines the policy for use of TCP FastOpen on this socket.
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TransportSocketParams(
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const HostPortPair& host_port_pair,
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bool disable_resolver_cache,
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const OnHostResolutionCallback& host_resolution_callback,
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CombineConnectAndWritePolicy combine_connect_and_write);
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const HostResolver::RequestInfo& destination() const { return destination_; }
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const OnHostResolutionCallback& host_resolution_callback() const {
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return host_resolution_callback_;
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}
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CombineConnectAndWritePolicy combine_connect_and_write() const {
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return combine_connect_and_write_;
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}
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private:
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friend class base::RefCounted<TransportSocketParams>;
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~TransportSocketParams();
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HostResolver::RequestInfo destination_;
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const OnHostResolutionCallback host_resolution_callback_;
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CombineConnectAndWritePolicy combine_connect_and_write_;
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DISALLOW_COPY_AND_ASSIGN(TransportSocketParams);
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};
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// TransportConnectJob handles the host resolution necessary for socket creation
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// and the transport (likely TCP) connect. TransportConnectJob also has fallback
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// logic for IPv6 connect() timeouts (which may happen due to networks / routers
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// with broken IPv6 support). Those timeouts take 20s, so rather than make the
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// user wait 20s for the timeout to fire, we use a fallback timer
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// (kIPv6FallbackTimerInMs) and start a connect() to a IPv4 address if the timer
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// fires. Then we race the IPv4 connect() against the IPv6 connect() (which has
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// a headstart) and return the one that completes first to the socket pool.
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class NET_EXPORT_PRIVATE TransportConnectJob : public ConnectJob {
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public:
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// For recording the connection time in the appropriate bucket.
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enum RaceResult {
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RACE_UNKNOWN,
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RACE_IPV4_WINS,
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RACE_IPV4_SOLO,
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RACE_IPV6_WINS,
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RACE_IPV6_SOLO,
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};
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// TransportConnectJobs will time out after this many seconds. Note this is
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// the total time, including both host resolution and TCP connect() times.
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static const int kTimeoutInSeconds;
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// In cases where both IPv6 and IPv4 addresses were returned from DNS,
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// TransportConnectJobs will start a second connection attempt to just the
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// IPv4 addresses after this many milliseconds. (This is "Happy Eyeballs".)
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static const int kIPv6FallbackTimerInMs;
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TransportConnectJob(
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const std::string& group_name,
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RequestPriority priority,
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const SocketTag& socket_tag,
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ClientSocketPool::RespectLimits respect_limits,
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const scoped_refptr<TransportSocketParams>& params,
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base::TimeDelta timeout_duration,
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ClientSocketFactory* client_socket_factory,
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SocketPerformanceWatcherFactory* socket_performance_watcher_factory,
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HostResolver* host_resolver,
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Delegate* delegate,
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NetLog* net_log);
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~TransportConnectJob() override;
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// ConnectJob methods.
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LoadState GetLoadState() const override;
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void GetAdditionalErrorState(ClientSocketHandle* handle) override;
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// Rolls |addrlist| forward until the first IPv4 address, if any.
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// WARNING: this method should only be used to implement the prefer-IPv4 hack.
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static void MakeAddressListStartWithIPv4(AddressList* addrlist);
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// Record the histograms Net.DNS_Resolution_And_TCP_Connection_Latency2 and
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// Net.TCP_Connection_Latency and return the connect duration.
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static void HistogramDuration(
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const LoadTimingInfo::ConnectTiming& connect_timing,
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RaceResult race_result);
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private:
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enum State {
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STATE_RESOLVE_HOST,
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STATE_RESOLVE_HOST_COMPLETE,
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STATE_TRANSPORT_CONNECT,
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STATE_TRANSPORT_CONNECT_COMPLETE,
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STATE_NONE,
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};
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void OnIOComplete(int result);
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int DoLoop(int result);
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int DoResolveHost();
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int DoResolveHostComplete(int result);
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int DoTransportConnect();
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int DoTransportConnectComplete(int result);
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// Not part of the state machine.
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void DoIPv6FallbackTransportConnect();
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void DoIPv6FallbackTransportConnectComplete(int result);
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// Begins the host resolution and the TCP connect. Returns OK on success
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// and ERR_IO_PENDING if it cannot immediately service the request.
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// Otherwise, it returns a net error code.
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int ConnectInternal() override;
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void CopyConnectionAttemptsFromSockets();
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scoped_refptr<TransportSocketParams> params_;
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HostResolver* resolver_;
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std::unique_ptr<HostResolver::Request> request_;
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ClientSocketFactory* const client_socket_factory_;
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State next_state_;
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std::unique_ptr<StreamSocket> transport_socket_;
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AddressList addresses_;
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std::unique_ptr<StreamSocket> fallback_transport_socket_;
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std::unique_ptr<AddressList> fallback_addresses_;
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base::TimeTicks fallback_connect_start_time_;
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base::OneShotTimer fallback_timer_;
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SocketPerformanceWatcherFactory* socket_performance_watcher_factory_;
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int resolve_result_;
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// Used in the failure case to save connection attempts made on the main and
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// fallback sockets and pass them on in |GetAdditionalErrorState|. (In the
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// success case, connection attempts are passed through the returned socket;
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// attempts are copied from the other socket, if one exists, into it before
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// it is returned.)
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ConnectionAttempts connection_attempts_;
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ConnectionAttempts fallback_connection_attempts_;
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DISALLOW_COPY_AND_ASSIGN(TransportConnectJob);
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};
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class NET_EXPORT_PRIVATE TransportClientSocketPool : public ClientSocketPool {
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public:
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typedef TransportSocketParams SocketParams;
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TransportClientSocketPool(
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int max_sockets,
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int max_sockets_per_group,
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HostResolver* host_resolver,
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ClientSocketFactory* client_socket_factory,
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SocketPerformanceWatcherFactory* socket_performance_watcher_factory,
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NetLog* net_log);
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~TransportClientSocketPool() override;
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// ClientSocketPool implementation.
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int RequestSocket(const std::string& group_name,
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const void* resolve_info,
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RequestPriority priority,
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const SocketTag& socket_tag,
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RespectLimits respect_limits,
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ClientSocketHandle* handle,
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CompletionOnceCallback callback,
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const NetLogWithSource& net_log) override;
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void RequestSockets(const std::string& group_name,
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const void* params,
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int num_sockets,
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const NetLogWithSource& net_log) override;
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void SetPriority(const std::string& group_name,
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ClientSocketHandle* handle,
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RequestPriority priority) override;
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void CancelRequest(const std::string& group_name,
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ClientSocketHandle* handle) override;
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void ReleaseSocket(const std::string& group_name,
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std::unique_ptr<StreamSocket> socket,
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int id) override;
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void FlushWithError(int error) override;
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void CloseIdleSockets() override;
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void CloseIdleSocketsInGroup(const std::string& group_name) override;
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int IdleSocketCount() const override;
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int IdleSocketCountInGroup(const std::string& group_name) const override;
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LoadState GetLoadState(const std::string& group_name,
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const ClientSocketHandle* handle) const override;
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std::unique_ptr<base::DictionaryValue> GetInfoAsValue(
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const std::string& name,
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const std::string& type,
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bool include_nested_pools) const override;
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base::TimeDelta ConnectionTimeout() const override;
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// HigherLayeredPool implementation.
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bool IsStalled() const override;
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void AddHigherLayeredPool(HigherLayeredPool* higher_pool) override;
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void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) override;
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ClientSocketFactory* client_socket_factory() {
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return client_socket_factory_;
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}
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protected:
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// Methods shared with WebSocketTransportClientSocketPool
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void NetLogTcpClientSocketPoolRequestedSocket(
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const NetLogWithSource& net_log,
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const scoped_refptr<TransportSocketParams>* casted_params);
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private:
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typedef ClientSocketPoolBase<TransportSocketParams> PoolBase;
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class TransportConnectJobFactory
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: public PoolBase::ConnectJobFactory {
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public:
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TransportConnectJobFactory(
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ClientSocketFactory* client_socket_factory,
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HostResolver* host_resolver,
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SocketPerformanceWatcherFactory* socket_performance_watcher_factory,
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NetLog* net_log)
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: client_socket_factory_(client_socket_factory),
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socket_performance_watcher_factory_(
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socket_performance_watcher_factory),
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host_resolver_(host_resolver),
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net_log_(net_log) {}
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~TransportConnectJobFactory() override {}
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// ClientSocketPoolBase::ConnectJobFactory methods.
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std::unique_ptr<ConnectJob> NewConnectJob(
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const std::string& group_name,
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const PoolBase::Request& request,
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ConnectJob::Delegate* delegate) const override;
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base::TimeDelta ConnectionTimeout() const override;
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private:
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ClientSocketFactory* const client_socket_factory_;
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SocketPerformanceWatcherFactory* socket_performance_watcher_factory_;
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HostResolver* const host_resolver_;
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NetLog* net_log_;
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DISALLOW_COPY_AND_ASSIGN(TransportConnectJobFactory);
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};
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PoolBase base_;
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ClientSocketFactory* const client_socket_factory_;
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DISALLOW_COPY_AND_ASSIGN(TransportClientSocketPool);
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};
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} // namespace net
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#endif // NET_SOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_
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