mirror of
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203 lines
6.9 KiB
C++
203 lines
6.9 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_TCP_SOCKET_WIN_H_
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#define NET_SOCKET_TCP_SOCKET_WIN_H_
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#include <stdint.h>
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#include <winsock2.h>
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#include <memory>
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#include "base/compiler_specific.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/threading/thread_checker.h"
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#include "base/win/object_watcher.h"
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#include "net/base/address_family.h"
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#include "net/base/completion_once_callback.h"
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#include "net/base/net_export.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/socket_descriptor.h"
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#include "net/socket/socket_performance_watcher.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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namespace net {
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class AddressList;
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class IOBuffer;
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class IPEndPoint;
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class NetLog;
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struct NetLogSource;
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class SocketTag;
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class NET_EXPORT TCPSocketWin : public base::win::ObjectWatcher::Delegate {
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public:
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TCPSocketWin(
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std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
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NetLog* net_log,
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const NetLogSource& source);
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~TCPSocketWin() override;
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int Open(AddressFamily family);
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// Takes ownership of |socket|, which is known to already be connected to the
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// given peer address. However, peer address may be the empty address, for
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// compatibility. The given peer address will be returned by GetPeerAddress.
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int AdoptConnectedSocket(SocketDescriptor socket,
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const IPEndPoint& peer_address);
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// Takes ownership of |socket|, which may or may not be open, bound, or
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// listening. The caller must determine the state of the socket based on its
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// provenance and act accordingly. The socket may have connections waiting
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// to be accepted, but must not be actually connected.
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int AdoptUnconnectedSocket(SocketDescriptor socket);
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int Bind(const IPEndPoint& address);
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int Listen(int backlog);
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int Accept(std::unique_ptr<TCPSocketWin>* socket,
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IPEndPoint* address,
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CompletionOnceCallback callback);
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int Connect(const IPEndPoint& address, CompletionOnceCallback callback);
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bool IsConnected() const;
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bool IsConnectedAndIdle() const;
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// Multiple outstanding requests are not supported.
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// Full duplex mode (reading and writing at the same time) is supported.
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int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback);
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int ReadIfReady(IOBuffer* buf, int buf_len, CompletionOnceCallback callback);
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int CancelReadIfReady();
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int Write(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation);
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int GetLocalAddress(IPEndPoint* address) const;
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int GetPeerAddress(IPEndPoint* address) const;
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// Sets various socket options.
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// The commonly used options for server listening sockets:
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// - SetExclusiveAddrUse().
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int SetDefaultOptionsForServer();
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// The commonly used options for client sockets and accepted sockets:
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// - SetNoDelay(true);
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// - SetKeepAlive(true, 45).
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void SetDefaultOptionsForClient();
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int SetExclusiveAddrUse();
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int SetReceiveBufferSize(int32_t size);
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int SetSendBufferSize(int32_t size);
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bool SetKeepAlive(bool enable, int delay);
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bool SetNoDelay(bool no_delay);
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// Gets the estimated RTT. Returns false if the RTT is
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// unavailable. May also return false when estimated RTT is 0.
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bool GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const
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WARN_UNUSED_RESULT;
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void Close();
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// NOOP since TCP FastOpen is not implemented in Windows.
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void EnableTCPFastOpenIfSupported() {}
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bool IsValid() const { return socket_ != INVALID_SOCKET; }
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// Detachs from the current thread, to allow the socket to be transferred to
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// a new thread. Should only be called when the object is no longer used by
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// the old thread.
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void DetachFromThread();
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// Marks the start/end of a series of connect attempts for logging purpose.
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//
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// TCPClientSocket may attempt to connect to multiple addresses until it
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// succeeds in establishing a connection. The corresponding log will have
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// multiple NetLogEventType::TCP_CONNECT_ATTEMPT entries nested within a
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// NetLogEventType::TCP_CONNECT. These methods set the start/end of
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// NetLogEventType::TCP_CONNECT.
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//
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// TODO(yzshen): Change logging format and let TCPClientSocket log the
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// start/end of a series of connect attempts itself.
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void StartLoggingMultipleConnectAttempts(const AddressList& addresses);
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void EndLoggingMultipleConnectAttempts(int net_error);
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const NetLogWithSource& net_log() const { return net_log_; }
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// Return the underlying SocketDescriptor and clean up this object, which may
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// no longer be used. This method should be used only for testing. No read,
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// write, or accept operations should be pending.
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SocketDescriptor ReleaseSocketDescriptorForTesting();
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// Apply |tag| to this socket.
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void ApplySocketTag(const SocketTag& tag);
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private:
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class Core;
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// base::ObjectWatcher::Delegate implementation.
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void OnObjectSignaled(HANDLE object) override;
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int AcceptInternal(std::unique_ptr<TCPSocketWin>* socket,
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IPEndPoint* address);
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int DoConnect();
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void DoConnectComplete(int result);
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void LogConnectBegin(const AddressList& addresses);
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void LogConnectEnd(int net_error);
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void RetryRead(int rv);
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void DidCompleteConnect();
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void DidCompleteWrite();
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void DidSignalRead();
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SOCKET socket_;
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// |socket_performance_watcher_| may be nullptr.
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std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher_;
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HANDLE accept_event_;
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base::win::ObjectWatcher accept_watcher_;
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std::unique_ptr<TCPSocketWin>* accept_socket_;
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IPEndPoint* accept_address_;
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CompletionOnceCallback accept_callback_;
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// The various states that the socket could be in.
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bool waiting_connect_;
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bool waiting_read_;
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bool waiting_write_;
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// The core of the socket that can live longer than the socket itself. We pass
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// resources to the Windows async IO functions and we have to make sure that
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// they are not destroyed while the OS still references them.
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scoped_refptr<Core> core_;
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// External callback; called when connect or read is complete.
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CompletionOnceCallback read_callback_;
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// Non-null if a ReadIfReady() is to be completed asynchronously. This is an
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// external callback if user used ReadIfReady() instead of Read(), but a
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// wrapped callback on top of RetryRead() if Read() is used.
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CompletionOnceCallback read_if_ready_callback_;
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// External callback; called when write is complete.
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CompletionOnceCallback write_callback_;
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std::unique_ptr<IPEndPoint> peer_address_;
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// The OS error that a connect attempt last completed with.
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int connect_os_error_;
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bool logging_multiple_connect_attempts_;
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NetLogWithSource net_log_;
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THREAD_CHECKER(thread_checker_);
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DISALLOW_COPY_AND_ASSIGN(TCPSocketWin);
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};
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} // namespace net
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#endif // NET_SOCKET_TCP_SOCKET_WIN_H_
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