mirror of
https://github.com/klzgrad/naiveproxy.git
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1053 lines
32 KiB
C++
1053 lines
32 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/socket/tcp_socket.h"
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#include "net/socket/tcp_socket_win.h"
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#include <errno.h>
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#include <mstcpip.h>
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#include <utility>
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#include "base/callback_helpers.h"
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#include "base/files/file_util.h"
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#include "base/logging.h"
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#include "base/macros.h"
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#include "net/base/address_list.h"
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#include "net/base/io_buffer.h"
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#include "net/base/ip_endpoint.h"
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#include "net/base/net_errors.h"
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#include "net/base/network_activity_monitor.h"
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#include "net/base/network_change_notifier.h"
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#include "net/base/sockaddr_storage.h"
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#include "net/base/winsock_init.h"
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#include "net/base/winsock_util.h"
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#include "net/log/net_log.h"
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#include "net/log/net_log_event_type.h"
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#include "net/log/net_log_source.h"
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#include "net/log/net_log_source_type.h"
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#include "net/socket/socket_descriptor.h"
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#include "net/socket/socket_net_log_params.h"
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#include "net/socket/socket_options.h"
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#include "net/socket/socket_tag.h"
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namespace net {
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namespace {
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const int kTCPKeepAliveSeconds = 45;
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// Disable Nagle.
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// Enable TCP Keep-Alive to prevent NAT routers from timing out TCP
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// connections. See http://crbug.com/27400 for details.
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bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) {
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unsigned delay = delay_secs * 1000;
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struct tcp_keepalive keepalive_vals = {
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enable ? 1u : 0u, // TCP keep-alive on.
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delay, // Delay seconds before sending first TCP keep-alive packet.
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delay, // Delay seconds between sending TCP keep-alive packets.
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};
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DWORD bytes_returned = 0xABAB;
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int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals,
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sizeof(keepalive_vals), NULL, 0,
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&bytes_returned, NULL, NULL);
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int os_error = WSAGetLastError();
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DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket
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<< " [error: " << os_error << "].";
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// Disregard any failure in disabling nagle or enabling TCP Keep-Alive.
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return rv == 0;
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}
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int MapConnectError(int os_error) {
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switch (os_error) {
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// connect fails with WSAEACCES when Windows Firewall blocks the
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// connection.
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case WSAEACCES:
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return ERR_NETWORK_ACCESS_DENIED;
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case WSAETIMEDOUT:
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return ERR_CONNECTION_TIMED_OUT;
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default: {
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int net_error = MapSystemError(os_error);
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if (net_error == ERR_FAILED)
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return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED.
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// Give a more specific error when the user is offline.
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if (net_error == ERR_ADDRESS_UNREACHABLE &&
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NetworkChangeNotifier::IsOffline()) {
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return ERR_INTERNET_DISCONNECTED;
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}
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return net_error;
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}
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}
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}
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bool SetNonBlockingAndGetError(int fd, int* os_error) {
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bool ret = base::SetNonBlocking(fd);
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*os_error = WSAGetLastError();
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return ret;
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}
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} // namespace
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//-----------------------------------------------------------------------------
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// Nothing to do for Windows since it doesn't support TCP FastOpen.
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bool IsTCPFastOpenSupported() { return false; }
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// This class encapsulates all the state that has to be preserved as long as
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// there is a network IO operation in progress. If the owner TCPSocketWin is
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// destroyed while an operation is in progress, the Core is detached and it
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// lives until the operation completes and the OS doesn't reference any resource
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// declared on this class anymore.
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class TCPSocketWin::Core : public base::RefCounted<Core> {
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public:
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explicit Core(TCPSocketWin* socket);
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// Start watching for the end of a read or write operation.
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void WatchForRead();
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void WatchForWrite();
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// Stops watching for read.
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void StopWatchingForRead();
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// The TCPSocketWin is going away.
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void Detach();
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// Event handle for monitoring connect and read events through WSAEventSelect.
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HANDLE read_event_;
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// OVERLAPPED variable for overlapped writes.
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// TODO(mmenke): Can writes be switched to WSAEventSelect as well? That would
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// allow removing this class. The only concern is whether that would have a
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// negative perf impact.
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OVERLAPPED write_overlapped_;
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// The buffers used in Read() and Write().
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scoped_refptr<IOBuffer> read_iobuffer_;
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scoped_refptr<IOBuffer> write_iobuffer_;
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int read_buffer_length_;
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int write_buffer_length_;
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bool non_blocking_reads_initialized_;
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private:
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friend class base::RefCounted<Core>;
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class ReadDelegate : public base::win::ObjectWatcher::Delegate {
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public:
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explicit ReadDelegate(Core* core) : core_(core) {}
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~ReadDelegate() override {}
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// base::ObjectWatcher::Delegate methods:
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void OnObjectSignaled(HANDLE object) override;
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private:
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Core* const core_;
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};
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class WriteDelegate : public base::win::ObjectWatcher::Delegate {
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public:
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explicit WriteDelegate(Core* core) : core_(core) {}
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~WriteDelegate() override {}
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// base::ObjectWatcher::Delegate methods:
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void OnObjectSignaled(HANDLE object) override;
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private:
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Core* const core_;
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};
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~Core();
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// The socket that created this object.
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TCPSocketWin* socket_;
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// |reader_| handles the signals from |read_watcher_|.
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ReadDelegate reader_;
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// |writer_| handles the signals from |write_watcher_|.
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WriteDelegate writer_;
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// |read_watcher_| watches for events from Connect() and Read().
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base::win::ObjectWatcher read_watcher_;
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// |write_watcher_| watches for events from Write();
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base::win::ObjectWatcher write_watcher_;
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DISALLOW_COPY_AND_ASSIGN(Core);
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};
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TCPSocketWin::Core::Core(TCPSocketWin* socket)
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: read_event_(WSACreateEvent()),
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read_buffer_length_(0),
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write_buffer_length_(0),
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non_blocking_reads_initialized_(false),
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socket_(socket),
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reader_(this),
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writer_(this) {
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memset(&write_overlapped_, 0, sizeof(write_overlapped_));
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write_overlapped_.hEvent = WSACreateEvent();
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}
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TCPSocketWin::Core::~Core() {
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// Detach should already have been called.
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DCHECK(!socket_);
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// Stop the write watcher. The read watcher should already have been stopped
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// in Detach().
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write_watcher_.StopWatching();
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WSACloseEvent(write_overlapped_.hEvent);
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memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_));
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}
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void TCPSocketWin::Core::WatchForRead() {
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// Reads use WSAEventSelect, which closesocket() cancels so unlike writes,
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// there's no need to increment the reference count here.
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read_watcher_.StartWatchingOnce(read_event_, &reader_);
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}
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void TCPSocketWin::Core::WatchForWrite() {
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// We grab an extra reference because there is an IO operation in progress.
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// Balanced in WriteDelegate::OnObjectSignaled().
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AddRef();
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write_watcher_.StartWatchingOnce(write_overlapped_.hEvent, &writer_);
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}
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void TCPSocketWin::Core::StopWatchingForRead() {
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DCHECK(!socket_->waiting_connect_);
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read_watcher_.StopWatching();
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}
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void TCPSocketWin::Core::Detach() {
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// Stop watching the read watcher. A read won't be signalled after the Detach
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// call, since the socket has been closed, but it's possible the event was
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// signalled when the socket was closed, but hasn't been handled yet, so need
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// to stop watching now to avoid trying to handle the event. See
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// https://crbug.com/831149
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read_watcher_.StopWatching();
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WSACloseEvent(read_event_);
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socket_ = nullptr;
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}
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void TCPSocketWin::Core::ReadDelegate::OnObjectSignaled(HANDLE object) {
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DCHECK_EQ(object, core_->read_event_);
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DCHECK(core_->socket_);
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if (core_->socket_->waiting_connect_)
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core_->socket_->DidCompleteConnect();
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else
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core_->socket_->DidSignalRead();
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}
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void TCPSocketWin::Core::WriteDelegate::OnObjectSignaled(
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HANDLE object) {
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DCHECK_EQ(object, core_->write_overlapped_.hEvent);
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if (core_->socket_)
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core_->socket_->DidCompleteWrite();
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// Matches the AddRef() in WatchForWrite().
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core_->Release();
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}
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//-----------------------------------------------------------------------------
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TCPSocketWin::TCPSocketWin(
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std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
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net::NetLog* net_log,
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const net::NetLogSource& source)
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: socket_(INVALID_SOCKET),
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socket_performance_watcher_(std::move(socket_performance_watcher)),
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accept_event_(WSA_INVALID_EVENT),
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accept_socket_(NULL),
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accept_address_(NULL),
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waiting_connect_(false),
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waiting_read_(false),
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waiting_write_(false),
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connect_os_error_(0),
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logging_multiple_connect_attempts_(false),
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net_log_(NetLogWithSource::Make(net_log, NetLogSourceType::SOCKET)) {
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net_log_.BeginEvent(NetLogEventType::SOCKET_ALIVE,
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source.ToEventParametersCallback());
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EnsureWinsockInit();
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}
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TCPSocketWin::~TCPSocketWin() {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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Close();
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net_log_.EndEvent(NetLogEventType::SOCKET_ALIVE);
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}
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int TCPSocketWin::Open(AddressFamily family) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK_EQ(socket_, INVALID_SOCKET);
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socket_ = CreatePlatformSocket(ConvertAddressFamily(family), SOCK_STREAM,
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IPPROTO_TCP);
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int os_error = WSAGetLastError();
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if (socket_ == INVALID_SOCKET) {
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PLOG(ERROR) << "CreatePlatformSocket() returned an error";
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return MapSystemError(os_error);
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}
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if (!SetNonBlockingAndGetError(socket_, &os_error)) {
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int result = MapSystemError(os_error);
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Close();
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return result;
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}
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return OK;
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}
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int TCPSocketWin::AdoptConnectedSocket(SocketDescriptor socket,
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const IPEndPoint& peer_address) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK_EQ(socket_, INVALID_SOCKET);
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DCHECK(!core_.get());
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socket_ = socket;
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int os_error;
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if (!SetNonBlockingAndGetError(socket_, &os_error)) {
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int result = MapSystemError(os_error);
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Close();
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return result;
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}
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core_ = new Core(this);
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peer_address_.reset(new IPEndPoint(peer_address));
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return OK;
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}
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int TCPSocketWin::AdoptUnconnectedSocket(SocketDescriptor socket) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK_EQ(socket_, INVALID_SOCKET);
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socket_ = socket;
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int os_error;
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if (!SetNonBlockingAndGetError(socket_, &os_error)) {
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int result = MapSystemError(os_error);
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Close();
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return result;
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}
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// |core_| is not needed for sockets that are used to accept connections.
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// The operation here is more like Open but with an existing socket.
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return OK;
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}
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int TCPSocketWin::Bind(const IPEndPoint& address) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK_NE(socket_, INVALID_SOCKET);
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SockaddrStorage storage;
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if (!address.ToSockAddr(storage.addr, &storage.addr_len))
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return ERR_ADDRESS_INVALID;
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int result = bind(socket_, storage.addr, storage.addr_len);
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int os_error = WSAGetLastError();
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if (result < 0) {
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PLOG(ERROR) << "bind() returned an error";
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return MapSystemError(os_error);
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}
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return OK;
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}
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int TCPSocketWin::Listen(int backlog) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK_GT(backlog, 0);
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DCHECK_NE(socket_, INVALID_SOCKET);
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DCHECK_EQ(accept_event_, WSA_INVALID_EVENT);
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accept_event_ = WSACreateEvent();
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int os_error = WSAGetLastError();
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if (accept_event_ == WSA_INVALID_EVENT) {
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PLOG(ERROR) << "WSACreateEvent()";
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return MapSystemError(os_error);
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}
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int result = listen(socket_, backlog);
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os_error = WSAGetLastError();
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if (result < 0) {
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PLOG(ERROR) << "listen() returned an error";
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return MapSystemError(os_error);
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}
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return OK;
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}
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int TCPSocketWin::Accept(std::unique_ptr<TCPSocketWin>* socket,
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IPEndPoint* address,
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CompletionOnceCallback callback) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK(socket);
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DCHECK(address);
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DCHECK(!callback.is_null());
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DCHECK(accept_callback_.is_null());
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net_log_.BeginEvent(NetLogEventType::TCP_ACCEPT);
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int result = AcceptInternal(socket, address);
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if (result == ERR_IO_PENDING) {
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// Start watching.
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WSAEventSelect(socket_, accept_event_, FD_ACCEPT);
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accept_watcher_.StartWatchingOnce(accept_event_, this);
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accept_socket_ = socket;
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accept_address_ = address;
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accept_callback_ = std::move(callback);
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}
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return result;
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}
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int TCPSocketWin::Connect(const IPEndPoint& address,
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CompletionOnceCallback callback) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK_NE(socket_, INVALID_SOCKET);
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DCHECK(!waiting_connect_);
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// |peer_address_| and |core_| will be non-NULL if Connect() has been called.
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// Unless Close() is called to reset the internal state, a second call to
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// Connect() is not allowed.
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// Please note that we enforce this even if the previous Connect() has
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// completed and failed. Although it is allowed to connect the same |socket_|
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// again after a connection attempt failed on Windows, it results in
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// unspecified behavior according to POSIX. Therefore, we make it behave in
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// the same way as TCPSocketPosix.
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DCHECK(!peer_address_ && !core_.get());
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if (!logging_multiple_connect_attempts_)
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LogConnectBegin(AddressList(address));
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peer_address_.reset(new IPEndPoint(address));
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int rv = DoConnect();
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if (rv == ERR_IO_PENDING) {
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// Synchronous operation not supported.
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DCHECK(!callback.is_null());
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read_callback_ = std::move(callback);
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waiting_connect_ = true;
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} else {
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DoConnectComplete(rv);
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}
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return rv;
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}
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bool TCPSocketWin::IsConnected() const {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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if (socket_ == INVALID_SOCKET || waiting_connect_)
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return false;
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if (waiting_read_)
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return true;
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// Check if connection is alive.
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char c;
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int rv = recv(socket_, &c, 1, MSG_PEEK);
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int os_error = WSAGetLastError();
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if (rv == 0)
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return false;
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if (rv == SOCKET_ERROR && os_error != WSAEWOULDBLOCK)
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return false;
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return true;
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}
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bool TCPSocketWin::IsConnectedAndIdle() const {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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if (socket_ == INVALID_SOCKET || waiting_connect_)
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return false;
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if (waiting_read_)
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return true;
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// Check if connection is alive and we haven't received any data
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// unexpectedly.
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char c;
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int rv = recv(socket_, &c, 1, MSG_PEEK);
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int os_error = WSAGetLastError();
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if (rv >= 0)
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return false;
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if (os_error != WSAEWOULDBLOCK)
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return false;
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return true;
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}
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int TCPSocketWin::Read(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK(!core_->read_iobuffer_.get());
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// base::Unretained() is safe because RetryRead() won't be called when |this|
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// is gone.
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int rv =
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ReadIfReady(buf, buf_len,
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base::Bind(&TCPSocketWin::RetryRead, base::Unretained(this)));
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if (rv != ERR_IO_PENDING)
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return rv;
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read_callback_ = std::move(callback);
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core_->read_iobuffer_ = buf;
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core_->read_buffer_length_ = buf_len;
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return ERR_IO_PENDING;
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}
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int TCPSocketWin::ReadIfReady(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK_NE(socket_, INVALID_SOCKET);
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DCHECK(!waiting_read_);
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DCHECK(read_if_ready_callback_.is_null());
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if (!core_->non_blocking_reads_initialized_) {
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WSAEventSelect(socket_, core_->read_event_, FD_READ | FD_CLOSE);
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core_->non_blocking_reads_initialized_ = true;
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}
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int rv = recv(socket_, buf->data(), buf_len, 0);
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int os_error = WSAGetLastError();
|
|
if (rv == SOCKET_ERROR) {
|
|
if (os_error != WSAEWOULDBLOCK) {
|
|
int net_error = MapSystemError(os_error);
|
|
net_log_.AddEvent(NetLogEventType::SOCKET_READ_ERROR,
|
|
CreateNetLogSocketErrorCallback(net_error, os_error));
|
|
return net_error;
|
|
}
|
|
} else {
|
|
net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_RECEIVED, rv,
|
|
buf->data());
|
|
NetworkActivityMonitor::GetInstance()->IncrementBytesReceived(rv);
|
|
return rv;
|
|
}
|
|
|
|
waiting_read_ = true;
|
|
read_if_ready_callback_ = std::move(callback);
|
|
core_->WatchForRead();
|
|
return ERR_IO_PENDING;
|
|
}
|
|
|
|
int TCPSocketWin::CancelReadIfReady() {
|
|
DCHECK(read_callback_.is_null());
|
|
DCHECK(!read_if_ready_callback_.is_null());
|
|
DCHECK(waiting_read_);
|
|
|
|
core_->StopWatchingForRead();
|
|
read_if_ready_callback_.Reset();
|
|
waiting_read_ = false;
|
|
return net::OK;
|
|
}
|
|
|
|
int TCPSocketWin::Write(
|
|
IOBuffer* buf,
|
|
int buf_len,
|
|
CompletionOnceCallback callback,
|
|
const NetworkTrafficAnnotationTag& /* traffic_annotation */) {
|
|
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
|
|
DCHECK_NE(socket_, INVALID_SOCKET);
|
|
DCHECK(!waiting_write_);
|
|
CHECK(write_callback_.is_null());
|
|
DCHECK_GT(buf_len, 0);
|
|
DCHECK(!core_->write_iobuffer_.get());
|
|
|
|
WSABUF write_buffer;
|
|
write_buffer.len = buf_len;
|
|
write_buffer.buf = buf->data();
|
|
|
|
// TODO(wtc): Remove the assertion after enough testing.
|
|
AssertEventNotSignaled(core_->write_overlapped_.hEvent);
|
|
DWORD num;
|
|
int rv = WSASend(socket_, &write_buffer, 1, &num, 0,
|
|
&core_->write_overlapped_, NULL);
|
|
int os_error = WSAGetLastError();
|
|
if (rv == 0) {
|
|
if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) {
|
|
rv = static_cast<int>(num);
|
|
if (rv > buf_len || rv < 0) {
|
|
// It seems that some winsock interceptors report that more was written
|
|
// than was available. Treat this as an error. http://crbug.com/27870
|
|
LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len
|
|
<< " bytes, but " << rv << " bytes reported.";
|
|
return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
|
|
}
|
|
net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT, rv,
|
|
buf->data());
|
|
NetworkActivityMonitor::GetInstance()->IncrementBytesSent(rv);
|
|
return rv;
|
|
}
|
|
} else {
|
|
if (os_error != WSA_IO_PENDING) {
|
|
int net_error = MapSystemError(os_error);
|
|
net_log_.AddEvent(NetLogEventType::SOCKET_WRITE_ERROR,
|
|
CreateNetLogSocketErrorCallback(net_error, os_error));
|
|
return net_error;
|
|
}
|
|
}
|
|
waiting_write_ = true;
|
|
write_callback_ = std::move(callback);
|
|
core_->write_iobuffer_ = buf;
|
|
core_->write_buffer_length_ = buf_len;
|
|
core_->WatchForWrite();
|
|
return ERR_IO_PENDING;
|
|
}
|
|
|
|
int TCPSocketWin::GetLocalAddress(IPEndPoint* address) const {
|
|
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
|
|
DCHECK(address);
|
|
|
|
SockaddrStorage storage;
|
|
if (getsockname(socket_, storage.addr, &storage.addr_len)) {
|
|
int os_error = WSAGetLastError();
|
|
return MapSystemError(os_error);
|
|
}
|
|
if (!address->FromSockAddr(storage.addr, storage.addr_len))
|
|
return ERR_ADDRESS_INVALID;
|
|
|
|
return OK;
|
|
}
|
|
|
|
int TCPSocketWin::GetPeerAddress(IPEndPoint* address) const {
|
|
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
|
|
DCHECK(address);
|
|
if (!IsConnected())
|
|
return ERR_SOCKET_NOT_CONNECTED;
|
|
*address = *peer_address_;
|
|
return OK;
|
|
}
|
|
|
|
int TCPSocketWin::SetDefaultOptionsForServer() {
|
|
return SetExclusiveAddrUse();
|
|
}
|
|
|
|
void TCPSocketWin::SetDefaultOptionsForClient() {
|
|
SetTCPNoDelay(socket_, /*no_delay=*/true);
|
|
SetTCPKeepAlive(socket_, true, kTCPKeepAliveSeconds);
|
|
}
|
|
|
|
int TCPSocketWin::SetExclusiveAddrUse() {
|
|
// On Windows, a bound end point can be hijacked by another process by
|
|
// setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE
|
|
// was introduced in Windows NT 4.0 SP4. If the socket that is bound to the
|
|
// end point has SO_EXCLUSIVEADDRUSE enabled, it is not possible for another
|
|
// socket to forcibly bind to the end point until the end point is unbound.
|
|
// It is recommend that all server applications must use SO_EXCLUSIVEADDRUSE.
|
|
// MSDN: http://goo.gl/M6fjQ.
|
|
//
|
|
// Unlike on *nix, on Windows a TCP server socket can always bind to an end
|
|
// point in TIME_WAIT state without setting SO_REUSEADDR, therefore it is not
|
|
// needed here.
|
|
//
|
|
// SO_EXCLUSIVEADDRUSE will prevent a TCP client socket from binding to an end
|
|
// point in TIME_WAIT status. It does not have this effect for a TCP server
|
|
// socket.
|
|
|
|
BOOL true_value = 1;
|
|
int rv = setsockopt(socket_, SOL_SOCKET, SO_EXCLUSIVEADDRUSE,
|
|
reinterpret_cast<const char*>(&true_value),
|
|
sizeof(true_value));
|
|
if (rv < 0)
|
|
return MapSystemError(errno);
|
|
return OK;
|
|
}
|
|
|
|
int TCPSocketWin::SetReceiveBufferSize(int32_t size) {
|
|
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
|
|
return SetSocketReceiveBufferSize(socket_, size);
|
|
}
|
|
|
|
int TCPSocketWin::SetSendBufferSize(int32_t size) {
|
|
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
|
|
return SetSocketSendBufferSize(socket_, size);
|
|
}
|
|
|
|
bool TCPSocketWin::SetKeepAlive(bool enable, int delay) {
|
|
return SetTCPKeepAlive(socket_, enable, delay);
|
|
}
|
|
|
|
bool TCPSocketWin::SetNoDelay(bool no_delay) {
|
|
return SetTCPNoDelay(socket_, no_delay) == OK;
|
|
}
|
|
|
|
void TCPSocketWin::Close() {
|
|
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
|
|
|
|
if (socket_ != INVALID_SOCKET) {
|
|
// Only log the close event if there's actually a socket to close.
|
|
net_log_.AddEvent(NetLogEventType::SOCKET_CLOSED);
|
|
|
|
// Note: don't use CancelIo to cancel pending IO because it doesn't work
|
|
// when there is a Winsock layered service provider.
|
|
|
|
// In most socket implementations, closing a socket results in a graceful
|
|
// connection shutdown, but in Winsock we have to call shutdown explicitly.
|
|
// See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure"
|
|
// at http://msdn.microsoft.com/en-us/library/ms738547.aspx
|
|
shutdown(socket_, SD_SEND);
|
|
|
|
// This cancels any pending IO.
|
|
if (closesocket(socket_) < 0)
|
|
PLOG(ERROR) << "closesocket";
|
|
socket_ = INVALID_SOCKET;
|
|
}
|
|
|
|
if (!accept_callback_.is_null()) {
|
|
accept_watcher_.StopWatching();
|
|
accept_socket_ = nullptr;
|
|
accept_address_ = nullptr;
|
|
accept_callback_.Reset();
|
|
}
|
|
|
|
if (accept_event_) {
|
|
WSACloseEvent(accept_event_);
|
|
accept_event_ = WSA_INVALID_EVENT;
|
|
}
|
|
|
|
if (core_.get()) {
|
|
core_->Detach();
|
|
core_ = nullptr;
|
|
|
|
// |core_| may still exist and own a reference to itself, if there's a
|
|
// pending write. It has to stay alive until the operation completes, even
|
|
// when the socket is closed. This is not the case for reads.
|
|
}
|
|
|
|
waiting_connect_ = false;
|
|
waiting_read_ = false;
|
|
waiting_write_ = false;
|
|
|
|
read_callback_.Reset();
|
|
read_if_ready_callback_.Reset();
|
|
write_callback_.Reset();
|
|
peer_address_.reset();
|
|
connect_os_error_ = 0;
|
|
}
|
|
|
|
void TCPSocketWin::DetachFromThread() {
|
|
DETACH_FROM_THREAD(thread_checker_);
|
|
}
|
|
|
|
void TCPSocketWin::StartLoggingMultipleConnectAttempts(
|
|
const AddressList& addresses) {
|
|
if (!logging_multiple_connect_attempts_) {
|
|
logging_multiple_connect_attempts_ = true;
|
|
LogConnectBegin(addresses);
|
|
} else {
|
|
NOTREACHED();
|
|
}
|
|
}
|
|
|
|
void TCPSocketWin::EndLoggingMultipleConnectAttempts(int net_error) {
|
|
if (logging_multiple_connect_attempts_) {
|
|
LogConnectEnd(net_error);
|
|
logging_multiple_connect_attempts_ = false;
|
|
} else {
|
|
NOTREACHED();
|
|
}
|
|
}
|
|
|
|
SocketDescriptor TCPSocketWin::ReleaseSocketDescriptorForTesting() {
|
|
SocketDescriptor socket_descriptor = socket_;
|
|
socket_ = INVALID_SOCKET;
|
|
Close();
|
|
return socket_descriptor;
|
|
}
|
|
|
|
int TCPSocketWin::AcceptInternal(std::unique_ptr<TCPSocketWin>* socket,
|
|
IPEndPoint* address) {
|
|
SockaddrStorage storage;
|
|
int new_socket = accept(socket_, storage.addr, &storage.addr_len);
|
|
int os_error = WSAGetLastError();
|
|
if (new_socket < 0) {
|
|
int net_error = MapSystemError(os_error);
|
|
if (net_error != ERR_IO_PENDING)
|
|
net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, net_error);
|
|
return net_error;
|
|
}
|
|
|
|
IPEndPoint ip_end_point;
|
|
if (!ip_end_point.FromSockAddr(storage.addr, storage.addr_len)) {
|
|
NOTREACHED();
|
|
if (closesocket(new_socket) < 0)
|
|
PLOG(ERROR) << "closesocket";
|
|
int net_error = ERR_ADDRESS_INVALID;
|
|
net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, net_error);
|
|
return net_error;
|
|
}
|
|
std::unique_ptr<TCPSocketWin> tcp_socket(
|
|
new TCPSocketWin(NULL, net_log_.net_log(), net_log_.source()));
|
|
int adopt_result = tcp_socket->AdoptConnectedSocket(new_socket, ip_end_point);
|
|
if (adopt_result != OK) {
|
|
net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT,
|
|
adopt_result);
|
|
return adopt_result;
|
|
}
|
|
*socket = std::move(tcp_socket);
|
|
*address = ip_end_point;
|
|
net_log_.EndEvent(NetLogEventType::TCP_ACCEPT,
|
|
CreateNetLogIPEndPointCallback(&ip_end_point));
|
|
return OK;
|
|
}
|
|
|
|
void TCPSocketWin::OnObjectSignaled(HANDLE object) {
|
|
WSANETWORKEVENTS ev;
|
|
if (WSAEnumNetworkEvents(socket_, accept_event_, &ev) == SOCKET_ERROR) {
|
|
PLOG(ERROR) << "WSAEnumNetworkEvents()";
|
|
return;
|
|
}
|
|
|
|
if (ev.lNetworkEvents & FD_ACCEPT) {
|
|
int result = AcceptInternal(accept_socket_, accept_address_);
|
|
if (result != ERR_IO_PENDING) {
|
|
accept_socket_ = NULL;
|
|
accept_address_ = NULL;
|
|
std::move(accept_callback_).Run(result);
|
|
}
|
|
} else {
|
|
// This happens when a client opens a connection and closes it before we
|
|
// have a chance to accept it.
|
|
DCHECK(ev.lNetworkEvents == 0);
|
|
|
|
// Start watching the next FD_ACCEPT event.
|
|
WSAEventSelect(socket_, accept_event_, FD_ACCEPT);
|
|
accept_watcher_.StartWatchingOnce(accept_event_, this);
|
|
}
|
|
}
|
|
|
|
int TCPSocketWin::DoConnect() {
|
|
DCHECK_EQ(connect_os_error_, 0);
|
|
DCHECK(!core_.get());
|
|
|
|
net_log_.BeginEvent(NetLogEventType::TCP_CONNECT_ATTEMPT,
|
|
CreateNetLogIPEndPointCallback(peer_address_.get()));
|
|
|
|
core_ = new Core(this);
|
|
|
|
// WSAEventSelect sets the socket to non-blocking mode as a side effect.
|
|
// Our connect() and recv() calls require that the socket be non-blocking.
|
|
WSAEventSelect(socket_, core_->read_event_, FD_CONNECT);
|
|
|
|
SockaddrStorage storage;
|
|
if (!peer_address_->ToSockAddr(storage.addr, &storage.addr_len))
|
|
return ERR_ADDRESS_INVALID;
|
|
|
|
if (!connect(socket_, storage.addr, storage.addr_len)) {
|
|
// Connected without waiting!
|
|
//
|
|
// The MSDN page for connect says:
|
|
// With a nonblocking socket, the connection attempt cannot be completed
|
|
// immediately. In this case, connect will return SOCKET_ERROR, and
|
|
// WSAGetLastError will return WSAEWOULDBLOCK.
|
|
// which implies that for a nonblocking socket, connect never returns 0.
|
|
// It's not documented whether the event object will be signaled or not
|
|
// if connect does return 0. So the code below is essentially dead code
|
|
// and we don't know if it's correct.
|
|
NOTREACHED();
|
|
|
|
if (ResetEventIfSignaled(core_->read_event_))
|
|
return OK;
|
|
} else {
|
|
int os_error = WSAGetLastError();
|
|
if (os_error != WSAEWOULDBLOCK) {
|
|
LOG(ERROR) << "connect failed: " << os_error;
|
|
connect_os_error_ = os_error;
|
|
int rv = MapConnectError(os_error);
|
|
CHECK_NE(ERR_IO_PENDING, rv);
|
|
return rv;
|
|
}
|
|
}
|
|
|
|
core_->WatchForRead();
|
|
return ERR_IO_PENDING;
|
|
}
|
|
|
|
void TCPSocketWin::DoConnectComplete(int result) {
|
|
// Log the end of this attempt (and any OS error it threw).
|
|
int os_error = connect_os_error_;
|
|
connect_os_error_ = 0;
|
|
if (result != OK) {
|
|
net_log_.EndEvent(NetLogEventType::TCP_CONNECT_ATTEMPT,
|
|
NetLog::IntCallback("os_error", os_error));
|
|
} else {
|
|
net_log_.EndEvent(NetLogEventType::TCP_CONNECT_ATTEMPT);
|
|
}
|
|
|
|
if (!logging_multiple_connect_attempts_)
|
|
LogConnectEnd(result);
|
|
}
|
|
|
|
void TCPSocketWin::LogConnectBegin(const AddressList& addresses) {
|
|
net_log_.BeginEvent(NetLogEventType::TCP_CONNECT,
|
|
addresses.CreateNetLogCallback());
|
|
}
|
|
|
|
void TCPSocketWin::LogConnectEnd(int net_error) {
|
|
if (net_error != OK) {
|
|
net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_CONNECT, net_error);
|
|
return;
|
|
}
|
|
|
|
struct sockaddr_storage source_address;
|
|
socklen_t addrlen = sizeof(source_address);
|
|
int rv = getsockname(
|
|
socket_, reinterpret_cast<struct sockaddr*>(&source_address), &addrlen);
|
|
int os_error = WSAGetLastError();
|
|
if (rv != 0) {
|
|
LOG(ERROR) << "getsockname() [rv: " << rv << "] error: " << os_error;
|
|
NOTREACHED();
|
|
net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_CONNECT, rv);
|
|
return;
|
|
}
|
|
|
|
net_log_.EndEvent(
|
|
NetLogEventType::TCP_CONNECT,
|
|
CreateNetLogSourceAddressCallback(
|
|
reinterpret_cast<const struct sockaddr*>(&source_address),
|
|
sizeof(source_address)));
|
|
}
|
|
|
|
void TCPSocketWin::RetryRead(int rv) {
|
|
DCHECK(core_->read_iobuffer_);
|
|
|
|
if (rv == OK) {
|
|
// base::Unretained() is safe because RetryRead() won't be called when
|
|
// |this| is gone.
|
|
rv = ReadIfReady(
|
|
core_->read_iobuffer_.get(), core_->read_buffer_length_,
|
|
base::Bind(&TCPSocketWin::RetryRead, base::Unretained(this)));
|
|
if (rv == ERR_IO_PENDING)
|
|
return;
|
|
}
|
|
core_->read_iobuffer_ = nullptr;
|
|
core_->read_buffer_length_ = 0;
|
|
std::move(read_callback_).Run(rv);
|
|
}
|
|
|
|
void TCPSocketWin::DidCompleteConnect() {
|
|
DCHECK(waiting_connect_);
|
|
DCHECK(!read_callback_.is_null());
|
|
int result;
|
|
|
|
WSANETWORKEVENTS events;
|
|
int rv = WSAEnumNetworkEvents(socket_, core_->read_event_, &events);
|
|
int os_error = WSAGetLastError();
|
|
if (rv == SOCKET_ERROR) {
|
|
NOTREACHED();
|
|
result = MapSystemError(os_error);
|
|
} else if (events.lNetworkEvents & FD_CONNECT) {
|
|
os_error = events.iErrorCode[FD_CONNECT_BIT];
|
|
result = MapConnectError(os_error);
|
|
} else {
|
|
NOTREACHED();
|
|
result = ERR_UNEXPECTED;
|
|
}
|
|
|
|
connect_os_error_ = os_error;
|
|
DoConnectComplete(result);
|
|
waiting_connect_ = false;
|
|
|
|
DCHECK_NE(result, ERR_IO_PENDING);
|
|
std::move(read_callback_).Run(result);
|
|
}
|
|
|
|
void TCPSocketWin::DidCompleteWrite() {
|
|
DCHECK(waiting_write_);
|
|
DCHECK(!write_callback_.is_null());
|
|
|
|
DWORD num_bytes, flags;
|
|
BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_,
|
|
&num_bytes, FALSE, &flags);
|
|
int os_error = WSAGetLastError();
|
|
WSAResetEvent(core_->write_overlapped_.hEvent);
|
|
waiting_write_ = false;
|
|
int rv;
|
|
if (!ok) {
|
|
rv = MapSystemError(os_error);
|
|
net_log_.AddEvent(NetLogEventType::SOCKET_WRITE_ERROR,
|
|
CreateNetLogSocketErrorCallback(rv, os_error));
|
|
} else {
|
|
rv = static_cast<int>(num_bytes);
|
|
if (rv > core_->write_buffer_length_ || rv < 0) {
|
|
// It seems that some winsock interceptors report that more was written
|
|
// than was available. Treat this as an error. http://crbug.com/27870
|
|
LOG(ERROR) << "Detected broken LSP: Asked to write "
|
|
<< core_->write_buffer_length_ << " bytes, but " << rv
|
|
<< " bytes reported.";
|
|
rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
|
|
} else {
|
|
net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT,
|
|
num_bytes, core_->write_iobuffer_->data());
|
|
NetworkActivityMonitor::GetInstance()->IncrementBytesSent(num_bytes);
|
|
}
|
|
}
|
|
|
|
core_->write_iobuffer_ = NULL;
|
|
|
|
DCHECK_NE(rv, ERR_IO_PENDING);
|
|
std::move(write_callback_).Run(rv);
|
|
}
|
|
|
|
void TCPSocketWin::DidSignalRead() {
|
|
DCHECK(waiting_read_);
|
|
DCHECK(!read_if_ready_callback_.is_null());
|
|
|
|
int os_error = 0;
|
|
WSANETWORKEVENTS network_events;
|
|
int rv = WSAEnumNetworkEvents(socket_, core_->read_event_, &network_events);
|
|
os_error = WSAGetLastError();
|
|
|
|
if (rv == SOCKET_ERROR) {
|
|
rv = MapSystemError(os_error);
|
|
} else if (network_events.lNetworkEvents) {
|
|
DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0);
|
|
// If network_events.lNetworkEvents is FD_CLOSE and
|
|
// network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful
|
|
// connection closure. It is tempting to directly set rv to 0 in
|
|
// this case, but the MSDN pages for WSAEventSelect and
|
|
// WSAAsyncSelect recommend we still call RetryRead():
|
|
// FD_CLOSE should only be posted after all data is read from a
|
|
// socket, but an application should check for remaining data upon
|
|
// receipt of FD_CLOSE to avoid any possibility of losing data.
|
|
//
|
|
// If network_events.iErrorCode[FD_READ_BIT] or
|
|
// network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call
|
|
// RetryRead() because recv() reports a more accurate error code
|
|
// (WSAECONNRESET vs. WSAECONNABORTED) when the connection was
|
|
// reset.
|
|
rv = OK;
|
|
} else {
|
|
// This may happen because Read() may succeed synchronously and
|
|
// consume all the received data without resetting the event object.
|
|
core_->WatchForRead();
|
|
return;
|
|
}
|
|
|
|
DCHECK_NE(rv, ERR_IO_PENDING);
|
|
waiting_read_ = false;
|
|
std::move(read_if_ready_callback_).Run(rv);
|
|
}
|
|
|
|
bool TCPSocketWin::GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const {
|
|
DCHECK(out_rtt);
|
|
// TODO(bmcquade): Consider implementing using
|
|
// GetPerTcpConnectionEStats/GetPerTcp6ConnectionEStats.
|
|
return false;
|
|
}
|
|
|
|
void TCPSocketWin::ApplySocketTag(const SocketTag& tag) {
|
|
// Windows does not support any specific SocketTags so fail if any non-default
|
|
// tag is applied.
|
|
CHECK(tag == SocketTag());
|
|
}
|
|
|
|
} // namespace net
|