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393 lines
14 KiB
C++
393 lines
14 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_DNS_MOCK_HOST_RESOLVER_H_
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#define NET_DNS_MOCK_HOST_RESOLVER_H_
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#include <stddef.h>
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#include <list>
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#include <map>
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#include <memory>
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#include <string>
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#include "base/macros.h"
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#include "base/memory/weak_ptr.h"
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#include "base/synchronization/lock.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/threading/thread_checker.h"
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#include "net/base/completion_once_callback.h"
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#include "net/dns/host_resolver.h"
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#include "net/dns/host_resolver_proc.h"
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#include "net/dns/host_resolver_source.h"
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namespace net {
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class HostCache;
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class RuleBasedHostResolverProc;
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// Fills |*addrlist| with a socket address for |host_list| which should be a
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// comma-separated list of IPv4 or IPv6 literal(s) without enclosing brackets.
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// If |canonical_name| is non-empty it is used as the DNS canonical name for
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// the host. Returns OK on success, ERR_UNEXPECTED otherwise.
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int ParseAddressList(const std::string& host_list,
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const std::string& canonical_name,
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AddressList* addrlist);
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// In most cases, it is important that unit tests avoid relying on making actual
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// DNS queries since the resulting tests can be flaky, especially if the network
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// is unreliable for some reason. To simplify writing tests that avoid making
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// actual DNS queries, pass a MockHostResolver as the HostResolver dependency.
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// The socket addresses returned can be configured using the
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// RuleBasedHostResolverProc:
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//
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// host_resolver->rules()->AddRule("foo.com", "1.2.3.4");
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// host_resolver->rules()->AddRule("bar.com", "2.3.4.5");
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//
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// The above rules define a static mapping from hostnames to IP address
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// literals. The first parameter to AddRule specifies a host pattern to match
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// against, and the second parameter indicates what value should be used to
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// replace the given hostname. So, the following is also supported:
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//
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// host_mapper->AddRule("*.com", "127.0.0.1");
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//
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// Replacement doesn't have to be string representing an IP address. It can
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// re-map one hostname to another as well.
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//
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// By default, MockHostResolvers include a single rule that maps all hosts to
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// 127.0.0.1.
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//
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// Separate rules are used for separate HostResolverSource (eg
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// HostResolverSource::SYSTEM for requests that should only be resolved using
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// the system resolver). Use rules_map() to access the separate rules if tests
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// involve requests specifying sources:
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//
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// host_resolver->rules_map()[HostResolverSource::DNS]->AddRule("foo.com",
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// "1.2.3.4");
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// Base class shared by MockHostResolver and MockCachingHostResolver.
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class MockHostResolverBase
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: public HostResolver,
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public base::SupportsWeakPtr<MockHostResolverBase> {
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private:
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class RequestImpl;
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class LegacyRequestImpl;
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public:
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~MockHostResolverBase() override;
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RuleBasedHostResolverProc* rules() {
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return rules_map_[HostResolverSource::ANY].get();
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}
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void set_rules(RuleBasedHostResolverProc* rules) {
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rules_map_[HostResolverSource::ANY] = rules;
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}
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std::map<HostResolverSource, scoped_refptr<RuleBasedHostResolverProc>>
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rules_map() {
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return rules_map_;
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}
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// Controls whether resolutions complete synchronously or asynchronously.
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void set_synchronous_mode(bool is_synchronous) {
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synchronous_mode_ = is_synchronous;
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}
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// Asynchronous requests are automatically resolved by default.
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// If set_ondemand_mode() is set then Resolve() returns IO_PENDING and
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// ResolveAllPending() must be explicitly invoked to resolve all requests
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// that are pending.
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void set_ondemand_mode(bool is_ondemand) {
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ondemand_mode_ = is_ondemand;
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}
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// HostResolver methods:
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std::unique_ptr<ResolveHostRequest> CreateRequest(
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const HostPortPair& host,
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const NetLogWithSource& net_log,
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const base::Optional<ResolveHostParameters>& optional_parameters)
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override;
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int Resolve(const RequestInfo& info,
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RequestPriority priority,
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AddressList* addresses,
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CompletionOnceCallback callback,
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std::unique_ptr<Request>* request,
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const NetLogWithSource& net_log) override;
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int ResolveFromCache(const RequestInfo& info,
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AddressList* addresses,
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const NetLogWithSource& net_log) override;
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int ResolveStaleFromCache(const RequestInfo& info,
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AddressList* addresses,
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HostCache::EntryStaleness* stale_info,
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const NetLogWithSource& source_net_log) override;
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HostCache* GetHostCache() override;
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bool HasCached(base::StringPiece hostname,
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HostCache::Entry::Source* source_out,
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HostCache::EntryStaleness* stale_out) const override;
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// Detach cancelled request.
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void DetachRequest(size_t id);
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// Resolves all pending requests. It is only valid to invoke this if
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// set_ondemand_mode was set before. The requests are resolved asynchronously,
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// after this call returns.
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void ResolveAllPending();
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// Returns true if there are pending requests that can be resolved by invoking
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// ResolveAllPending().
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bool has_pending_requests() const { return !requests_.empty(); }
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// The number of times that Resolve() has been called.
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size_t num_resolve() const {
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return num_resolve_;
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}
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// The number of times that ResolveFromCache() has been called.
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size_t num_resolve_from_cache() const {
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return num_resolve_from_cache_;
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}
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// Returns the RequestPriority of the last call to Resolve() (or
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// DEFAULT_PRIORITY if Resolve() hasn't been called yet).
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RequestPriority last_request_priority() const {
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return last_request_priority_;
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}
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protected:
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explicit MockHostResolverBase(bool use_caching);
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private:
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typedef std::map<size_t, RequestImpl*> RequestMap;
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// Handle resolution for |request|. Expected to be called only the RequestImpl
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// object itself.
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int Resolve(RequestImpl* request);
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// Resolve as IP or from |cache_| return cached error or
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// DNS_CACHE_MISS if failed.
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int ResolveFromIPLiteralOrCache(
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const HostPortPair& host,
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AddressFamily requested_address_family,
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HostResolverFlags flags,
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HostResolverSource source,
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bool allow_cache,
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AddressList* addresses,
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HostCache::EntryStaleness* stale_info = nullptr);
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// Resolve via |proc_|.
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int ResolveProc(const HostPortPair& host,
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AddressFamily requested_address_family,
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HostResolverFlags flags,
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HostResolverSource source,
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AddressList* addresses);
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// Resolve request stored in |requests_|. Pass rv to callback.
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void ResolveNow(size_t id);
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RequestPriority last_request_priority_;
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bool synchronous_mode_;
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bool ondemand_mode_;
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std::map<HostResolverSource, scoped_refptr<RuleBasedHostResolverProc>>
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rules_map_;
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std::unique_ptr<HostCache> cache_;
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RequestMap requests_;
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size_t next_request_id_;
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size_t num_resolve_;
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size_t num_resolve_from_cache_;
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THREAD_CHECKER(thread_checker_);
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DISALLOW_COPY_AND_ASSIGN(MockHostResolverBase);
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};
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class MockHostResolver : public MockHostResolverBase {
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public:
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MockHostResolver() : MockHostResolverBase(false /*use_caching*/) {}
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~MockHostResolver() override {}
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};
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// Same as MockHostResolver, except internally it uses a host-cache.
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//
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// Note that tests are advised to use MockHostResolver instead, since it is
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// more predictable. (MockHostResolver also can be put into synchronous
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// operation mode in case that is what you needed from the caching version).
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class MockCachingHostResolver : public MockHostResolverBase {
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public:
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MockCachingHostResolver() : MockHostResolverBase(true /*use_caching*/) {}
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~MockCachingHostResolver() override {}
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};
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// RuleBasedHostResolverProc applies a set of rules to map a host string to
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// a replacement host string. It then uses the system host resolver to return
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// a socket address. Generally the replacement should be an IPv4 literal so
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// there is no network dependency.
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//
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// RuleBasedHostResolverProc is thread-safe, to a limited degree. Rules can be
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// added or removed on any thread.
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class RuleBasedHostResolverProc : public HostResolverProc {
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public:
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explicit RuleBasedHostResolverProc(HostResolverProc* previous);
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// Any hostname matching the given pattern will be replaced with the given
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// |ip_literal|.
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void AddRule(const std::string& host_pattern, const std::string& ip_literal);
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// Same as AddRule(), but further restricts to |address_family|.
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void AddRuleForAddressFamily(const std::string& host_pattern,
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AddressFamily address_family,
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const std::string& ip_literal);
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void AddRuleWithFlags(const std::string& host_pattern,
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const std::string& ip_literal,
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HostResolverFlags flags,
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const std::string& canonical_name = "");
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// Same as AddRule(), but the replacement is expected to be an IPv4 or IPv6
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// literal. This can be used in place of AddRule() to bypass the system's
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// host resolver (the address list will be constructed manually).
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// If |canonical_name| is non-empty, it is copied to the resulting AddressList
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// but does not impact DNS resolution.
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// |ip_literal| can be a single IP address like "192.168.1.1" or a comma
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// separated list of IP addresses, like "::1,192:168.1.2".
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void AddIPLiteralRule(const std::string& host_pattern,
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const std::string& ip_literal,
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const std::string& canonical_name);
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void AddRuleWithLatency(const std::string& host_pattern,
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const std::string& replacement,
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int latency_ms);
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// Make sure that |host| will not be re-mapped or even processed by underlying
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// host resolver procedures. It can also be a pattern.
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void AllowDirectLookup(const std::string& host);
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// Simulate a lookup failure for |host| (it also can be a pattern).
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void AddSimulatedFailure(const std::string& host);
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// Deletes all the rules that have been added.
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void ClearRules();
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// Causes method calls that add or delete rules to assert.
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// TODO(jam): once this class isn't used by tests that use an out of process
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// network service, remove this method and make Rule private.
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void DisableModifications();
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// HostResolverProc methods:
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int Resolve(const std::string& host,
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AddressFamily address_family,
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HostResolverFlags host_resolver_flags,
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AddressList* addrlist,
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int* os_error) override;
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struct Rule {
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enum ResolverType {
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kResolverTypeFail,
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// TODO(mmenke): Is it really reasonable for a "mock" host resolver to
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// fall back to the system resolver?
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kResolverTypeSystem,
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kResolverTypeIPLiteral,
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};
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Rule(ResolverType resolver_type,
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const std::string& host_pattern,
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AddressFamily address_family,
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HostResolverFlags host_resolver_flags,
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const std::string& replacement,
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const std::string& canonical_name,
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int latency_ms);
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Rule(const Rule& other);
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ResolverType resolver_type;
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std::string host_pattern;
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AddressFamily address_family;
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HostResolverFlags host_resolver_flags;
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std::string replacement;
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std::string canonical_name;
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int latency_ms; // In milliseconds.
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};
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typedef std::list<Rule> RuleList;
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RuleList GetRules();
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private:
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~RuleBasedHostResolverProc() override;
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void AddRuleInternal(const Rule& rule);
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RuleList rules_;
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// Must be obtained before writing to or reading from |rules_|.
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base::Lock rule_lock_;
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// Whether changes are allowed.
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bool modifications_allowed_;
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};
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// Create rules that map all requests to localhost.
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RuleBasedHostResolverProc* CreateCatchAllHostResolverProc();
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// HangingHostResolver never completes its |Resolve| request.
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class HangingHostResolver : public HostResolver {
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public:
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HangingHostResolver();
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~HangingHostResolver() override;
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std::unique_ptr<ResolveHostRequest> CreateRequest(
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const HostPortPair& host,
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const NetLogWithSource& net_log,
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const base::Optional<ResolveHostParameters>& optional_parameters)
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override;
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int Resolve(const RequestInfo& info,
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RequestPriority priority,
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AddressList* addresses,
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CompletionOnceCallback callback,
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std::unique_ptr<Request>* out_req,
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const NetLogWithSource& net_log) override;
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int ResolveFromCache(const RequestInfo& info,
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AddressList* addresses,
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const NetLogWithSource& net_log) override;
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int ResolveStaleFromCache(const RequestInfo& info,
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AddressList* addresses,
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HostCache::EntryStaleness* stale_info,
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const NetLogWithSource& source_net_log) override;
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bool HasCached(base::StringPiece hostname,
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HostCache::Entry::Source* source_out,
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HostCache::EntryStaleness* stale_out) const override;
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// Use to detect cancellations since there's otherwise no externally-visible
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// differentiation between a cancelled and a hung task.
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int num_cancellations() const { return num_cancellations_; }
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private:
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class RequestImpl;
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int num_cancellations_ = 0;
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base::WeakPtrFactory<HangingHostResolver> weak_ptr_factory_{this};
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};
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// This class sets the default HostResolverProc for a particular scope. The
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// chain of resolver procs starting at |proc| is placed in front of any existing
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// default resolver proc(s). This means that if multiple
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// ScopedDefaultHostResolverProcs are declared, then resolving will start with
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// the procs given to the last-allocated one, then fall back to the procs given
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// to the previously-allocated one, and so forth.
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//
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// NOTE: Only use this as a catch-all safety net. Individual tests should use
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// MockHostResolver.
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class ScopedDefaultHostResolverProc {
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public:
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ScopedDefaultHostResolverProc();
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explicit ScopedDefaultHostResolverProc(HostResolverProc* proc);
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~ScopedDefaultHostResolverProc();
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void Init(HostResolverProc* proc);
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private:
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scoped_refptr<HostResolverProc> current_proc_;
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scoped_refptr<HostResolverProc> previous_proc_;
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};
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} // namespace net
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#endif // NET_DNS_MOCK_HOST_RESOLVER_H_
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