mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-11-24 14:26:09 +03:00
132 lines
6.5 KiB
C++
132 lines
6.5 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
// For a general description of the files used by the cache see file_format.h.
|
|
//
|
|
// A block file is a file designed to store blocks of data of a given size. It
|
|
// is able to store data that spans from one to four consecutive "blocks", and
|
|
// it grows as needed to store up to approximately 65000 blocks. It has a fixed
|
|
// size header used for book keeping such as tracking free of blocks on the
|
|
// file. For example, a block-file for 1KB blocks will grow from 8KB when
|
|
// totally empty to about 64MB when completely full. At that point, data blocks
|
|
// of 1KB will be stored on a second block file that will store the next set of
|
|
// 65000 blocks. The first file contains the number of the second file, and the
|
|
// second file contains the number of a third file, created when the second file
|
|
// reaches its limit. It is important to remember that no matter how long the
|
|
// chain of files is, any given block can be located directly by its address,
|
|
// which contains the file number and starting block inside the file.
|
|
|
|
#ifndef NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_
|
|
#define NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_
|
|
|
|
#include <stdint.h>
|
|
|
|
namespace disk_cache {
|
|
|
|
typedef uint32_t CacheAddr;
|
|
|
|
const uint32_t kBlockVersion2 = 0x20000; // Version 2.0.
|
|
const uint32_t kBlockCurrentVersion = 0x30000; // Version 3.0.
|
|
|
|
const uint32_t kBlockMagic = 0xC104CAC3;
|
|
const int kBlockHeaderSize = 8192; // Two pages: almost 64k entries
|
|
const int kMaxBlocks = (kBlockHeaderSize - 80) * 8;
|
|
const int kNumExtraBlocks = 1024; // How fast files grow.
|
|
|
|
// Bitmap to track used blocks on a block-file.
|
|
typedef uint32_t AllocBitmap[kMaxBlocks / 32];
|
|
|
|
// A block-file is the file used to store information in blocks (could be
|
|
// EntryStore blocks, RankingsNode blocks or user-data blocks).
|
|
// We store entries that can expand for up to 4 consecutive blocks, and keep
|
|
// counters of the number of blocks available for each type of entry. For
|
|
// instance, an entry of 3 blocks is an entry of type 3. We also keep track of
|
|
// where did we find the last entry of that type (to avoid searching the bitmap
|
|
// from the beginning every time).
|
|
// This Structure is the header of a block-file:
|
|
struct BlockFileHeader {
|
|
uint32_t magic;
|
|
uint32_t version;
|
|
int16_t this_file; // Index of this file.
|
|
int16_t next_file; // Next file when this one is full.
|
|
int32_t entry_size; // Size of the blocks of this file.
|
|
int32_t num_entries; // Number of stored entries.
|
|
int32_t max_entries; // Current maximum number of entries.
|
|
int32_t empty[4]; // Counters of empty entries for each type.
|
|
int32_t hints[4]; // Last used position for each entry type.
|
|
volatile int32_t updating; // Keep track of updates to the header.
|
|
int32_t user[5];
|
|
AllocBitmap allocation_map;
|
|
};
|
|
|
|
static_assert(sizeof(BlockFileHeader) == kBlockHeaderSize, "bad header");
|
|
|
|
// Sparse data support:
|
|
// We keep a two level hierarchy to enable sparse data for an entry: the first
|
|
// level consists of using separate "child" entries to store ranges of 1 MB,
|
|
// and the second level stores blocks of 1 KB inside each child entry.
|
|
//
|
|
// Whenever we need to access a particular sparse offset, we first locate the
|
|
// child entry that stores that offset, so we discard the 20 least significant
|
|
// bits of the offset, and end up with the child id. For instance, the child id
|
|
// to store the first megabyte is 0, and the child that should store offset
|
|
// 0x410000 has an id of 4.
|
|
//
|
|
// The child entry is stored the same way as any other entry, so it also has a
|
|
// name (key). The key includes a signature to be able to identify children
|
|
// created for different generations of the same resource. In other words, given
|
|
// that a given sparse entry can have a large number of child entries, and the
|
|
// resource can be invalidated and replaced with a new version at any time, it
|
|
// is important to be sure that a given child actually belongs to certain entry.
|
|
//
|
|
// The full name of a child entry is composed with a prefix ("Range_"), and two
|
|
// hexadecimal 64-bit numbers at the end, separated by semicolons. The first
|
|
// number is the signature of the parent key, and the second number is the child
|
|
// id as described previously. The signature itself is also stored internally by
|
|
// the child and the parent entries. For example, a sparse entry with a key of
|
|
// "sparse entry name", and a signature of 0x052AF76, may have a child entry
|
|
// named "Range_sparse entry name:052af76:4", which stores data in the range
|
|
// 0x400000 to 0x4FFFFF.
|
|
//
|
|
// Each child entry keeps track of all the 1 KB blocks that have been written
|
|
// to the entry, but being a regular entry, it will happily return zeros for any
|
|
// read that spans data not written before. The actual sparse data is stored in
|
|
// one of the data streams of the child entry (at index 1), while the control
|
|
// information is stored in another stream (at index 2), both by parents and
|
|
// the children.
|
|
|
|
// This structure contains the control information for parent and child entries.
|
|
// It is stored at offset 0 of the data stream with index 2.
|
|
// It is possible to write to a child entry in a way that causes the last block
|
|
// to be only partialy filled. In that case, last_block and last_block_len will
|
|
// keep track of that block.
|
|
struct SparseHeader {
|
|
int64_t signature; // The parent and children signature.
|
|
uint32_t magic; // Structure identifier (equal to kIndexMagic).
|
|
int32_t parent_key_len; // Key length for the parent entry.
|
|
int32_t last_block; // Index of the last written block.
|
|
int32_t last_block_len; // Length of the last written block.
|
|
int32_t dummy[10];
|
|
};
|
|
|
|
// The SparseHeader will be followed by a bitmap, as described by this
|
|
// structure.
|
|
struct SparseData {
|
|
SparseHeader header;
|
|
uint32_t bitmap[32]; // Bitmap representation of known children (if this
|
|
// is a parent entry), or used blocks (for child
|
|
// entries. The size is fixed for child entries but
|
|
// not for parents; it can be as small as 4 bytes
|
|
// and as large as 8 KB.
|
|
};
|
|
|
|
// The number of blocks stored by a child entry.
|
|
const int kNumSparseBits = 1024;
|
|
static_assert(sizeof(SparseData) == sizeof(SparseHeader) + kNumSparseBits / 8,
|
|
"invalid SparseData bitmap");
|
|
|
|
} // namespace disk_cache
|
|
|
|
#endif // NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_
|