mirror of
https://github.com/klzgrad/naiveproxy.git
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356 lines
14 KiB
C++
356 lines
14 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/base/network_change_notifier_win.h"
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#include <iphlpapi.h>
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#include <winsock2.h>
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#include "base/bind.h"
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#include "base/location.h"
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#include "base/logging.h"
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#include "base/macros.h"
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#include "base/message_loop/message_loop.h"
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#include "base/metrics/histogram_macros.h"
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#include "base/single_thread_task_runner.h"
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#include "base/task_runner_util.h"
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#include "base/threading/thread.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "base/time/time.h"
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#include "net/base/winsock_init.h"
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#include "net/base/winsock_util.h"
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#include "net/dns/dns_config_service.h"
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namespace net {
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namespace {
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// Time between NotifyAddrChange retries, on failure.
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const int kWatchForAddressChangeRetryIntervalMs = 500;
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} // namespace
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// Thread on which we can run DnsConfigService, which requires AssertIOAllowed
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// to open registry keys and to handle FilePathWatcher updates.
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class NetworkChangeNotifierWin::DnsConfigServiceThread : public base::Thread {
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public:
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DnsConfigServiceThread() : base::Thread("DnsConfigService") {}
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~DnsConfigServiceThread() override { Stop(); }
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void Init() override {
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service_ = DnsConfigService::CreateSystemService();
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service_->WatchConfig(base::Bind(&NetworkChangeNotifier::SetDnsConfig));
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}
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void CleanUp() override { service_.reset(); }
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private:
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std::unique_ptr<DnsConfigService> service_;
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DISALLOW_COPY_AND_ASSIGN(DnsConfigServiceThread);
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};
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NetworkChangeNotifierWin::NetworkChangeNotifierWin()
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: NetworkChangeNotifier(NetworkChangeCalculatorParamsWin()),
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is_watching_(false),
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sequential_failures_(0),
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dns_config_service_thread_(new DnsConfigServiceThread()),
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last_computed_connection_type_(RecomputeCurrentConnectionType()),
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last_announced_offline_(last_computed_connection_type_ ==
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CONNECTION_NONE),
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weak_factory_(this) {
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memset(&addr_overlapped_, 0, sizeof addr_overlapped_);
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addr_overlapped_.hEvent = WSACreateEvent();
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}
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NetworkChangeNotifierWin::~NetworkChangeNotifierWin() {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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if (is_watching_) {
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CancelIPChangeNotify(&addr_overlapped_);
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addr_watcher_.StopWatching();
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}
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WSACloseEvent(addr_overlapped_.hEvent);
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}
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// static
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NetworkChangeNotifier::NetworkChangeCalculatorParams
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NetworkChangeNotifierWin::NetworkChangeCalculatorParamsWin() {
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NetworkChangeCalculatorParams params;
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// Delay values arrived at by simple experimentation and adjusted so as to
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// produce a single signal when switching between network connections.
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params.ip_address_offline_delay_ = base::TimeDelta::FromMilliseconds(1500);
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params.ip_address_online_delay_ = base::TimeDelta::FromMilliseconds(1500);
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params.connection_type_offline_delay_ =
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base::TimeDelta::FromMilliseconds(1500);
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params.connection_type_online_delay_ = base::TimeDelta::FromMilliseconds(500);
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return params;
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}
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// This implementation does not return the actual connection type but merely
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// determines if the user is "online" (in which case it returns
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// CONNECTION_UNKNOWN) or "offline" (and then it returns CONNECTION_NONE).
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// This is challenging since the only thing we can test with certainty is
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// whether a *particular* host is reachable.
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//
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// While we can't conclusively determine when a user is "online", we can at
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// least reliably recognize some of the situtations when they are clearly
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// "offline". For example, if the user's laptop is not plugged into an ethernet
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// network and is not connected to any wireless networks, it must be offline.
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//
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// There are a number of different ways to implement this on Windows, each with
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// their pros and cons. Here is a comparison of various techniques considered:
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//
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// (1) Use InternetGetConnectedState (wininet.dll). This function is really easy
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// to use (literally a one-liner), and runs quickly. The drawback is it adds a
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// dependency on the wininet DLL.
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//
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// (2) Enumerate all of the network interfaces using GetAdaptersAddresses
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// (iphlpapi.dll), and assume we are "online" if there is at least one interface
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// that is connected, and that interface is not a loopback or tunnel.
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//
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// Safari on Windows has a fairly simple implementation that does this:
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// http://trac.webkit.org/browser/trunk/WebCore/platform/network/win/NetworkStateNotifierWin.cpp.
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//
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// Mozilla similarly uses this approach:
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// http://mxr.mozilla.org/mozilla1.9.2/source/netwerk/system/win32/nsNotifyAddrListener.cpp
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//
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// The biggest drawback to this approach is it is quite complicated.
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// WebKit's implementation for example doesn't seem to test for ICS gateways
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// (internet connection sharing), whereas Mozilla's implementation has extra
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// code to guess that.
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//
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// (3) The method used in this file comes from google talk, and is similar to
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// method (2). The main difference is it enumerates the winsock namespace
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// providers rather than the actual adapters.
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//
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// I ran some benchmarks comparing the performance of each on my Windows 7
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// workstation. Here is what I found:
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// * Approach (1) was pretty much zero-cost after the initial call.
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// * Approach (2) took an average of 3.25 milliseconds to enumerate the
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// adapters.
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// * Approach (3) took an average of 0.8 ms to enumerate the providers.
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//
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// In terms of correctness, all three approaches were comparable for the simple
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// experiments I ran... However none of them correctly returned "offline" when
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// executing 'ipconfig /release'.
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//
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NetworkChangeNotifier::ConnectionType
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NetworkChangeNotifierWin::RecomputeCurrentConnectionType() const {
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EnsureWinsockInit();
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// The following code was adapted from:
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// http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/net/notifier/base/win/async_network_alive_win32.cc?view=markup&pathrev=47343
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// The main difference is we only call WSALookupServiceNext once, whereas
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// the earlier code would traverse the entire list and pass LUP_FLUSHPREVIOUS
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// to skip past the large results.
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HANDLE ws_handle;
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WSAQUERYSET query_set = {0};
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query_set.dwSize = sizeof(WSAQUERYSET);
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query_set.dwNameSpace = NS_NLA;
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// Initiate a client query to iterate through the
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// currently connected networks.
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if (0 != WSALookupServiceBegin(&query_set, LUP_RETURN_ALL,
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&ws_handle)) {
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LOG(ERROR) << "WSALookupServiceBegin failed with: " << WSAGetLastError();
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return NetworkChangeNotifier::CONNECTION_UNKNOWN;
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}
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bool found_connection = false;
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// Retrieve the first available network. In this function, we only
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// need to know whether or not there is network connection.
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// Allocate 256 bytes for name, it should be enough for most cases.
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// If the name is longer, it is OK as we will check the code returned and
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// set correct network status.
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char result_buffer[sizeof(WSAQUERYSET) + 256] = {0};
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DWORD length = sizeof(result_buffer);
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reinterpret_cast<WSAQUERYSET*>(&result_buffer[0])->dwSize =
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sizeof(WSAQUERYSET);
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int result = WSALookupServiceNext(
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ws_handle,
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LUP_RETURN_NAME,
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&length,
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reinterpret_cast<WSAQUERYSET*>(&result_buffer[0]));
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if (result == 0) {
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// Found a connection!
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found_connection = true;
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} else {
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DCHECK_EQ(SOCKET_ERROR, result);
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result = WSAGetLastError();
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// Error code WSAEFAULT means there is a network connection but the
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// result_buffer size is too small to contain the results. The
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// variable "length" returned from WSALookupServiceNext is the minimum
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// number of bytes required. We do not need to retrieve detail info,
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// it is enough knowing there was a connection.
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if (result == WSAEFAULT) {
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found_connection = true;
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} else if (result == WSA_E_NO_MORE || result == WSAENOMORE) {
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// There was nothing to iterate over!
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} else {
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LOG(WARNING) << "WSALookupServiceNext() failed with:" << result;
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}
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}
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result = WSALookupServiceEnd(ws_handle);
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LOG_IF(ERROR, result != 0)
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<< "WSALookupServiceEnd() failed with: " << result;
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// TODO(droger): Return something more detailed than CONNECTION_UNKNOWN.
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return found_connection ? ConnectionTypeFromInterfaces()
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: NetworkChangeNotifier::CONNECTION_NONE;
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}
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void NetworkChangeNotifierWin::RecomputeCurrentConnectionTypeOnDnsThread(
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base::Callback<void(ConnectionType)> reply_callback) const {
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// Unretained is safe in this call because this object owns the thread and the
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// thread is stopped in this object's destructor.
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base::PostTaskAndReplyWithResult(
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dns_config_service_thread_->message_loop()->task_runner().get(),
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FROM_HERE,
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base::Bind(&NetworkChangeNotifierWin::RecomputeCurrentConnectionType,
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base::Unretained(this)),
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reply_callback);
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}
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NetworkChangeNotifier::ConnectionType
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NetworkChangeNotifierWin::GetCurrentConnectionType() const {
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base::AutoLock auto_lock(last_computed_connection_type_lock_);
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return last_computed_connection_type_;
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}
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void NetworkChangeNotifierWin::SetCurrentConnectionType(
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ConnectionType connection_type) {
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base::AutoLock auto_lock(last_computed_connection_type_lock_);
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last_computed_connection_type_ = connection_type;
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}
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void NetworkChangeNotifierWin::OnObjectSignaled(HANDLE object) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK(is_watching_);
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is_watching_ = false;
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// Start watching for the next address change.
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WatchForAddressChange();
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RecomputeCurrentConnectionTypeOnDnsThread(base::Bind(
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&NetworkChangeNotifierWin::NotifyObservers, weak_factory_.GetWeakPtr()));
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}
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void NetworkChangeNotifierWin::NotifyObservers(ConnectionType connection_type) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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SetCurrentConnectionType(connection_type);
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NotifyObserversOfIPAddressChange();
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// Calling GetConnectionType() at this very moment is likely to give
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// the wrong result, so we delay that until a little bit later.
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//
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// The one second delay chosen here was determined experimentally
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// by adamk on Windows 7.
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// If after one second we determine we are still offline, we will
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// delay again.
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offline_polls_ = 0;
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timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this,
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&NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange);
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}
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void NetworkChangeNotifierWin::WatchForAddressChange() {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK(!is_watching_);
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// NotifyAddrChange occasionally fails with ERROR_OPEN_FAILED for unknown
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// reasons. More rarely, it's also been observed failing with
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// ERROR_NO_SYSTEM_RESOURCES. When either of these happens, we retry later.
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if (!WatchForAddressChangeInternal()) {
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++sequential_failures_;
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// TODO(mmenke): If the UMA histograms indicate that this fixes
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// http://crbug.com/69198, remove this histogram and consider reducing the
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// retry interval.
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if (sequential_failures_ == 2000) {
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UMA_HISTOGRAM_COUNTS_10000("Net.NotifyAddrChangeFailures",
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sequential_failures_);
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}
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base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
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FROM_HERE, base::Bind(&NetworkChangeNotifierWin::WatchForAddressChange,
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weak_factory_.GetWeakPtr()),
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base::TimeDelta::FromMilliseconds(
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kWatchForAddressChangeRetryIntervalMs));
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return;
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}
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// Treat the transition from NotifyAddrChange failing to succeeding as a
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// network change event, since network changes were not being observed in
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// that interval.
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if (sequential_failures_ > 0) {
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RecomputeCurrentConnectionTypeOnDnsThread(
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base::Bind(&NetworkChangeNotifierWin::NotifyObservers,
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weak_factory_.GetWeakPtr()));
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}
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if (sequential_failures_ < 2000) {
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UMA_HISTOGRAM_COUNTS_10000("Net.NotifyAddrChangeFailures",
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sequential_failures_);
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}
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is_watching_ = true;
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sequential_failures_ = 0;
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}
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bool NetworkChangeNotifierWin::WatchForAddressChangeInternal() {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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if (!dns_config_service_thread_->IsRunning()) {
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dns_config_service_thread_->StartWithOptions(
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base::Thread::Options(base::MessageLoop::TYPE_IO, 0));
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}
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ResetEventIfSignaled(addr_overlapped_.hEvent);
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HANDLE handle = NULL;
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DWORD ret = NotifyAddrChange(&handle, &addr_overlapped_);
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if (ret != ERROR_IO_PENDING)
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return false;
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addr_watcher_.StartWatchingOnce(addr_overlapped_.hEvent, this);
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return true;
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}
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void NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange() {
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RecomputeCurrentConnectionTypeOnDnsThread(base::Bind(
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&NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChangeImpl,
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weak_factory_.GetWeakPtr()));
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}
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void NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChangeImpl(
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ConnectionType connection_type) {
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SetCurrentConnectionType(connection_type);
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bool current_offline = IsOffline();
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offline_polls_++;
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// If we continue to appear offline, delay sending out the notification in
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// case we appear to go online within 20 seconds. UMA histogram data shows
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// we may not detect the transition to online state after 1 second but within
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// 20 seconds we generally do.
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if (last_announced_offline_ && current_offline && offline_polls_ <= 20) {
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timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this,
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&NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange);
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return;
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}
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if (last_announced_offline_)
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UMA_HISTOGRAM_CUSTOM_COUNTS("NCN.OfflinePolls", offline_polls_, 1, 50, 50);
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last_announced_offline_ = current_offline;
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NotifyObserversOfConnectionTypeChange();
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double max_bandwidth_mbps = 0.0;
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ConnectionType max_connection_type = CONNECTION_NONE;
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GetCurrentMaxBandwidthAndConnectionType(&max_bandwidth_mbps,
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&max_connection_type);
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NotifyObserversOfMaxBandwidthChange(max_bandwidth_mbps, max_connection_type);
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}
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} // namespace net
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