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130 lines
5.9 KiB
Plaintext
130 lines
5.9 KiB
Plaintext
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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module media.mojom;
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import "gpu/ipc/common/sync_token.mojom";
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import "media/mojo/interfaces/media_log.mojom";
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import "media/mojo/interfaces/media_types.mojom";
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import "mojo/public/mojom/base/unguessable_token.mojom";
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import "ui/gfx/mojo/color_space.mojom";
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// Identifies a CommandBufferStub. MediaGpuChannelManager is responsible
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// for minting |channel_token| values.
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struct CommandBufferId {
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mojo_base.mojom.UnguessableToken channel_token;
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int32 route_id;
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};
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interface VideoFrameHandleReleaser {
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// Signals that the VideoFrame identified by |release_token| should be
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// released. |release_sync_token| indicates the last use of the VideoFrame
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// (in a GPU command buffer) by the client.
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//
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// TODO(sandersd): Do we need release notification for non-texture
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// VideoFrames? If so, |release_sync_token| should be optional.
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ReleaseVideoFrame(mojo_base.mojom.UnguessableToken release_token,
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gpu.mojom.SyncToken release_sync_token);
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};
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[Native]
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struct OverlayInfo;
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// A Mojo equivalent of media::VideoDecoder. In practice, this is used for
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// hardware decode offloading; in this case the client is a <video> tag running
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// in a renderer, and the implementation is running in the GPU process.
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interface VideoDecoder {
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// Initialize the decoder. This must be called before any other method.
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//
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// |client| provides asynchronous client methods to the VideoDecoder, such
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// as delivery of decoded VideoFrame outputs.
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//
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// When a VideoFrame is delivered to |client|, the VideoDecoder may continue
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// to retain a reference to the VideoFrame. In this case a |release_token| is
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// included. The client shall use |video_frame_handle_releaser| to signal
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// that the retained VideoFrame should be released (even after the
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// VideoDecoder is torn down). This enables ordinary VideoFrames in the client
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// process to depend on resources held by the service, without significantly
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// complicating VideoFrame serialization.
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//
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// |decoder_buffer_pipe| is used to transfer the encoded data for each
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// DecoderBuffer.
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//
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// |command_buffer_id|, when present, identifies a CommandBufferStub that
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// the VideoDecoder can use for GL operations. Implementations that require GL
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// will fail Initialize() if |command_buffer_id| is not provided.
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//
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// TODO(sandersd): Rename to Initialize() if/when
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// media::VideoDecoder::Initialize() is renamed to Configure().
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Construct(associated VideoDecoderClient client,
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associated MediaLog media_log,
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VideoFrameHandleReleaser& video_frame_handle_releaser,
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handle<data_pipe_consumer> decoder_buffer_pipe,
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CommandBufferId? command_buffer_id,
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gfx.mojom.ColorSpace target_color_space);
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// Configure (or reconfigure) the decoder. This must be called before decoding
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// any frames, and must not be called while there are pending Initialize(),
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// Decode(), or Reset() requests.
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//
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// If |low_delay| is true, the decoder must output frames as soon as possible;
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// in particular, it must not wait for another Decode() request, except as
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// required for frame reordering. Implementations must fail initialization if
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// they cannot satisfy this requirement.
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//
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// On completion, the callback also includes |needs_bitstream_conversion|,
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// indicating whether decode buffers need bitstream conversion, and
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// |max_decode_requests|, the maximum number of concurrent Decode() requests
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// the implementation supports.
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//
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// |cdm_id| must refer to a valid CDM if |config.is_encrypted()|. It is not
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// used for unencrypted streams.
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Initialize(VideoDecoderConfig config, bool low_delay, int32 cdm_id) =>
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(bool success, bool needs_bitstream_conversion,
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int32 max_decode_requests);
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// Request decoding of exactly one frame or an EOS buffer. This must not be
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// called while there are pending Initialize(), Reset(), or Decode(EOS)
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// requests.
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//
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// Implementations must eventually execute the callback, even if Decode() is
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// not called again. It is not required that the decode status match the
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// actual result of decoding the buffer, only that decode errors are
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// eventually reported (such as at EOS).
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//
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// If |buffer| is an EOS buffer, implementations must execute all other
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// pending Decode() callbacks and output all pending frames before executing
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// the Decode(EOS) callback. (That is, they must flush.)
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Decode(DecoderBuffer buffer) => (DecodeStatus status);
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// Reset the decoder. All ongoing Decode() requests must be completed or
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// aborted before executing the callback. This must not be called while there
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// is a pending Initialize() request.
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Reset() => ();
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// Inform the decoder that new OverlayInfo is available.
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OnOverlayInfoChanged(OverlayInfo overlay_info);
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};
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interface VideoDecoderClient {
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// Output a decoded frame. Frames are output in presentation order.
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//
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// When |can_read_without_stalling| is false, preroll should be disabled. This
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// is necessary if the decoder cannot guarantee that it can output another
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// frame, for example if output buffers are limited or configuration changes
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// require the return of all outstanding frames.
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//
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// If |release_token| is provided, the client shall call
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// VideoFrameHandleReleaser::Release() when it is finished using |frame|.
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OnVideoFrameDecoded(VideoFrame frame,
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bool can_read_without_stalling,
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mojo_base.mojom.UnguessableToken? release_token);
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// Request to be notified when the current OverlayInfo changes. This results
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// in at least one call to OnOverlayInfoChanged() for the initial OverlayInfo.
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// |restart_for_transitions| sets whether the decoder should be restarted on
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// overlay transitions instead of receiving a call to OnOverlayInfoChanged().
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RequestOverlayInfo(bool restart_for_transitions);
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};
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