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152 lines
4.2 KiB
C++
152 lines
4.2 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_SYNCHRONIZATION_LOCK_H_
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#define BASE_SYNCHRONIZATION_LOCK_H_
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#include "base/base_export.h"
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#include "base/logging.h"
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#include "base/macros.h"
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#include "base/synchronization/lock_impl.h"
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#include "base/threading/platform_thread.h"
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#include "build/build_config.h"
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namespace base {
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// A convenient wrapper for an OS specific critical section. The only real
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// intelligence in this class is in debug mode for the support for the
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// AssertAcquired() method.
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class BASE_EXPORT Lock {
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public:
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#if !DCHECK_IS_ON()
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// Optimized wrapper implementation
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Lock() : lock_() {}
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~Lock() {}
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void Acquire() { lock_.Lock(); }
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void Release() { lock_.Unlock(); }
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// If the lock is not held, take it and return true. If the lock is already
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// held by another thread, immediately return false. This must not be called
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// by a thread already holding the lock (what happens is undefined and an
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// assertion may fail).
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bool Try() { return lock_.Try(); }
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// Null implementation if not debug.
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void AssertAcquired() const {}
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#else
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Lock();
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~Lock();
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// NOTE: We do not permit recursive locks and will commonly fire a DCHECK() if
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// a thread attempts to acquire the lock a second time (while already holding
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// it).
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void Acquire() {
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lock_.Lock();
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CheckUnheldAndMark();
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}
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void Release() {
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CheckHeldAndUnmark();
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lock_.Unlock();
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}
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bool Try() {
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bool rv = lock_.Try();
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if (rv) {
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CheckUnheldAndMark();
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}
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return rv;
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}
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void AssertAcquired() const;
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#endif // DCHECK_IS_ON()
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// Whether Lock mitigates priority inversion when used from different thread
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// priorities.
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static bool HandlesMultipleThreadPriorities() {
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#if defined(OS_WIN)
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// Windows mitigates priority inversion by randomly boosting the priority of
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// ready threads.
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// https://msdn.microsoft.com/library/windows/desktop/ms684831.aspx
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return true;
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#elif defined(OS_POSIX) || defined(OS_FUCHSIA)
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// POSIX mitigates priority inversion by setting the priority of a thread
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// holding a Lock to the maximum priority of any other thread waiting on it.
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return internal::LockImpl::PriorityInheritanceAvailable();
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#else
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#error Unsupported platform
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#endif
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}
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// Both Windows and POSIX implementations of ConditionVariable need to be
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// able to see our lock and tweak our debugging counters, as they release and
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// acquire locks inside of their condition variable APIs.
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friend class ConditionVariable;
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private:
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#if DCHECK_IS_ON()
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// Members and routines taking care of locks assertions.
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// Note that this checks for recursive locks and allows them
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// if the variable is set. This is allowed by the underlying implementation
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// on windows but not on Posix, so we're doing unneeded checks on Posix.
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// It's worth it to share the code.
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void CheckHeldAndUnmark();
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void CheckUnheldAndMark();
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// All private data is implicitly protected by lock_.
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// Be VERY careful to only access members under that lock.
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base::PlatformThreadRef owning_thread_ref_;
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#endif // DCHECK_IS_ON()
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// Platform specific underlying lock implementation.
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internal::LockImpl lock_;
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DISALLOW_COPY_AND_ASSIGN(Lock);
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};
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// A helper class that acquires the given Lock while the AutoLock is in scope.
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class AutoLock {
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public:
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struct AlreadyAcquired {};
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explicit AutoLock(Lock& lock) : lock_(lock) {
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lock_.Acquire();
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}
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AutoLock(Lock& lock, const AlreadyAcquired&) : lock_(lock) {
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lock_.AssertAcquired();
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}
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~AutoLock() {
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lock_.AssertAcquired();
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lock_.Release();
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}
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private:
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Lock& lock_;
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DISALLOW_COPY_AND_ASSIGN(AutoLock);
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};
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// AutoUnlock is a helper that will Release() the |lock| argument in the
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// constructor, and re-Acquire() it in the destructor.
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class AutoUnlock {
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public:
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explicit AutoUnlock(Lock& lock) : lock_(lock) {
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// We require our caller to have the lock.
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lock_.AssertAcquired();
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lock_.Release();
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}
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~AutoUnlock() {
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lock_.Acquire();
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}
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private:
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Lock& lock_;
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DISALLOW_COPY_AND_ASSIGN(AutoUnlock);
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};
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} // namespace base
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#endif // BASE_SYNCHRONIZATION_LOCK_H_
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