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105 lines
3.6 KiB
C++
105 lines
3.6 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_DEBUG_CRASH_LOGGING_H_
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#define BASE_DEBUG_CRASH_LOGGING_H_
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#include <stddef.h>
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#include <memory>
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#include "base/base_export.h"
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#include "base/macros.h"
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#include "base/strings/string_piece.h"
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namespace base {
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namespace debug {
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// A crash key is an annotation that is carried along with a crash report, to
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// provide additional debugging information beyond a stack trace. Crash keys
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// have a name and a string value.
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//
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// The preferred API is //components/crash/core/common:crash_key, however not
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// all clients can hold a direct dependency on that target. The API provided
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// in this file indirects the dependency.
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//
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// Example usage:
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// static CrashKeyString* crash_key =
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// AllocateCrashKeyString("name", CrashKeySize::Size32);
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// SetCrashKeyString(crash_key, "value");
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// ClearCrashKeyString(crash_key);
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// The maximum length for a crash key's value must be one of the following
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// pre-determined values.
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enum class CrashKeySize {
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Size32 = 32,
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Size64 = 64,
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Size256 = 256,
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};
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struct CrashKeyString;
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// Allocates a new crash key with the specified |name| with storage for a
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// value up to length |size|. This will return null if the crash key system is
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// not initialized.
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BASE_EXPORT CrashKeyString* AllocateCrashKeyString(const char name[],
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CrashKeySize size);
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// Stores |value| into the specified |crash_key|. The |crash_key| may be null
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// if AllocateCrashKeyString() returned null. If |value| is longer than the
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// size with which the key was allocated, it will be truncated.
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BASE_EXPORT void SetCrashKeyString(CrashKeyString* crash_key,
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base::StringPiece value);
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// Clears any value that was stored in |crash_key|. The |crash_key| may be
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// null.
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BASE_EXPORT void ClearCrashKeyString(CrashKeyString* crash_key);
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// A scoper that sets the specified key to value for the lifetime of the
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// object, and clears it on destruction.
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class BASE_EXPORT ScopedCrashKeyString {
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public:
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ScopedCrashKeyString(CrashKeyString* crash_key, base::StringPiece value);
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~ScopedCrashKeyString();
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private:
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CrashKeyString* const crash_key_;
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DISALLOW_COPY_AND_ASSIGN(ScopedCrashKeyString);
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};
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////////////////////////////////////////////////////////////////////////////////
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// The following declarations are used to initialize the crash key system
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// in //base by providing implementations for the above functions.
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// The virtual interface that provides the implementation for the crash key
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// API. This is implemented by a higher-layer component, and the instance is
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// set using the function below.
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class CrashKeyImplementation {
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public:
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virtual ~CrashKeyImplementation() = default;
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virtual CrashKeyString* Allocate(const char name[], CrashKeySize size) = 0;
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virtual void Set(CrashKeyString* crash_key, base::StringPiece value) = 0;
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virtual void Clear(CrashKeyString* crash_key) = 0;
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};
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// Initializes the crash key system in base by replacing the existing
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// implementation, if it exists, with |impl|. The |impl| is copied into base.
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BASE_EXPORT void SetCrashKeyImplementation(
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std::unique_ptr<CrashKeyImplementation> impl);
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// The base structure for a crash key, storing the allocation metadata.
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struct CrashKeyString {
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constexpr CrashKeyString(const char name[], CrashKeySize size)
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: name(name), size(size) {}
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const char* const name;
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const CrashKeySize size;
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};
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} // namespace debug
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} // namespace base
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#endif // BASE_DEBUG_CRASH_LOGGING_H_
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