naiveproxy/net/nqe/network_id.cc
2018-08-14 22:19:20 +00:00

86 lines
2.6 KiB
C++

// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/nqe/network_id.h"
#include <tuple>
#include "base/base64.h"
#include "base/strings/string_number_conversions.h"
#include "net/nqe/proto/network_id_proto.pb.h"
namespace net {
namespace nqe {
namespace internal {
// static
NetworkID NetworkID::FromString(const std::string& network_id) {
std::string base64_decoded;
if (!base::Base64Decode(network_id, &base64_decoded)) {
return NetworkID(NetworkChangeNotifier::CONNECTION_UNKNOWN, std::string(),
INT32_MIN);
}
NetworkIDProto network_id_proto;
if (!network_id_proto.ParseFromString(base64_decoded)) {
return NetworkID(NetworkChangeNotifier::CONNECTION_UNKNOWN, std::string(),
INT32_MIN);
}
return NetworkID(static_cast<NetworkChangeNotifier::ConnectionType>(
network_id_proto.connection_type()),
network_id_proto.id(), network_id_proto.signal_strength());
}
NetworkID::NetworkID(NetworkChangeNotifier::ConnectionType type,
const std::string& id,
int32_t signal_strength)
: type(type), id(id), signal_strength(signal_strength) {
// A valid value of |signal_strength| must be between 0 and 4 (both
// inclusive).
DCHECK((0 <= signal_strength && 4 >= signal_strength) ||
(INT32_MIN == signal_strength));
}
NetworkID::NetworkID(const NetworkID& other) = default;
NetworkID::~NetworkID() = default;
bool NetworkID::operator==(const NetworkID& other) const {
return type == other.type && id == other.id &&
signal_strength == other.signal_strength;
}
bool NetworkID::operator!=(const NetworkID& other) const {
return !operator==(other);
}
NetworkID& NetworkID::operator=(const NetworkID& other) = default;
// Overloaded to support ordered collections.
bool NetworkID::operator<(const NetworkID& other) const {
return std::tie(type, id, signal_strength) <
std::tie(other.type, other.id, other.signal_strength);
}
std::string NetworkID::ToString() const {
NetworkIDProto network_id_proto;
network_id_proto.set_connection_type(static_cast<int>(type));
network_id_proto.set_id(id);
network_id_proto.set_signal_strength(signal_strength);
std::string serialized_network_id;
if (!network_id_proto.SerializeToString(&serialized_network_id))
return "";
std::string base64_encoded;
base::Base64Encode(serialized_network_id, &base64_encoded);
return base64_encoded;
}
} // namespace internal
} // namespace nqe
} // namespace net