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136 lines
3.7 KiB
C++
136 lines
3.7 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_VALUE_H_
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#define TOOLS_GN_VALUE_H_
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#include <stdint.h>
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#include <map>
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#include <memory>
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#include "base/logging.h"
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#include "base/macros.h"
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#include "tools/gn/err.h"
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class ParseNode;
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class Scope;
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// Represents a variable value in the interpreter.
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class Value {
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public:
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enum Type {
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NONE = 0,
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BOOLEAN,
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INTEGER,
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STRING,
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LIST,
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SCOPE,
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};
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Value();
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Value(const ParseNode* origin, Type t);
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Value(const ParseNode* origin, bool bool_val);
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Value(const ParseNode* origin, int64_t int_val);
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Value(const ParseNode* origin, std::string str_val);
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Value(const ParseNode* origin, const char* str_val);
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// Values "shouldn't" have null scopes when type == Scope, so be sure to
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// always set one. However, this is not asserted since there are some
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// use-cases for creating values and immediately setting the scope on it. So
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// you can pass a null scope here if you promise to set it before any other
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// code gets it (code will generally assume the scope is not null).
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Value(const ParseNode* origin, std::unique_ptr<Scope> scope);
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Value(const Value& other);
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Value(Value&& other) noexcept;
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~Value();
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Value& operator=(const Value& other);
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Value& operator=(Value&& other) = default;
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Type type() const { return type_; }
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// Returns a string describing the given type.
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static const char* DescribeType(Type t);
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// Returns the node that made this. May be NULL.
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const ParseNode* origin() const { return origin_; }
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void set_origin(const ParseNode* o) { origin_ = o; }
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bool& boolean_value() {
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DCHECK(type_ == BOOLEAN);
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return boolean_value_;
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}
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const bool& boolean_value() const {
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DCHECK(type_ == BOOLEAN);
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return boolean_value_;
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}
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int64_t& int_value() {
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DCHECK(type_ == INTEGER);
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return int_value_;
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}
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const int64_t& int_value() const {
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DCHECK(type_ == INTEGER);
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return int_value_;
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}
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std::string& string_value() {
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DCHECK(type_ == STRING);
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return string_value_;
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}
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const std::string& string_value() const {
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DCHECK(type_ == STRING);
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return string_value_;
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}
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std::vector<Value>& list_value() {
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DCHECK(type_ == LIST);
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return list_value_;
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}
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const std::vector<Value>& list_value() const {
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DCHECK(type_ == LIST);
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return list_value_;
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}
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Scope* scope_value() {
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DCHECK(type_ == SCOPE);
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return scope_value_.get();
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}
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const Scope* scope_value() const {
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DCHECK(type_ == SCOPE);
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return scope_value_.get();
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}
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void SetScopeValue(std::unique_ptr<Scope> scope);
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// Converts the given value to a string. Returns true if strings should be
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// quoted or the ToString of a string should be the string itself. If the
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// string is quoted, it will also enable escaping.
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std::string ToString(bool quote_strings) const;
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// Verifies that the value is of the given type. If it isn't, returns
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// false and sets the error.
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bool VerifyTypeIs(Type t, Err* err) const;
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// Compares values. Only the "value" is compared, not the origin.
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bool operator==(const Value& other) const;
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bool operator!=(const Value& other) const;
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private:
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// This are a lot of objects associated with every Value that need
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// initialization and tear down every time. It might be more efficient to
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// create a union of objects (see small_map) and only use the one we care
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// about.
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Type type_;
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std::string string_value_;
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bool boolean_value_;
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int64_t int_value_;
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std::vector<Value> list_value_;
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std::unique_ptr<Scope> scope_value_;
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const ParseNode* origin_;
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};
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#endif // TOOLS_GN_VALUE_H_
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