naiveproxy/net/socket/server_socket.h
2018-08-11 05:35:24 +00:00

52 lines
1.4 KiB
C++

// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_SERVER_SOCKET_H_
#define NET_SOCKET_SERVER_SOCKET_H_
#include <stdint.h>
#include <memory>
#include <string>
#include "base/macros.h"
#include "net/base/completion_callback.h"
#include "net/base/net_export.h"
namespace net {
class IPEndPoint;
class StreamSocket;
class NET_EXPORT ServerSocket {
public:
ServerSocket();
virtual ~ServerSocket();
// Binds the socket and starts listening. Destroys the socket to stop
// listening.
virtual int Listen(const IPEndPoint& address, int backlog) = 0;
// Binds the socket with address and port, and starts listening. It expects
// a valid IPv4 or IPv6 address. Otherwise, it returns ERR_ADDRESS_INVALID.
virtual int ListenWithAddressAndPort(const std::string& address_string,
uint16_t port,
int backlog);
// Gets current address the socket is bound to.
virtual int GetLocalAddress(IPEndPoint* address) const = 0;
// Accepts connection. Callback is called when new connection is
// accepted.
virtual int Accept(std::unique_ptr<StreamSocket>* socket,
const CompletionCallback& callback) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(ServerSocket);
};
} // namespace net
#endif // NET_SOCKET_SERVER_SOCKET_H_