mirror of
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263 lines
9.7 KiB
C++
263 lines
9.7 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// PLEASE READ: Do you really need a singleton? If possible, use a
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// function-local static of type base::NoDestructor<T> instead:
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//
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// Factory& Factory::GetInstance() {
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// static base::NoDestructor<Factory> instance;
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// return *instance;
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// }
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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//
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// Singletons make it hard to determine the lifetime of an object, which can
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// lead to buggy code and spurious crashes.
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//
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// Instead of adding another singleton into the mix, try to identify either:
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// a) An existing singleton that can manage your object's lifetime
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// b) Locations where you can deterministically create the object and pass
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// into other objects
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//
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// If you absolutely need a singleton, please keep them as trivial as possible
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// and ideally a leaf dependency. Singletons get problematic when they attempt
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// to do too much in their destructor or have circular dependencies.
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#ifndef BASE_MEMORY_SINGLETON_H_
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#define BASE_MEMORY_SINGLETON_H_
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#include "base/at_exit.h"
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#include "base/atomicops.h"
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#include "base/base_export.h"
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#include "base/lazy_instance_helpers.h"
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#include "base/logging.h"
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#include "base/macros.h"
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#include "base/threading/thread_restrictions.h"
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namespace base {
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// Default traits for Singleton<Type>. Calls operator new and operator delete on
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// the object. Registers automatic deletion at process exit.
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// Overload if you need arguments or another memory allocation function.
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template<typename Type>
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struct DefaultSingletonTraits {
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// Allocates the object.
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static Type* New() {
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// The parenthesis is very important here; it forces POD type
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// initialization.
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return new Type();
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}
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// Destroys the object.
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static void Delete(Type* x) {
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delete x;
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}
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// Set to true to automatically register deletion of the object on process
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// exit. See below for the required call that makes this happen.
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static const bool kRegisterAtExit = true;
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#if DCHECK_IS_ON()
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// Set to false to disallow access on a non-joinable thread. This is
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// different from kRegisterAtExit because StaticMemorySingletonTraits allows
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// access on non-joinable threads, and gracefully handles this.
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static const bool kAllowedToAccessOnNonjoinableThread = false;
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#endif
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};
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// Alternate traits for use with the Singleton<Type>. Identical to
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// DefaultSingletonTraits except that the Singleton will not be cleaned up
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// at exit.
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template<typename Type>
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struct LeakySingletonTraits : public DefaultSingletonTraits<Type> {
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static const bool kRegisterAtExit = false;
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#if DCHECK_IS_ON()
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static const bool kAllowedToAccessOnNonjoinableThread = true;
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#endif
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};
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// Alternate traits for use with the Singleton<Type>. Allocates memory
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// for the singleton instance from a static buffer. The singleton will
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// be cleaned up at exit, but can't be revived after destruction unless
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// the ResurrectForTesting() method is called.
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//
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// This is useful for a certain category of things, notably logging and
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// tracing, where the singleton instance is of a type carefully constructed to
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// be safe to access post-destruction.
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// In logging and tracing you'll typically get stray calls at odd times, like
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// during static destruction, thread teardown and the like, and there's a
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// termination race on the heap-based singleton - e.g. if one thread calls
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// get(), but then another thread initiates AtExit processing, the first thread
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// may call into an object residing in unallocated memory. If the instance is
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// allocated from the data segment, then this is survivable.
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//
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// The destructor is to deallocate system resources, in this case to unregister
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// a callback the system will invoke when logging levels change. Note that
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// this is also used in e.g. Chrome Frame, where you have to allow for the
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// possibility of loading briefly into someone else's process space, and
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// so leaking is not an option, as that would sabotage the state of your host
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// process once you've unloaded.
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template <typename Type>
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struct StaticMemorySingletonTraits {
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// WARNING: User has to support a New() which returns null.
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static Type* New() {
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// Only constructs once and returns pointer; otherwise returns null.
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if (subtle::NoBarrier_AtomicExchange(&dead_, 1))
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return nullptr;
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return new (buffer_) Type();
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}
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static void Delete(Type* p) {
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if (p)
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p->Type::~Type();
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}
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static const bool kRegisterAtExit = true;
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#if DCHECK_IS_ON()
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static const bool kAllowedToAccessOnNonjoinableThread = true;
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#endif
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static void ResurrectForTesting() { subtle::NoBarrier_Store(&dead_, 0); }
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private:
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alignas(Type) static char buffer_[sizeof(Type)];
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// Signal the object was already deleted, so it is not revived.
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static subtle::Atomic32 dead_;
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};
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template <typename Type>
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alignas(Type) char StaticMemorySingletonTraits<Type>::buffer_[sizeof(Type)];
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template <typename Type>
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subtle::Atomic32 StaticMemorySingletonTraits<Type>::dead_ = 0;
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// The Singleton<Type, Traits, DifferentiatingType> class manages a single
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// instance of Type which will be created on first use and will be destroyed at
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// normal process exit). The Trait::Delete function will not be called on
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// abnormal process exit.
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//
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// DifferentiatingType is used as a key to differentiate two different
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// singletons having the same memory allocation functions but serving a
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// different purpose. This is mainly used for Locks serving different purposes.
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//
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// Example usage:
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//
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// In your header:
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// namespace base {
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// template <typename T>
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// struct DefaultSingletonTraits;
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// }
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// class FooClass {
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// public:
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// static FooClass* GetInstance(); <-- See comment below on this.
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// void Bar() { ... }
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// private:
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// FooClass() { ... }
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// friend struct base::DefaultSingletonTraits<FooClass>;
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//
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// DISALLOW_COPY_AND_ASSIGN(FooClass);
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// };
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//
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// In your source file:
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// #include "base/memory/singleton.h"
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// FooClass* FooClass::GetInstance() {
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// return base::Singleton<FooClass>::get();
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// }
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//
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// Or for leaky singletons:
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// #include "base/memory/singleton.h"
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// FooClass* FooClass::GetInstance() {
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// return base::Singleton<
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// FooClass, base::LeakySingletonTraits<FooClass>>::get();
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// }
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//
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// And to call methods on FooClass:
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// FooClass::GetInstance()->Bar();
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//
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// NOTE: The method accessing Singleton<T>::get() has to be named as GetInstance
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// and it is important that FooClass::GetInstance() is not inlined in the
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// header. This makes sure that when source files from multiple targets include
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// this header they don't end up with different copies of the inlined code
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// creating multiple copies of the singleton.
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//
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// Singleton<> has no non-static members and doesn't need to actually be
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// instantiated.
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//
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// This class is itself thread-safe. The underlying Type must of course be
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// thread-safe if you want to use it concurrently. Two parameters may be tuned
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// depending on the user's requirements.
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//
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// Glossary:
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// RAE = kRegisterAtExit
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//
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// On every platform, if Traits::RAE is true, the singleton will be destroyed at
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// process exit. More precisely it uses AtExitManager which requires an
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// object of this type to be instantiated. AtExitManager mimics the semantics
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// of atexit() such as LIFO order but under Windows is safer to call. For more
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// information see at_exit.h.
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//
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// If Traits::RAE is false, the singleton will not be freed at process exit,
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// thus the singleton will be leaked if it is ever accessed. Traits::RAE
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// shouldn't be false unless absolutely necessary. Remember that the heap where
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// the object is allocated may be destroyed by the CRT anyway.
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//
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// Caveats:
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// (a) Every call to get(), operator->() and operator*() incurs some overhead
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// (16ns on my P4/2.8GHz) to check whether the object has already been
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// initialized. You may wish to cache the result of get(); it will not
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// change.
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//
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// (b) Your factory function must never throw an exception. This class is not
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// exception-safe.
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//
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template <typename Type,
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typename Traits = DefaultSingletonTraits<Type>,
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typename DifferentiatingType = Type>
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class Singleton {
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private:
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// Classes using the Singleton<T> pattern should declare a GetInstance()
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// method and call Singleton::get() from within that.
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friend Type* Type::GetInstance();
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// This class is safe to be constructed and copy-constructed since it has no
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// member.
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// Return a pointer to the one true instance of the class.
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static Type* get() {
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#if DCHECK_IS_ON()
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if (!Traits::kAllowedToAccessOnNonjoinableThread)
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ThreadRestrictions::AssertSingletonAllowed();
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#endif
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return subtle::GetOrCreateLazyPointer(
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&instance_, &CreatorFunc, nullptr,
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Traits::kRegisterAtExit ? OnExit : nullptr, nullptr);
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}
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// Internal method used as an adaptor for GetOrCreateLazyPointer(). Do not use
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// outside of that use case.
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static Type* CreatorFunc(void* /* creator_arg*/) { return Traits::New(); }
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// Adapter function for use with AtExit(). This should be called single
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// threaded, so don't use atomic operations.
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// Calling OnExit while singleton is in use by other threads is a mistake.
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static void OnExit(void* /*unused*/) {
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// AtExit should only ever be register after the singleton instance was
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// created. We should only ever get here with a valid instance_ pointer.
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Traits::Delete(reinterpret_cast<Type*>(subtle::NoBarrier_Load(&instance_)));
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instance_ = 0;
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}
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static subtle::AtomicWord instance_;
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};
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template <typename Type, typename Traits, typename DifferentiatingType>
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subtle::AtomicWord Singleton<Type, Traits, DifferentiatingType>::instance_ = 0;
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} // namespace base
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#endif // BASE_MEMORY_SINGLETON_H_
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