mirror of
https://github.com/klzgrad/naiveproxy.git
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221 lines
7.3 KiB
C++
221 lines
7.3 KiB
C++
// Copyright (c) 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "tools/gn/json_project_writer.h"
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#include <iostream>
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#include <memory>
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#include "base/command_line.h"
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#include "base/json/json_writer.h"
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#include "base/strings/string_number_conversions.h"
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#include "tools/gn/builder.h"
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#include "tools/gn/commands.h"
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#include "tools/gn/deps_iterator.h"
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#include "tools/gn/desc_builder.h"
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#include "tools/gn/exec_process.h"
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#include "tools/gn/filesystem_utils.h"
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#include "tools/gn/settings.h"
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// Structure of JSON output file
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// {
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// "build_settings" = {
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// "root_path" : "absolute path of project root",
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// "build_dir" : "build directory (project relative)",
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// "default_toolchain" : "name of default toolchain"
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// }
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// "targets" = {
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// "target x name" : { target x properties },
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// "target y name" : { target y properties },
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// ...
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// }
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// }
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// See desc_builder.cc for overview of target properties
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namespace {
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void AddTargetDependencies(const Target* target,
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std::set<const Target*>* deps) {
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for (const auto& pair : target->GetDeps(Target::DEPS_LINKED)) {
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if (deps->find(pair.ptr) == deps->end()) {
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deps->insert(pair.ptr);
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AddTargetDependencies(pair.ptr, deps);
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}
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}
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}
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// Filters targets according to filter string; Will also recursively
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// add dependent targets.
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bool FilterTargets(const BuildSettings* build_settings,
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std::vector<const Target*>& all_targets,
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std::vector<const Target*>* targets,
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const std::string& dir_filter_string,
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Err* err) {
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if (dir_filter_string.empty()) {
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*targets = all_targets;
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} else {
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targets->reserve(all_targets.size());
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std::vector<LabelPattern> filters;
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if (!commands::FilterPatternsFromString(build_settings, dir_filter_string,
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&filters, err)) {
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return false;
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}
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commands::FilterTargetsByPatterns(all_targets, filters, targets);
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std::set<const Target*> target_set(targets->begin(), targets->end());
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for (const auto* target : *targets)
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AddTargetDependencies(target, &target_set);
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targets->clear();
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targets->insert(targets->end(), target_set.begin(), target_set.end());
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}
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// Sort the list of targets per-label to get a consistent ordering of them
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// in the generated project (and thus stability of the file generated).
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std::sort(targets->begin(), targets->end(),
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[](const Target* a, const Target* b) {
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return a->label().name() < b->label().name();
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});
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return true;
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}
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std::string RenderJSON(const BuildSettings* build_settings,
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const Builder& builder,
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std::vector<const Target*>& all_targets) {
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Label default_toolchain_label;
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auto targets = std::make_unique<base::DictionaryValue>();
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for (const auto* target : all_targets) {
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if (default_toolchain_label.is_null())
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default_toolchain_label = target->settings()->default_toolchain_label();
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auto description =
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DescBuilder::DescriptionForTarget(target, "", false, false, false);
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// Outputs need to be asked for separately.
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auto outputs = DescBuilder::DescriptionForTarget(target, "source_outputs",
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false, false, false);
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base::DictionaryValue* outputs_value = nullptr;
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if (outputs->GetDictionary("source_outputs", &outputs_value) &&
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!outputs_value->empty()) {
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description->MergeDictionary(outputs.get());
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}
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targets->SetWithoutPathExpansion(
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target->label().GetUserVisibleName(default_toolchain_label),
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std::move(description));
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}
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auto settings = std::make_unique<base::DictionaryValue>();
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settings->SetKey("root_path", base::Value(build_settings->root_path_utf8()));
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settings->SetKey("build_dir",
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base::Value(build_settings->build_dir().value()));
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settings->SetKey(
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"default_toolchain",
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base::Value(default_toolchain_label.GetUserVisibleName(false)));
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auto output = std::make_unique<base::DictionaryValue>();
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output->SetWithoutPathExpansion("targets", std::move(targets));
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output->SetWithoutPathExpansion("build_settings", std::move(settings));
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std::string s;
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base::JSONWriter::WriteWithOptions(
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*output.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT, &s);
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return s;
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}
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bool InvokePython(const BuildSettings* build_settings,
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const base::FilePath& python_script_path,
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const std::string& python_script_extra_args,
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const base::FilePath& output_path,
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bool quiet,
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Err* err) {
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const base::FilePath& python_path = build_settings->python_path();
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base::CommandLine cmdline(python_path);
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cmdline.AppendArg("--");
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cmdline.AppendArgPath(python_script_path);
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cmdline.AppendArgPath(output_path);
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if (!python_script_extra_args.empty()) {
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cmdline.AppendArg(python_script_extra_args);
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}
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base::FilePath startup_dir =
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build_settings->GetFullPath(build_settings->build_dir());
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std::string output;
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std::string stderr_output;
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int exit_code = 0;
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if (!internal::ExecProcess(cmdline, startup_dir, &output, &stderr_output,
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&exit_code)) {
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*err =
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Err(Location(), "Could not execute python.",
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"I was trying to execute \"" + FilePathToUTF8(python_path) + "\".");
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return false;
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}
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if (!quiet) {
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std::cout << output;
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std::cerr << stderr_output;
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}
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if (exit_code != 0) {
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*err = Err(Location(), "Python has quit with exit code " +
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base::IntToString(exit_code) + ".");
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return false;
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}
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return true;
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}
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} // namespace
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bool JSONProjectWriter::RunAndWriteFiles(
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const BuildSettings* build_settings,
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const Builder& builder,
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const std::string& file_name,
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const std::string& exec_script,
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const std::string& exec_script_extra_args,
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const std::string& dir_filter_string,
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bool quiet,
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Err* err) {
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SourceFile output_file = build_settings->build_dir().ResolveRelativeFile(
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Value(nullptr, file_name), err);
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if (output_file.is_null()) {
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return false;
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}
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base::FilePath output_path = build_settings->GetFullPath(output_file);
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std::vector<const Target*> all_targets = builder.GetAllResolvedTargets();
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std::vector<const Target*> targets;
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if (!FilterTargets(build_settings, all_targets, &targets, dir_filter_string,
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err)) {
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return false;
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}
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std::string json = RenderJSON(build_settings, builder, targets);
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if (!ContentsEqual(output_path, json)) {
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if (!WriteFileIfChanged(output_path, json, err)) {
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return false;
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}
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if (!exec_script.empty()) {
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SourceFile script_file;
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if (exec_script[0] != '/') {
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// Relative path, assume the base is in build_dir.
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script_file = build_settings->build_dir().ResolveRelativeFile(
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Value(nullptr, exec_script), err);
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if (script_file.is_null()) {
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return false;
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}
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} else {
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script_file = SourceFile(exec_script);
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}
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base::FilePath script_path = build_settings->GetFullPath(script_file);
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return InvokePython(build_settings, script_path, exec_script_extra_args,
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output_path, quiet, err);
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}
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}
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return true;
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}
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