mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-11-24 06:16:30 +03:00
324 lines
12 KiB
C++
324 lines
12 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "tools/gn/input_file_manager.h"
|
|
|
|
#include <memory>
|
|
#include <utility>
|
|
|
|
#include "base/bind.h"
|
|
#include "base/stl_util.h"
|
|
#include "tools/gn/filesystem_utils.h"
|
|
#include "tools/gn/parser.h"
|
|
#include "tools/gn/scheduler.h"
|
|
#include "tools/gn/scope_per_file_provider.h"
|
|
#include "tools/gn/tokenizer.h"
|
|
#include "tools/gn/trace.h"
|
|
|
|
namespace {
|
|
|
|
void InvokeFileLoadCallback(const InputFileManager::FileLoadCallback& cb,
|
|
const ParseNode* node) {
|
|
cb.Run(node);
|
|
}
|
|
|
|
bool DoLoadFile(const LocationRange& origin,
|
|
const BuildSettings* build_settings,
|
|
const SourceFile& name,
|
|
InputFile* file,
|
|
std::vector<Token>* tokens,
|
|
std::unique_ptr<ParseNode>* root,
|
|
Err* err) {
|
|
// Do all of this stuff outside the lock. We should not give out file
|
|
// pointers until the read is complete.
|
|
if (g_scheduler->verbose_logging()) {
|
|
std::string logmsg = name.value();
|
|
if (origin.begin().file())
|
|
logmsg += " (referenced from " + origin.begin().Describe(false) + ")";
|
|
g_scheduler->Log("Loading", logmsg);
|
|
}
|
|
|
|
// Read.
|
|
base::FilePath primary_path = build_settings->GetFullPath(name);
|
|
ScopedTrace load_trace(TraceItem::TRACE_FILE_LOAD, name.value());
|
|
if (!file->Load(primary_path)) {
|
|
if (!build_settings->secondary_source_path().empty()) {
|
|
// Fall back to secondary source tree.
|
|
base::FilePath secondary_path =
|
|
build_settings->GetFullPathSecondary(name);
|
|
if (!file->Load(secondary_path)) {
|
|
*err = Err(origin, "Can't load input file.",
|
|
"Unable to load:\n " +
|
|
FilePathToUTF8(primary_path) + "\n"
|
|
"I also checked in the secondary tree for:\n " +
|
|
FilePathToUTF8(secondary_path));
|
|
return false;
|
|
}
|
|
} else {
|
|
*err = Err(origin,
|
|
"Unable to load \"" + FilePathToUTF8(primary_path) + "\".");
|
|
return false;
|
|
}
|
|
}
|
|
load_trace.Done();
|
|
|
|
ScopedTrace exec_trace(TraceItem::TRACE_FILE_PARSE, name.value());
|
|
|
|
// Tokenize.
|
|
*tokens = Tokenizer::Tokenize(file, err);
|
|
if (err->has_error())
|
|
return false;
|
|
|
|
// Parse.
|
|
*root = Parser::Parse(*tokens, err);
|
|
if (err->has_error())
|
|
return false;
|
|
|
|
exec_trace.Done();
|
|
return true;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
InputFileManager::InputFileData::InputFileData(const SourceFile& file_name)
|
|
: file(file_name),
|
|
loaded(false),
|
|
sync_invocation(false) {
|
|
}
|
|
|
|
InputFileManager::InputFileData::~InputFileData() = default;
|
|
|
|
InputFileManager::InputFileManager() = default;
|
|
|
|
InputFileManager::~InputFileManager() {
|
|
// Should be single-threaded by now.
|
|
}
|
|
|
|
bool InputFileManager::AsyncLoadFile(const LocationRange& origin,
|
|
const BuildSettings* build_settings,
|
|
const SourceFile& file_name,
|
|
const FileLoadCallback& callback,
|
|
Err* err) {
|
|
// Try not to schedule callbacks while holding the lock. All cases that don't
|
|
// want to schedule should return early. Otherwise, this will be scheduled
|
|
// after we leave the lock.
|
|
base::Closure schedule_this;
|
|
{
|
|
base::AutoLock lock(lock_);
|
|
|
|
InputFileMap::const_iterator found = input_files_.find(file_name);
|
|
if (found == input_files_.end()) {
|
|
// New file, schedule load.
|
|
std::unique_ptr<InputFileData> data =
|
|
std::make_unique<InputFileData>(file_name);
|
|
data->scheduled_callbacks.push_back(callback);
|
|
schedule_this = base::Bind(&InputFileManager::BackgroundLoadFile,
|
|
this,
|
|
origin,
|
|
build_settings,
|
|
file_name,
|
|
&data->file);
|
|
input_files_[file_name] = std::move(data);
|
|
|
|
} else {
|
|
InputFileData* data = found->second.get();
|
|
|
|
// Prevent mixing async and sync loads. See SyncLoadFile for discussion.
|
|
if (data->sync_invocation) {
|
|
g_scheduler->FailWithError(Err(
|
|
origin, "Load type mismatch.",
|
|
"The file \"" + file_name.value() + "\" was previously loaded\n"
|
|
"synchronously (via an import) and now you're trying to load it "
|
|
"asynchronously\n(via a deps rule). This is a class 2 misdemeanor: "
|
|
"a single input file must\nbe loaded the same way each time to "
|
|
"avoid blowing my tiny, tiny mind."));
|
|
return false;
|
|
}
|
|
|
|
if (data->loaded) {
|
|
// Can just directly issue the callback on the background thread.
|
|
schedule_this = base::Bind(&InvokeFileLoadCallback, callback,
|
|
data->parsed_root.get());
|
|
} else {
|
|
// Load is pending on this file, schedule the invoke.
|
|
data->scheduled_callbacks.push_back(callback);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
g_scheduler->ScheduleWork(schedule_this);
|
|
return true;
|
|
}
|
|
|
|
const ParseNode* InputFileManager::SyncLoadFile(
|
|
const LocationRange& origin,
|
|
const BuildSettings* build_settings,
|
|
const SourceFile& file_name,
|
|
Err* err) {
|
|
base::AutoLock lock(lock_);
|
|
|
|
InputFileData* data = nullptr;
|
|
InputFileMap::iterator found = input_files_.find(file_name);
|
|
if (found == input_files_.end()) {
|
|
// Haven't seen this file yet, start loading right now.
|
|
std::unique_ptr<InputFileData> new_data =
|
|
std::make_unique<InputFileData>(file_name);
|
|
data = new_data.get();
|
|
data->sync_invocation = true;
|
|
input_files_[file_name] = std::move(new_data);
|
|
|
|
base::AutoUnlock unlock(lock_);
|
|
if (!LoadFile(origin, build_settings, file_name, &data->file, err))
|
|
return nullptr;
|
|
} else {
|
|
// This file has either been loaded or is pending loading.
|
|
data = found->second.get();
|
|
|
|
if (!data->sync_invocation) {
|
|
// Don't allow mixing of sync and async loads. If an async load is
|
|
// scheduled and then a bunch of threads need to load it synchronously
|
|
// and block on it loading, it could deadlock or at least cause a lot
|
|
// of wasted CPU while those threads wait for the load to complete (which
|
|
// may be far back in the input queue).
|
|
//
|
|
// We could work around this by promoting the load to a sync load. This
|
|
// requires a bunch of extra code to either check flags and likely do
|
|
// extra locking (bad) or to just do both types of load on the file and
|
|
// deal with the race condition.
|
|
//
|
|
// I have no practical way to test this, and generally we should have
|
|
// all include files processed synchronously and all build files
|
|
// processed asynchronously, so it doesn't happen in practice.
|
|
*err = Err(
|
|
origin, "Load type mismatch.",
|
|
"The file \"" + file_name.value() + "\" was previously loaded\n"
|
|
"asynchronously (via a deps rule) and now you're trying to load it "
|
|
"synchronously.\nThis is a class 2 misdemeanor: a single input file "
|
|
"must be loaded the same way\neach time to avoid blowing my tiny, "
|
|
"tiny mind.");
|
|
return nullptr;
|
|
}
|
|
|
|
if (!data->loaded) {
|
|
// Wait for the already-pending sync load to complete.
|
|
if (!data->completion_event) {
|
|
data->completion_event = std::make_unique<base::WaitableEvent>(
|
|
base::WaitableEvent::ResetPolicy::AUTOMATIC,
|
|
base::WaitableEvent::InitialState::NOT_SIGNALED);
|
|
}
|
|
{
|
|
base::AutoUnlock unlock(lock_);
|
|
data->completion_event->Wait();
|
|
}
|
|
// If there were multiple waiters on the same event, we now need to wake
|
|
// up the next one.
|
|
data->completion_event->Signal();
|
|
}
|
|
}
|
|
|
|
// The other load could have failed. It is possible that this thread's error
|
|
// will be reported to the scheduler before the other thread's (and the first
|
|
// error reported "wins"). Forward the parse error from the other load for
|
|
// this thread so that the error message is useful.
|
|
if (!data->parsed_root)
|
|
*err = data->parse_error;
|
|
return data->parsed_root.get();
|
|
}
|
|
|
|
void InputFileManager::AddDynamicInput(
|
|
const SourceFile& name,
|
|
InputFile** file,
|
|
std::vector<Token>** tokens,
|
|
std::unique_ptr<ParseNode>** parse_root) {
|
|
std::unique_ptr<InputFileData> data = std::make_unique<InputFileData>(name);
|
|
*file = &data->file;
|
|
*tokens = &data->tokens;
|
|
*parse_root = &data->parsed_root;
|
|
{
|
|
base::AutoLock lock(lock_);
|
|
dynamic_inputs_.push_back(std::move(data));
|
|
}
|
|
}
|
|
|
|
int InputFileManager::GetInputFileCount() const {
|
|
base::AutoLock lock(lock_);
|
|
return static_cast<int>(input_files_.size());
|
|
}
|
|
|
|
void InputFileManager::GetAllPhysicalInputFileNames(
|
|
std::vector<base::FilePath>* result) const {
|
|
base::AutoLock lock(lock_);
|
|
result->reserve(input_files_.size());
|
|
for (const auto& file : input_files_) {
|
|
if (!file.second->file.physical_name().empty())
|
|
result->push_back(file.second->file.physical_name());
|
|
}
|
|
}
|
|
|
|
void InputFileManager::BackgroundLoadFile(const LocationRange& origin,
|
|
const BuildSettings* build_settings,
|
|
const SourceFile& name,
|
|
InputFile* file) {
|
|
Err err;
|
|
if (!LoadFile(origin, build_settings, name, file, &err))
|
|
g_scheduler->FailWithError(err);
|
|
}
|
|
|
|
bool InputFileManager::LoadFile(const LocationRange& origin,
|
|
const BuildSettings* build_settings,
|
|
const SourceFile& name,
|
|
InputFile* file,
|
|
Err* err) {
|
|
std::vector<Token> tokens;
|
|
std::unique_ptr<ParseNode> root;
|
|
bool success = DoLoadFile(origin, build_settings, name, file,
|
|
&tokens, &root, err);
|
|
// Can't return early. We have to ensure that the completion event is
|
|
// signaled in all cases bacause another thread could be blocked on this one.
|
|
|
|
// Save this pointer for running the callbacks below, which happens after the
|
|
// scoped ptr ownership is taken away inside the lock.
|
|
ParseNode* unowned_root = root.get();
|
|
|
|
std::vector<FileLoadCallback> callbacks;
|
|
{
|
|
base::AutoLock lock(lock_);
|
|
DCHECK(input_files_.find(name) != input_files_.end());
|
|
|
|
InputFileData* data = input_files_[name].get();
|
|
data->loaded = true;
|
|
if (success) {
|
|
data->tokens.swap(tokens);
|
|
data->parsed_root = std::move(root);
|
|
} else {
|
|
data->parse_error = *err;
|
|
}
|
|
|
|
// Unblock waiters on this event.
|
|
//
|
|
// It's somewhat bad to signal this inside the lock. When it's used, it's
|
|
// lazily created inside the lock. So we need to do the check and signal
|
|
// inside the lock to avoid race conditions on the lazy creation of the
|
|
// lock.
|
|
//
|
|
// We could avoid this by creating the lock every time, but the lock is
|
|
// very seldom used and will generally be NULL, so my current theory is that
|
|
// several signals of a completion event inside a lock is better than
|
|
// creating about 1000 extra locks (one for each file).
|
|
if (data->completion_event)
|
|
data->completion_event->Signal();
|
|
|
|
callbacks.swap(data->scheduled_callbacks);
|
|
}
|
|
|
|
// Run pending invocations. Theoretically we could schedule each of these
|
|
// separately to get some parallelism. But normally there will only be one
|
|
// item in the list, so that's extra overhead and complexity for no gain.
|
|
if (success) {
|
|
for (const auto& cb : callbacks)
|
|
cb.Run(unowned_root);
|
|
}
|
|
return success;
|
|
}
|