mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-11-28 00:06:09 +03:00
397 lines
14 KiB
C++
397 lines
14 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#ifndef NET_SOCKET_UDP_SOCKET_WIN_H_
|
|
#define NET_SOCKET_UDP_SOCKET_WIN_H_
|
|
|
|
#include <qos2.h>
|
|
#include <stdint.h>
|
|
#include <winsock2.h>
|
|
|
|
#include <memory>
|
|
|
|
#include "base/gtest_prod_util.h"
|
|
#include "base/macros.h"
|
|
#include "base/memory/ref_counted.h"
|
|
#include "base/memory/weak_ptr.h"
|
|
#include "base/threading/thread_checker.h"
|
|
#include "base/win/object_watcher.h"
|
|
#include "base/win/scoped_handle.h"
|
|
#include "net/base/address_family.h"
|
|
#include "net/base/completion_callback.h"
|
|
#include "net/base/io_buffer.h"
|
|
#include "net/base/ip_endpoint.h"
|
|
#include "net/base/net_export.h"
|
|
#include "net/base/network_change_notifier.h"
|
|
#include "net/base/rand_callback.h"
|
|
#include "net/log/net_log_with_source.h"
|
|
#include "net/socket/datagram_socket.h"
|
|
#include "net/socket/diff_serv_code_point.h"
|
|
|
|
namespace net {
|
|
|
|
class IPAddress;
|
|
class NetLog;
|
|
struct NetLogSource;
|
|
|
|
class NET_EXPORT UDPSocketWin : public base::win::ObjectWatcher::Delegate {
|
|
public:
|
|
UDPSocketWin(DatagramSocket::BindType bind_type,
|
|
const RandIntCallback& rand_int_cb,
|
|
net::NetLog* net_log,
|
|
const net::NetLogSource& source);
|
|
~UDPSocketWin() override;
|
|
|
|
// Opens the socket.
|
|
// Returns a net error code.
|
|
int Open(AddressFamily address_family);
|
|
|
|
// Binds this socket to |network|. All data traffic on the socket will be sent
|
|
// and received via |network|. Must be called before Connect(). This call will
|
|
// fail if |network| has disconnected. Communication using this socket will
|
|
// fail if |network| disconnects.
|
|
// Returns a net error code.
|
|
int BindToNetwork(NetworkChangeNotifier::NetworkHandle network);
|
|
|
|
// Connects the socket to connect with a certain |address|.
|
|
// Should be called after Open().
|
|
// Returns a net error code.
|
|
int Connect(const IPEndPoint& address);
|
|
|
|
// Binds the address/port for this socket to |address|. This is generally
|
|
// only used on a server. Should be called after Open().
|
|
// Returns a net error code.
|
|
int Bind(const IPEndPoint& address);
|
|
|
|
// Closes the socket.
|
|
// TODO(rvargas, hidehiko): Disallow re-Open() after Close().
|
|
void Close();
|
|
|
|
// Copies the remote udp address into |address| and returns a net error code.
|
|
int GetPeerAddress(IPEndPoint* address) const;
|
|
|
|
// Copies the local udp address into |address| and returns a net error code.
|
|
// (similar to getsockname)
|
|
int GetLocalAddress(IPEndPoint* address) const;
|
|
|
|
// IO:
|
|
// Multiple outstanding read requests are not supported.
|
|
// Full duplex mode (reading and writing at the same time) is supported
|
|
|
|
// Reads from the socket.
|
|
// Only usable from the client-side of a UDP socket, after the socket
|
|
// has been connected.
|
|
int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
|
|
|
|
// Writes to the socket.
|
|
// Only usable from the client-side of a UDP socket, after the socket
|
|
// has been connected.
|
|
int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
|
|
|
|
// Reads from a socket and receive sender address information.
|
|
// |buf| is the buffer to read data into.
|
|
// |buf_len| is the maximum amount of data to read.
|
|
// |address| is a buffer provided by the caller for receiving the sender
|
|
// address information about the received data. This buffer must be kept
|
|
// alive by the caller until the callback is placed.
|
|
// |callback| is the callback on completion of the RecvFrom.
|
|
// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
|
|
// If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|,
|
|
// alive until the callback is called.
|
|
int RecvFrom(IOBuffer* buf,
|
|
int buf_len,
|
|
IPEndPoint* address,
|
|
const CompletionCallback& callback);
|
|
|
|
// Sends to a socket with a particular destination.
|
|
// |buf| is the buffer to send.
|
|
// |buf_len| is the number of bytes to send.
|
|
// |address| is the recipient address.
|
|
// |callback| is the user callback function to call on complete.
|
|
// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
|
|
// If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
|
|
// alive until the callback is called.
|
|
int SendTo(IOBuffer* buf,
|
|
int buf_len,
|
|
const IPEndPoint& address,
|
|
const CompletionCallback& callback);
|
|
|
|
// Sets the receive buffer size (in bytes) for the socket.
|
|
// Returns a net error code.
|
|
int SetReceiveBufferSize(int32_t size);
|
|
|
|
// Sets the send buffer size (in bytes) for the socket.
|
|
// Returns a net error code.
|
|
int SetSendBufferSize(int32_t size);
|
|
|
|
// Requests that packets sent by this socket not be fragment, either locally
|
|
// by the host, or by routers (via the DF bit in the IPv4 packet header).
|
|
// May not be supported by all platforms. Returns a return a network error
|
|
// code if there was a problem, but the socket will still be usable. Can not
|
|
// return ERR_IO_PENDING.
|
|
int SetDoNotFragment();
|
|
|
|
// Returns true if the socket is already connected or bound.
|
|
bool is_connected() const { return is_connected_; }
|
|
|
|
const NetLogWithSource& NetLog() const { return net_log_; }
|
|
|
|
// Sets corresponding flags in |socket_options_| to allow the socket
|
|
// to share the local address to which the socket will be bound with
|
|
// other processes. Should be called between Open() and Bind().
|
|
// Returns a net error code.
|
|
int AllowAddressReuse();
|
|
|
|
// Sets corresponding flags in |socket_options_| to allow sending
|
|
// and receiving packets to and from broadcast addresses.
|
|
int SetBroadcast(bool broadcast);
|
|
|
|
// Joins the multicast group.
|
|
// |group_address| is the group address to join, could be either
|
|
// an IPv4 or IPv6 address.
|
|
// Returns a net error code.
|
|
int JoinGroup(const IPAddress& group_address) const;
|
|
|
|
// Leaves the multicast group.
|
|
// |group_address| is the group address to leave, could be either
|
|
// an IPv4 or IPv6 address. If the socket hasn't joined the group,
|
|
// it will be ignored.
|
|
// It's optional to leave the multicast group before destroying
|
|
// the socket. It will be done by the OS.
|
|
// Return a net error code.
|
|
int LeaveGroup(const IPAddress& group_address) const;
|
|
|
|
// Sets interface to use for multicast. If |interface_index| set to 0,
|
|
// default interface is used.
|
|
// Should be called before Bind().
|
|
// Returns a net error code.
|
|
int SetMulticastInterface(uint32_t interface_index);
|
|
|
|
// Sets the time-to-live option for UDP packets sent to the multicast
|
|
// group address. The default value of this option is 1.
|
|
// Cannot be negative or more than 255.
|
|
// Should be called before Bind().
|
|
int SetMulticastTimeToLive(int time_to_live);
|
|
|
|
// Sets the loopback flag for UDP socket. If this flag is true, the host
|
|
// will receive packets sent to the joined group from itself.
|
|
// The default value of this option is true.
|
|
// Should be called before Bind().
|
|
//
|
|
// Note: the behavior of |SetMulticastLoopbackMode| is slightly
|
|
// different between Windows and Unix-like systems. The inconsistency only
|
|
// happens when there are more than one applications on the same host
|
|
// joined to the same multicast group while having different settings on
|
|
// multicast loopback mode. On Windows, the applications with loopback off
|
|
// will not RECEIVE the loopback packets; while on Unix-like systems, the
|
|
// applications with loopback off will not SEND the loopback packets to
|
|
// other applications on the same host. See MSDN: http://goo.gl/6vqbj
|
|
int SetMulticastLoopbackMode(bool loopback);
|
|
|
|
// Sets the differentiated services flags on outgoing packets. May not
|
|
// do anything on some platforms.
|
|
int SetDiffServCodePoint(DiffServCodePoint dscp);
|
|
|
|
// Resets the thread to be used for thread-safety checks.
|
|
void DetachFromThread();
|
|
|
|
// This class by default uses overlapped IO. Call this method before Open()
|
|
// to switch to non-blocking IO.
|
|
void UseNonBlockingIO();
|
|
|
|
private:
|
|
enum SocketOptions {
|
|
SOCKET_OPTION_MULTICAST_LOOP = 1 << 0
|
|
};
|
|
|
|
class Core;
|
|
|
|
void DoReadCallback(int rv);
|
|
void DoWriteCallback(int rv);
|
|
|
|
void DidCompleteRead();
|
|
void DidCompleteWrite();
|
|
|
|
// base::ObjectWatcher::Delegate implementation.
|
|
void OnObjectSignaled(HANDLE object) override;
|
|
void OnReadSignaled();
|
|
void OnWriteSignaled();
|
|
|
|
void WatchForReadWrite();
|
|
|
|
// Handles stats and logging. |result| is the number of bytes transferred, on
|
|
// success, or the net error code on failure.
|
|
void LogRead(int result, const char* bytes, const IPEndPoint* address) const;
|
|
void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;
|
|
|
|
// Same as SendTo(), except that address is passed by pointer
|
|
// instead of by reference. It is called from Write() with |address|
|
|
// set to NULL.
|
|
int SendToOrWrite(IOBuffer* buf,
|
|
int buf_len,
|
|
const IPEndPoint* address,
|
|
const CompletionCallback& callback);
|
|
|
|
int InternalConnect(const IPEndPoint& address);
|
|
|
|
// Version for using overlapped IO.
|
|
int InternalRecvFromOverlapped(IOBuffer* buf,
|
|
int buf_len,
|
|
IPEndPoint* address);
|
|
int InternalSendToOverlapped(IOBuffer* buf,
|
|
int buf_len,
|
|
const IPEndPoint* address);
|
|
|
|
// Version for using non-blocking IO.
|
|
int InternalRecvFromNonBlocking(IOBuffer* buf,
|
|
int buf_len,
|
|
IPEndPoint* address);
|
|
int InternalSendToNonBlocking(IOBuffer* buf,
|
|
int buf_len,
|
|
const IPEndPoint* address);
|
|
|
|
// Applies |socket_options_| to |socket_|. Should be called before
|
|
// Bind().
|
|
int SetMulticastOptions();
|
|
int DoBind(const IPEndPoint& address);
|
|
// Binds to a random port on |address|.
|
|
int RandomBind(const IPAddress& address);
|
|
|
|
SOCKET socket_;
|
|
int addr_family_;
|
|
bool is_connected_;
|
|
|
|
// Bitwise-or'd combination of SocketOptions. Specifies the set of
|
|
// options that should be applied to |socket_| before Bind().
|
|
int socket_options_;
|
|
|
|
// Multicast interface.
|
|
uint32_t multicast_interface_;
|
|
|
|
// Multicast socket options cached for SetMulticastOption.
|
|
// Cannot be used after Bind().
|
|
int multicast_time_to_live_;
|
|
|
|
// How to do source port binding, used only when UDPSocket is part of
|
|
// UDPClientSocket, since UDPServerSocket provides Bind.
|
|
DatagramSocket::BindType bind_type_;
|
|
|
|
// PRNG function for generating port numbers.
|
|
RandIntCallback rand_int_cb_;
|
|
|
|
// These are mutable since they're just cached copies to make
|
|
// GetPeerAddress/GetLocalAddress smarter.
|
|
mutable std::unique_ptr<IPEndPoint> local_address_;
|
|
mutable std::unique_ptr<IPEndPoint> remote_address_;
|
|
|
|
// The core of the socket that can live longer than the socket itself. We pass
|
|
// resources to the Windows async IO functions and we have to make sure that
|
|
// they are not destroyed while the OS still references them.
|
|
scoped_refptr<Core> core_;
|
|
|
|
// True if non-blocking IO is used.
|
|
bool use_non_blocking_io_;
|
|
|
|
// Watches |read_write_event_|.
|
|
base::win::ObjectWatcher read_write_watcher_;
|
|
|
|
// Events for read and write.
|
|
base::win::ScopedHandle read_write_event_;
|
|
|
|
// The buffers used in Read() and Write().
|
|
scoped_refptr<IOBuffer> read_iobuffer_;
|
|
scoped_refptr<IOBuffer> write_iobuffer_;
|
|
|
|
int read_iobuffer_len_;
|
|
int write_iobuffer_len_;
|
|
|
|
IPEndPoint* recv_from_address_;
|
|
|
|
// Cached copy of the current address we're sending to, if any. Used for
|
|
// logging.
|
|
std::unique_ptr<IPEndPoint> send_to_address_;
|
|
|
|
// External callback; called when read is complete.
|
|
CompletionCallback read_callback_;
|
|
|
|
// External callback; called when write is complete.
|
|
CompletionCallback write_callback_;
|
|
|
|
NetLogWithSource net_log_;
|
|
|
|
// QWAVE data. Used to set DSCP bits on outgoing packets.
|
|
HANDLE qos_handle_;
|
|
QOS_FLOWID qos_flow_id_;
|
|
|
|
THREAD_CHECKER(thread_checker_);
|
|
|
|
// Used to prevent null dereferences in OnObjectSignaled, when passing an
|
|
// error to both read and write callbacks. Cleared in Close()
|
|
base::WeakPtrFactory<UDPSocketWin> event_pending_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// QWAVE (Quality Windows Audio/Video Experience) is the latest windows
|
|
// library for setting packet priorities (and other things). Unfortunately,
|
|
// Microsoft has decided that setting the DSCP bits with setsockopt() no
|
|
// longer works, so we have to use this API instead.
|
|
// This class is meant to be used as a singleton. It exposes a few dynamically
|
|
// loaded functions and a bool called "qwave_supported".
|
|
class NET_EXPORT QwaveAPI {
|
|
typedef BOOL (WINAPI *CreateHandleFn)(PQOS_VERSION, PHANDLE);
|
|
typedef BOOL (WINAPI *CloseHandleFn)(HANDLE);
|
|
typedef BOOL (WINAPI *AddSocketToFlowFn)(
|
|
HANDLE, SOCKET, PSOCKADDR, QOS_TRAFFIC_TYPE, DWORD, PQOS_FLOWID);
|
|
typedef BOOL (WINAPI *RemoveSocketFromFlowFn)(
|
|
HANDLE, SOCKET, QOS_FLOWID, DWORD);
|
|
typedef BOOL (WINAPI *SetFlowFn)(
|
|
HANDLE, QOS_FLOWID, QOS_SET_FLOW, ULONG, PVOID, DWORD, LPOVERLAPPED);
|
|
|
|
public:
|
|
QwaveAPI();
|
|
|
|
static QwaveAPI& Get();
|
|
|
|
bool qwave_supported() const;
|
|
BOOL CreateHandle(PQOS_VERSION version, PHANDLE handle);
|
|
BOOL CloseHandle(HANDLE handle);
|
|
BOOL AddSocketToFlow(HANDLE handle,
|
|
SOCKET socket,
|
|
PSOCKADDR addr,
|
|
QOS_TRAFFIC_TYPE traffic_type,
|
|
DWORD flags,
|
|
PQOS_FLOWID flow_id);
|
|
BOOL RemoveSocketFromFlow(HANDLE handle,
|
|
SOCKET socket,
|
|
QOS_FLOWID flow_id,
|
|
DWORD reserved);
|
|
BOOL SetFlow(HANDLE handle,
|
|
QOS_FLOWID flow_id,
|
|
QOS_SET_FLOW op,
|
|
ULONG size,
|
|
PVOID data,
|
|
DWORD reserved,
|
|
LPOVERLAPPED overlapped);
|
|
|
|
private:
|
|
FRIEND_TEST_ALL_PREFIXES(UDPSocketTest, SetDSCPFake);
|
|
|
|
bool qwave_supported_;
|
|
CreateHandleFn create_handle_func_;
|
|
CloseHandleFn close_handle_func_;
|
|
AddSocketToFlowFn add_socket_to_flow_func_;
|
|
RemoveSocketFromFlowFn remove_socket_from_flow_func_;
|
|
SetFlowFn set_flow_func_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(QwaveAPI);
|
|
};
|
|
|
|
|
|
} // namespace net
|
|
|
|
#endif // NET_SOCKET_UDP_SOCKET_WIN_H_
|