mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-11-24 06:16:30 +03:00
284 lines
10 KiB
C++
284 lines
10 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
|
|
#define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
|
|
|
|
#include <stddef.h>
|
|
|
|
#include "base/base_export.h"
|
|
#include "base/macros.h"
|
|
#include "build/build_config.h"
|
|
|
|
#if defined(OS_WIN)
|
|
#include "base/win/scoped_handle.h"
|
|
#elif defined(OS_MACOSX)
|
|
#include <mach/mach.h>
|
|
|
|
#include <list>
|
|
#include <memory>
|
|
|
|
#include "base/callback_forward.h"
|
|
#include "base/mac/scoped_mach_port.h"
|
|
#include "base/memory/ref_counted.h"
|
|
#include "base/synchronization/lock.h"
|
|
#elif defined(OS_POSIX)
|
|
#include <list>
|
|
#include <utility>
|
|
|
|
#include "base/memory/ref_counted.h"
|
|
#include "base/synchronization/lock.h"
|
|
#endif
|
|
|
|
namespace base {
|
|
|
|
class TimeDelta;
|
|
class TimeTicks;
|
|
|
|
// A WaitableEvent can be a useful thread synchronization tool when you want to
|
|
// allow one thread to wait for another thread to finish some work. For
|
|
// non-Windows systems, this can only be used from within a single address
|
|
// space.
|
|
//
|
|
// Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
|
|
// protect a simple boolean value. However, if you find yourself using a
|
|
// WaitableEvent in conjunction with a Lock to wait for a more complex state
|
|
// change (e.g., for an item to be added to a queue), then you should probably
|
|
// be using a ConditionVariable instead of a WaitableEvent.
|
|
//
|
|
// NOTE: On Windows, this class provides a subset of the functionality afforded
|
|
// by a Windows event object. This is intentional. If you are writing Windows
|
|
// specific code and you need other features of a Windows event, then you might
|
|
// be better off just using an Windows event directly.
|
|
class BASE_EXPORT WaitableEvent {
|
|
public:
|
|
// Indicates whether a WaitableEvent should automatically reset the event
|
|
// state after a single waiting thread has been released or remain signaled
|
|
// until Reset() is manually invoked.
|
|
enum class ResetPolicy { MANUAL, AUTOMATIC };
|
|
|
|
// Indicates whether a new WaitableEvent should start in a signaled state or
|
|
// not.
|
|
enum class InitialState { SIGNALED, NOT_SIGNALED };
|
|
|
|
// Constructs a WaitableEvent with policy and initial state as detailed in
|
|
// the above enums.
|
|
WaitableEvent(ResetPolicy reset_policy, InitialState initial_state);
|
|
|
|
#if defined(OS_WIN)
|
|
// Create a WaitableEvent from an Event HANDLE which has already been
|
|
// created. This objects takes ownership of the HANDLE and will close it when
|
|
// deleted.
|
|
explicit WaitableEvent(win::ScopedHandle event_handle);
|
|
#endif
|
|
|
|
~WaitableEvent();
|
|
|
|
// Put the event in the un-signaled state.
|
|
void Reset();
|
|
|
|
// Put the event in the signaled state. Causing any thread blocked on Wait
|
|
// to be woken up.
|
|
void Signal();
|
|
|
|
// Returns true if the event is in the signaled state, else false. If this
|
|
// is not a manual reset event, then this test will cause a reset.
|
|
bool IsSignaled();
|
|
|
|
// Wait indefinitely for the event to be signaled. Wait's return "happens
|
|
// after" |Signal| has completed. This means that it's safe for a
|
|
// WaitableEvent to synchronise its own destruction, like this:
|
|
//
|
|
// WaitableEvent *e = new WaitableEvent;
|
|
// SendToOtherThread(e);
|
|
// e->Wait();
|
|
// delete e;
|
|
void Wait();
|
|
|
|
// Wait up until wait_delta has passed for the event to be signaled. Returns
|
|
// true if the event was signaled.
|
|
//
|
|
// TimedWait can synchronise its own destruction like |Wait|.
|
|
bool TimedWait(const TimeDelta& wait_delta);
|
|
|
|
// Wait up until end_time deadline has passed for the event to be signaled.
|
|
// Return true if the event was signaled.
|
|
//
|
|
// TimedWaitUntil can synchronise its own destruction like |Wait|.
|
|
bool TimedWaitUntil(const TimeTicks& end_time);
|
|
|
|
#if defined(OS_WIN)
|
|
HANDLE handle() const { return handle_.Get(); }
|
|
#endif
|
|
|
|
// Wait, synchronously, on multiple events.
|
|
// waitables: an array of WaitableEvent pointers
|
|
// count: the number of elements in @waitables
|
|
//
|
|
// returns: the index of a WaitableEvent which has been signaled.
|
|
//
|
|
// You MUST NOT delete any of the WaitableEvent objects while this wait is
|
|
// happening, however WaitMany's return "happens after" the |Signal| call
|
|
// that caused it has completed, like |Wait|.
|
|
//
|
|
// If more than one WaitableEvent is signaled to unblock WaitMany, the lowest
|
|
// index among them is returned.
|
|
static size_t WaitMany(WaitableEvent** waitables, size_t count);
|
|
|
|
// For asynchronous waiting, see WaitableEventWatcher
|
|
|
|
// This is a private helper class. It's here because it's used by friends of
|
|
// this class (such as WaitableEventWatcher) to be able to enqueue elements
|
|
// of the wait-list
|
|
class Waiter {
|
|
public:
|
|
// Signal the waiter to wake up.
|
|
//
|
|
// Consider the case of a Waiter which is in multiple WaitableEvent's
|
|
// wait-lists. Each WaitableEvent is automatic-reset and two of them are
|
|
// signaled at the same time. Now, each will wake only the first waiter in
|
|
// the wake-list before resetting. However, if those two waiters happen to
|
|
// be the same object (as can happen if another thread didn't have a chance
|
|
// to dequeue the waiter from the other wait-list in time), two auto-resets
|
|
// will have happened, but only one waiter has been signaled!
|
|
//
|
|
// Because of this, a Waiter may "reject" a wake by returning false. In
|
|
// this case, the auto-reset WaitableEvent shouldn't act as if anything has
|
|
// been notified.
|
|
virtual bool Fire(WaitableEvent* signaling_event) = 0;
|
|
|
|
// Waiters may implement this in order to provide an extra condition for
|
|
// two Waiters to be considered equal. In WaitableEvent::Dequeue, if the
|
|
// pointers match then this function is called as a final check. See the
|
|
// comments in ~Handle for why.
|
|
virtual bool Compare(void* tag) = 0;
|
|
|
|
protected:
|
|
virtual ~Waiter() {}
|
|
};
|
|
|
|
private:
|
|
friend class WaitableEventWatcher;
|
|
|
|
#if defined(OS_WIN)
|
|
win::ScopedHandle handle_;
|
|
#elif defined(OS_MACOSX)
|
|
// Prior to macOS 10.12, a TYPE_MACH_RECV dispatch source may not be invoked
|
|
// immediately. If a WaitableEventWatcher is used on a manual-reset event,
|
|
// and another thread that is Wait()ing on the event calls Reset()
|
|
// immediately after waking up, the watcher may not receive the callback.
|
|
// On macOS 10.12 and higher, dispatch delivery is reliable. But for OSes
|
|
// prior, a lock-protected list of callbacks is used for manual-reset event
|
|
// watchers. Automatic-reset events are not prone to this issue, since the
|
|
// first thread to wake will claim the event.
|
|
static bool UseSlowWatchList(ResetPolicy policy);
|
|
|
|
// Peeks the message queue named by |port| and returns true if a message
|
|
// is present and false if not. If |dequeue| is true, the messsage will be
|
|
// drained from the queue. If |dequeue| is false, the queue will only be
|
|
// peeked. |port| must be a receive right.
|
|
static bool PeekPort(mach_port_t port, bool dequeue);
|
|
|
|
// The Mach receive right is waited on by both WaitableEvent and
|
|
// WaitableEventWatcher. It is valid to signal and then delete an event, and
|
|
// a watcher should still be notified. If the right were to be destroyed
|
|
// immediately, the watcher would not receive the signal. Because Mach
|
|
// receive rights cannot have a user refcount greater than one, the right
|
|
// must be reference-counted manually.
|
|
class ReceiveRight : public RefCountedThreadSafe<ReceiveRight> {
|
|
public:
|
|
ReceiveRight(mach_port_t name, bool create_slow_watch_list);
|
|
|
|
mach_port_t Name() const { return right_.get(); };
|
|
|
|
// This structure is used iff UseSlowWatchList() is true. See the comment
|
|
// in Signal() for details.
|
|
struct WatchList {
|
|
WatchList();
|
|
~WatchList();
|
|
|
|
// The lock protects a list of closures to be run when the event is
|
|
// Signal()ed. The closures are invoked on the signaling thread, so they
|
|
// must be safe to be called from any thread.
|
|
Lock lock;
|
|
std::list<OnceClosure> list;
|
|
};
|
|
|
|
WatchList* SlowWatchList() const { return slow_watch_list_.get(); }
|
|
|
|
private:
|
|
friend class RefCountedThreadSafe<ReceiveRight>;
|
|
~ReceiveRight();
|
|
|
|
mac::ScopedMachReceiveRight right_;
|
|
|
|
// This is allocated iff UseSlowWatchList() is true. It is created on the
|
|
// heap to avoid performing initialization when not using the slow path.
|
|
std::unique_ptr<WatchList> slow_watch_list_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(ReceiveRight);
|
|
};
|
|
|
|
const ResetPolicy policy_;
|
|
|
|
// The receive right for the event.
|
|
scoped_refptr<ReceiveRight> receive_right_;
|
|
|
|
// The send right used to signal the event. This can be disposed of with
|
|
// the event, unlike the receive right, since a deleted event cannot be
|
|
// signaled.
|
|
mac::ScopedMachSendRight send_right_;
|
|
#else
|
|
// On Windows, you must not close a HANDLE which is currently being waited on.
|
|
// The MSDN documentation says that the resulting behaviour is 'undefined'.
|
|
// To solve that issue each WaitableEventWatcher duplicates the given event
|
|
// handle.
|
|
|
|
// However, if we were to include the following members
|
|
// directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
|
|
// event which gets deleted. This mismatch has bitten us several times now,
|
|
// so we have a kernel of the WaitableEvent, which is reference counted.
|
|
// WaitableEventWatchers may then take a reference and thus match the Windows
|
|
// behaviour.
|
|
struct WaitableEventKernel :
|
|
public RefCountedThreadSafe<WaitableEventKernel> {
|
|
public:
|
|
WaitableEventKernel(ResetPolicy reset_policy, InitialState initial_state);
|
|
|
|
bool Dequeue(Waiter* waiter, void* tag);
|
|
|
|
base::Lock lock_;
|
|
const bool manual_reset_;
|
|
bool signaled_;
|
|
std::list<Waiter*> waiters_;
|
|
|
|
private:
|
|
friend class RefCountedThreadSafe<WaitableEventKernel>;
|
|
~WaitableEventKernel();
|
|
};
|
|
|
|
typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex;
|
|
|
|
// When dealing with arrays of WaitableEvent*, we want to sort by the address
|
|
// of the WaitableEvent in order to have a globally consistent locking order.
|
|
// In that case we keep them, in sorted order, in an array of pairs where the
|
|
// second element is the index of the WaitableEvent in the original,
|
|
// unsorted, array.
|
|
static size_t EnqueueMany(WaiterAndIndex* waitables,
|
|
size_t count, Waiter* waiter);
|
|
|
|
bool SignalAll();
|
|
bool SignalOne();
|
|
void Enqueue(Waiter* waiter);
|
|
|
|
scoped_refptr<WaitableEventKernel> kernel_;
|
|
#endif
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
|
|
};
|
|
|
|
} // namespace base
|
|
|
|
#endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
|