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132 lines
5.1 KiB
C++
132 lines
5.1 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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#include "base/base_export.h"
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#include "base/message_loop/timer_slack.h"
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#include "base/sequence_checker.h"
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namespace base {
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class TimeTicks;
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class BASE_EXPORT MessagePump {
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public:
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// Please see the comments above the Run method for an illustration of how
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// these delegate methods are used.
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class BASE_EXPORT Delegate {
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public:
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virtual ~Delegate() {}
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// Called from within Run in response to ScheduleWork or when the message
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// pump would otherwise call DoDelayedWork. Returns true to indicate that
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// work was done. DoDelayedWork will still be called if DoWork returns
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// true, but DoIdleWork will not.
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virtual bool DoWork() = 0;
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// Called from within Run in response to ScheduleDelayedWork or when the
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// message pump would otherwise sleep waiting for more work. Returns true
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// to indicate that delayed work was done. DoIdleWork will not be called
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// if DoDelayedWork returns true. Upon return |next_delayed_work_time|
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// indicates the time when DoDelayedWork should be called again. If
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// |next_delayed_work_time| is null (per Time::is_null), then the queue of
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// future delayed work (timer events) is currently empty, and no additional
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// calls to this function need to be scheduled.
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virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0;
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// Called from within Run just before the message pump goes to sleep.
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// Returns true to indicate that idle work was done. Returning false means
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// the pump will now wait.
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virtual bool DoIdleWork() = 0;
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};
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MessagePump();
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virtual ~MessagePump();
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// The Run method is called to enter the message pump's run loop.
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//
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// Within the method, the message pump is responsible for processing native
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// messages as well as for giving cycles to the delegate periodically. The
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// message pump should take care to mix delegate callbacks with native
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// message processing so neither type of event starves the other of cycles.
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//
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// The anatomy of a typical run loop:
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//
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// for (;;) {
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// bool did_work = DoInternalWork();
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// if (should_quit_)
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// break;
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//
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// did_work |= delegate_->DoWork();
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// if (should_quit_)
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// break;
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//
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// TimeTicks next_time;
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// did_work |= delegate_->DoDelayedWork(&next_time);
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// if (should_quit_)
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// break;
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//
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// if (did_work)
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// continue;
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//
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// did_work = delegate_->DoIdleWork();
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// if (should_quit_)
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// break;
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//
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// if (did_work)
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// continue;
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//
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// WaitForWork();
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// }
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//
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// Here, DoInternalWork is some private method of the message pump that is
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// responsible for dispatching the next UI message or notifying the next IO
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// completion (for example). WaitForWork is a private method that simply
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// blocks until there is more work of any type to do.
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//
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// Notice that the run loop cycles between calling DoInternalWork, DoWork,
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// and DoDelayedWork methods. This helps ensure that none of these work
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// queues starve the others. This is important for message pumps that are
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// used to drive animations, for example.
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//
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// Notice also that after each callout to foreign code, the run loop checks
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// to see if it should quit. The Quit method is responsible for setting this
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// flag. No further work is done once the quit flag is set.
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//
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// NOTE: Care must be taken to handle Run being called again from within any
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// of the callouts to foreign code. Native message pumps may also need to
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// deal with other native message pumps being run outside their control
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// (e.g., the MessageBox API on Windows pumps UI messages!). To be specific,
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// the callouts (DoWork and DoDelayedWork) MUST still be provided even in
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// nested sub-loops that are "seemingly" outside the control of this message
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// pump. DoWork in particular must never be starved for time slices unless
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// it returns false (meaning it has run out of things to do).
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//
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virtual void Run(Delegate* delegate) = 0;
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// Quit immediately from the most recently entered run loop. This method may
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// only be used on the thread that called Run.
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virtual void Quit() = 0;
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// Schedule a DoWork callback to happen reasonably soon. Does nothing if a
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// DoWork callback is already scheduled. This method may be called from any
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// thread. Once this call is made, DoWork should not be "starved" at least
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// until it returns a value of false.
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virtual void ScheduleWork() = 0;
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// Schedule a DoDelayedWork callback to happen at the specified time,
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// cancelling any pending DoDelayedWork callback. This method may only be
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// used on the thread that called Run.
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virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0;
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// Sets the timer slack to the specified value.
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virtual void SetTimerSlack(TimerSlack timer_slack);
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};
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} // namespace base
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#endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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