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https://github.com/klzgrad/naiveproxy.git
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1ad9649508
SpdyProxyClientSocket waits for 200 OK before returning OK for Connect. Change that behavior to returning OK immediately after CONNECT header.
192 lines
6.6 KiB
C++
192 lines
6.6 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SPDY_CHROMIUM_SPDY_PROXY_CLIENT_SOCKET_H_
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#define NET_SPDY_CHROMIUM_SPDY_PROXY_CLIENT_SOCKET_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <list>
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#include <memory>
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/weak_ptr.h"
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#include "net/base/completion_callback.h"
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#include "net/base/host_port_pair.h"
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#include "net/base/load_timing_info.h"
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#include "net/base/net_export.h"
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#include "net/http/http_auth_controller.h"
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#include "net/http/http_request_headers.h"
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#include "net/http/http_request_info.h"
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#include "net/http/http_response_info.h"
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#include "net/http/proxy_client_socket.h"
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#include "net/log/net_log_source.h"
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#include "net/log/net_log_with_source.h"
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#include "net/spdy/chromium/spdy_http_stream.h"
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#include "net/spdy/chromium/spdy_read_queue.h"
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#include "net/spdy/chromium/spdy_session.h"
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#include "net/spdy/chromium/spdy_stream.h"
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#include "net/spdy/core/spdy_protocol.h"
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#include "net/spdy/platform/api/spdy_string.h"
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namespace net {
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class HttpStream;
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class IOBuffer;
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class SpdyStream;
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class NET_EXPORT_PRIVATE SpdyProxyClientSocket : public ProxyClientSocket,
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public SpdyStream::Delegate {
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public:
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// Create a socket on top of the |spdy_stream| by sending a HEADERS CONNECT
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// frame for |endpoint|. After the response HEADERS frame is received, any
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// data read/written to the socket will be transferred in data frames. This
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// object will set itself as |spdy_stream|'s delegate.
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SpdyProxyClientSocket(const base::WeakPtr<SpdyStream>& spdy_stream,
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const SpdyString& user_agent,
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const HostPortPair& endpoint,
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const NetLogWithSource& source_net_log,
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HttpAuthController* auth_controller);
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// On destruction Disconnect() is called.
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~SpdyProxyClientSocket() override;
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// ProxyClientSocket methods:
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const HttpResponseInfo* GetConnectResponseInfo() const override;
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std::unique_ptr<HttpStream> CreateConnectResponseStream() override;
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const scoped_refptr<HttpAuthController>& GetAuthController() const override;
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int RestartWithAuth(const CompletionCallback& callback) override;
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bool IsUsingSpdy() const override;
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NextProto GetProxyNegotiatedProtocol() const override;
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// StreamSocket implementation.
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int Connect(const CompletionCallback& callback) override;
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void Disconnect() override;
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bool IsConnected() const override;
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bool IsConnectedAndIdle() const override;
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const NetLogWithSource& NetLog() const override;
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void SetSubresourceSpeculation() override;
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void SetOmniboxSpeculation() override;
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bool WasEverUsed() const override;
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bool WasAlpnNegotiated() const override;
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NextProto GetNegotiatedProtocol() const override;
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bool GetSSLInfo(SSLInfo* ssl_info) override;
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void GetConnectionAttempts(ConnectionAttempts* out) const override;
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void ClearConnectionAttempts() override {}
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void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
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int64_t GetTotalReceivedBytes() const override;
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// Socket implementation.
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int Read(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback) override;
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int Write(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback) override;
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int SetReceiveBufferSize(int32_t size) override;
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int SetSendBufferSize(int32_t size) override;
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int GetPeerAddress(IPEndPoint* address) const override;
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int GetLocalAddress(IPEndPoint* address) const override;
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// SpdyStream::Delegate implementation.
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void OnHeadersSent() override;
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void OnHeadersReceived(const SpdyHeaderBlock& response_headers) override;
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void OnDataReceived(std::unique_ptr<SpdyBuffer> buffer) override;
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void OnDataSent() override;
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void OnTrailers(const SpdyHeaderBlock& trailers) override;
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void OnClose(int status) override;
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NetLogSource source_dependency() const override;
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private:
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enum State {
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STATE_DISCONNECTED,
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STATE_GENERATE_AUTH_TOKEN,
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STATE_GENERATE_AUTH_TOKEN_COMPLETE,
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STATE_SEND_REQUEST,
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STATE_SEND_REQUEST_COMPLETE,
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STATE_READ_REPLY_COMPLETE,
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STATE_OPEN,
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STATE_CLOSED
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};
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void LogBlockedTunnelResponse() const;
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// Calls |callback.Run(result)|. Used to run a callback posted to the
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// message loop.
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void RunCallback(const CompletionCallback& callback, int result) const;
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void OnIOComplete(int result);
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int DoLoop(int last_io_result);
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int DoGenerateAuthToken();
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int DoGenerateAuthTokenComplete(int result);
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int DoSendRequest();
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int DoSendRequestComplete(int result);
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int DoReadReplyComplete(int result);
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// Populates |user_buffer_| with as much read data as possible
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// and returns the number of bytes read.
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size_t PopulateUserReadBuffer(char* out, size_t len);
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State next_state_;
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// Pointer to the SPDY Stream that this sits on top of.
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base::WeakPtr<SpdyStream> spdy_stream_;
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// Stores the callback to the layer above, called on completing Read() or
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// Connect().
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CompletionCallback read_callback_;
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// Stores the callback to the layer above, called on completing Write().
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CompletionCallback write_callback_;
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// CONNECT request and response.
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HttpRequestInfo request_;
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HttpResponseInfo response_;
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// The hostname and port of the endpoint. This is not necessarily the one
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// specified by the URL, due to Alternate-Protocol or fixed testing ports.
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const HostPortPair endpoint_;
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scoped_refptr<HttpAuthController> auth_;
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SpdyString user_agent_;
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// We buffer the response body as it arrives asynchronously from the stream.
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SpdyReadQueue read_buffer_queue_;
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// User provided buffer for the Read() response.
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scoped_refptr<IOBuffer> user_buffer_;
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size_t user_buffer_len_;
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// User specified number of bytes to be written.
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int write_buffer_len_;
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// True if the transport socket has ever sent data.
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bool was_ever_used_;
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// Used only for redirects.
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bool redirect_has_load_timing_info_;
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LoadTimingInfo redirect_load_timing_info_;
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bool use_fastopen_;
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bool read_headers_pending_;
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const NetLogWithSource net_log_;
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const NetLogSource source_dependency_;
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// The default weak pointer factory.
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base::WeakPtrFactory<SpdyProxyClientSocket> weak_factory_;
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// Only used for posting write callbacks. Weak pointers created by this
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// factory are invalidated in Disconnect().
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base::WeakPtrFactory<SpdyProxyClientSocket> write_callback_weak_factory_;
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DISALLOW_COPY_AND_ASSIGN(SpdyProxyClientSocket);
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};
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} // namespace net
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#endif // NET_SPDY_CHROMIUM_SPDY_PROXY_CLIENT_SOCKET_H_
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