mirror of
https://github.com/klzgrad/naiveproxy.git
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1ad9649508
SpdyProxyClientSocket waits for 200 OK before returning OK for Connect. Change that behavior to returning OK immediately after CONNECT header.
582 lines
19 KiB
C++
582 lines
19 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/spdy/chromium/spdy_proxy_client_socket.h"
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#include <algorithm> // min
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#include <utility>
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#include "base/bind.h"
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#include "base/bind_helpers.h"
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#include "base/callback_helpers.h"
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#include "base/location.h"
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#include "base/logging.h"
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#include "base/single_thread_task_runner.h"
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#include "base/strings/string_util.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "base/values.h"
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#include "net/base/auth.h"
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#include "net/base/io_buffer.h"
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#include "net/http/http_auth_cache.h"
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#include "net/http/http_auth_handler_factory.h"
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#include "net/http/http_request_info.h"
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#include "net/http/http_response_headers.h"
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#include "net/http/proxy_connect_redirect_http_stream.h"
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#include "net/log/net_log_event_type.h"
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#include "net/log/net_log_source_type.h"
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#include "net/spdy/chromium/spdy_http_utils.h"
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#include "url/gurl.h"
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namespace net {
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SpdyProxyClientSocket::SpdyProxyClientSocket(
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const base::WeakPtr<SpdyStream>& spdy_stream,
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const SpdyString& user_agent,
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const HostPortPair& endpoint,
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const NetLogWithSource& source_net_log,
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HttpAuthController* auth_controller)
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: next_state_(STATE_DISCONNECTED),
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spdy_stream_(spdy_stream),
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endpoint_(endpoint),
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auth_(auth_controller),
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user_agent_(user_agent),
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user_buffer_len_(0),
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write_buffer_len_(0),
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was_ever_used_(false),
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redirect_has_load_timing_info_(false),
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// This is a hack to avoid messing up higher APIs.
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// Should be false by default officially.
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use_fastopen_(true),
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read_headers_pending_(false),
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net_log_(NetLogWithSource::Make(spdy_stream->net_log().net_log(),
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NetLogSourceType::PROXY_CLIENT_SOCKET)),
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source_dependency_(source_net_log.source()),
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weak_factory_(this),
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write_callback_weak_factory_(this) {
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request_.method = "CONNECT";
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request_.url = GURL("https://" + endpoint.ToString());
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net_log_.BeginEvent(NetLogEventType::SOCKET_ALIVE,
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source_net_log.source().ToEventParametersCallback());
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net_log_.AddEvent(
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NetLogEventType::HTTP2_PROXY_CLIENT_SESSION,
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spdy_stream->net_log().source().ToEventParametersCallback());
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spdy_stream_->SetDelegate(this);
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was_ever_used_ = spdy_stream_->WasEverUsed();
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}
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SpdyProxyClientSocket::~SpdyProxyClientSocket() {
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Disconnect();
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net_log_.EndEvent(NetLogEventType::SOCKET_ALIVE);
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}
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const HttpResponseInfo* SpdyProxyClientSocket::GetConnectResponseInfo() const {
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return response_.headers.get() ? &response_ : NULL;
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}
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const scoped_refptr<HttpAuthController>&
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SpdyProxyClientSocket::GetAuthController() const {
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return auth_;
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}
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int SpdyProxyClientSocket::RestartWithAuth(const CompletionCallback& callback) {
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// A SPDY Stream can only handle a single request, so the underlying
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// stream may not be reused and a new SpdyProxyClientSocket must be
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// created (possibly on top of the same SPDY Session).
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next_state_ = STATE_DISCONNECTED;
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return OK;
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}
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bool SpdyProxyClientSocket::IsUsingSpdy() const {
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return true;
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}
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NextProto SpdyProxyClientSocket::GetProxyNegotiatedProtocol() const {
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return spdy_stream_->GetNegotiatedProtocol();
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}
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std::unique_ptr<HttpStream>
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SpdyProxyClientSocket::CreateConnectResponseStream() {
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return std::make_unique<ProxyConnectRedirectHttpStream>(
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redirect_has_load_timing_info_ ? &redirect_load_timing_info_ : nullptr);
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}
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// Sends a HEADERS frame to the proxy with a CONNECT request
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// for the specified endpoint. Waits for the server to send back
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// a HEADERS frame. OK will be returned if the status is 200.
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// ERR_TUNNEL_CONNECTION_FAILED will be returned for any other status.
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// In any of these cases, Read() may be called to retrieve the HTTP
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// response body. Any other return values should be considered fatal.
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// TODO(rch): handle 407 proxy auth requested correctly, perhaps
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// by creating a new stream for the subsequent request.
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// TODO(rch): create a more appropriate error code to disambiguate
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// the HTTPS Proxy tunnel failure from an HTTP Proxy tunnel failure.
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int SpdyProxyClientSocket::Connect(const CompletionCallback& callback) {
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DCHECK(read_callback_.is_null());
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if (next_state_ == STATE_OPEN)
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return OK;
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DCHECK_EQ(STATE_DISCONNECTED, next_state_);
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next_state_ = STATE_GENERATE_AUTH_TOKEN;
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int rv = DoLoop(OK);
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if (rv == ERR_IO_PENDING)
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read_callback_ = callback;
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return rv;
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}
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void SpdyProxyClientSocket::Disconnect() {
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read_buffer_queue_.Clear();
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user_buffer_ = NULL;
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user_buffer_len_ = 0;
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read_callback_.Reset();
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write_buffer_len_ = 0;
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write_callback_.Reset();
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write_callback_weak_factory_.InvalidateWeakPtrs();
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next_state_ = STATE_DISCONNECTED;
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if (spdy_stream_.get()) {
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// This will cause OnClose to be invoked, which takes care of
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// cleaning up all the internal state.
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spdy_stream_->Cancel();
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DCHECK(!spdy_stream_.get());
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}
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}
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bool SpdyProxyClientSocket::IsConnected() const {
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return next_state_ == STATE_OPEN;
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}
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bool SpdyProxyClientSocket::IsConnectedAndIdle() const {
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return IsConnected() && read_buffer_queue_.IsEmpty() &&
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spdy_stream_->IsOpen();
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}
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const NetLogWithSource& SpdyProxyClientSocket::NetLog() const {
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return net_log_;
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}
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void SpdyProxyClientSocket::SetSubresourceSpeculation() {
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// TODO(rch): what should this implementation be?
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}
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void SpdyProxyClientSocket::SetOmniboxSpeculation() {
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// TODO(rch): what should this implementation be?
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}
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bool SpdyProxyClientSocket::WasEverUsed() const {
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return was_ever_used_ || (spdy_stream_.get() && spdy_stream_->WasEverUsed());
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}
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bool SpdyProxyClientSocket::WasAlpnNegotiated() const {
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return false;
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}
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NextProto SpdyProxyClientSocket::GetNegotiatedProtocol() const {
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return kProtoUnknown;
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}
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bool SpdyProxyClientSocket::GetSSLInfo(SSLInfo* ssl_info) {
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return spdy_stream_->GetSSLInfo(ssl_info);
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}
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void SpdyProxyClientSocket::GetConnectionAttempts(
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ConnectionAttempts* out) const {
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out->clear();
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}
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int64_t SpdyProxyClientSocket::GetTotalReceivedBytes() const {
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NOTIMPLEMENTED();
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return 0;
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}
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int SpdyProxyClientSocket::Read(IOBuffer* buf, int buf_len,
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const CompletionCallback& callback) {
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DCHECK(read_callback_.is_null());
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DCHECK(!user_buffer_.get());
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if (next_state_ == STATE_DISCONNECTED)
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return ERR_SOCKET_NOT_CONNECTED;
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if (next_state_ == STATE_CLOSED && read_buffer_queue_.IsEmpty()) {
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return 0;
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}
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DCHECK(next_state_ == STATE_OPEN || next_state_ == STATE_CLOSED);
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DCHECK(buf);
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size_t result = PopulateUserReadBuffer(buf->data(), buf_len);
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if (result == 0) {
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user_buffer_ = buf;
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user_buffer_len_ = static_cast<size_t>(buf_len);
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DCHECK(!callback.is_null());
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read_callback_ = callback;
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return ERR_IO_PENDING;
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}
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user_buffer_ = NULL;
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return result;
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}
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size_t SpdyProxyClientSocket::PopulateUserReadBuffer(char* data, size_t len) {
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return read_buffer_queue_.Dequeue(data, len);
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}
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int SpdyProxyClientSocket::Write(IOBuffer* buf, int buf_len,
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const CompletionCallback& callback) {
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DCHECK(write_callback_.is_null());
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if (next_state_ != STATE_OPEN)
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return ERR_SOCKET_NOT_CONNECTED;
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DCHECK(spdy_stream_.get());
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spdy_stream_->SendData(buf, buf_len, MORE_DATA_TO_SEND);
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net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT, buf_len,
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buf->data());
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write_callback_ = callback;
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write_buffer_len_ = buf_len;
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return ERR_IO_PENDING;
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}
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int SpdyProxyClientSocket::SetReceiveBufferSize(int32_t size) {
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// Since this StreamSocket sits on top of a shared SpdySession, it
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// is not safe for callers to change this underlying socket.
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return ERR_NOT_IMPLEMENTED;
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}
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int SpdyProxyClientSocket::SetSendBufferSize(int32_t size) {
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// Since this StreamSocket sits on top of a shared SpdySession, it
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// is not safe for callers to change this underlying socket.
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return ERR_NOT_IMPLEMENTED;
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}
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int SpdyProxyClientSocket::GetPeerAddress(IPEndPoint* address) const {
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if (!IsConnected())
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return ERR_SOCKET_NOT_CONNECTED;
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return spdy_stream_->GetPeerAddress(address);
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}
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int SpdyProxyClientSocket::GetLocalAddress(IPEndPoint* address) const {
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if (!IsConnected())
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return ERR_SOCKET_NOT_CONNECTED;
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return spdy_stream_->GetLocalAddress(address);
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}
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void SpdyProxyClientSocket::LogBlockedTunnelResponse() const {
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ProxyClientSocket::LogBlockedTunnelResponse(
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response_.headers->response_code(),
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/* is_https_proxy = */ true);
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}
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void SpdyProxyClientSocket::RunCallback(const CompletionCallback& callback,
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int result) const {
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callback.Run(result);
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}
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void SpdyProxyClientSocket::OnIOComplete(int result) {
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DCHECK_NE(STATE_DISCONNECTED, next_state_);
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int rv = DoLoop(result);
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if (rv != ERR_IO_PENDING) {
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CompletionCallback c = read_callback_;
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read_callback_.Reset();
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c.Run(rv);
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}
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}
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int SpdyProxyClientSocket::DoLoop(int last_io_result) {
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DCHECK_NE(next_state_, STATE_DISCONNECTED);
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int rv = last_io_result;
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do {
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State state = next_state_;
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next_state_ = STATE_DISCONNECTED;
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switch (state) {
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case STATE_GENERATE_AUTH_TOKEN:
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DCHECK_EQ(OK, rv);
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rv = DoGenerateAuthToken();
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break;
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case STATE_GENERATE_AUTH_TOKEN_COMPLETE:
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rv = DoGenerateAuthTokenComplete(rv);
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break;
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case STATE_SEND_REQUEST:
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DCHECK_EQ(OK, rv);
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net_log_.BeginEvent(
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NetLogEventType::HTTP_TRANSACTION_TUNNEL_SEND_REQUEST);
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rv = DoSendRequest();
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break;
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case STATE_SEND_REQUEST_COMPLETE:
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net_log_.EndEventWithNetErrorCode(
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NetLogEventType::HTTP_TRANSACTION_TUNNEL_SEND_REQUEST, rv);
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rv = DoSendRequestComplete(rv);
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if (rv >= 0 || rv == ERR_IO_PENDING) {
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// Emit extra event so can use the same events as
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// HttpProxyClientSocket.
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net_log_.BeginEvent(
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NetLogEventType::HTTP_TRANSACTION_TUNNEL_READ_HEADERS);
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}
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break;
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case STATE_READ_REPLY_COMPLETE:
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rv = DoReadReplyComplete(rv);
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net_log_.EndEventWithNetErrorCode(
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NetLogEventType::HTTP_TRANSACTION_TUNNEL_READ_HEADERS, rv);
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if (use_fastopen_ && read_headers_pending_) {
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read_headers_pending_ = false;
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if (rv < 0) {
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// read_callback_ cannot be called.
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if (!read_callback_)
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rv = ERR_IO_PENDING;
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// read_callback_ will be called with this error and be reset.
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// Further data after that will be ignored.
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next_state_ = STATE_DISCONNECTED;
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} else {
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// Does not call read_callback_ from here if headers are OK.
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rv = ERR_IO_PENDING;
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}
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}
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break;
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default:
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NOTREACHED() << "bad state";
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rv = ERR_UNEXPECTED;
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break;
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}
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} while (rv != ERR_IO_PENDING && next_state_ != STATE_DISCONNECTED &&
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next_state_ != STATE_OPEN);
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return rv;
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}
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int SpdyProxyClientSocket::DoGenerateAuthToken() {
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next_state_ = STATE_GENERATE_AUTH_TOKEN_COMPLETE;
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return auth_->MaybeGenerateAuthToken(
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&request_,
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base::Bind(&SpdyProxyClientSocket::OnIOComplete,
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weak_factory_.GetWeakPtr()),
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net_log_);
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}
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int SpdyProxyClientSocket::DoGenerateAuthTokenComplete(int result) {
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DCHECK_NE(ERR_IO_PENDING, result);
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if (result == OK)
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next_state_ = STATE_SEND_REQUEST;
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return result;
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}
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int SpdyProxyClientSocket::DoSendRequest() {
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next_state_ = STATE_SEND_REQUEST_COMPLETE;
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// Add Proxy-Authentication header if necessary.
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HttpRequestHeaders authorization_headers;
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if (auth_->HaveAuth()) {
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auth_->AddAuthorizationHeader(&authorization_headers);
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}
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SpdyString request_line;
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BuildTunnelRequest(endpoint_, authorization_headers, user_agent_,
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&request_line, &request_.extra_headers);
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net_log_.AddEvent(
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NetLogEventType::HTTP_TRANSACTION_SEND_TUNNEL_HEADERS,
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base::Bind(&HttpRequestHeaders::NetLogCallback,
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base::Unretained(&request_.extra_headers), &request_line));
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SpdyHeaderBlock headers;
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CreateSpdyHeadersFromHttpRequest(request_, request_.extra_headers, true,
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&headers);
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return spdy_stream_->SendRequestHeaders(std::move(headers),
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MORE_DATA_TO_SEND);
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}
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int SpdyProxyClientSocket::DoSendRequestComplete(int result) {
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if (result < 0)
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return result;
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// This is better than TCP Fast Open style fake Connect().
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//
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// Fast Open should not be used for preconnects as preconnects need actual
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// connections set up. Hence there is a need to check the incoming socket for
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// available bytes and configure whether a socket should be Fast Open. But
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// fake Connect() make it difficult to check the incoming socket because it
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// immediately returns and there is not enough time to get the first read
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// from the incoming socket.
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//
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// The other (wrong) way that pushes the read of incoming socket as late as
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// possible is to pass in an early read callback and call it and then send
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// available bytes here. This way is wrong because it does not work with late
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// binding, which causes sockets opened in this way to be potentially bound
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// to the wrong socket requests.
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//
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// The current approach is to return OK in Connect() before
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// STATE_READ_REPLY_COMPLETE, which is completed later. If it is completed
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// during a Read and there is an error, the error is returned to the callback
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// of the Read; otherwise the error is ignored and subsequent Read/Write
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// should discover STATE_DISCONNECTED.
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if (use_fastopen_) {
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read_headers_pending_ = true;
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next_state_ = STATE_OPEN;
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return OK;
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}
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// Wait for HEADERS frame from the server
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next_state_ = STATE_READ_REPLY_COMPLETE;
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return ERR_IO_PENDING;
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}
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int SpdyProxyClientSocket::DoReadReplyComplete(int result) {
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// We enter this method directly from DoSendRequestComplete, since
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// we are notified by a callback when the HEADERS frame arrives.
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if (result < 0)
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return result;
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// Require the "HTTP/1.x" status line for SSL CONNECT.
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if (response_.headers->GetHttpVersion() < HttpVersion(1, 0))
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return ERR_TUNNEL_CONNECTION_FAILED;
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net_log_.AddEvent(
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NetLogEventType::HTTP_TRANSACTION_READ_TUNNEL_RESPONSE_HEADERS,
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base::Bind(&HttpResponseHeaders::NetLogCallback, response_.headers));
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switch (response_.headers->response_code()) {
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case 200: // OK
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next_state_ = STATE_OPEN;
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return OK;
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case 302: // Found / Moved Temporarily
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// Try to return a sanitized response so we can follow auth redirects.
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// If we can't, fail the tunnel connection.
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if (!SanitizeProxyRedirect(&response_)) {
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LogBlockedTunnelResponse();
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return ERR_TUNNEL_CONNECTION_FAILED;
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}
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redirect_has_load_timing_info_ =
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spdy_stream_->GetLoadTimingInfo(&redirect_load_timing_info_);
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// Note that this triggers a ERROR_CODE_CANCEL.
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spdy_stream_->DetachDelegate();
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next_state_ = STATE_DISCONNECTED;
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return ERR_HTTPS_PROXY_TUNNEL_RESPONSE;
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case 407: // Proxy Authentication Required
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next_state_ = STATE_OPEN;
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if (!SanitizeProxyAuth(&response_)) {
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LogBlockedTunnelResponse();
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return ERR_TUNNEL_CONNECTION_FAILED;
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}
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return HandleProxyAuthChallenge(auth_.get(), &response_, net_log_);
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default:
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// Ignore response to avoid letting the proxy impersonate the target
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// server. (See http://crbug.com/137891.)
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LogBlockedTunnelResponse();
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return ERR_TUNNEL_CONNECTION_FAILED;
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}
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}
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// SpdyStream::Delegate methods:
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// Called when SYN frame has been sent.
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// Returns true if no more data to be sent after SYN frame.
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void SpdyProxyClientSocket::OnHeadersSent() {
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DCHECK_EQ(next_state_, STATE_SEND_REQUEST_COMPLETE);
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OnIOComplete(OK);
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}
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void SpdyProxyClientSocket::OnHeadersReceived(
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const SpdyHeaderBlock& response_headers) {
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if (use_fastopen_ && read_headers_pending_ && next_state_ == STATE_OPEN) {
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next_state_ = STATE_READ_REPLY_COMPLETE;
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}
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// If we've already received the reply, existing headers are too late.
|
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// TODO(mbelshe): figure out a way to make HEADERS frames useful after the
|
|
// initial response.
|
|
if (next_state_ != STATE_READ_REPLY_COMPLETE)
|
|
return;
|
|
|
|
// Save the response
|
|
const bool headers_valid =
|
|
SpdyHeadersToHttpResponse(response_headers, &response_);
|
|
DCHECK(headers_valid);
|
|
|
|
OnIOComplete(OK);
|
|
}
|
|
|
|
// Called when data is received or on EOF (if |buffer| is NULL).
|
|
void SpdyProxyClientSocket::OnDataReceived(std::unique_ptr<SpdyBuffer> buffer) {
|
|
if (buffer) {
|
|
net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_RECEIVED,
|
|
buffer->GetRemainingSize(),
|
|
buffer->GetRemainingData());
|
|
read_buffer_queue_.Enqueue(std::move(buffer));
|
|
} else {
|
|
net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_RECEIVED, 0,
|
|
NULL);
|
|
}
|
|
|
|
if (!read_callback_.is_null()) {
|
|
int rv = PopulateUserReadBuffer(user_buffer_->data(), user_buffer_len_);
|
|
CompletionCallback c = read_callback_;
|
|
read_callback_.Reset();
|
|
user_buffer_ = NULL;
|
|
user_buffer_len_ = 0;
|
|
c.Run(rv);
|
|
}
|
|
}
|
|
|
|
void SpdyProxyClientSocket::OnDataSent() {
|
|
DCHECK(!write_callback_.is_null());
|
|
|
|
int rv = write_buffer_len_;
|
|
write_buffer_len_ = 0;
|
|
|
|
// Proxy write callbacks result in deep callback chains. Post to allow the
|
|
// stream's write callback chain to unwind (see crbug.com/355511).
|
|
base::ThreadTaskRunnerHandle::Get()->PostTask(
|
|
FROM_HERE, base::Bind(&SpdyProxyClientSocket::RunCallback,
|
|
write_callback_weak_factory_.GetWeakPtr(),
|
|
base::ResetAndReturn(&write_callback_), rv));
|
|
}
|
|
|
|
void SpdyProxyClientSocket::OnTrailers(const SpdyHeaderBlock& trailers) {
|
|
// |spdy_stream_| is of type SPDY_BIDIRECTIONAL_STREAM, so trailers are
|
|
// combined with response headers and this method will not be calld.
|
|
NOTREACHED();
|
|
}
|
|
|
|
void SpdyProxyClientSocket::OnClose(int status) {
|
|
was_ever_used_ = spdy_stream_->WasEverUsed();
|
|
spdy_stream_.reset();
|
|
|
|
bool connecting = next_state_ != STATE_DISCONNECTED &&
|
|
next_state_ < STATE_OPEN;
|
|
if (next_state_ == STATE_OPEN)
|
|
next_state_ = STATE_CLOSED;
|
|
else
|
|
next_state_ = STATE_DISCONNECTED;
|
|
|
|
base::WeakPtr<SpdyProxyClientSocket> weak_ptr = weak_factory_.GetWeakPtr();
|
|
CompletionCallback write_callback = write_callback_;
|
|
write_callback_.Reset();
|
|
write_buffer_len_ = 0;
|
|
|
|
// If we're in the middle of connecting, we need to make sure
|
|
// we invoke the connect callback.
|
|
if (connecting) {
|
|
DCHECK(!read_callback_.is_null());
|
|
CompletionCallback read_callback = read_callback_;
|
|
read_callback_.Reset();
|
|
read_callback.Run(status);
|
|
} else if (!read_callback_.is_null()) {
|
|
// If we have a read_callback_, the we need to make sure we call it back.
|
|
OnDataReceived(std::unique_ptr<SpdyBuffer>());
|
|
}
|
|
// This may have been deleted by read_callback_, so check first.
|
|
if (weak_ptr.get() && !write_callback.is_null())
|
|
write_callback.Run(ERR_CONNECTION_CLOSED);
|
|
}
|
|
|
|
NetLogSource SpdyProxyClientSocket::source_dependency() const {
|
|
return source_dependency_;
|
|
}
|
|
|
|
} // namespace net
|