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101 lines
4.0 KiB
C++
101 lines
4.0 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_HTTP_PROXY_CLIENT_SOCKET_H_
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#define NET_HTTP_PROXY_CLIENT_SOCKET_H_
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#include <memory>
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#include <string>
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#include "base/macros.h"
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#include "net/base/net_export.h"
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#include "net/socket/ssl_client_socket.h"
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#include "net/socket/stream_socket.h"
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namespace net {
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class HostPortPair;
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class HttpAuthController;
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class HttpStream;
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class HttpResponseInfo;
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class HttpRequestHeaders;
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class HttpAuthController;
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class NetLogWithSource;
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class NET_EXPORT_PRIVATE ProxyClientSocket : public StreamSocket {
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public:
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ProxyClientSocket() {}
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~ProxyClientSocket() override {}
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// Returns the HttpResponseInfo (including HTTP Headers) from
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// the response to the CONNECT request.
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virtual const HttpResponseInfo* GetConnectResponseInfo() const = 0;
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// Transfers ownership of a newly created HttpStream to the caller
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// which can be used to read the response body.
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virtual std::unique_ptr<HttpStream> CreateConnectResponseStream() = 0;
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// Returns the HttpAuthController which can be used
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// to interact with an HTTP Proxy Authorization Required (407) request.
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virtual const scoped_refptr<HttpAuthController>& GetAuthController() const
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= 0;
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// If Connect (or its callback) returns PROXY_AUTH_REQUESTED, then an
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// auth challenge was received. If the HttpAuthController's HaveAuth()
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// method returns true, then the request just needs to be restarted with
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// this method to try with those credentials, and new credentials cannot
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// be provided. Otherwise, credentials should be added to the
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// HttpAuthController before calling RestartWithAuth. Not all
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// ProxyClientSocket implementations will be restartable. Such
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// implementations should disconnect themselves and return OK.
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virtual int RestartWithAuth(const CompletionCallback& callback) = 0;
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// Returns true of the connection to the proxy is using SPDY.
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virtual bool IsUsingSpdy() const = 0;
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// Returns the protocol negotiated with the proxy.
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virtual NextProto GetProxyNegotiatedProtocol() const = 0;
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protected:
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// The HTTP CONNECT method for establishing a tunnel connection is documented
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// in draft-luotonen-web-proxy-tunneling-01.txt and RFC 2817, Sections 5.2
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// and 5.3.
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static void BuildTunnelRequest(const HostPortPair& endpoint,
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const HttpRequestHeaders& auth_headers,
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const std::string& user_agent,
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std::string* request_line,
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HttpRequestHeaders* request_headers);
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// When an auth challenge (407 response) is received during tunnel
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// construction/ this method should be called.
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static int HandleProxyAuthChallenge(HttpAuthController* auth,
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HttpResponseInfo* response,
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const NetLogWithSource& net_log);
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// Logs (to the log and in a histogram) a blocked CONNECT response.
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static void LogBlockedTunnelResponse(int http_response_code,
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bool is_https_proxy);
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// When a proxy authentication response is received during tunnel
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// construction, this method should be called to strip everything
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// but the auth header from the redirect response. If it returns
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// false, the response should be discarded and tunnel construction should
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// fail.
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static bool SanitizeProxyAuth(HttpResponseInfo* response);
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// When a redirect (e.g. 302 response) is received during tunnel
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// construction, this method should be called to strip everything
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// but the Location header from the redirect response. If it returns
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// false, the response should be discarded and tunnel construction should
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// fail.
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static bool SanitizeProxyRedirect(HttpResponseInfo* response);
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private:
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DISALLOW_COPY_AND_ASSIGN(ProxyClientSocket);
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};
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} // namespace net
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#endif // NET_HTTP_PROXY_CLIENT_SOCKET_H_
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