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163 lines
5.4 KiB
C++
163 lines
5.4 KiB
C++
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_VISUAL_STUDIO_WRITER_H_
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#define TOOLS_GN_VISUAL_STUDIO_WRITER_H_
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#include <iosfwd>
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#include <memory>
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#include <string>
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#include <vector>
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#include "base/gtest_prod_util.h"
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#include "base/macros.h"
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#include "tools/gn/path_output.h"
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namespace base {
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class FilePath;
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}
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class Builder;
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class BuildSettings;
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class Err;
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class SourceFile;
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class Target;
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class VisualStudioWriter {
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public:
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enum Version {
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Vs2013 = 1, // Visual Studio 2013
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Vs2015, // Visual Studio 2015
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Vs2017 // Visual Studio 2017
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};
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// Writes Visual Studio project and solution files. |sln_name| is the optional
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// solution file name ("all" is used if not specified). |filters| is optional
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// semicolon-separated list of label patterns used to limit the set of
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// generated projects. Only matching targets and their dependencies (unless
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// |no_deps| is true) will be included to the solution. On failure will
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// populate |err| and will return false. |win_sdk| is the Windows SDK version
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// which will be used by Visual Studio IntelliSense.
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static bool RunAndWriteFiles(const BuildSettings* build_settings,
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const Builder& builder,
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Version version,
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const std::string& sln_name,
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const std::string& filters,
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const std::string& win_sdk,
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bool no_deps,
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Err* err);
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private:
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FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders);
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FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest,
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ResolveSolutionFolders_AbsPath);
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// Solution project or folder.
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struct SolutionEntry {
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SolutionEntry(const std::string& name,
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const std::string& path,
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const std::string& guid);
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virtual ~SolutionEntry();
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// Entry name. For projects must be unique in the solution.
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std::string name;
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// Absolute project file or folder directory path.
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std::string path;
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// GUID-like string.
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std::string guid;
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// Pointer to parent folder. nullptr if entry has no parent.
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SolutionEntry* parent_folder;
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};
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struct SolutionProject : public SolutionEntry {
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SolutionProject(const std::string& name,
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const std::string& path,
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const std::string& guid,
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const std::string& label_dir_path,
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const std::string& config_platform);
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~SolutionProject() override;
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// Absolute label dir path.
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std::string label_dir_path;
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// Configuration platform. May be different than solution config platform.
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std::string config_platform;
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};
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struct SourceFileCompileTypePair {
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SourceFileCompileTypePair(const SourceFile* file, const char* compile_type);
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~SourceFileCompileTypePair();
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// Source file.
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const SourceFile* file;
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// Compile type string.
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const char* compile_type;
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};
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using SolutionProjects = std::vector<std::unique_ptr<SolutionProject>>;
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using SolutionFolders = std::vector<std::unique_ptr<SolutionEntry>>;
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using SourceFileCompileTypePairs = std::vector<SourceFileCompileTypePair>;
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VisualStudioWriter(const BuildSettings* build_settings,
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const char* config_platform,
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Version version,
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const std::string& win_kit);
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~VisualStudioWriter();
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bool WriteProjectFiles(const Target* target, Err* err);
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bool WriteProjectFileContents(std::ostream& out,
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const SolutionProject& solution_project,
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const Target* target,
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SourceFileCompileTypePairs* source_types,
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Err* err);
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void WriteFiltersFileContents(std::ostream& out,
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const Target* target,
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const SourceFileCompileTypePairs& source_types);
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bool WriteSolutionFile(const std::string& sln_name, Err* err);
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void WriteSolutionFileContents(std::ostream& out,
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const base::FilePath& solution_dir_path);
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// Resolves all solution folders (parent folders for projects) into |folders_|
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// and updates |root_folder_dir_|. Also sets |parent_folder| for |projects_|.
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void ResolveSolutionFolders();
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std::string GetNinjaTarget(const Target* target);
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const BuildSettings* build_settings_;
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// Toolset version.
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const char* toolset_version_;
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// Project version.
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const char* project_version_;
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// Visual Studio version string.
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const char* version_string_;
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// Platform for solution configuration (Win32, x64). Some projects may be
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// configured for different platform.
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const char* config_platform_;
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// All projects contained by solution.
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SolutionProjects projects_;
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// Absolute root solution folder path.
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std::string root_folder_path_;
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// Folders for all solution projects.
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SolutionFolders folders_;
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// Semicolon-separated Windows SDK include directories.
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std::string windows_kits_include_dirs_;
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// Path formatter for ninja targets.
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PathOutput ninja_path_output_;
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// Windows 10 SDK version string (e.g. 10.0.14393.0)
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std::string windows_sdk_version_;
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DISALLOW_COPY_AND_ASSIGN(VisualStudioWriter);
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};
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#endif // TOOLS_GN_VISUAL_STUDIO_WRITER_H_
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