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289 lines
11 KiB
C++
289 lines
11 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_TCP_SOCKET_POSIX_H_
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#define NET_SOCKET_TCP_SOCKET_POSIX_H_
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#include <stdint.h>
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#include <memory>
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#include "base/callback.h"
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#include "base/compiler_specific.h"
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#include "base/macros.h"
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#include "net/base/address_family.h"
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#include "net/base/completion_callback.h"
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#include "net/base/net_export.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/socket_descriptor.h"
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#include "net/socket/socket_performance_watcher.h"
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namespace base {
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class TimeDelta;
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}
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namespace net {
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class AddressList;
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class IOBuffer;
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class IPEndPoint;
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class SocketPosix;
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class NetLog;
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struct NetLogSource;
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class NET_EXPORT TCPSocketPosix {
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public:
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// |socket_performance_watcher| is notified of the performance metrics related
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// to this socket. |socket_performance_watcher| may be null.
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TCPSocketPosix(
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std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
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NetLog* net_log,
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const NetLogSource& source);
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virtual ~TCPSocketPosix();
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// Opens the socket.
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// Returns a net error code.
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int Open(AddressFamily family);
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// Takes ownership of |socket|, which is known to already be connected to the
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// given peer address. However, peer address may be the empty address, for
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// compatibility. The given peer address will be returned by GetPeerAddress.
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int AdoptConnectedSocket(SocketDescriptor socket,
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const IPEndPoint& peer_address);
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// Takes ownership of |socket|, which may or may not be open, bound, or
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// listening. The caller must determine the state of the socket based on its
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// provenance and act accordingly. The socket may have connections waiting
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// to be accepted, but must not be actually connected.
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int AdoptUnconnectedSocket(SocketDescriptor socket);
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// Binds this socket to |address|. This is generally only used on a server.
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// Should be called after Open(). Returns a net error code.
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int Bind(const IPEndPoint& address);
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// Put this socket on listen state with the given |backlog|.
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// Returns a net error code.
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int Listen(int backlog);
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// Accepts incoming connection.
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// Returns a net error code.
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int Accept(std::unique_ptr<TCPSocketPosix>* socket,
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IPEndPoint* address,
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const CompletionCallback& callback);
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// Connects this socket to the given |address|.
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// Should be called after Open().
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// Returns a net error code.
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int Connect(const IPEndPoint& address, const CompletionCallback& callback);
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bool IsConnected() const;
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bool IsConnectedAndIdle() const;
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// IO:
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// Multiple outstanding requests are not supported.
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// Full duplex mode (reading and writing at the same time) is supported.
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// Reads from the socket.
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// Returns a net error code.
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int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
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int ReadIfReady(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback);
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// Writes to the socket.
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// Returns a net error code.
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int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
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// Copies the local tcp address into |address| and returns a net error code.
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int GetLocalAddress(IPEndPoint* address) const;
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// Copies the remote tcp code into |address| and returns a net error code.
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int GetPeerAddress(IPEndPoint* address) const;
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// Sets various socket options.
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// The commonly used options for server listening sockets:
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// - AllowAddressReuse().
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int SetDefaultOptionsForServer();
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// The commonly used options for client sockets and accepted sockets:
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// - SetNoDelay(true);
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// - SetKeepAlive(true, 45).
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void SetDefaultOptionsForClient();
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int AllowAddressReuse();
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int SetReceiveBufferSize(int32_t size);
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int SetSendBufferSize(int32_t size);
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bool SetKeepAlive(bool enable, int delay);
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bool SetNoDelay(bool no_delay);
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// Gets the estimated RTT. Returns false if the RTT is
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// unavailable. May also return false when estimated RTT is 0.
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bool GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const
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WARN_UNUSED_RESULT;
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// Closes the socket.
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void Close();
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void EnableTCPFastOpenIfSupported();
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bool IsValid() const;
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// Detachs from the current thread, to allow the socket to be transferred to
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// a new thread. Should only be called when the object is no longer used by
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// the old thread.
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void DetachFromThread();
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// Marks the start/end of a series of connect attempts for logging purpose.
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//
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// TCPClientSocket may attempt to connect to multiple addresses until it
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// succeeds in establishing a connection. The corresponding log will have
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// multiple NetLogEventType::TCP_CONNECT_ATTEMPT entries nested within a
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// NetLogEventType::TCP_CONNECT. These methods set the start/end of
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// NetLogEventType::TCP_CONNECT.
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//
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// TODO(yzshen): Change logging format and let TCPClientSocket log the
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// start/end of a series of connect attempts itself.
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void StartLoggingMultipleConnectAttempts(const AddressList& addresses);
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void EndLoggingMultipleConnectAttempts(int net_error);
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const NetLogWithSource& net_log() const { return net_log_; }
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// Return the underlying SocketDescriptor and clean up this object, which may
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// no longer be used. This method should be used only for testing. No read,
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// write, or accept operations should be pending.
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SocketDescriptor ReleaseSocketDescriptorForTesting();
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private:
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// States that using a socket with TCP FastOpen can lead to.
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enum TCPFastOpenStatus {
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TCP_FASTOPEN_STATUS_UNKNOWN,
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// The initial FastOpen connect attempted returned synchronously,
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// indicating that we had and sent a cookie along with the initial data.
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TCP_FASTOPEN_FAST_CONNECT_RETURN,
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// The initial FastOpen connect attempted returned asynchronously,
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// indicating that we did not have a cookie for the server.
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TCP_FASTOPEN_SLOW_CONNECT_RETURN,
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// Some other error occurred on connection, so we couldn't tell if
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// FastOpen would have worked.
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TCP_FASTOPEN_ERROR,
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// An attempt to do a FastOpen succeeded immediately
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// (TCP_FASTOPEN_FAST_CONNECT_RETURN) and we later confirmed that the server
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// had acked the data we sent.
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TCP_FASTOPEN_SYN_DATA_ACK,
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// An attempt to do a FastOpen succeeded immediately
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// (TCP_FASTOPEN_FAST_CONNECT_RETURN) and we later confirmed that the server
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// had nacked the data we sent.
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TCP_FASTOPEN_SYN_DATA_NACK,
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// An attempt to do a FastOpen succeeded immediately
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// (TCP_FASTOPEN_FAST_CONNECT_RETURN) and our probe to determine if the
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// socket was using FastOpen failed.
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TCP_FASTOPEN_SYN_DATA_GETSOCKOPT_FAILED,
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// An attempt to do a FastOpen failed (TCP_FASTOPEN_SLOW_CONNECT_RETURN)
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// and we later confirmed that the server had acked initial data. This
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// should never happen (we didn't send data, so it shouldn't have
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// been acked).
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TCP_FASTOPEN_NO_SYN_DATA_ACK,
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// An attempt to do a FastOpen failed (TCP_FASTOPEN_SLOW_CONNECT_RETURN)
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// and we later discovered that the server had nacked initial data. This
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// is the expected case results for TCP_FASTOPEN_SLOW_CONNECT_RETURN.
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TCP_FASTOPEN_NO_SYN_DATA_NACK,
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// An attempt to do a FastOpen failed (TCP_FASTOPEN_SLOW_CONNECT_RETURN)
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// and our later probe for ack/nack state failed.
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TCP_FASTOPEN_NO_SYN_DATA_GETSOCKOPT_FAILED,
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// The initial FastOpen connect+write succeeded immediately
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// (TCP_FASTOPEN_FAST_CONNECT_RETURN) and a subsequent attempt to read from
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// the connection failed.
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TCP_FASTOPEN_FAST_CONNECT_READ_FAILED,
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// The initial FastOpen connect+write failed
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// (TCP_FASTOPEN_SLOW_CONNECT_RETURN)
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// and a subsequent attempt to read from the connection failed.
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TCP_FASTOPEN_SLOW_CONNECT_READ_FAILED,
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// We didn't try FastOpen because it had failed in the past
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// (g_tcp_fastopen_has_failed was true.)
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// NOTE: This status is currently registered before a connect/write call
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// is attempted, and may capture some cases where the status is registered
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// but no connect is subsequently attempted.
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// TODO(jri): The expectation is that such cases are not the common case
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// with TCP FastOpen for SSL sockets however. Change code to be more
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// accurate when TCP FastOpen is used for more than just SSL sockets.
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TCP_FASTOPEN_PREVIOUSLY_FAILED,
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TCP_FASTOPEN_MAX_VALUE
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};
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void AcceptCompleted(std::unique_ptr<TCPSocketPosix>* tcp_socket,
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IPEndPoint* address,
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const CompletionCallback& callback,
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int rv);
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int HandleAcceptCompleted(std::unique_ptr<TCPSocketPosix>* tcp_socket,
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IPEndPoint* address,
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int rv);
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int BuildTcpSocketPosix(std::unique_ptr<TCPSocketPosix>* tcp_socket,
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IPEndPoint* address);
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void ConnectCompleted(const CompletionCallback& callback, int rv);
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int HandleConnectCompleted(int rv);
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void LogConnectBegin(const AddressList& addresses) const;
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void LogConnectEnd(int net_error) const;
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void ReadCompleted(const scoped_refptr<IOBuffer>& buf,
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const CompletionCallback& callback,
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int rv);
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void ReadIfReadyCompleted(const CompletionCallback& callback, int rv);
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int HandleReadCompleted(IOBuffer* buf, int rv);
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void HandleReadCompletedHelper(int rv);
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void WriteCompleted(const scoped_refptr<IOBuffer>& buf,
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const CompletionCallback& callback,
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int rv);
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int HandleWriteCompleted(IOBuffer* buf, int rv);
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int TcpFastOpenWrite(IOBuffer* buf,
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int buf_len,
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const CompletionCallback& callback);
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// Notifies |socket_performance_watcher_| of the latest RTT estimate available
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// from the tcp_info struct for this TCP socket.
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void NotifySocketPerformanceWatcher();
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// Called after the first read completes on a TCP FastOpen socket.
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void UpdateTCPFastOpenStatusAfterRead();
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std::unique_ptr<SocketPosix> socket_;
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std::unique_ptr<SocketPosix> accept_socket_;
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// Socket performance statistics (such as RTT) are reported to the
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// |socket_performance_watcher_|. May be nullptr.
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std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher_;
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// Enables experimental TCP FastOpen option.
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bool use_tcp_fastopen_;
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// True when TCP FastOpen is in use and we have attempted the
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// connect with write.
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bool tcp_fastopen_write_attempted_;
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// True when TCP FastOpen is in use and we have done the connect.
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bool tcp_fastopen_connected_;
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TCPFastOpenStatus tcp_fastopen_status_;
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bool logging_multiple_connect_attempts_;
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NetLogWithSource net_log_;
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DISALLOW_COPY_AND_ASSIGN(TCPSocketPosix);
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};
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} // namespace net
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#endif // NET_SOCKET_TCP_SOCKET_POSIX_H_
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