naiveproxy/base/message_loop/message_pump_android.cc
2018-01-29 00:30:36 +08:00

206 lines
7.6 KiB
C++

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/message_loop/message_pump_android.h"
#include <jni.h>
#include "base/android/java_message_handler_factory.h"
#include "base/android/jni_android.h"
#include "base/android/scoped_java_ref.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "base/run_loop.h"
#include "base/time/time.h"
#include "jni/SystemMessageHandler_jni.h"
using base::android::JavaParamRef;
using base::android::ScopedJavaLocalRef;
// ----------------------------------------------------------------------------
// Native JNI methods called by Java.
// ----------------------------------------------------------------------------
// This method can not move to anonymous namespace as it has been declared as
// 'static' in system_message_handler_jni.h.
static void DoRunLoopOnce(JNIEnv* env,
const JavaParamRef<jobject>& obj,
jlong native_delegate,
jlong native_message_pump,
jlong delayed_scheduled_time_ticks) {
base::MessagePump::Delegate* delegate =
reinterpret_cast<base::MessagePump::Delegate*>(native_delegate);
DCHECK(delegate);
base::MessagePumpForUI* pump =
reinterpret_cast<base::MessagePumpForUI*>(native_message_pump);
DCHECK(pump);
// This is based on MessagePumpForUI::DoRunLoop() from desktop.
// Note however that our system queue is handled in the java side.
// In desktop we inspect and process a single system message and then
// we call DoWork() / DoDelayedWork(). This is then wrapped in a for loop and
// repeated until no work is left to do, at which point DoIdleWork is called.
// On Android, the java message queue may contain messages for other handlers
// that will be processed before calling here again.
// This means that unlike Desktop, we can't wrap a for loop around this
// function and keep processing tasks until we have no work left to do - we
// have to return control back to the Android Looper after each message. This
// also means we have to perform idle detection differently, which is why we
// add an IdleHandler to the message queue in SystemMessageHandler.java, which
// calls DoIdleWork whenever control returns back to the looper and there are
// no tasks queued up to run immediately.
delegate->DoWork();
if (pump->ShouldAbort()) {
// There is a pending JNI exception, return to Java so that the exception is
// thrown correctly.
return;
}
// In the java side, |SystemMessageHandler| keeps a single "delayed" message.
// It's an expensive operation to |removeMessage| there, so this is optimized
// to avoid those calls.
//
// At this stage, |next_delayed_work_time| can be:
// 1) The same as previously scheduled: nothing to be done, move along. This
// is the typical case, since this method is called for every single message.
//
// 2) Not previously scheduled: just post a new message in java.
//
// 3) Shorter than previously scheduled: far less common. In this case,
// |removeMessage| and post a new one.
//
// 4) Longer than previously scheduled (or null): nothing to be done, move
// along.
//
// Side note: base::TimeTicks is a C++ representation and can't be
// compared in java. When calling |scheduleDelayedWork|, pass the
// |InternalValue()| to java and then back to C++ so the comparisons can be
// done here.
// This roundtrip allows comparing TimeTicks directly (cheap) and
// avoid comparisons with TimeDelta / Now() (expensive).
base::TimeTicks next_delayed_work_time;
delegate->DoDelayedWork(&next_delayed_work_time);
if (pump->ShouldAbort()) {
// There is a pending JNI exception, return to Java so that the exception is
// thrown correctly
return;
}
if (!next_delayed_work_time.is_null()) {
// Schedule a new message if there's nothing already scheduled or there's a
// shorter delay than previously scheduled (see (2) and (3) above).
if (delayed_scheduled_time_ticks == 0 ||
next_delayed_work_time < base::TimeTicks::FromInternalValue(
delayed_scheduled_time_ticks)) {
Java_SystemMessageHandler_scheduleDelayedWork(env, obj,
next_delayed_work_time.ToInternalValue(),
(next_delayed_work_time -
base::TimeTicks::Now()).InMillisecondsRoundedUp());
}
}
}
// This is called by the java SystemMessageHandler whenever the message queue
// detects an idle state (as in, control returns to the looper and there are no
// tasks available to be run immediately).
// See the comments in DoRunLoopOnce for how this differs from the
// implementation on other platforms.
static void DoIdleWork(JNIEnv* env,
const JavaParamRef<jobject>& obj,
jlong native_delegate,
jlong native_message_pump) {
base::MessagePump::Delegate* delegate =
reinterpret_cast<base::MessagePump::Delegate*>(native_delegate);
DCHECK(delegate);
delegate->DoIdleWork();
};
namespace base {
MessagePumpForUI::MessagePumpForUI() = default;
MessagePumpForUI::~MessagePumpForUI() = default;
void MessagePumpForUI::Run(Delegate* delegate) {
NOTREACHED() << "UnitTests should rely on MessagePumpForUIStub in"
" test_stub_android.h";
}
JNIEnv* MessagePumpForUI::StartInternal() {
DCHECK(!quit_);
run_loop_ = new RunLoop();
// Since the RunLoop was just created above, BeforeRun should be guaranteed to
// return true (it only returns false if the RunLoop has been Quit already).
if (!run_loop_->BeforeRun())
NOTREACHED();
DCHECK(system_message_handler_obj_.is_null());
JNIEnv* env = base::android::AttachCurrentThread();
DCHECK(env);
return env;
}
void MessagePumpForUI::Start(Delegate* delegate) {
JNIEnv* env = StartInternal();
system_message_handler_obj_.Reset(Java_SystemMessageHandler_create(
env, reinterpret_cast<intptr_t>(delegate),
reinterpret_cast<intptr_t>(this)));
}
void MessagePumpForUI::StartForUnitTest(
Delegate* delegate,
base::android::JavaMessageHandlerFactory* factory,
WaitableEvent* test_done_event) {
JNIEnv* env = StartInternal();
system_message_handler_obj_.Reset(
factory->CreateMessageHandler(env, delegate, this, test_done_event));
}
void MessagePumpForUI::Quit() {
quit_ = true;
if (!system_message_handler_obj_.is_null()) {
JNIEnv* env = base::android::AttachCurrentThread();
DCHECK(env);
Java_SystemMessageHandler_removeAllPendingMessages(
env, system_message_handler_obj_);
system_message_handler_obj_.Reset();
}
if (run_loop_) {
run_loop_->AfterRun();
delete run_loop_;
run_loop_ = NULL;
}
}
void MessagePumpForUI::ScheduleWork() {
if (quit_)
return;
DCHECK(!system_message_handler_obj_.is_null());
JNIEnv* env = base::android::AttachCurrentThread();
DCHECK(env);
Java_SystemMessageHandler_scheduleWork(env, system_message_handler_obj_);
}
void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
if (quit_)
return;
DCHECK(!system_message_handler_obj_.is_null());
JNIEnv* env = base::android::AttachCurrentThread();
DCHECK(env);
jlong millis =
(delayed_work_time - TimeTicks::Now()).InMillisecondsRoundedUp();
// Note that we're truncating to milliseconds as required by the java side,
// even though delayed_work_time is microseconds resolution.
Java_SystemMessageHandler_scheduleDelayedWork(
env, system_message_handler_obj_, delayed_work_time.ToInternalValue(),
millis);
}
} // namespace base